17:23:23 1715MB INFO:
Redshift for Cinema 4D 2024.2.0 running on 2024.3.1
17:23:23 1715MB INFO:
Version 3.5.24, Feb 13 2024
17:23:23 1715MB INFO:
Revision: 2988e647, Thu, 8 Feb 2024 19:10:04 +0200
17:23:23 1715MB INFO:
Build: Release
17:23:23 1715MB DETAILED:
Plugin path: /Applications/Maxon Cinema 4D 2024/redshift
17:23:23 1715MB DETAILED:
Plugin resource path: /Applications/Maxon Cinema 4D 2024/redshift/res
17:23:23 1715MB DETAILED:
Local data path: /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift
17:23:23 1715MB DETAILED:
Core data path: /Applications/Maxon Cinema 4D 2024/redshift/res/core
17:23:23 1715MB DETAILED:
Primary license path: /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift
17:23:23 1715MB DETAILED:
Procedurals path: /Applications/Maxon Cinema 4D 2024/redshift/res/core/procedurals
17:23:23 1715MB DETAILED:
Preferences file: /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift/preferences.xml
17:23:23 1715MB DETAILED:
Application path: /Applications/Maxon Cinema 4D 2024/Cinema 4D.app
17:23:23 1715MB DETAILED:
Profile path: /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3
17:23:23 1715MB DEBUG:
Querying texture cache budget from preferences.xml: 32 GB
17:23:23 1715MB DEBUG:
Querying cache path from preferences.xml: /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift/Cache
17:23:23 1715MB DEBUG:
Creating cache path /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift/Cache
17:23:23 1715MB DEBUG:
Enforcing shader cache budget...
17:23:23 1715MB DEBUG:
Enforcing texture cache budget...
17:23:23 1715MB DEBUG:
Collecting files...
17:23:23 1715MB DEBUG:
Total size for 0 files 0.00MB (budget 32768.00MB)
17:23:23 1715MB DEBUG:
Under budget. Done.
17:23:23 1715MB DEBUG:
Creating mesh cache...
17:23:23 1715MB DEBUG:
Done
17:23:23 1715MB DETAILED:
Cache path: /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift/Cache
17:23:23 1715MB DETAILED:
Module paths: /Applications/Maxon Cinema 4D 2024/corelibs /Applications/Maxon Cinema 4D 2024/plugins /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/plugins
17:23:29 1733MB INFO:
Enabling Virtual Device for GPU
17:23:29 1736MB DETAILED:
Language: C4D:en-US Core:en-US
17:23:29 1737MB DEBUG:
Created JobQueue with 16 threads
17:23:29 1737MB INFO:
Enabling Virtual Device for GPU
17:23:29 1790MB DEBUG:
Plugin Cache Location: /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift/Cache/Textures
17:23:30 1808MB INFO:
Enabling Virtual Device for GPU
17:23:30 1808MB INFO:
Enabling Virtual Device for GPU
17:23:30 1808MB INFO:
Enabling Virtual Device for GPU
17:23:30 1808MB INFO:
Enabling Virtual Device for GPU
17:23:30 1808MB INFO:
Enabling Virtual Device for GPU
17:23:30 1922MB INFO:
Session: 2024-02-28 17:23:30
17:23:30 1922MB INFO:
Initializing Renderer
17:23:30 1922MB DEBUG:
Plugin Cache Location: /Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift/Cache/Textures
17:23:30 1922MB DETAILED:
17:23:30 1922MB DETAILED:
Redshift Initialized
17:23:30 1922MB DETAILED:
Version: 3.5.24, Feb 13 2024 04:10:31 [8b02cdf5]
17:23:30 1922MB DETAILED:
macOS Platform (14.3.1 23D60 arm64)
17:23:30 1922MB DETAILED:
Release Build
17:23:30 1922MB DETAILED:
Number of CPU HW threads: 16
17:23:30 1922MB DETAILED:
CPU speed: 0.00 GHz
17:23:30 1922MB DETAILED:
Total system memory: 128.00 GB
17:23:30 1922MB DETAILED:
Current working dir: /Applications/Maxon Cinema 4D 2024/resource/modules/volumes/libs/macOS_universal
17:23:30 1922MB INFO:
redshift_LICENSE=<not set>
17:23:30 1922MB DEBUG:
RLM License Search Path=/Users/aalantsev/Library/Preferences/Maxon/Maxon Cinema 4D 2024_22E620F3/Redshift:/Users/Shared/Maxon/RLM
17:23:30 1923MB DEBUG:
License return timeout is disabled (license will be returned on shutdown)
17:23:30 2160MB DETAILED:
17:23:30 2160MB DETAILED:
Preparing compute platforms
17:23:30 2160MB DETAILED:
Found Metal compute library in /Applications/Maxon Cinema 4D 2024/Redshift/res/libs/osx/libredshift-core-metal.dylib
17:23:30 2160MB DETAILED:
Found CPU compute library in /Applications/Maxon Cinema 4D 2024/Redshift/res/libs/osx/libredshift-core-cpu.dylib
17:23:30 2160MB DETAILED:
Done
17:23:30 2160MB DETAILED:
Creating Metal contexts
17:23:30 2161MB INFO:
Enabling Virtual Device for GPU
17:23:30 2161MB DETAILED:
Ordinals: { 0 0 }
17:23:30 2185MB INFO:
Enabling Virtual Device for GPU
17:23:30 2185MB DEBUG:
CGCMETAL: macOS version is 14.3
17:23:30 2185MB DETAILED:
Initializing GPUComputing module (Metal). Active device 0
17:23:30 2185MB DEBUG:
archName applegpu_g15s
17:23:30 2185MB DETAILED:
Device 0/1 : Apple M3 Max
17:23:30 2185MB DETAILED:
New Metal context created
17:23:30 2185MB DETAILED:
Available memory: 97618.9688 MB out of 97920.0000 MB
17:23:31 2187MB DETAILED:
Measured PCIe bandwidth (pinned CPU->GPU): 12.457231 GB/s
17:23:31 2187MB DETAILED:
Measured PCIe bandwidth (pinned GPU->CPU): 27.643400 GB/s
17:23:31 2456MB DETAILED:
Measured PCIe bandwidth (paged CPU->GPU): 7.786242 GB/s
17:23:31 2466MB DETAILED:
Measured PCIe bandwidth (paged GPU->CPU): 19.590878 GB/s
17:23:31 2497MB DETAILED:
Estimated GPU->CPU latency (0): 0.057831 ms
17:23:31 2497MB DETAILED:
Estimated GPU->CPU latency (1): 0.050317 ms
17:23:31 2497MB DETAILED:
Estimated GPU->CPU latency (2): 0.050852 ms
17:23:31 2497MB DETAILED:
Estimated GPU->CPU latency (3): 0.050672 ms
17:23:31 2497MB DETAILED:
New Metal context created
17:23:31 2497MB DETAILED:
Available memory: 97618.9688 MB out of 97920.0000 MB
17:23:31 2497MB DEBUG:
CGCMETAL: macOS version is 14.3
17:23:31 2497MB DEBUG:
archName applegpu_g15s
17:23:31 2497MB DEBUG:
CGCMETAL: macOS version is 14.3
17:23:31 2497MB DETAILED:
Initializing GPUComputing module (Metal). Active device 1
17:23:31 2497MB DEBUG:
archName applegpu_g15s
17:23:31 2497MB DETAILED:
Device 0/1 : Apple M3 Max
17:23:31 2497MB DETAILED:
New Metal context created
17:23:31 2497MB DETAILED:
Available memory: 97346.9688 MB out of 97920.0000 MB
17:23:31 2497MB DEBUG:
CGCMETAL: macOS version is 14.3
17:23:31 2497MB DEBUG:
archName applegpu_g15s
17:23:31 2515MB DEBUG:
Determining peer-to-peer capability (NVLink or PCIe)
17:23:31 2515MB DEBUG:
Done
17:23:31 2621MB DEBUG:
PostFX: Initialized
17:23:34 3346MB DEBUG:
MetalRT WorkgroupSize: 64
17:23:34 3357MB DEBUG:
MetalRT WorkgroupSize: 64
17:23:34 3650MB DEBUG:
Plugins: advanced_render analytics archigrass bugslife_client c4d_assetbrowser c4d_bitmapfilter c4d_manager c4d_nodeeditor c4d_nodes c4d_objects c4d_simulation c4d_viewport_render c4d_xtensions ca clothilde dynamics hair interop_bpexchange interop_forger interop_misc interop_moves io_alembic io_cadexchange io_collada14 io_collada15 io_compositing io_dwg io_fbx io_forger io_gltf io_goz io_obj io_skp io_substance io_usd mocca mograph motioncam motiontracker python redshift sculpt shader sketch sky sla teamrender thinking_particles tool_system_hybrid uvviewport volumes xpressocore redshift4c4d
17:23:34 3650MB DEBUG:
PreviewScheduler: Start
17:23:34 3651MB DEBUG:
DrawPort: Vendor: Apple Renderer: Apple M3 Max Version: 2.2 (2.2)
17:23:34 3466MB DEBUG:
OCIO: Loaded Config '/Applications/Maxon Cinema 4D 2024/redshift/res/core/Data/OCIO/config.ocio'
17:23:34 3466MB DEBUG:
OCIO: Reference ColorSpaces: LinearSRGB:'scene-linear Rec.709-sRGB' SRGB:'sRGB' Raw:'Raw'
17:23:34 3466MB DEBUG:
OCIO: Config Ready '/Applications/Maxon Cinema 4D 2024/redshift/res/core/Data/OCIO/config.ocio'
17:23:54 4252MB DEBUG:
RView: Using Locale en-US
17:23:54 4263MB INFO:
Enabling Virtual Device for GPU
17:23:54 4263MB INFO:
Enabling Virtual Device for GPU
17:23:54 4263MB INFO:
Enabling Virtual Device for GPU
17:23:54 4263MB INFO:
Enabling Virtual Device for GPU
17:23:54 4263MB INFO:
Enabling Virtual Device for GPU
17:23:54 4268MB INFO:
Default preset file "/Applications/Maxon Cinema 4D 2024/redshift/res/core/Data/Presets/Background/default.json" doesn't exist. Creating "/Applications/Maxon Cinema 4D 2024/redshift/res/core/Data/Presets/Background/default.json" using Redshift default values.
17:23:54 4268MB INFO:
Unable to create preset file "/Applications/Maxon Cinema 4D 2024/redshift/res/core/Data/Presets/Background/default.json", the directory "/Applications/Maxon Cinema 4D 2024/redshift/res/core/Data/Presets/Background" is unwritable or doesn't exist.
17:23:54 4268MB INFO:
Redshift RenderView Created
17:23:54 4313MB DEBUG:
OCIO: Computing LUT: ACEScg:sRGB->ACES 1.0 SDR-video
17:23:54 4434MB INFO:
Enabling Virtual Device for GPU
17:23:57 4470MB DEBUG:
Context: Locked:IPR +
17:23:57 4471MB DEBUG:
Context: Unlocked:IPR +
17:23:57 4471MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.001/00:00.009) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr Scl Lg VpChg] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:23:57 4471MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.000/00:00.013) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:23:57 4471MB DEBUG:
Context: Locked:IPR +
17:23:57 4471MB DEBUG:
Status: Frame 0: Update Start
17:23:57 4471MB INFO:
Enabling Virtual Device for GPU
17:23:57 4471MB DEBUG:
Status: Updating Lights
17:23:57 4471MB DEBUG:
Status: Updating Environment
17:23:57 4471MB DEBUG:
Status: Scanning Materials
17:23:57 4471MB DEBUG:
Status: Updating Materials
17:23:57 4473MB DEBUG:
Status: Extracting Geometry
17:23:57 4509MB DEBUG:
Status: Updating Objects
17:23:57 4510MB DEBUG:
Status: Updating Transforms
17:23:57 4510MB DEBUG:
Status: Updating Geometry
17:23:57 4510MB DEBUG:
Status: Preparing for Rendering
17:23:57 4510MB DEBUG:
Status: Registering Objects
17:23:57 4510MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:23:57 4510MB INFO:
Enabling Virtual Device for GPU
17:23:57 4510MB DEBUG:
Status: Frame 0: Update Completed
17:23:57 4510MB DEBUG:
Context: Unlocked:IPR +
17:23:57 4510MB DEBUG:
Summary: Profile: Update:00:00.056 (00:00.014/00:00.000/00:00.041/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.056
17:23:57 4511MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:23:57 4514MB DEBUG:
Context: Locked:IPR +
17:23:57 4514MB DEBUG:
Status: Frame 0: Update Start
17:23:57 4514MB DEBUG:
Status: Updating Lights
17:23:57 4514MB DEBUG:
Status: Updating Environment
17:23:57 4514MB DEBUG:
Status: Scanning Materials
17:23:57 4514MB DEBUG:
Status: Updating Materials
17:23:57 4515MB DEBUG:
Status: Extracting Geometry
17:23:57 4515MB DEBUG:
Status: Updating Objects
17:23:57 4515MB DEBUG:
Status: Updating Transforms
17:23:57 4515MB DEBUG:
Status: Updating Geometry
17:23:57 4515MB DEBUG:
Status: Preparing for Rendering
17:23:57 4515MB DEBUG:
No valid samples available
17:23:57 4515MB DEBUG:
Status: Registering Objects
17:23:57 4515MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:23:57 4515MB INFO:
Enabling Virtual Device for GPU
17:23:57 4515MB DEBUG:
Status: Frame 0: Update Completed
17:23:57 4515MB INFO:
Enabling Virtual Device for GPU
17:23:57 4515MB INFO:
License acquired
17:23:57 4515MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:23:57 4515MB DEBUG:
Detected change in GPU device selection
17:23:58 4259MB DEBUG:
Copy Statistics: HstDev:77 HstHst:4160 DevHst:32
17:23:58 4259MB DEBUG:
Copy Statistics: HstDev:6 HstHst:0 DevHst:3
17:23:58 4226MB DEBUG:
Copy Statistics: HstDev:33 HstHst:0 DevHst:0
17:23:58 4226MB DEBUG:
Copy Statistics: HstDev:0 HstHst:0 DevHst:0
17:23:58 4227MB DETAILED:
Creating Metal contexts
17:23:58 4213MB INFO:
Enabling Virtual Device for GPU
17:23:58 4213MB DETAILED:
Ordinals: { 0 0 }
17:23:58 4213MB INFO:
Enabling Virtual Device for GPU
17:23:58 4213MB DEBUG:
CGCMETAL: macOS version is 14.3
17:23:58 4213MB DETAILED:
Initializing GPUComputing module (Metal). Active device 0
17:23:58 4213MB DEBUG:
archName applegpu_g15s
17:23:58 4213MB DETAILED:
Device 0/1 : Apple M3 Max
17:23:58 4213MB DETAILED:
New Metal context created
17:23:58 4213MB DETAILED:
Available memory: 96396.3281 MB out of 97920.0000 MB
17:23:58 4213MB DEBUG:
CGCMETAL: macOS version is 14.3
17:23:58 4213MB DEBUG:
archName applegpu_g15s
17:23:58 4213MB DEBUG:
CGCMETAL: macOS version is 14.3
17:23:58 4213MB DETAILED:
Initializing GPUComputing module (Metal). Active device 1
17:23:58 4213MB DEBUG:
archName applegpu_g15s
17:23:58 4213MB DETAILED:
Device 0/1 : Apple M3 Max
17:23:58 4213MB DETAILED:
New Metal context created
17:23:58 4213MB DETAILED:
Available memory: 96124.3281 MB out of 97920.0000 MB
17:23:58 4213MB DEBUG:
CGCMETAL: macOS version is 14.3
17:23:58 4213MB DEBUG:
archName applegpu_g15s
17:24:01 4503MB DEBUG:
MetalRT WorkgroupSize: 64
17:24:01 4513MB DEBUG:
MetalRT WorkgroupSize: 64
17:24:02 4627MB INFO:
=================================================================================================
17:24:02 4627MB INFO:
Rendering frame 0...
17:24:02 4628MB INFO:
Fast scene preprocessing enabled
17:24:02 4628MB INFO:
AMM enabled
17:24:02 4628MB INFO:
Fast VRAM updates enabled
17:24:02 4628MB INFO:
=================================================================================================
17:24:02 4629MB DEBUG:
0ms
17:24:02 4630MB DEBUG:
Loading OCIO config using $OCIO
17:24:02 4630MB DEBUG:
Could not find OCIO config. Using Redshift's default instead
17:24:02 4630MB DEBUG:
Full path: /Applications/Maxon Cinema 4D 2024/redshift/res/core/Data/OCIO/config.ocio
17:24:02 4637MB DEBUG:
Ok
17:24:02 4637MB DEBUG:
Creating OCIO processors between rendering and view/srgb spaces
17:24:02 4637MB DEBUG:
Rendering space: ACEScg
17:24:02 4637MB DEBUG:
Display: sRGB
17:24:02 4637MB DEBUG:
View: ACES 1.0 SDR-video
17:24:02 4637MB DEBUG:
Ok
17:24:02 4687MB DEBUG:
Loading OCIO color space transforms for texture sampling
17:24:02 4687MB DEBUG:
Found a suitable sRGB color space: "sRGB"
17:24:02 4687MB DEBUG:
Found a suitable sRGB-linear color space: "scene-linear Rec.709-sRGB"
17:24:02 4687MB DEBUG:
Detected 4 new texture color spaces in use.
17:24:02 4687MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:24:02 4774MB DEBUG:
Time to process 898 meshes: 32ms
17:24:02 4774MB DEBUG:
Using streamed texture page cache.
17:24:02 4774MB DEBUG:
Processing 2 textures
17:24:02 4774MB DEBUG:
Texture file '/Users/aalantsev/Downloads/cyclorama_hard_light_8k.hdr' conversion triggered, because: cache file was not found!
17:24:02 4774MB DEBUG:
- for pre-conversion, recommended TextureProcessor tool options are: -isphere -cs "Raw"
17:24:03 5057MB DEBUG:
Time to process textures: 1.499628 seconds
17:24:03 5057MB DEBUG:
Preparing materials and shaders
17:24:03 5703MB DEBUG:
Waiting for shaders to compile (this can take some time)...
17:24:04 7293MB DEBUG:
Shader compilation finished!
17:24:05 6650MB DEBUG:
Time to process all materials and shaders: 2.244723 seconds
17:24:05 6650MB DEBUG:
Time to process 898 mesh attribute formats: 0.001791 seconds
17:24:05 6651MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Order of meshes or instances changed (or meshes/instances added or removed)
Number of direct lighting lights or light/shadow-links have changed
Number of meshes or unique trace sets have changed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
GPU memory configuration changed (example: ray reserved memory changed)
Motion blur options have changed (example: enabled/disabled or modified transformation steps)
Filtering window requirements have changed (0 -> 266256)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Material data required VRAM reset (examples: materials added)
Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data)
Mediums, matte infos or user data was modified
Curves, texture groups or arrays or noise tables were modified
Materials were modified (examples: shader graph changed, kernels recompiled)
Material shader kernels were recompiled
AOVs were modified
Textures were modified (example: textures were added)
Vertex formats were modified (example: vtx formats were added)
OSL material table requirements have changed
17:24:05 6651MB DEBUG:
Ray Tracing Hierarchy Info:
17:24:05 6651MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:24:05 6651MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (391.798767 2359.419189 1364.452637)
17:24:05 6652MB DEBUG:
Time to create tree: 2 ms (0 0 1)
17:24:05 6652MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:24:05 6652MB DEBUG:
Redshift can use up to 95209 MB
17:24:05 6652MB DEBUG:
Fixed: 0 MB
17:24:05 6652MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3802 MB, NRPR: 786432
17:24:05 6652MB DEBUG:
Done! ( 7ms). Compute API reported free mem: 91031 MB
17:24:05 6658MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:24:05 6658MB DEBUG:
Time between RS_Renderer_Render() and now: 3901.465820ms
17:24:05 6658MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:24:05 6678MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:24:06 7034MB DEBUG:
Device 0 completed.
17:24:06 7034MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.3613 seconds
17:24:11 7134MB DEBUG:
Num passes rendered: 34
17:24:11 7134MB DEBUG:
Total progressive rendering 5.5s
17:24:11 7135MB DEBUG:
Context: Unlocked:IPR +
17:24:11 7135MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:13.798 (00:08.937/00:00.000) Output:00:00.000 Total:00:13.799
17:24:11 7135MB DEBUG:
Context: Deferring cleanup
17:24:22 7147MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:24:22 7147MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:24:22 7148MB DEBUG:
Context: Locked:Preview +
17:24:22 7148MB DEBUG:
Context: Disposing 1 states
17:24:22 7148MB DEBUG:
MiniRender: Freeing VRAM
17:24:22 7148MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr Scl Lg VpChg] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:24:22 7148MB DEBUG:
Status: Frame 0: Update Start
17:24:22 7148MB INFO:
Enabling Virtual Device for GPU
17:24:22 7148MB DEBUG:
Status: Updating Lights
17:24:22 7148MB DEBUG:
Status: Updating Environment
17:24:22 7148MB DEBUG:
Status: Scanning Materials
17:24:22 7148MB DEBUG:
Status: Updating Materials
17:24:22 7148MB DEBUG:
Status: Extracting Geometry
17:24:22 7148MB DEBUG:
Status: Updating Objects
17:24:22 7148MB DEBUG:
Status: Updating Transforms
17:24:22 7148MB DEBUG:
Status: Updating Geometry
17:24:22 7148MB DEBUG:
Status: Preparing for Rendering
17:24:22 7148MB DEBUG:
Status: Registering Objects
17:24:22 7148MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:24:22 7148MB INFO:
Enabling Virtual Device for GPU
17:24:22 7148MB DEBUG:
Status: Frame 0: Update Completed
17:24:22 7148MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:24:22 7148MB DEBUG:
0ms
17:24:22 7150MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:24:22 7158MB DEBUG:
Time to process 3 meshes: 5ms
17:24:22 7158MB DEBUG:
Preparing materials and shaders
17:24:23 7164MB DEBUG:
Time to process all materials and shaders: 0.710495 seconds
17:24:23 7165MB DEBUG:
VRAM will be reset. Reason(s):
Order of meshes or instances changed (or meshes/instances added or removed)
Number of direct lighting lights or light/shadow-links have changed
Number of meshes or unique trace sets have changed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Switched to bucket rendering and scene was modified
Fast scene preprocessing is off and geometry was modified
Motion blur options have changed (example: enabled/disabled or modified transformation steps)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Material data required VRAM reset (examples: materials added)
Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data)
Materials were modified (examples: shader graph changed, kernels recompiled)
AOVs were modified
Textures were modified (example: textures were added)
Vertex formats were modified (example: vtx formats were added)
OSL material table requirements have changed
17:24:23 7165MB DEBUG:
Ray Tracing Hierarchy Info:
17:24:23 7165MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:24:23 7165MB DEBUG:
Extents: (-234.529633 -1.000000 -291.760101) - (213.975998 426.951996 193.304474)
17:24:23 7166MB DEBUG:
Time to create tree: 5 ms (0 5 0)
17:24:23 7166MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:24:23 7166MB DEBUG:
Redshift can use up to 94921 MB
17:24:23 7166MB DEBUG:
Fixed: 1 MB
17:24:23 7166MB DEBUG:
Geo: 64 MB, Tex: 342 MB, Rays: 3993 MB, NRPR: 786432
17:24:23 7166MB DEBUG:
Done! ( 2ms). Compute API reported free mem: 90767 MB
17:24:23 7171MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:24:23 7171MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:24:23 7174MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 141ms
17:24:23 7174MB DEBUG:
Processing blocks...
17:24:23 7174MB DEBUG:
Time to render 1 blocks: 0.1s
17:24:23 7174MB INFO:
Rendering time: 0.9s (2 GPU(s) used)
17:24:23 7174MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.000/00:00.000/00:00.027/00:00.000) Render:00:00.928 (00:00.924/00:00.003) Output:00:00.000 Total:00:00.956
17:24:23 7174MB DEBUG:
Status: Frame 0: Update Start
17:24:23 7174MB INFO:
Enabling Virtual Device for GPU
17:24:23 7174MB DEBUG:
Status: Frame 0: Update Completed
17:24:23 7174MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:24:23 7174MB DEBUG:
0ms
17:24:23 7174MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:24:23 7174MB DEBUG:
Time to process 0 meshes: 0ms
17:24:23 7174MB DEBUG:
Preparing materials and shaders
17:24:23 7174MB DEBUG:
VRAM will be reset. Reason(s):
AOVs were modified
Textures were modified (example: textures were added)
17:24:23 7174MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:24:23 7174MB DEBUG:
Redshift can use up to 95057 MB
17:24:23 7174MB DEBUG:
Fixed: 1 MB
17:24:23 7174MB DEBUG:
Geo: 64 MB, Tex: 342 MB, Rays: 3993 MB, NRPR: 786432
17:24:23 7174MB DEBUG:
Done! ( 2ms). Compute API reported free mem: 90848 MB
17:24:23 7174MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:24:23 7174MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:24:23 7177MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 143ms
17:24:23 7177MB DEBUG:
Processing blocks...
17:24:23 7177MB DEBUG:
Time to render 1 blocks: 0.1s
17:24:23 7177MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
17:24:23 7177MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.164 (00:00.163/00:00.000) Output:00:00.000 Total:00:00.170
17:24:23 7177MB DEBUG:
Context: Unlocked:Preview +
17:33:36 7219MB DEBUG:
Context: Locked:IPR +
17:33:36 7219MB DEBUG:
Context: Unlocked:IPR +
17:33:37 7219MB DEBUG:
MiniRender: Prepared: Time:00:00.015(00:00.001/00:00.013) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr Scl Lg] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:33:37 7222MB DEBUG:
MiniRender: Prepared: Time:00:00.015(00:00.001/00:00.014) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:33:37 7225MB DEBUG:
Context: Locked:IPR +
17:33:37 7225MB DEBUG:
Status: Frame 0: Update Start
17:33:37 7225MB INFO:
Enabling Virtual Device for GPU
17:33:37 7225MB DEBUG:
Status: Updating Lights
17:33:37 7225MB DEBUG:
Status: Updating Environment
17:33:37 7225MB DEBUG:
Status: Scanning Materials
17:33:37 7225MB DEBUG:
Status: Updating Materials
17:33:37 7225MB DEBUG:
Status: Extracting Geometry
17:33:37 7233MB DEBUG:
Status: Updating Objects
17:33:37 7233MB DEBUG:
Status: Updating Transforms
17:33:37 7233MB DEBUG:
Status: Updating Geometry
17:33:37 7234MB DEBUG:
Status: Preparing for Rendering
17:33:37 7234MB DEBUG:
Status: Registering Objects
17:33:37 7234MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:33:37 7234MB INFO:
Enabling Virtual Device for GPU
17:33:37 7234MB DEBUG:
Status: Frame 0: Update Completed
17:33:37 7234MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:33:37 7234MB INFO:
=================================================================================================
17:33:37 7234MB INFO:
Rendering frame 0...
17:33:37 7234MB INFO:
Fast scene preprocessing enabled
17:33:37 7234MB INFO:
AMM enabled
17:33:37 7234MB INFO:
Fast VRAM updates enabled
17:33:37 7234MB INFO:
=================================================================================================
17:33:37 7234MB DEBUG:
0ms
17:33:37 7234MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:33:37 7280MB DEBUG:
Time to process 898 meshes: 35ms
17:33:37 7280MB DEBUG:
Using streamed texture page cache.
17:33:37 7280MB DEBUG:
Processing 2 textures
17:33:37 7280MB DEBUG:
Time to process textures: 0.000567 seconds
17:33:37 7281MB DEBUG:
Preparing materials and shaders
17:33:37 7285MB DEBUG:
Time to process all materials and shaders: 0.077327 seconds
17:33:37 7286MB DEBUG:
Time to process 898 mesh attribute formats: 0.002045 seconds
17:33:37 7286MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Order of meshes or instances changed (or meshes/instances added or removed)
Number of direct lighting lights or light/shadow-links have changed
Number of meshes or unique trace sets have changed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Motion blur options have changed (example: enabled/disabled or modified transformation steps)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Material data required VRAM reset (examples: materials added)
Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data)
Materials were modified (examples: shader graph changed, kernels recompiled)
AOVs were modified
Textures were modified (example: textures were added)
Vertex formats were modified (example: vtx formats were added)
OSL material table requirements have changed
17:33:37 7286MB DEBUG:
Ray Tracing Hierarchy Info:
17:33:37 7286MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:33:37 7286MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (391.798767 2359.419189 1364.452637)
17:33:37 7286MB DEBUG:
Time to create tree: 2 ms (0 0 1)
17:33:37 7286MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:33:37 7286MB DEBUG:
Redshift can use up to 95112 MB
17:33:37 7286MB DEBUG:
Fixed: 0 MB
17:33:37 7286MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:33:37 7286MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90887 MB
17:33:37 7290MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:33:37 7290MB DEBUG:
Time between RS_Renderer_Render() and now: 216.045914ms
17:33:37 7290MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:33:37 7290MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:33:37 7306MB DEBUG:
Device 0 completed.
17:33:37 7306MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.2132 seconds
17:33:39 7315MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:33:39 7315MB DEBUG:
Num passes rendered: 11
17:33:39 7315MB DEBUG:
Total progressive rendering 1.9s
17:33:39 7315MB DEBUG:
Context: Unlocked:IPR +
17:33:39 7315MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:02.148 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.149
17:33:39 7315MB DEBUG:
Context: Locked:IPR +
17:33:39 7315MB DEBUG:
Status: Frame 0: Update Start
17:33:39 7315MB INFO:
Enabling Virtual Device for GPU
17:33:39 7315MB DEBUG:
Status: Frame 0: Update Completed
17:33:39 7315MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:33:39 7315MB INFO:
=================================================================================================
17:33:39 7315MB INFO:
Rendering frame 0...
17:33:39 7315MB INFO:
Fast scene preprocessing enabled
17:33:39 7315MB INFO:
AMM enabled
17:33:39 7315MB INFO:
Fast VRAM updates enabled
17:33:39 7315MB INFO:
=================================================================================================
17:33:39 7315MB DEBUG:
0ms
17:33:39 7315MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:33:39 7315MB DEBUG:
Time to process 0 meshes: 0ms
17:33:39 7315MB DEBUG:
Preparing materials and shaders
17:33:39 7315MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:33:39 7315MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:33:39 7315MB DEBUG:
Redshift can use up to 95055 MB
17:33:39 7315MB DEBUG:
Fixed: 0 MB
17:33:39 7315MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:33:39 7315MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90829 MB
17:33:39 7315MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:33:39 7315MB DEBUG:
Time between RS_Renderer_Render() and now: 73.647377ms
17:33:39 7315MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:33:39 7316MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:33:39 7316MB DEBUG:
Device 0 completed.
17:33:39 7316MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1146 seconds
17:33:39 7316MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:33:39 7316MB DEBUG:
Num passes rendered: 2
17:33:39 7316MB DEBUG:
Total progressive rendering 0.3s
17:33:39 7316MB DEBUG:
Context: Unlocked:IPR +
17:33:39 7316MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.404 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.406
17:33:39 7316MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:33:39 7316MB DEBUG:
Context: Locked:IPR +
17:33:39 7316MB DEBUG:
Status: Frame 0: Update Start
17:33:39 7316MB INFO:
Enabling Virtual Device for GPU
17:33:39 7316MB DEBUG:
Status: Frame 0: Update Completed
17:33:39 7316MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:33:39 7316MB INFO:
=================================================================================================
17:33:39 7316MB INFO:
Rendering frame 0...
17:33:39 7316MB INFO:
Fast scene preprocessing enabled
17:33:39 7316MB INFO:
AMM enabled
17:33:39 7316MB INFO:
Fast VRAM updates enabled
17:33:39 7316MB INFO:
=================================================================================================
17:33:39 7316MB DEBUG:
0ms
17:33:39 7316MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:33:39 7316MB DEBUG:
Time to process 0 meshes: 0ms
17:33:39 7316MB DEBUG:
Preparing materials and shaders
17:33:39 7316MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:33:39 7316MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:33:39 7316MB DEBUG:
Redshift can use up to 95007 MB
17:33:39 7316MB DEBUG:
Fixed: 0 MB
17:33:39 7316MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:33:39 7316MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90782 MB
17:33:39 7316MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:33:39 7316MB DEBUG:
Time between RS_Renderer_Render() and now: 79.172791ms
17:33:39 7316MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:33:39 7316MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:33:39 7316MB DEBUG:
Device 0 completed.
17:33:39 7316MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1133 seconds
17:33:40 7319MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:33:40 7319MB DEBUG:
Num passes rendered: 3
17:33:40 7319MB DEBUG:
Total progressive rendering 0.6s
17:33:40 7319MB DEBUG:
Context: Unlocked:IPR +
17:33:40 7319MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.641 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.642
17:33:40 7319MB DEBUG:
Context: Locked:IPR +
17:33:40 7319MB DEBUG:
Status: Frame 0: Update Start
17:33:40 7319MB INFO:
Enabling Virtual Device for GPU
17:33:40 7319MB DEBUG:
Status: Frame 0: Update Completed
17:33:40 7319MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:33:40 7319MB INFO:
=================================================================================================
17:33:40 7319MB INFO:
Rendering frame 0...
17:33:40 7319MB INFO:
Fast scene preprocessing enabled
17:33:40 7319MB INFO:
AMM enabled
17:33:40 7319MB INFO:
Fast VRAM updates enabled
17:33:40 7319MB INFO:
=================================================================================================
17:33:40 7319MB DEBUG:
0ms
17:33:40 7319MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:33:40 7319MB DEBUG:
Time to process 0 meshes: 0ms
17:33:40 7319MB DEBUG:
Preparing materials and shaders
17:33:40 7319MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:33:40 7319MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:33:40 7319MB DEBUG:
Redshift can use up to 94975 MB
17:33:40 7319MB DEBUG:
Fixed: 0 MB
17:33:40 7319MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:33:40 7319MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90750 MB
17:33:40 7319MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:33:40 7319MB DEBUG:
Time between RS_Renderer_Render() and now: 71.756042ms
17:33:40 7319MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:33:40 7319MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:33:40 7319MB DEBUG:
Device 0 completed.
17:33:40 7319MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1213 seconds
17:33:40 7319MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:33:40 7319MB DEBUG:
Num passes rendered: 1
17:33:40 7319MB DEBUG:
Total progressive rendering 0.3s
17:33:40 7319MB DEBUG:
Context: Unlocked:IPR +
17:33:40 7319MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.339 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.341
17:33:40 7319MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:33:40 7319MB DEBUG:
Context: Locked:IPR +
17:33:40 7319MB DEBUG:
Status: Frame 0: Update Start
17:33:40 7319MB INFO:
Enabling Virtual Device for GPU
17:33:40 7319MB DEBUG:
Status: Frame 0: Update Completed
17:33:40 7319MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:33:40 7319MB INFO:
=================================================================================================
17:33:40 7319MB INFO:
Rendering frame 0...
17:33:40 7319MB INFO:
Fast scene preprocessing enabled
17:33:40 7319MB INFO:
AMM enabled
17:33:40 7319MB INFO:
Fast VRAM updates enabled
17:33:40 7319MB INFO:
=================================================================================================
17:33:40 7319MB DEBUG:
0ms
17:33:40 7319MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:33:40 7319MB DEBUG:
Time to process 0 meshes: 0ms
17:33:40 7319MB DEBUG:
Preparing materials and shaders
17:33:40 7319MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:33:40 7319MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:33:40 7319MB DEBUG:
Redshift can use up to 95008 MB
17:33:40 7319MB DEBUG:
Fixed: 0 MB
17:33:40 7319MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:33:40 7319MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90782 MB
17:33:40 7319MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:33:40 7319MB DEBUG:
Time between RS_Renderer_Render() and now: 91.888123ms
17:33:40 7319MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:33:40 7319MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:33:40 7319MB DEBUG:
Device 0 completed.
17:33:40 7319MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1156 seconds
17:33:59 7336MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.013) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:33:59 7336MB DEBUG:
Num passes rendered: 130
17:33:59 7336MB DEBUG:
Total progressive rendering 18.6s
17:33:59 7336MB DEBUG:
Context: Unlocked:IPR +
17:33:59 7336MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:18.731 (00:00.000/00:00.000) Output:00:00.000 Total:00:18.745
17:33:59 7336MB DEBUG:
Context: Locked:IPR +
17:33:59 7336MB DEBUG:
Status: Frame 0: Update Start
17:33:59 7336MB DEBUG:
Status: Updating Lights
17:33:59 7336MB DEBUG:
Status: Updating Environment
17:33:59 7336MB DEBUG:
Status: Scanning Materials
17:33:59 7336MB DEBUG:
Status: Updating Materials
17:33:59 7337MB DEBUG:
Status: Extracting Geometry
17:33:59 7337MB DEBUG:
Status: Updating Objects
17:33:59 7337MB DEBUG:
Status: Updating Transforms
17:33:59 7337MB DEBUG:
UpdateSamples: 1 objects could not be found in the current sub-frame.
17:33:59 7337MB DEBUG:
Status: Updating Geometry
17:33:59 7337MB DEBUG:
Status: Preparing for Rendering
17:33:59 7337MB DEBUG:
Status: Registering Objects
17:33:59 7337MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:33:59 7337MB INFO:
Enabling Virtual Device for GPU
17:33:59 7337MB DEBUG:
Status: Frame 0: Update Completed
17:33:59 7337MB DEBUG:
Context: Unlocked:IPR +
17:33:59 7337MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.014/00:00.000/00:00.015/00:00.000) Render:00:18.731 (00:00.000/00:00.000) Output:00:00.000 Total:00:18.761
17:33:59 7337MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:33:59 7337MB DEBUG:
Context: Locked:IPR +
17:33:59 7337MB DEBUG:
Status: Frame 0: Update Start
17:33:59 7337MB INFO:
Enabling Virtual Device for GPU
17:33:59 7337MB DEBUG:
Status: Frame 0: Update Completed
17:33:59 7337MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:33:59 7337MB INFO:
=================================================================================================
17:33:59 7337MB INFO:
Rendering frame 0...
17:33:59 7337MB INFO:
Fast scene preprocessing enabled
17:33:59 7337MB INFO:
AMM enabled
17:33:59 7337MB INFO:
Fast VRAM updates enabled
17:33:59 7337MB INFO:
=================================================================================================
17:33:59 7337MB DEBUG:
0ms
17:33:59 7337MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:33:59 7337MB DEBUG:
Time to process 1 meshes: 0ms
17:33:59 7337MB DEBUG:
Preparing materials and shaders
17:33:59 7337MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Order of meshes or instances changed (or meshes/instances added or removed)
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:33:59 7337MB DEBUG:
Ray Tracing Hierarchy Info:
17:33:59 7337MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:33:59 7337MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (391.441956 2359.419189 1364.452637)
17:33:59 7337MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:33:59 7337MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:33:59 7337MB DEBUG:
Redshift can use up to 95116 MB
17:33:59 7337MB DEBUG:
Fixed: 0 MB
17:33:59 7337MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:33:59 7337MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90890 MB
17:33:59 7337MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:33:59 7337MB DEBUG:
Time between RS_Renderer_Render() and now: 75.799500ms
17:33:59 7337MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:33:59 7337MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:33:59 7337MB DEBUG:
Device 0 completed.
17:33:59 7337MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1110 seconds
17:34:03 7346MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:34:03 7346MB DEBUG:
Num passes rendered: 26
17:34:03 7346MB DEBUG:
Total progressive rendering 3.7s
17:34:03 7346MB DEBUG:
Context: Unlocked:IPR +
17:34:03 7346MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:03.791 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.804
17:34:03 7346MB DEBUG:
Context: Locked:IPR +
17:34:03 7346MB DEBUG:
Status: Frame 0: Update Start
17:34:03 7346MB DEBUG:
Status: Updating Lights
17:34:03 7346MB DEBUG:
Status: Updating Environment
17:34:03 7346MB DEBUG:
Status: Updating Materials
17:34:03 7346MB DEBUG:
Status: Extracting Geometry
17:34:03 7346MB DEBUG:
Status: Updating Objects
17:34:03 7346MB DEBUG:
Status: Updating Transforms
17:34:03 7346MB DEBUG:
UpdateSamples: 1 objects could not be found in the current sub-frame.
17:34:03 7346MB DEBUG:
Status: Updating Geometry
17:34:03 7347MB DEBUG:
Status: Preparing for Rendering
17:34:03 7347MB DEBUG:
Status: Registering Objects
17:34:03 7347MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:03 7347MB INFO:
Enabling Virtual Device for GPU
17:34:03 7347MB DEBUG:
Status: Frame 0: Update Completed
17:34:03 7347MB DEBUG:
Context: Unlocked:IPR +
17:34:03 7347MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.013/00:00.000/00:00.015/00:00.000) Render:00:03.791 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.819
17:34:03 7347MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:03 7347MB DEBUG:
Context: Locked:IPR +
17:34:03 7347MB DEBUG:
Status: Frame 0: Update Start
17:34:03 7347MB INFO:
Enabling Virtual Device for GPU
17:34:03 7347MB DEBUG:
Status: Frame 0: Update Completed
17:34:03 7347MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:03 7347MB INFO:
=================================================================================================
17:34:03 7347MB INFO:
Rendering frame 0...
17:34:03 7347MB INFO:
Fast scene preprocessing enabled
17:34:03 7347MB INFO:
AMM enabled
17:34:03 7347MB INFO:
Fast VRAM updates enabled
17:34:03 7347MB INFO:
=================================================================================================
17:34:03 7347MB DEBUG:
0ms
17:34:03 7347MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:03 7347MB DEBUG:
Time to process 1 meshes: 0ms
17:34:03 7347MB DEBUG:
Preparing materials and shaders
17:34:03 7347MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:03 7347MB DEBUG:
Ray Tracing Hierarchy Info:
17:34:03 7347MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:34:03 7347MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (385.375977 2359.419189 1364.452637)
17:34:03 7347MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:34:03 7347MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:03 7347MB DEBUG:
Redshift can use up to 95037 MB
17:34:03 7347MB DEBUG:
Fixed: 0 MB
17:34:03 7347MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:03 7347MB DEBUG:
Done! ( 2ms). Compute API reported free mem: 90811 MB
17:34:03 7347MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:03 7347MB DEBUG:
Time between RS_Renderer_Render() and now: 90.208748ms
17:34:03 7347MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:03 7347MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:03 7347MB DEBUG:
Device 0 completed.
17:34:03 7347MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1187 seconds
17:34:03 7348MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:34:03 7348MB DEBUG:
Num passes rendered: 2
17:34:03 7348MB DEBUG:
Total progressive rendering 0.3s
17:34:03 7348MB DEBUG:
Context: Unlocked:IPR +
17:34:03 7348MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.429 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.441
17:34:03 7348MB DEBUG:
Context: Locked:IPR +
17:34:03 7348MB DEBUG:
Status: Frame 0: Update Start
17:34:03 7348MB DEBUG:
Status: Updating Lights
17:34:03 7348MB DEBUG:
Status: Updating Environment
17:34:03 7348MB DEBUG:
Status: Updating Materials
17:34:03 7348MB DEBUG:
Status: Extracting Geometry
17:34:03 7348MB DEBUG:
Status: Updating Objects
17:34:03 7348MB DEBUG:
Status: Updating Transforms
17:34:03 7348MB DEBUG:
UpdateSamples: 1 objects could not be found in the current sub-frame.
17:34:03 7348MB DEBUG:
Status: Updating Geometry
17:34:03 7348MB DEBUG:
Status: Preparing for Rendering
17:34:03 7348MB DEBUG:
Status: Registering Objects
17:34:03 7348MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:03 7348MB INFO:
Enabling Virtual Device for GPU
17:34:03 7348MB DEBUG:
Status: Frame 0: Update Completed
17:34:03 7348MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:03 7348MB INFO:
=================================================================================================
17:34:03 7348MB INFO:
Rendering frame 0...
17:34:03 7348MB INFO:
Fast scene preprocessing enabled
17:34:03 7348MB INFO:
AMM enabled
17:34:03 7348MB INFO:
Fast VRAM updates enabled
17:34:03 7348MB INFO:
=================================================================================================
17:34:03 7348MB DEBUG:
0ms
17:34:03 7348MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:03 7348MB DEBUG:
Time to process 1 meshes: 0ms
17:34:03 7348MB DEBUG:
Preparing materials and shaders
17:34:03 7348MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:03 7348MB DEBUG:
Ray Tracing Hierarchy Info:
17:34:03 7348MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:34:03 7348MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (386.089630 2359.419189 1364.452637)
17:34:03 7348MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:34:03 7348MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:03 7348MB DEBUG:
Redshift can use up to 95037 MB
17:34:03 7348MB DEBUG:
Fixed: 0 MB
17:34:03 7348MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:03 7348MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90890 MB
17:34:03 7348MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:03 7348MB DEBUG:
Time between RS_Renderer_Render() and now: 85.881126ms
17:34:03 7348MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:03 7348MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:03 7348MB DEBUG:
Device 0 completed.
17:34:03 7348MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1143 seconds
17:34:04 7348MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:34:04 7348MB DEBUG:
Num passes rendered: 4
17:34:04 7348MB DEBUG:
Total progressive rendering 0.6s
17:34:04 7348MB DEBUG:
Context: Unlocked:IPR +
17:34:04 7348MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.736 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.748
17:34:04 7348MB DEBUG:
Context: Locked:IPR +
17:34:04 7348MB DEBUG:
Status: Frame 0: Update Start
17:34:04 7348MB DEBUG:
Status: Updating Lights
17:34:04 7348MB DEBUG:
Status: Updating Environment
17:34:04 7348MB DEBUG:
Status: Updating Materials
17:34:04 7348MB DEBUG:
Status: Extracting Geometry
17:34:04 7348MB DEBUG:
Status: Updating Objects
17:34:04 7348MB DEBUG:
Status: Updating Transforms
17:34:04 7348MB DEBUG:
Status: Updating Geometry
17:34:04 7349MB DEBUG:
Status: Preparing for Rendering
17:34:04 7349MB DEBUG:
Status: Registering Objects
17:34:04 7349MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:04 7349MB INFO:
Enabling Virtual Device for GPU
17:34:04 7349MB DEBUG:
Status: Frame 0: Update Completed
17:34:04 7349MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:04 7349MB INFO:
=================================================================================================
17:34:04 7349MB INFO:
Rendering frame 0...
17:34:04 7349MB INFO:
Fast scene preprocessing enabled
17:34:04 7349MB INFO:
AMM enabled
17:34:04 7349MB INFO:
Fast VRAM updates enabled
17:34:04 7349MB INFO:
=================================================================================================
17:34:04 7349MB DEBUG:
0ms
17:34:04 7349MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:04 7351MB DEBUG:
Time to process 1 meshes: 0ms
17:34:04 7351MB DEBUG:
Preparing materials and shaders
17:34:04 7351MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:04 7351MB DEBUG:
Ray Tracing Hierarchy Info:
17:34:04 7351MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:34:04 7351MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (388.587402 2359.419189 1364.452637)
17:34:04 7351MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:34:04 7351MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:04 7351MB DEBUG:
Redshift can use up to 95116 MB
17:34:04 7351MB DEBUG:
Fixed: 0 MB
17:34:04 7351MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:04 7351MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90891 MB
17:34:04 7351MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:04 7351MB DEBUG:
Time between RS_Renderer_Render() and now: 90.817749ms
17:34:04 7351MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:04 7351MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:04 7351MB DEBUG:
Device 0 completed.
17:34:04 7351MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1112 seconds
17:34:04 7352MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.013) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:34:04 7352MB DEBUG:
Num passes rendered: 2
17:34:04 7352MB DEBUG:
Total progressive rendering 0.3s
17:34:04 7352MB DEBUG:
Context: Unlocked:IPR +
17:34:04 7352MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:00.438 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.452
17:34:04 7352MB DEBUG:
Context: Locked:IPR +
17:34:04 7352MB DEBUG:
Status: Frame 0: Update Start
17:34:04 7352MB DEBUG:
Status: Updating Lights
17:34:04 7352MB DEBUG:
Status: Updating Environment
17:34:04 7352MB DEBUG:
Status: Updating Materials
17:34:04 7352MB DEBUG:
Status: Extracting Geometry
17:34:04 7352MB DEBUG:
Status: Updating Objects
17:34:04 7352MB DEBUG:
Status: Updating Transforms
17:34:04 7352MB DEBUG:
Status: Updating Geometry
17:34:04 7352MB DEBUG:
Status: Preparing for Rendering
17:34:04 7352MB DEBUG:
Status: Registering Objects
17:34:04 7352MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:04 7352MB INFO:
Enabling Virtual Device for GPU
17:34:04 7352MB DEBUG:
Status: Frame 0: Update Completed
17:34:04 7352MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:04 7353MB INFO:
=================================================================================================
17:34:04 7353MB INFO:
Rendering frame 0...
17:34:04 7353MB INFO:
Fast scene preprocessing enabled
17:34:04 7353MB INFO:
AMM enabled
17:34:04 7353MB INFO:
Fast VRAM updates enabled
17:34:04 7353MB INFO:
=================================================================================================
17:34:04 7353MB DEBUG:
0ms
17:34:04 7353MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:04 7353MB DEBUG:
Time to process 1 meshes: 0ms
17:34:04 7353MB DEBUG:
Preparing materials and shaders
17:34:04 7353MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:04 7353MB DEBUG:
Ray Tracing Hierarchy Info:
17:34:04 7353MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:34:04 7353MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (389.301025 2359.419189 1364.452637)
17:34:04 7353MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:34:04 7353MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:04 7353MB DEBUG:
Redshift can use up to 95116 MB
17:34:04 7353MB DEBUG:
Fixed: 0 MB
17:34:04 7353MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:04 7353MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90891 MB
17:34:05 7353MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:05 7353MB DEBUG:
Time between RS_Renderer_Render() and now: 82.850372ms
17:34:05 7353MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:05 7353MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:05 7353MB DEBUG:
Device 0 completed.
17:34:05 7353MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1163 seconds
17:34:06 7353MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:34:06 7353MB DEBUG:
Num passes rendered: 7
17:34:06 7353MB DEBUG:
Total progressive rendering 1.1s
17:34:06 7353MB DEBUG:
Context: Unlocked:IPR +
17:34:06 7353MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.165 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.179
17:34:06 7353MB DEBUG:
Context: Locked:IPR +
17:34:06 7353MB DEBUG:
Status: Frame 0: Update Start
17:34:06 7353MB DEBUG:
Status: Updating Lights
17:34:06 7353MB DEBUG:
Status: Updating Environment
17:34:06 7353MB DEBUG:
Status: Updating Materials
17:34:06 7353MB DEBUG:
Status: Extracting Geometry
17:34:06 7353MB DEBUG:
Status: Updating Objects
17:34:06 7353MB DEBUG:
Status: Updating Transforms
17:34:06 7353MB DEBUG:
Status: Updating Geometry
17:34:06 7353MB DEBUG:
Status: Preparing for Rendering
17:34:06 7353MB DEBUG:
Status: Registering Objects
17:34:06 7353MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:06 7353MB INFO:
Enabling Virtual Device for GPU
17:34:06 7353MB DEBUG:
Status: Frame 0: Update Completed
17:34:06 7353MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:06 7353MB INFO:
=================================================================================================
17:34:06 7353MB INFO:
Rendering frame 0...
17:34:06 7353MB INFO:
Fast scene preprocessing enabled
17:34:06 7353MB INFO:
AMM enabled
17:34:06 7353MB INFO:
Fast VRAM updates enabled
17:34:06 7353MB INFO:
=================================================================================================
17:34:06 7353MB DEBUG:
0ms
17:34:06 7353MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:06 7353MB DEBUG:
Time to process 0 meshes: 0ms
17:34:06 7353MB DEBUG:
Preparing materials and shaders
17:34:06 7353MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:06 7353MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:06 7353MB DEBUG:
Redshift can use up to 95116 MB
17:34:06 7353MB DEBUG:
Fixed: 0 MB
17:34:06 7353MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:06 7353MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90891 MB
17:34:06 7353MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:06 7353MB DEBUG:
Time between RS_Renderer_Render() and now: 86.637833ms
17:34:06 7353MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:06 7353MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:06 7353MB DEBUG:
Device 0 completed.
17:34:06 7353MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1128 seconds
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:34:09 7354MB DEBUG:
Num passes rendered: 22
17:34:09 7354MB DEBUG:
Total progressive rendering 3.3s
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:03.344 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.357
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:03.344 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.365
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.000/00:00.013) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.014/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.023
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB DEBUG:
Context: Unlocked:IPR +
17:34:09 7354MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:34:09 7354MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:09 7354MB DEBUG:
Context: Locked:IPR +
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Start
17:34:09 7354MB DEBUG:
Status: Updating Lights
17:34:09 7354MB DEBUG:
Status: Updating Environment
17:34:09 7354MB DEBUG:
Status: Updating Materials
17:34:09 7354MB DEBUG:
Status: Extracting Geometry
17:34:09 7354MB DEBUG:
Status: Updating Objects
17:34:09 7354MB DEBUG:
Status: Updating Transforms
17:34:09 7354MB DEBUG:
Status: Updating Geometry
17:34:09 7354MB DEBUG:
Status: Preparing for Rendering
17:34:09 7354MB DEBUG:
Status: Registering Objects
17:34:09 7354MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:09 7354MB INFO:
Enabling Virtual Device for GPU
17:34:09 7354MB DEBUG:
Status: Frame 0: Update Completed
17:34:09 7354MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:09 7354MB INFO:
=================================================================================================
17:34:09 7354MB INFO:
Rendering frame 0...
17:34:09 7354MB INFO:
Fast scene preprocessing enabled
17:34:09 7354MB INFO:
AMM enabled
17:34:09 7354MB INFO:
Fast VRAM updates enabled
17:34:09 7354MB INFO:
=================================================================================================
17:34:09 7354MB DEBUG:
0ms
17:34:09 7354MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:09 7354MB DEBUG:
Time to process 0 meshes: 0ms
17:34:09 7354MB DEBUG:
Preparing materials and shaders
17:34:09 7354MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:09 7354MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:09 7354MB DEBUG:
Redshift can use up to 95116 MB
17:34:09 7355MB DEBUG:
Fixed: 0 MB
17:34:09 7355MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:09 7355MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90891 MB
17:34:09 7358MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:09 7358MB DEBUG:
Time between RS_Renderer_Render() and now: 91.757500ms
17:34:09 7358MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:09 7358MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:09 7358MB DEBUG:
Device 0 completed.
17:34:09 7358MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1159 seconds
17:34:10 7358MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:34:10 7358MB DEBUG:
Num passes rendered: 2
17:34:10 7358MB DEBUG:
Total progressive rendering 0.4s
17:34:10 7358MB DEBUG:
Context: Unlocked:IPR +
17:34:10 7358MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.445 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.458
17:34:10 7358MB DEBUG:
Context: Locked:IPR +
17:34:10 7358MB DEBUG:
Status: Frame 0: Update Start
17:34:10 7358MB DEBUG:
Status: Updating Lights
17:34:10 7358MB DEBUG:
Status: Updating Environment
17:34:10 7358MB DEBUG:
Status: Updating Materials
17:34:10 7358MB DEBUG:
Status: Extracting Geometry
17:34:10 7358MB DEBUG:
Status: Updating Objects
17:34:10 7358MB DEBUG:
Status: Updating Transforms
17:34:10 7358MB DEBUG:
Status: Updating Geometry
17:34:10 7358MB DEBUG:
Status: Preparing for Rendering
17:34:10 7358MB DEBUG:
Status: Registering Objects
17:34:10 7358MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:10 7358MB INFO:
Enabling Virtual Device for GPU
17:34:10 7358MB DEBUG:
Status: Frame 0: Update Completed
17:34:10 7358MB DEBUG:
Context: Unlocked:IPR +
17:34:10 7358MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.445 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.467
17:34:10 7358MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:10 7358MB DEBUG:
Context: Locked:IPR +
17:34:10 7358MB DEBUG:
Status: Frame 0: Update Start
17:34:10 7358MB DEBUG:
Status: Updating Lights
17:34:10 7358MB DEBUG:
Status: Updating Environment
17:34:10 7358MB DEBUG:
Status: Updating Materials
17:34:10 7358MB DEBUG:
Status: Extracting Geometry
17:34:10 7358MB DEBUG:
Status: Updating Objects
17:34:10 7358MB DEBUG:
Status: Updating Transforms
17:34:10 7358MB DEBUG:
Status: Updating Geometry
17:34:10 7358MB DEBUG:
Status: Preparing for Rendering
17:34:10 7358MB DEBUG:
Status: Registering Objects
17:34:10 7358MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:10 7358MB INFO:
Enabling Virtual Device for GPU
17:34:10 7358MB DEBUG:
Status: Frame 0: Update Completed
17:34:10 7358MB DEBUG:
Context: Unlocked:IPR +
17:34:10 7358MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:34:10 7358MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:10 7358MB DEBUG:
Context: Locked:IPR +
17:34:10 7358MB DEBUG:
Status: Frame 0: Update Start
17:34:10 7358MB DEBUG:
Status: Updating Lights
17:34:10 7358MB DEBUG:
Status: Updating Environment
17:34:10 7358MB DEBUG:
Status: Updating Materials
17:34:10 7358MB DEBUG:
Status: Extracting Geometry
17:34:10 7358MB DEBUG:
Status: Updating Objects
17:34:10 7358MB DEBUG:
Status: Updating Transforms
17:34:10 7358MB DEBUG:
Status: Updating Geometry
17:34:10 7358MB DEBUG:
Status: Preparing for Rendering
17:34:10 7358MB DEBUG:
Status: Registering Objects
17:34:10 7358MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:10 7358MB INFO:
Enabling Virtual Device for GPU
17:34:10 7358MB DEBUG:
Status: Frame 0: Update Completed
17:34:10 7358MB DEBUG:
Context: Unlocked:IPR +
17:34:10 7358MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:34:10 7358MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:34:10 7358MB DEBUG:
Context: Locked:IPR +
17:34:10 7358MB DEBUG:
Status: Frame 0: Update Start
17:34:10 7358MB DEBUG:
Status: Updating Lights
17:34:10 7358MB DEBUG:
Status: Updating Environment
17:34:10 7358MB DEBUG:
Status: Updating Materials
17:34:10 7358MB DEBUG:
Status: Extracting Geometry
17:34:10 7358MB DEBUG:
Status: Updating Objects
17:34:10 7358MB DEBUG:
Status: Updating Transforms
17:34:10 7358MB DEBUG:
Status: Updating Geometry
17:34:10 7358MB DEBUG:
Status: Preparing for Rendering
17:34:10 7358MB DEBUG:
Status: Registering Objects
17:34:10 7358MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:10 7358MB INFO:
Enabling Virtual Device for GPU
17:34:10 7358MB DEBUG:
Status: Frame 0: Update Completed
17:34:10 7358MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:10 7358MB INFO:
=================================================================================================
17:34:10 7358MB INFO:
Rendering frame 0...
17:34:10 7358MB INFO:
Fast scene preprocessing enabled
17:34:10 7358MB INFO:
AMM enabled
17:34:10 7358MB INFO:
Fast VRAM updates enabled
17:34:10 7358MB INFO:
=================================================================================================
17:34:10 7358MB DEBUG:
0ms
17:34:10 7358MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:10 7358MB DEBUG:
Time to process 0 meshes: 0ms
17:34:10 7358MB DEBUG:
Preparing materials and shaders
17:34:10 7358MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:10 7358MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:10 7358MB DEBUG:
Redshift can use up to 95116 MB
17:34:10 7358MB DEBUG:
Fixed: 0 MB
17:34:10 7358MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:10 7358MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90891 MB
17:34:10 7359MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:10 7359MB DEBUG:
Time between RS_Renderer_Render() and now: 74.838959ms
17:34:10 7359MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:10 7359MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:34:10 7359MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:10 7359MB DEBUG:
Device 0 completed.
17:34:10 7359MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1198 seconds
17:34:10 7359MB DEBUG:
Num passes rendered: 1
17:34:10 7359MB DEBUG:
Total progressive rendering 0.2s
17:34:10 7359MB DEBUG:
Context: Unlocked:IPR +
17:34:10 7359MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.228 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.241
17:34:10 7359MB DEBUG:
Context: Locked:IPR +
17:34:10 7359MB DEBUG:
Status: Frame 0: Update Start
17:34:10 7359MB DEBUG:
Status: Updating Lights
17:34:10 7359MB DEBUG:
Status: Updating Environment
17:34:10 7359MB DEBUG:
Status: Updating Materials
17:34:10 7359MB DEBUG:
Status: Extracting Geometry
17:34:10 7359MB DEBUG:
Status: Updating Objects
17:34:10 7359MB DEBUG:
Status: Updating Transforms
17:34:10 7359MB DEBUG:
Status: Updating Geometry
17:34:10 7359MB DEBUG:
Status: Preparing for Rendering
17:34:10 7359MB DEBUG:
Status: Registering Objects
17:34:10 7359MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:10 7359MB INFO:
Enabling Virtual Device for GPU
17:34:10 7359MB DEBUG:
Status: Frame 0: Update Completed
17:34:10 7359MB DEBUG:
Context: Unlocked:IPR +
17:34:10 7359MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:00.228 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.249
17:34:10 7359MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:10 7359MB DEBUG:
Context: Locked:IPR +
17:34:10 7359MB DEBUG:
Status: Frame 0: Update Start
17:34:10 7359MB INFO:
Enabling Virtual Device for GPU
17:34:10 7359MB DEBUG:
Status: Frame 0: Update Completed
17:34:10 7359MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:10 7359MB INFO:
=================================================================================================
17:34:10 7359MB INFO:
Rendering frame 0...
17:34:10 7359MB INFO:
Fast scene preprocessing enabled
17:34:10 7359MB INFO:
AMM enabled
17:34:10 7359MB INFO:
Fast VRAM updates enabled
17:34:10 7359MB INFO:
=================================================================================================
17:34:10 7359MB DEBUG:
0ms
17:34:10 7359MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:10 7359MB DEBUG:
Time to process 0 meshes: 0ms
17:34:10 7359MB DEBUG:
Preparing materials and shaders
17:34:10 7359MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:10 7359MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:10 7359MB DEBUG:
Redshift can use up to 95037 MB
17:34:10 7359MB DEBUG:
Fixed: 0 MB
17:34:10 7359MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:10 7359MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90811 MB
17:34:10 7359MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:10 7359MB DEBUG:
Time between RS_Renderer_Render() and now: 96.630753ms
17:34:10 7359MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:10 7359MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:10 7359MB DEBUG:
Device 0 completed.
17:34:10 7359MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1118 seconds
17:34:11 7359MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:34:11 7359MB DEBUG:
Num passes rendered: 7
17:34:11 7359MB DEBUG:
Total progressive rendering 1.1s
17:34:11 7359MB DEBUG:
Context: Unlocked:IPR +
17:34:11 7359MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:01.216 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.217
17:34:11 7359MB DEBUG:
Context: Locked:IPR +
17:34:11 7359MB DEBUG:
Status: Frame 0: Update Start
17:34:11 7359MB INFO:
Enabling Virtual Device for GPU
17:34:11 7359MB DEBUG:
Status: Frame 0: Update Completed
17:34:11 7359MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:11 7359MB INFO:
=================================================================================================
17:34:11 7359MB INFO:
Rendering frame 0...
17:34:11 7359MB INFO:
Fast scene preprocessing enabled
17:34:11 7359MB INFO:
AMM enabled
17:34:11 7359MB INFO:
Fast VRAM updates enabled
17:34:11 7359MB INFO:
=================================================================================================
17:34:11 7359MB DEBUG:
0ms
17:34:11 7360MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:11 7360MB DEBUG:
Time to process 0 meshes: 0ms
17:34:11 7360MB DEBUG:
Preparing materials and shaders
17:34:11 7360MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:11 7360MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:11 7360MB DEBUG:
Redshift can use up to 95005 MB
17:34:11 7360MB DEBUG:
Fixed: 0 MB
17:34:11 7360MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:11 7360MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90779 MB
17:34:11 7360MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:11 7360MB DEBUG:
Time between RS_Renderer_Render() and now: 75.701378ms
17:34:11 7360MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:11 7360MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:11 7360MB DEBUG:
Device 0 completed.
17:34:11 7360MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1223 seconds
17:34:12 7359MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:12 7359MB DEBUG:
Num passes rendered: 2
17:34:12 7359MB DEBUG:
Total progressive rendering 0.3s
17:34:12 7359MB DEBUG:
Context: Unlocked:IPR +
17:34:12 7359MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.407 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.408
17:34:12 7359MB DEBUG:
Context: Locked:IPR +
17:34:12 7359MB DEBUG:
Status: Frame 0: Update Start
17:34:12 7359MB INFO:
Enabling Virtual Device for GPU
17:34:12 7359MB DEBUG:
Status: Frame 0: Update Completed
17:34:12 7359MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:12 7359MB INFO:
=================================================================================================
17:34:12 7359MB INFO:
Rendering frame 0...
17:34:12 7359MB INFO:
Fast scene preprocessing enabled
17:34:12 7359MB INFO:
AMM enabled
17:34:12 7359MB INFO:
Fast VRAM updates enabled
17:34:12 7359MB INFO:
=================================================================================================
17:34:12 7359MB DEBUG:
0ms
17:34:12 7359MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:12 7359MB DEBUG:
Time to process 0 meshes: 0ms
17:34:12 7359MB DEBUG:
Preparing materials and shaders
17:34:12 7359MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:12 7359MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:12 7359MB DEBUG:
Redshift can use up to 95084 MB
17:34:12 7359MB DEBUG:
Fixed: 0 MB
17:34:12 7359MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:12 7359MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90859 MB
17:34:12 7359MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:12 7359MB DEBUG:
Time between RS_Renderer_Render() and now: 78.614128ms
17:34:12 7359MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:12 7359MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:12 7359MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:12 7359MB DEBUG:
Device 0 completed.
17:34:12 7359MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1178 seconds
17:34:12 7359MB DEBUG:
Num passes rendered: 1
17:34:12 7359MB DEBUG:
Total progressive rendering 0.2s
17:34:12 7359MB DEBUG:
Context: Unlocked:IPR +
17:34:12 7359MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.231 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.232
17:34:12 7359MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:34:12 7359MB DEBUG:
Context: Locked:IPR +
17:34:12 7359MB DEBUG:
Status: Frame 0: Update Start
17:34:12 7359MB INFO:
Enabling Virtual Device for GPU
17:34:12 7359MB DEBUG:
Status: Frame 0: Update Completed
17:34:12 7359MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:12 7359MB INFO:
=================================================================================================
17:34:12 7359MB INFO:
Rendering frame 0...
17:34:12 7359MB INFO:
Fast scene preprocessing enabled
17:34:12 7359MB INFO:
AMM enabled
17:34:12 7359MB INFO:
Fast VRAM updates enabled
17:34:12 7359MB INFO:
=================================================================================================
17:34:12 7359MB DEBUG:
0ms
17:34:12 7359MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:12 7359MB DEBUG:
Time to process 0 meshes: 0ms
17:34:12 7359MB DEBUG:
Preparing materials and shaders
17:34:12 7359MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:12 7359MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:12 7359MB DEBUG:
Redshift can use up to 95116 MB
17:34:12 7359MB DEBUG:
Fixed: 0 MB
17:34:12 7359MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:12 7359MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90891 MB
17:34:12 7360MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:12 7360MB DEBUG:
Time between RS_Renderer_Render() and now: 88.005920ms
17:34:12 7360MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:12 7360MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:12 7360MB DEBUG:
Device 0 completed.
17:34:12 7360MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1183 seconds
17:34:13 7359MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:34:13 7359MB DEBUG:
Num passes rendered: 8
17:34:13 7359MB DEBUG:
Total progressive rendering 1.2s
17:34:13 7359MB DEBUG:
Context: Unlocked:IPR +
17:34:13 7359MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:01.329 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.330
17:34:13 7359MB DEBUG:
Context: Locked:IPR +
17:34:13 7359MB DEBUG:
Status: Frame 0: Update Start
17:34:13 7359MB INFO:
Enabling Virtual Device for GPU
17:34:13 7359MB DEBUG:
Status: Frame 0: Update Completed
17:34:13 7359MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:13 7359MB INFO:
=================================================================================================
17:34:13 7359MB INFO:
Rendering frame 0...
17:34:13 7359MB INFO:
Fast scene preprocessing enabled
17:34:13 7359MB INFO:
AMM enabled
17:34:13 7359MB INFO:
Fast VRAM updates enabled
17:34:13 7359MB INFO:
=================================================================================================
17:34:13 7359MB DEBUG:
0ms
17:34:13 7359MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:13 7359MB DEBUG:
Time to process 0 meshes: 0ms
17:34:13 7359MB DEBUG:
Preparing materials and shaders
17:34:13 7359MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:13 7359MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:13 7359MB DEBUG:
Redshift can use up to 95084 MB
17:34:13 7359MB DEBUG:
Fixed: 0 MB
17:34:13 7359MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:13 7359MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90859 MB
17:34:13 7360MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:13 7360MB DEBUG:
Time between RS_Renderer_Render() and now: 74.211624ms
17:34:13 7360MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:13 7360MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:13 7360MB DEBUG:
Device 0 completed.
17:34:13 7360MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1279 seconds
17:34:14 7360MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:14 7360MB DEBUG:
Num passes rendered: 2
17:34:14 7360MB DEBUG:
Total progressive rendering 0.4s
17:34:14 7360MB DEBUG:
Context: Unlocked:IPR +
17:34:14 7360MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.447 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.448
17:34:14 7360MB DEBUG:
Context: Locked:IPR +
17:34:14 7360MB DEBUG:
Status: Frame 0: Update Start
17:34:14 7360MB INFO:
Enabling Virtual Device for GPU
17:34:14 7360MB DEBUG:
Status: Frame 0: Update Completed
17:34:14 7360MB DEBUG:
Context: Unlocked:IPR +
17:34:14 7360MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.447 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.454
17:34:14 7360MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:14 7360MB DEBUG:
Context: Locked:IPR +
17:34:14 7360MB DEBUG:
Status: Frame 0: Update Start
17:34:14 7360MB INFO:
Enabling Virtual Device for GPU
17:34:14 7360MB DEBUG:
Status: Frame 0: Update Completed
17:34:14 7360MB DEBUG:
Context: Unlocked:IPR +
17:34:14 7360MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:34:14 7360MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:14 7360MB DEBUG:
Context: Locked:IPR +
17:34:14 7360MB DEBUG:
Status: Frame 0: Update Start
17:34:14 7360MB INFO:
Enabling Virtual Device for GPU
17:34:14 7360MB DEBUG:
Status: Frame 0: Update Completed
17:34:14 7360MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:14 7360MB INFO:
=================================================================================================
17:34:14 7360MB INFO:
Rendering frame 0...
17:34:14 7360MB INFO:
Fast scene preprocessing enabled
17:34:14 7360MB INFO:
AMM enabled
17:34:14 7360MB INFO:
Fast VRAM updates enabled
17:34:14 7360MB INFO:
=================================================================================================
17:34:14 7360MB DEBUG:
0ms
17:34:14 7360MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:14 7360MB DEBUG:
Time to process 0 meshes: 0ms
17:34:14 7360MB DEBUG:
Preparing materials and shaders
17:34:14 7360MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:14 7360MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:14 7360MB DEBUG:
Redshift can use up to 95084 MB
17:34:14 7360MB DEBUG:
Fixed: 0 MB
17:34:14 7360MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:14 7360MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90859 MB
17:34:14 7360MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:14 7360MB DEBUG:
Time between RS_Renderer_Render() and now: 78.685837ms
17:34:14 7360MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:14 7360MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:14 7360MB DEBUG:
Device 0 completed.
17:34:14 7360MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1250 seconds
17:34:14 7360MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:14 7360MB DEBUG:
Num passes rendered: 1
17:34:14 7360MB DEBUG:
Total progressive rendering 0.2s
17:34:14 7360MB DEBUG:
Context: Unlocked:IPR +
17:34:14 7360MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.261 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.263
17:34:14 7360MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:34:14 7360MB DEBUG:
Context: Locked:IPR +
17:34:14 7360MB DEBUG:
Status: Frame 0: Update Start
17:34:14 7360MB INFO:
Enabling Virtual Device for GPU
17:34:14 7360MB DEBUG:
Status: Frame 0: Update Completed
17:34:14 7360MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:14 7360MB INFO:
=================================================================================================
17:34:14 7360MB INFO:
Rendering frame 0...
17:34:14 7360MB INFO:
Fast scene preprocessing enabled
17:34:14 7360MB INFO:
AMM enabled
17:34:14 7360MB INFO:
Fast VRAM updates enabled
17:34:14 7360MB INFO:
=================================================================================================
17:34:14 7360MB DEBUG:
0ms
17:34:14 7360MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:14 7360MB DEBUG:
Time to process 0 meshes: 0ms
17:34:14 7360MB DEBUG:
Preparing materials and shaders
17:34:14 7360MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:14 7360MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:14 7360MB DEBUG:
Redshift can use up to 95037 MB
17:34:14 7360MB DEBUG:
Fixed: 0 MB
17:34:14 7360MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:14 7360MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90812 MB
17:34:14 7360MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:14 7360MB DEBUG:
Time between RS_Renderer_Render() and now: 89.568291ms
17:34:14 7360MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:14 7361MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:14 7361MB DEBUG:
Device 0 completed.
17:34:14 7361MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1151 seconds
17:34:14 7361MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:34:14 7361MB DEBUG:
Num passes rendered: 2
17:34:14 7361MB DEBUG:
Total progressive rendering 0.3s
17:34:14 7361MB DEBUG:
Context: Unlocked:IPR +
17:34:14 7361MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.428 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.430
17:34:14 7361MB DEBUG:
Context: Locked:IPR +
17:34:14 7361MB DEBUG:
Status: Frame 0: Update Start
17:34:14 7361MB INFO:
Enabling Virtual Device for GPU
17:34:14 7361MB DEBUG:
Status: Frame 0: Update Completed
17:34:14 7361MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:14 7361MB INFO:
=================================================================================================
17:34:14 7361MB INFO:
Rendering frame 0...
17:34:14 7361MB INFO:
Fast scene preprocessing enabled
17:34:14 7361MB INFO:
AMM enabled
17:34:14 7361MB INFO:
Fast VRAM updates enabled
17:34:14 7361MB INFO:
=================================================================================================
17:34:14 7361MB DEBUG:
0ms
17:34:14 7361MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:14 7361MB DEBUG:
Time to process 0 meshes: 0ms
17:34:14 7361MB DEBUG:
Preparing materials and shaders
17:34:14 7362MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:14 7362MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:14 7362MB DEBUG:
Redshift can use up to 95084 MB
17:34:14 7362MB DEBUG:
Fixed: 0 MB
17:34:14 7362MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:14 7362MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90858 MB
17:34:14 7362MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:14 7362MB DEBUG:
Time between RS_Renderer_Render() and now: 85.602333ms
17:34:14 7362MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:15 7362MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:15 7362MB DEBUG:
Device 0 completed.
17:34:15 7362MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1210 seconds
17:34:15 7362MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:15 7362MB DEBUG:
Num passes rendered: 1
17:34:15 7362MB DEBUG:
Total progressive rendering 0.2s
17:34:15 7362MB DEBUG:
Context: Unlocked:IPR +
17:34:15 7362MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.241 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.242
17:34:15 7362MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:34:15 7362MB DEBUG:
Context: Locked:IPR +
17:34:15 7362MB DEBUG:
Status: Frame 0: Update Start
17:34:15 7362MB INFO:
Enabling Virtual Device for GPU
17:34:15 7362MB DEBUG:
Status: Frame 0: Update Completed
17:34:15 7362MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:15 7362MB INFO:
=================================================================================================
17:34:15 7362MB INFO:
Rendering frame 0...
17:34:15 7362MB INFO:
Fast scene preprocessing enabled
17:34:15 7362MB INFO:
AMM enabled
17:34:15 7362MB INFO:
Fast VRAM updates enabled
17:34:15 7362MB INFO:
=================================================================================================
17:34:15 7362MB DEBUG:
0ms
17:34:15 7363MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:15 7363MB DEBUG:
Time to process 0 meshes: 0ms
17:34:15 7363MB DEBUG:
Preparing materials and shaders
17:34:15 7363MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:15 7363MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:15 7363MB DEBUG:
Redshift can use up to 95037 MB
17:34:15 7363MB DEBUG:
Fixed: 0 MB
17:34:15 7363MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:15 7363MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90811 MB
17:34:15 7363MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:15 7363MB DEBUG:
Time between RS_Renderer_Render() and now: 90.539787ms
17:34:15 7363MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:15 7363MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:15 7363MB DEBUG:
Device 0 completed.
17:34:15 7363MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1110 seconds
17:34:15 7363MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:34:15 7363MB DEBUG:
Num passes rendered: 2
17:34:15 7363MB DEBUG:
Total progressive rendering 0.4s
17:34:15 7363MB DEBUG:
Context: Unlocked:IPR +
17:34:15 7363MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.477 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.478
17:34:15 7363MB DEBUG:
Context: Locked:IPR +
17:34:15 7363MB DEBUG:
Status: Frame 0: Update Start
17:34:15 7363MB INFO:
Enabling Virtual Device for GPU
17:34:15 7363MB DEBUG:
Status: Frame 0: Update Completed
17:34:15 7363MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:15 7363MB INFO:
=================================================================================================
17:34:15 7363MB INFO:
Rendering frame 0...
17:34:15 7363MB INFO:
Fast scene preprocessing enabled
17:34:15 7363MB INFO:
AMM enabled
17:34:15 7363MB INFO:
Fast VRAM updates enabled
17:34:15 7363MB INFO:
=================================================================================================
17:34:15 7363MB DEBUG:
0ms
17:34:15 7363MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:15 7363MB DEBUG:
Time to process 0 meshes: 0ms
17:34:15 7363MB DEBUG:
Preparing materials and shaders
17:34:15 7363MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:15 7363MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:15 7363MB DEBUG:
Redshift can use up to 95005 MB
17:34:15 7363MB DEBUG:
Fixed: 0 MB
17:34:15 7363MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:15 7363MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90779 MB
17:34:15 7363MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:15 7363MB DEBUG:
Time between RS_Renderer_Render() and now: 79.032417ms
17:34:15 7363MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:15 7363MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:15 7363MB DEBUG:
Device 0 completed.
17:34:15 7363MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1216 seconds
17:34:16 7363MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:16 7363MB DEBUG:
Num passes rendered: 2
17:34:16 7363MB DEBUG:
Total progressive rendering 0.3s
17:34:16 7363MB DEBUG:
Context: Unlocked:IPR +
17:34:16 7363MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.422 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.423
17:34:16 7363MB DEBUG:
Context: Locked:IPR +
17:34:16 7363MB DEBUG:
Status: Frame 0: Update Start
17:34:16 7363MB INFO:
Enabling Virtual Device for GPU
17:34:16 7363MB DEBUG:
Status: Frame 0: Update Completed
17:34:16 7363MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:16 7363MB INFO:
=================================================================================================
17:34:16 7363MB INFO:
Rendering frame 0...
17:34:16 7363MB INFO:
Fast scene preprocessing enabled
17:34:16 7363MB INFO:
AMM enabled
17:34:16 7363MB INFO:
Fast VRAM updates enabled
17:34:16 7363MB INFO:
=================================================================================================
17:34:16 7363MB DEBUG:
0ms
17:34:16 7363MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:16 7363MB DEBUG:
Time to process 0 meshes: 0ms
17:34:16 7363MB DEBUG:
Preparing materials and shaders
17:34:16 7363MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:16 7363MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:16 7363MB DEBUG:
Redshift can use up to 95084 MB
17:34:16 7363MB DEBUG:
Fixed: 0 MB
17:34:16 7363MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:16 7363MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90858 MB
17:34:16 7363MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:16 7363MB DEBUG:
Time between RS_Renderer_Render() and now: 67.658333ms
17:34:16 7363MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:16 7363MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:16 7363MB DEBUG:
Device 0 completed.
17:34:16 7363MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1264 seconds
17:34:16 7363MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ CamPrm] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:16 7363MB DEBUG:
Num passes rendered: 1
17:34:16 7363MB DEBUG:
Total progressive rendering 0.2s
17:34:16 7363MB DEBUG:
Context: Unlocked:IPR +
17:34:16 7363MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.271 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.273
17:34:16 7363MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:34:16 7363MB DEBUG:
Context: Locked:IPR +
17:34:16 7363MB DEBUG:
Status: Frame 0: Update Start
17:34:16 7363MB INFO:
Enabling Virtual Device for GPU
17:34:16 7363MB DEBUG:
Status: Frame 0: Update Completed
17:34:16 7363MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:16 7363MB INFO:
=================================================================================================
17:34:16 7363MB INFO:
Rendering frame 0...
17:34:16 7363MB INFO:
Fast scene preprocessing enabled
17:34:16 7363MB INFO:
AMM enabled
17:34:16 7363MB INFO:
Fast VRAM updates enabled
17:34:16 7363MB INFO:
=================================================================================================
17:34:16 7363MB DEBUG:
0ms
17:34:16 7363MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:16 7363MB DEBUG:
Time to process 0 meshes: 0ms
17:34:16 7363MB DEBUG:
Preparing materials and shaders
17:34:16 7363MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:16 7363MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:16 7363MB DEBUG:
Redshift can use up to 95116 MB
17:34:16 7363MB DEBUG:
Fixed: 0 MB
17:34:16 7363MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:16 7363MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90891 MB
17:34:16 7363MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:16 7363MB DEBUG:
Time between RS_Renderer_Render() and now: 90.696419ms
17:34:16 7363MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:16 7363MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:16 7363MB DEBUG:
Device 0 completed.
17:34:16 7363MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1093 seconds
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:1 Lvl:2
17:34:26 7747MB DEBUG:
Num passes rendered: 70
17:34:26 7747MB DEBUG:
Total progressive rendering 9.9s
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:10.028 (00:00.000/00:00.000) Output:00:00.000 Total:00:10.041
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:10.028 (00:00.000/00:00.000) Output:00:00.000 Total:00:10.047
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.006/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:26 7747MB INFO:
=================================================================================================
17:34:26 7747MB INFO:
Rendering frame 0...
17:34:26 7747MB INFO:
Fast scene preprocessing enabled
17:34:26 7747MB INFO:
AMM enabled
17:34:26 7747MB INFO:
Fast VRAM updates enabled
17:34:26 7747MB INFO:
=================================================================================================
17:34:26 7747MB DEBUG:
0ms
17:34:26 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:26 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:26 7747MB DEBUG:
Preparing materials and shaders
17:34:26 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:26 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:26 7747MB DEBUG:
Redshift can use up to 95035 MB
17:34:26 7747MB DEBUG:
Fixed: 0 MB
17:34:26 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:26 7747MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90809 MB
17:34:26 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:26 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 91.536789ms
17:34:26 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:26 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:26 7747MB DEBUG:
Device 0 completed.
17:34:26 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1164 seconds
17:34:26 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:26 7747MB DEBUG:
Num passes rendered: 2
17:34:26 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.419 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.431
17:34:26 7747MB DEBUG:
Context: Locked:IPR +
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:26 7747MB DEBUG:
Status: Updating Transforms
17:34:26 7747MB INFO:
Enabling Virtual Device for GPU
17:34:26 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:26 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:26 7747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.419 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.438
17:34:27 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:27 7747MB DEBUG:
Context: Locked:IPR +
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:27 7747MB DEBUG:
Status: Updating Transforms
17:34:27 7747MB INFO:
Enabling Virtual Device for GPU
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:27 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:27 7747MB INFO:
=================================================================================================
17:34:27 7747MB INFO:
Rendering frame 0...
17:34:27 7747MB INFO:
Fast scene preprocessing enabled
17:34:27 7747MB INFO:
AMM enabled
17:34:27 7747MB INFO:
Fast VRAM updates enabled
17:34:27 7747MB INFO:
=================================================================================================
17:34:27 7747MB DEBUG:
0ms
17:34:27 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:27 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:27 7747MB DEBUG:
Preparing materials and shaders
17:34:27 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:27 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:27 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:27 7747MB DEBUG:
Fixed: 0 MB
17:34:27 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:27 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90889 MB
17:34:27 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:27 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 82.959541ms
17:34:27 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:27 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:27 7747MB DEBUG:
Device 0 completed.
17:34:27 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1204 seconds
17:34:27 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:27 7747MB DEBUG:
Num passes rendered: 2
17:34:27 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:27 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:27 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.423 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.436
17:34:27 7747MB DEBUG:
Context: Locked:IPR +
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:27 7747MB DEBUG:
Status: Updating Transforms
17:34:27 7747MB INFO:
Enabling Virtual Device for GPU
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:27 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:27 7747MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.005/00:00.000) Render:00:00.423 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.442
17:34:27 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:27 7747MB DEBUG:
Context: Locked:IPR +
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:27 7747MB DEBUG:
Status: Updating Transforms
17:34:27 7747MB INFO:
Enabling Virtual Device for GPU
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:27 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:27 7747MB INFO:
=================================================================================================
17:34:27 7747MB INFO:
Rendering frame 0...
17:34:27 7747MB INFO:
Fast scene preprocessing enabled
17:34:27 7747MB INFO:
AMM enabled
17:34:27 7747MB INFO:
Fast VRAM updates enabled
17:34:27 7747MB INFO:
=================================================================================================
17:34:27 7747MB DEBUG:
0ms
17:34:27 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:27 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:27 7747MB DEBUG:
Preparing materials and shaders
17:34:27 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:27 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:27 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:27 7747MB DEBUG:
Fixed: 0 MB
17:34:27 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:27 7747MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90889 MB
17:34:27 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:27 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 80.412834ms
17:34:27 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:27 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:27 7747MB DEBUG:
Device 0 completed.
17:34:27 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1267 seconds
17:34:27 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:27 7747MB DEBUG:
Num passes rendered: 2
17:34:27 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:27 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:27 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.411 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.424
17:34:27 7747MB DEBUG:
Context: Locked:IPR +
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:27 7747MB DEBUG:
Status: Updating Transforms
17:34:27 7747MB INFO:
Enabling Virtual Device for GPU
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:27 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:27 7747MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.005/00:00.000) Render:00:00.411 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.430
17:34:27 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:27 7747MB DEBUG:
Context: Locked:IPR +
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:27 7747MB DEBUG:
Status: Updating Transforms
17:34:27 7747MB INFO:
Enabling Virtual Device for GPU
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:27 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:27 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:27 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:27 7747MB DEBUG:
Context: Locked:IPR +
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:27 7747MB DEBUG:
Status: Updating Transforms
17:34:27 7747MB INFO:
Enabling Virtual Device for GPU
17:34:27 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:27 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:27 7747MB INFO:
=================================================================================================
17:34:27 7747MB INFO:
Rendering frame 0...
17:34:27 7747MB INFO:
Fast scene preprocessing enabled
17:34:27 7747MB INFO:
AMM enabled
17:34:27 7747MB INFO:
Fast VRAM updates enabled
17:34:27 7747MB INFO:
=================================================================================================
17:34:27 7747MB DEBUG:
0ms
17:34:27 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:27 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:27 7747MB DEBUG:
Preparing materials and shaders
17:34:27 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:27 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:27 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:27 7747MB DEBUG:
Fixed: 0 MB
17:34:27 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:27 7747MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90889 MB
17:34:27 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:27 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 74.384544ms
17:34:27 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:28 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:28 7747MB DEBUG:
Device 0 completed.
17:34:28 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1321 seconds
17:34:28 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:28 7747MB DEBUG:
Num passes rendered: 5
17:34:28 7747MB DEBUG:
Total progressive rendering 0.8s
17:34:28 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:28 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.874 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.887
17:34:28 7747MB DEBUG:
Context: Locked:IPR +
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:28 7747MB DEBUG:
Status: Updating Transforms
17:34:28 7747MB INFO:
Enabling Virtual Device for GPU
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:28 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:28 7747MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.874 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.893
17:34:28 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:28 7747MB DEBUG:
Context: Locked:IPR +
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:28 7747MB DEBUG:
Status: Updating Transforms
17:34:28 7747MB INFO:
Enabling Virtual Device for GPU
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:28 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:28 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:28 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:28 7747MB DEBUG:
Context: Locked:IPR +
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:28 7747MB DEBUG:
Status: Updating Transforms
17:34:28 7747MB INFO:
Enabling Virtual Device for GPU
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:28 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:28 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:28 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:28 7747MB DEBUG:
Context: Locked:IPR +
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:28 7747MB DEBUG:
Status: Updating Transforms
17:34:28 7747MB INFO:
Enabling Virtual Device for GPU
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:28 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:28 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:28 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:28 7747MB DEBUG:
Context: Locked:IPR +
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:28 7747MB DEBUG:
Status: Updating Transforms
17:34:28 7747MB INFO:
Enabling Virtual Device for GPU
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:28 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:28 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:28 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:28 7747MB DEBUG:
Context: Locked:IPR +
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:28 7747MB DEBUG:
Status: Updating Transforms
17:34:28 7747MB INFO:
Enabling Virtual Device for GPU
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:28 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:28 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:28 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:28 7747MB DEBUG:
Context: Locked:IPR +
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:28 7747MB DEBUG:
Status: Updating Transforms
17:34:28 7747MB INFO:
Enabling Virtual Device for GPU
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:28 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:28 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:28 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:28 7747MB DEBUG:
Context: Locked:IPR +
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:28 7747MB DEBUG:
Status: Updating Transforms
17:34:28 7747MB INFO:
Enabling Virtual Device for GPU
17:34:28 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:28 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:28 7747MB INFO:
=================================================================================================
17:34:28 7747MB INFO:
Rendering frame 0...
17:34:28 7747MB INFO:
Fast scene preprocessing enabled
17:34:28 7747MB INFO:
AMM enabled
17:34:28 7747MB INFO:
Fast VRAM updates enabled
17:34:28 7747MB INFO:
=================================================================================================
17:34:28 7747MB DEBUG:
0ms
17:34:28 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:28 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:28 7747MB DEBUG:
Preparing materials and shaders
17:34:28 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:28 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:28 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:28 7747MB DEBUG:
Fixed: 0 MB
17:34:28 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:28 7747MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90889 MB
17:34:29 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:29 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 76.164795ms
17:34:29 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:29 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:29 7747MB DEBUG:
Device 0 completed.
17:34:29 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1202 seconds
17:34:29 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:29 7747MB DEBUG:
Num passes rendered: 3
17:34:29 7747MB DEBUG:
Total progressive rendering 0.5s
17:34:29 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:29 7747MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.554 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.568
17:34:29 7747MB DEBUG:
Context: Locked:IPR +
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:29 7747MB DEBUG:
Status: Updating Transforms
17:34:29 7747MB INFO:
Enabling Virtual Device for GPU
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:29 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:29 7747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.013/00:00.000/00:00.006/00:00.000) Render:00:00.554 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.574
17:34:29 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:29 7747MB DEBUG:
Context: Locked:IPR +
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:29 7747MB DEBUG:
Status: Updating Transforms
17:34:29 7747MB INFO:
Enabling Virtual Device for GPU
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:29 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:29 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:29 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:29 7747MB DEBUG:
Context: Locked:IPR +
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:29 7747MB DEBUG:
Status: Updating Transforms
17:34:29 7747MB INFO:
Enabling Virtual Device for GPU
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:29 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:29 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:29 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:29 7747MB DEBUG:
Context: Locked:IPR +
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:29 7747MB DEBUG:
Status: Updating Transforms
17:34:29 7747MB INFO:
Enabling Virtual Device for GPU
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:29 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:29 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:29 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:29 7747MB DEBUG:
Context: Locked:IPR +
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:29 7747MB DEBUG:
Status: Updating Transforms
17:34:29 7747MB INFO:
Enabling Virtual Device for GPU
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:29 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:29 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:29 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:29 7747MB DEBUG:
Context: Locked:IPR +
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:29 7747MB DEBUG:
Status: Updating Transforms
17:34:29 7747MB INFO:
Enabling Virtual Device for GPU
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:29 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:29 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:29 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:29 7747MB DEBUG:
Context: Locked:IPR +
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:29 7747MB DEBUG:
Status: Updating Transforms
17:34:29 7747MB INFO:
Enabling Virtual Device for GPU
17:34:29 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:29 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:29 7747MB INFO:
=================================================================================================
17:34:29 7747MB INFO:
Rendering frame 0...
17:34:29 7747MB INFO:
Fast scene preprocessing enabled
17:34:29 7747MB INFO:
AMM enabled
17:34:29 7747MB INFO:
Fast VRAM updates enabled
17:34:29 7747MB INFO:
=================================================================================================
17:34:29 7747MB DEBUG:
0ms
17:34:29 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:29 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:29 7747MB DEBUG:
Preparing materials and shaders
17:34:29 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:29 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:29 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:29 7747MB DEBUG:
Fixed: 0 MB
17:34:29 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:29 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90889 MB
17:34:29 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:29 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 85.668747ms
17:34:29 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:29 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:29 7747MB DEBUG:
Device 0 completed.
17:34:29 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1137 seconds
17:34:30 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:30 7747MB DEBUG:
Num passes rendered: 2
17:34:30 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:30 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:30 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.417 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.429
17:34:30 7747MB DEBUG:
Context: Locked:IPR +
17:34:30 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:30 7747MB DEBUG:
Status: Updating Transforms
17:34:30 7747MB INFO:
Enabling Virtual Device for GPU
17:34:30 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:30 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:30 7747MB INFO:
=================================================================================================
17:34:30 7747MB INFO:
Rendering frame 0...
17:34:30 7747MB INFO:
Fast scene preprocessing enabled
17:34:30 7747MB INFO:
AMM enabled
17:34:30 7747MB INFO:
Fast VRAM updates enabled
17:34:30 7747MB INFO:
=================================================================================================
17:34:30 7747MB DEBUG:
0ms
17:34:30 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:30 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:30 7747MB DEBUG:
Preparing materials and shaders
17:34:30 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:30 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:30 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:30 7747MB DEBUG:
Fixed: 0 MB
17:34:30 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:30 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90889 MB
17:34:30 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:30 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 84.016586ms
17:34:30 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:30 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:30 7747MB DEBUG:
Device 0 completed.
17:34:30 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1235 seconds
17:34:30 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:30 7747MB DEBUG:
Num passes rendered: 2
17:34:30 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:30 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:30 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.397 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.410
17:34:30 7747MB DEBUG:
Context: Locked:IPR +
17:34:30 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:30 7747MB DEBUG:
Status: Updating Transforms
17:34:30 7747MB INFO:
Enabling Virtual Device for GPU
17:34:30 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:30 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:30 7747MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.005/00:00.000) Render:00:00.397 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.416
17:34:30 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:30 7747MB DEBUG:
Context: Locked:IPR +
17:34:30 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:30 7747MB DEBUG:
Status: Updating Transforms
17:34:30 7747MB INFO:
Enabling Virtual Device for GPU
17:34:30 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:30 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:30 7747MB INFO:
=================================================================================================
17:34:30 7747MB INFO:
Rendering frame 0...
17:34:30 7747MB INFO:
Fast scene preprocessing enabled
17:34:30 7747MB INFO:
AMM enabled
17:34:30 7747MB INFO:
Fast VRAM updates enabled
17:34:30 7747MB INFO:
=================================================================================================
17:34:30 7747MB DEBUG:
0ms
17:34:30 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:30 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:30 7747MB DEBUG:
Preparing materials and shaders
17:34:30 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:30 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:30 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:30 7747MB DEBUG:
Fixed: 0 MB
17:34:30 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:30 7747MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90889 MB
17:34:30 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:30 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 81.959915ms
17:34:30 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:30 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:30 7747MB DEBUG:
Device 0 completed.
17:34:30 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1201 seconds
17:34:30 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:30 7747MB DEBUG:
Num passes rendered: 2
17:34:30 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:30 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:30 7747MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.415 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.429
17:34:30 7747MB DEBUG:
Context: Locked:IPR +
17:34:30 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:30 7747MB DEBUG:
Status: Updating Transforms
17:34:30 7747MB INFO:
Enabling Virtual Device for GPU
17:34:30 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:30 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:30 7747MB INFO:
=================================================================================================
17:34:30 7747MB INFO:
Rendering frame 0...
17:34:30 7747MB INFO:
Fast scene preprocessing enabled
17:34:30 7747MB INFO:
AMM enabled
17:34:30 7747MB INFO:
Fast VRAM updates enabled
17:34:30 7747MB INFO:
=================================================================================================
17:34:30 7747MB DEBUG:
0ms
17:34:30 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:30 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:30 7747MB DEBUG:
Preparing materials and shaders
17:34:30 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:30 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:30 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:30 7747MB DEBUG:
Fixed: 0 MB
17:34:30 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:30 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90889 MB
17:34:30 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:30 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 80.182625ms
17:34:30 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:31 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:31 7747MB DEBUG:
Device 0 completed.
17:34:31 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1287 seconds
17:34:31 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:31 7747MB DEBUG:
Num passes rendered: 2
17:34:31 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:31 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:31 7747MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.427 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.441
17:34:31 7747MB DEBUG:
Context: Locked:IPR +
17:34:31 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:31 7747MB DEBUG:
Status: Updating Transforms
17:34:31 7747MB INFO:
Enabling Virtual Device for GPU
17:34:31 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:31 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:31 7747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.013/00:00.000/00:00.005/00:00.000) Render:00:00.427 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.447
17:34:31 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:31 7747MB DEBUG:
Context: Locked:IPR +
17:34:31 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:31 7747MB DEBUG:
Status: Updating Transforms
17:34:31 7747MB INFO:
Enabling Virtual Device for GPU
17:34:31 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:31 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:31 7747MB INFO:
=================================================================================================
17:34:31 7747MB INFO:
Rendering frame 0...
17:34:31 7747MB INFO:
Fast scene preprocessing enabled
17:34:31 7747MB INFO:
AMM enabled
17:34:31 7747MB INFO:
Fast VRAM updates enabled
17:34:31 7747MB INFO:
=================================================================================================
17:34:31 7747MB DEBUG:
0ms
17:34:31 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:31 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:31 7747MB DEBUG:
Preparing materials and shaders
17:34:31 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:31 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:31 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:31 7747MB DEBUG:
Fixed: 0 MB
17:34:31 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:31 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90889 MB
17:34:31 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:31 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 74.828209ms
17:34:31 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:31 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:31 7747MB DEBUG:
Device 0 completed.
17:34:31 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1291 seconds
17:34:31 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:31 7747MB DEBUG:
Num passes rendered: 2
17:34:31 7747MB DEBUG:
Total progressive rendering 0.4s
17:34:31 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:31 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.436 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.448
17:34:31 7747MB DEBUG:
Context: Locked:IPR +
17:34:31 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:31 7747MB DEBUG:
Status: Updating Transforms
17:34:31 7747MB INFO:
Enabling Virtual Device for GPU
17:34:31 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:31 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:31 7747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.436 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.455
17:34:31 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:31 7747MB DEBUG:
Context: Locked:IPR +
17:34:31 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:31 7747MB DEBUG:
Status: Updating Transforms
17:34:31 7747MB INFO:
Enabling Virtual Device for GPU
17:34:31 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:31 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:31 7747MB INFO:
=================================================================================================
17:34:31 7747MB INFO:
Rendering frame 0...
17:34:31 7747MB INFO:
Fast scene preprocessing enabled
17:34:31 7747MB INFO:
AMM enabled
17:34:31 7747MB INFO:
Fast VRAM updates enabled
17:34:31 7747MB INFO:
=================================================================================================
17:34:31 7747MB DEBUG:
0ms
17:34:31 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:31 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:31 7747MB DEBUG:
Preparing materials and shaders
17:34:31 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:31 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:31 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:31 7747MB DEBUG:
Fixed: 0 MB
17:34:31 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:31 7747MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90889 MB
17:34:31 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:31 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 89.316086ms
17:34:31 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:31 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:31 7747MB DEBUG:
Device 0 completed.
17:34:31 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1243 seconds
17:34:32 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:32 7747MB DEBUG:
Num passes rendered: 3
17:34:32 7747MB DEBUG:
Total progressive rendering 0.5s
17:34:32 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:32 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.583 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.596
17:34:32 7747MB DEBUG:
Context: Locked:IPR +
17:34:32 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:32 7747MB DEBUG:
Status: Updating Transforms
17:34:32 7747MB INFO:
Enabling Virtual Device for GPU
17:34:32 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:32 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:32 7747MB INFO:
=================================================================================================
17:34:32 7747MB INFO:
Rendering frame 0...
17:34:32 7747MB INFO:
Fast scene preprocessing enabled
17:34:32 7747MB INFO:
AMM enabled
17:34:32 7747MB INFO:
Fast VRAM updates enabled
17:34:32 7747MB INFO:
=================================================================================================
17:34:32 7747MB DEBUG:
0ms
17:34:32 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:32 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:32 7747MB DEBUG:
Preparing materials and shaders
17:34:32 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:32 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:32 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:32 7747MB DEBUG:
Fixed: 0 MB
17:34:32 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:32 7747MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90889 MB
17:34:32 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:32 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 77.862419ms
17:34:32 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:32 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:32 7747MB DEBUG:
Device 0 completed.
17:34:32 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1296 seconds
17:34:32 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:32 7747MB DEBUG:
Num passes rendered: 2
17:34:32 7747MB DEBUG:
Total progressive rendering 0.4s
17:34:32 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:32 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.442 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.454
17:34:32 7747MB DEBUG:
Context: Locked:IPR +
17:34:32 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:32 7747MB DEBUG:
Status: Updating Transforms
17:34:32 7747MB INFO:
Enabling Virtual Device for GPU
17:34:32 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:32 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:32 7747MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.442 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.461
17:34:32 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:32 7747MB DEBUG:
Context: Locked:IPR +
17:34:32 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:32 7747MB DEBUG:
Status: Updating Transforms
17:34:32 7747MB INFO:
Enabling Virtual Device for GPU
17:34:32 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:32 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:32 7747MB INFO:
=================================================================================================
17:34:32 7747MB INFO:
Rendering frame 0...
17:34:32 7747MB INFO:
Fast scene preprocessing enabled
17:34:32 7747MB INFO:
AMM enabled
17:34:32 7747MB INFO:
Fast VRAM updates enabled
17:34:32 7747MB INFO:
=================================================================================================
17:34:32 7747MB DEBUG:
0ms
17:34:32 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:32 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:32 7747MB DEBUG:
Preparing materials and shaders
17:34:32 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:32 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:32 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:32 7747MB DEBUG:
Fixed: 0 MB
17:34:32 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:32 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90889 MB
17:34:32 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:32 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 73.798126ms
17:34:32 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:33 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:33 7747MB DEBUG:
Device 0 completed.
17:34:33 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1282 seconds
17:34:33 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:33 7747MB DEBUG:
Num passes rendered: 2
17:34:33 7747MB DEBUG:
Total progressive rendering 0.4s
17:34:33 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:33 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.425 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.438
17:34:33 7747MB DEBUG:
Context: Locked:IPR +
17:34:33 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:33 7747MB DEBUG:
Status: Updating Transforms
17:34:33 7747MB INFO:
Enabling Virtual Device for GPU
17:34:33 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:33 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:33 7747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.425 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.444
17:34:33 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:33 7747MB DEBUG:
Context: Locked:IPR +
17:34:33 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:33 7747MB DEBUG:
Status: Updating Transforms
17:34:33 7747MB INFO:
Enabling Virtual Device for GPU
17:34:33 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:33 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:33 7747MB INFO:
=================================================================================================
17:34:33 7747MB INFO:
Rendering frame 0...
17:34:33 7747MB INFO:
Fast scene preprocessing enabled
17:34:33 7747MB INFO:
AMM enabled
17:34:33 7747MB INFO:
Fast VRAM updates enabled
17:34:33 7747MB INFO:
=================================================================================================
17:34:33 7747MB DEBUG:
0ms
17:34:33 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:33 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:33 7747MB DEBUG:
Preparing materials and shaders
17:34:33 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:33 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:33 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:33 7747MB DEBUG:
Fixed: 0 MB
17:34:33 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:33 7747MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90889 MB
17:34:33 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:33 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 48.450958ms
17:34:33 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:33 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:33 7747MB DEBUG:
Device 0 completed.
17:34:33 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1265 seconds
17:34:33 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:33 7747MB DEBUG:
Num passes rendered: 2
17:34:33 7747MB DEBUG:
Total progressive rendering 0.4s
17:34:33 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:33 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.402 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.414
17:34:33 7747MB DEBUG:
Context: Locked:IPR +
17:34:33 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:33 7747MB DEBUG:
Status: Updating Transforms
17:34:33 7747MB INFO:
Enabling Virtual Device for GPU
17:34:33 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:33 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:33 7747MB INFO:
=================================================================================================
17:34:33 7747MB INFO:
Rendering frame 0...
17:34:33 7747MB INFO:
Fast scene preprocessing enabled
17:34:33 7747MB INFO:
AMM enabled
17:34:33 7747MB INFO:
Fast VRAM updates enabled
17:34:33 7747MB INFO:
=================================================================================================
17:34:33 7747MB DEBUG:
0ms
17:34:33 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:33 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:33 7747MB DEBUG:
Preparing materials and shaders
17:34:33 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:33 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:33 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:33 7747MB DEBUG:
Fixed: 0 MB
17:34:33 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:33 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90889 MB
17:34:33 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:33 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 76.565170ms
17:34:33 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:33 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:33 7747MB DEBUG:
Device 0 completed.
17:34:33 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1206 seconds
17:34:34 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:34 7747MB DEBUG:
Num passes rendered: 2
17:34:34 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:34 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:34 7747MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.409 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.423
17:34:34 7747MB DEBUG:
Context: Locked:IPR +
17:34:34 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:34 7747MB DEBUG:
Status: Updating Transforms
17:34:34 7747MB INFO:
Enabling Virtual Device for GPU
17:34:34 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:34 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:34 7747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.013/00:00.000/00:00.006/00:00.000) Render:00:00.409 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.429
17:34:34 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:34 7747MB DEBUG:
Context: Locked:IPR +
17:34:34 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:34 7747MB DEBUG:
Status: Updating Transforms
17:34:34 7747MB INFO:
Enabling Virtual Device for GPU
17:34:34 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:34 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:34 7747MB INFO:
=================================================================================================
17:34:34 7747MB INFO:
Rendering frame 0...
17:34:34 7747MB INFO:
Fast scene preprocessing enabled
17:34:34 7747MB INFO:
AMM enabled
17:34:34 7747MB INFO:
Fast VRAM updates enabled
17:34:34 7747MB INFO:
=================================================================================================
17:34:34 7747MB DEBUG:
0ms
17:34:34 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:34 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:34 7747MB DEBUG:
Preparing materials and shaders
17:34:34 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:34 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:34 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:34 7747MB DEBUG:
Fixed: 0 MB
17:34:34 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:34 7747MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90889 MB
17:34:34 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:34 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 78.914001ms
17:34:34 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:34 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:34 7747MB DEBUG:
Device 0 completed.
17:34:34 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1190 seconds
17:34:34 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:34 7747MB DEBUG:
Num passes rendered: 2
17:34:34 7747MB DEBUG:
Total progressive rendering 0.4s
17:34:34 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:34 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.453 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.466
17:34:34 7747MB DEBUG:
Context: Locked:IPR +
17:34:34 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:34 7747MB DEBUG:
Status: Updating Transforms
17:34:34 7747MB INFO:
Enabling Virtual Device for GPU
17:34:34 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:34 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:34 7747MB INFO:
=================================================================================================
17:34:34 7747MB INFO:
Rendering frame 0...
17:34:34 7747MB INFO:
Fast scene preprocessing enabled
17:34:34 7747MB INFO:
AMM enabled
17:34:34 7747MB INFO:
Fast VRAM updates enabled
17:34:34 7747MB INFO:
=================================================================================================
17:34:34 7747MB DEBUG:
0ms
17:34:34 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:34 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:34 7747MB DEBUG:
Preparing materials and shaders
17:34:34 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:34 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:34 7747MB DEBUG:
Redshift can use up to 95114 MB
17:34:34 7747MB DEBUG:
Fixed: 0 MB
17:34:34 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:34 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90889 MB
17:34:34 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:34 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 72.417206ms
17:34:34 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:34 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:34 7747MB DEBUG:
Device 0 completed.
17:34:34 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1245 seconds
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Num passes rendered: 7
17:34:35 7747MB DEBUG:
Total progressive rendering 1.0s
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.123 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.137
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.013/00:00.000/00:00.006/00:00.000) Render:00:01.123 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.143
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.006/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:35 7747MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.018
17:34:35 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:35 7747MB DEBUG:
Context: Locked:IPR +
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:35 7747MB DEBUG:
Status: Updating Transforms
17:34:35 7747MB INFO:
Enabling Virtual Device for GPU
17:34:35 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:35 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:35 7747MB INFO:
=================================================================================================
17:34:35 7747MB INFO:
Rendering frame 0...
17:34:35 7747MB INFO:
Fast scene preprocessing enabled
17:34:35 7747MB INFO:
AMM enabled
17:34:35 7747MB INFO:
Fast VRAM updates enabled
17:34:35 7747MB INFO:
=================================================================================================
17:34:35 7747MB DEBUG:
0ms
17:34:35 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:35 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:35 7747MB DEBUG:
Preparing materials and shaders
17:34:36 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:36 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:36 7747MB DEBUG:
Redshift can use up to 95193 MB
17:34:36 7747MB DEBUG:
Fixed: 0 MB
17:34:36 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:36 7747MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90968 MB
17:34:36 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:36 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 85.274330ms
17:34:36 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:36 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:36 7747MB DEBUG:
Device 0 completed.
17:34:36 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1155 seconds
17:34:36 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:36 7747MB DEBUG:
Num passes rendered: 2
17:34:36 7747MB DEBUG:
Total progressive rendering 0.4s
17:34:36 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:36 7747MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.534 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.548
17:34:36 7747MB DEBUG:
Context: Locked:IPR +
17:34:36 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:36 7747MB DEBUG:
Status: Updating Transforms
17:34:36 7747MB INFO:
Enabling Virtual Device for GPU
17:34:36 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:36 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:36 7747MB INFO:
=================================================================================================
17:34:36 7747MB INFO:
Rendering frame 0...
17:34:36 7747MB INFO:
Fast scene preprocessing enabled
17:34:36 7747MB INFO:
AMM enabled
17:34:36 7747MB INFO:
Fast VRAM updates enabled
17:34:36 7747MB INFO:
=================================================================================================
17:34:36 7747MB DEBUG:
0ms
17:34:36 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:36 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:36 7747MB DEBUG:
Preparing materials and shaders
17:34:36 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:36 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:36 7747MB DEBUG:
Redshift can use up to 95272 MB
17:34:36 7747MB DEBUG:
Fixed: 0 MB
17:34:36 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:36 7747MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 91047 MB
17:34:36 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:36 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 82.162086ms
17:34:36 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:36 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:36 7747MB DEBUG:
Device 0 completed.
17:34:36 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1194 seconds
17:34:37 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:37 7747MB DEBUG:
Num passes rendered: 4
17:34:37 7747MB DEBUG:
Total progressive rendering 0.6s
17:34:37 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:37 7747MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.689 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.703
17:34:37 7747MB DEBUG:
Context: Locked:IPR +
17:34:37 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:37 7747MB DEBUG:
Status: Updating Transforms
17:34:37 7747MB INFO:
Enabling Virtual Device for GPU
17:34:37 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:37 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:37 7747MB INFO:
=================================================================================================
17:34:37 7747MB INFO:
Rendering frame 0...
17:34:37 7747MB INFO:
Fast scene preprocessing enabled
17:34:37 7747MB INFO:
AMM enabled
17:34:37 7747MB INFO:
Fast VRAM updates enabled
17:34:37 7747MB INFO:
=================================================================================================
17:34:37 7747MB DEBUG:
0ms
17:34:37 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:37 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:37 7747MB DEBUG:
Preparing materials and shaders
17:34:37 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:37 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:37 7747MB DEBUG:
Redshift can use up to 95272 MB
17:34:37 7747MB DEBUG:
Fixed: 0 MB
17:34:37 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:37 7747MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 91047 MB
17:34:37 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:37 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 72.396294ms
17:34:37 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:37 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:37 7747MB DEBUG:
Device 0 completed.
17:34:37 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1284 seconds
17:34:37 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:37 7747MB DEBUG:
Num passes rendered: 2
17:34:37 7747MB DEBUG:
Total progressive rendering 0.4s
17:34:37 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:37 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.521 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.533
17:34:37 7747MB DEBUG:
Context: Locked:IPR +
17:34:37 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:37 7747MB DEBUG:
Status: Updating Transforms
17:34:37 7747MB INFO:
Enabling Virtual Device for GPU
17:34:37 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:37 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:37 7747MB INFO:
=================================================================================================
17:34:37 7747MB INFO:
Rendering frame 0...
17:34:37 7747MB INFO:
Fast scene preprocessing enabled
17:34:37 7747MB INFO:
AMM enabled
17:34:37 7747MB INFO:
Fast VRAM updates enabled
17:34:37 7747MB INFO:
=================================================================================================
17:34:37 7747MB DEBUG:
0ms
17:34:37 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:37 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:37 7747MB DEBUG:
Preparing materials and shaders
17:34:37 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:37 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:37 7747MB DEBUG:
Redshift can use up to 95272 MB
17:34:37 7747MB DEBUG:
Fixed: 0 MB
17:34:37 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:37 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:37 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:37 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 80.727707ms
17:34:37 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:37 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:37 7747MB DEBUG:
Device 0 completed.
17:34:37 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1314 seconds
17:34:38 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:38 7747MB DEBUG:
Num passes rendered: 2
17:34:38 7747MB DEBUG:
Total progressive rendering 0.4s
17:34:38 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:38 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.457 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.470
17:34:38 7747MB DEBUG:
Context: Locked:IPR +
17:34:38 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:38 7747MB DEBUG:
Status: Updating Transforms
17:34:38 7747MB INFO:
Enabling Virtual Device for GPU
17:34:38 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:38 7747MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:38 7747MB INFO:
=================================================================================================
17:34:38 7747MB INFO:
Rendering frame 0...
17:34:38 7747MB INFO:
Fast scene preprocessing enabled
17:34:38 7747MB INFO:
AMM enabled
17:34:38 7747MB INFO:
Fast VRAM updates enabled
17:34:38 7747MB INFO:
=================================================================================================
17:34:38 7747MB DEBUG:
0ms
17:34:38 7747MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:38 7747MB DEBUG:
Time to process 0 meshes: 0ms
17:34:38 7747MB DEBUG:
Preparing materials and shaders
17:34:38 7747MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:38 7747MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:38 7747MB DEBUG:
Redshift can use up to 95272 MB
17:34:38 7747MB DEBUG:
Fixed: 0 MB
17:34:38 7747MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:38 7747MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:38 7747MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:38 7747MB DEBUG:
Time between RS_Renderer_Render() and now: 81.574623ms
17:34:38 7747MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:38 7747MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:38 7747MB DEBUG:
Device 0 completed.
17:34:38 7747MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1161 seconds
17:34:38 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:38 7747MB DEBUG:
Num passes rendered: 2
17:34:38 7747MB DEBUG:
Total progressive rendering 0.3s
17:34:38 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:38 7747MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.432 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.444
17:34:38 7747MB DEBUG:
Context: Locked:IPR +
17:34:38 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:38 7747MB DEBUG:
Status: Updating Transforms
17:34:38 7747MB INFO:
Enabling Virtual Device for GPU
17:34:38 7747MB DEBUG:
Status: Frame 0: Update Completed
17:34:38 7747MB DEBUG:
Context: Unlocked:IPR +
17:34:38 7747MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.432 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.450
17:34:38 7747MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:38 7747MB DEBUG:
Context: Locked:IPR +
17:34:38 7747MB DEBUG:
Status: Frame 0: Update Start
17:34:38 7747MB DEBUG:
Status: Updating Transforms
17:34:38 7750MB INFO:
Enabling Virtual Device for GPU
17:34:38 7750MB DEBUG:
Status: Frame 0: Update Completed
17:34:38 7750MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:38 7750MB INFO:
=================================================================================================
17:34:38 7750MB INFO:
Rendering frame 0...
17:34:38 7750MB INFO:
Fast scene preprocessing enabled
17:34:38 7750MB INFO:
AMM enabled
17:34:38 7750MB INFO:
Fast VRAM updates enabled
17:34:38 7750MB INFO:
=================================================================================================
17:34:38 7750MB DEBUG:
0ms
17:34:38 7750MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:38 7750MB DEBUG:
Time to process 0 meshes: 0ms
17:34:38 7750MB DEBUG:
Preparing materials and shaders
17:34:38 7750MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:38 7750MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:38 7750MB DEBUG:
Redshift can use up to 95272 MB
17:34:38 7750MB DEBUG:
Fixed: 0 MB
17:34:38 7750MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:38 7750MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:38 7750MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:38 7750MB DEBUG:
Time between RS_Renderer_Render() and now: 85.122414ms
17:34:38 7750MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:38 7750MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:38 7750MB DEBUG:
Device 0 completed.
17:34:38 7750MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1352 seconds
17:34:39 7750MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:39 7750MB DEBUG:
Num passes rendered: 2
17:34:39 7750MB DEBUG:
Total progressive rendering 0.3s
17:34:39 7750MB DEBUG:
Context: Unlocked:IPR +
17:34:39 7750MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.422 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.434
17:34:39 7750MB DEBUG:
Context: Locked:IPR +
17:34:39 7750MB DEBUG:
Status: Frame 0: Update Start
17:34:39 7750MB DEBUG:
Status: Updating Transforms
17:34:39 7750MB INFO:
Enabling Virtual Device for GPU
17:34:39 7750MB DEBUG:
Status: Frame 0: Update Completed
17:34:39 7750MB DEBUG:
Context: Unlocked:IPR +
17:34:39 7750MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.422 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.440
17:34:39 7750MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:39 7750MB DEBUG:
Context: Locked:IPR +
17:34:39 7750MB DEBUG:
Status: Frame 0: Update Start
17:34:39 7750MB DEBUG:
Status: Updating Transforms
17:34:39 7750MB INFO:
Enabling Virtual Device for GPU
17:34:39 7750MB DEBUG:
Status: Frame 0: Update Completed
17:34:39 7750MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:39 7750MB INFO:
=================================================================================================
17:34:39 7750MB INFO:
Rendering frame 0...
17:34:39 7750MB INFO:
Fast scene preprocessing enabled
17:34:39 7750MB INFO:
AMM enabled
17:34:39 7750MB INFO:
Fast VRAM updates enabled
17:34:39 7750MB INFO:
=================================================================================================
17:34:39 7750MB DEBUG:
0ms
17:34:39 7750MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:39 7750MB DEBUG:
Time to process 0 meshes: 0ms
17:34:39 7750MB DEBUG:
Preparing materials and shaders
17:34:39 7750MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:39 7750MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:39 7750MB DEBUG:
Redshift can use up to 95272 MB
17:34:39 7750MB DEBUG:
Fixed: 0 MB
17:34:39 7750MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:39 7750MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 91047 MB
17:34:39 7750MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:39 7750MB DEBUG:
Time between RS_Renderer_Render() and now: 71.812546ms
17:34:39 7750MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:39 7750MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:39 7750MB DEBUG:
Device 0 completed.
17:34:39 7750MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1156 seconds
17:34:39 7750MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:39 7750MB DEBUG:
Num passes rendered: 2
17:34:39 7750MB DEBUG:
Total progressive rendering 0.4s
17:34:39 7750MB DEBUG:
Context: Unlocked:IPR +
17:34:39 7750MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.430 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.443
17:34:39 7750MB DEBUG:
Context: Locked:IPR +
17:34:39 7750MB DEBUG:
Status: Frame 0: Update Start
17:34:39 7750MB DEBUG:
Status: Updating Transforms
17:34:39 7750MB INFO:
Enabling Virtual Device for GPU
17:34:39 7750MB DEBUG:
Status: Frame 0: Update Completed
17:34:39 7750MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:39 7750MB INFO:
=================================================================================================
17:34:39 7750MB INFO:
Rendering frame 0...
17:34:39 7750MB INFO:
Fast scene preprocessing enabled
17:34:39 7750MB INFO:
AMM enabled
17:34:39 7750MB INFO:
Fast VRAM updates enabled
17:34:39 7750MB INFO:
=================================================================================================
17:34:39 7750MB DEBUG:
0ms
17:34:39 7750MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:39 7750MB DEBUG:
Time to process 0 meshes: 0ms
17:34:39 7750MB DEBUG:
Preparing materials and shaders
17:34:39 7750MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:39 7750MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:39 7750MB DEBUG:
Redshift can use up to 95272 MB
17:34:39 7750MB DEBUG:
Fixed: 0 MB
17:34:39 7750MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:39 7750MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 91047 MB
17:34:39 7750MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:39 7750MB DEBUG:
Time between RS_Renderer_Render() and now: 86.811790ms
17:34:39 7750MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:39 7750MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:39 7750MB DEBUG:
Device 0 completed.
17:34:39 7750MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1243 seconds
17:34:40 7753MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:40 7753MB DEBUG:
Num passes rendered: 2
17:34:40 7753MB DEBUG:
Total progressive rendering 0.4s
17:34:40 7753MB DEBUG:
Context: Unlocked:IPR +
17:34:40 7753MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.484 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.496
17:34:40 7753MB DEBUG:
Context: Locked:IPR +
17:34:40 7753MB DEBUG:
Status: Frame 0: Update Start
17:34:40 7753MB DEBUG:
Status: Updating Transforms
17:34:40 7753MB INFO:
Enabling Virtual Device for GPU
17:34:40 7753MB DEBUG:
Status: Frame 0: Update Completed
17:34:40 7753MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:40 7753MB INFO:
=================================================================================================
17:34:40 7753MB INFO:
Rendering frame 0...
17:34:40 7753MB INFO:
Fast scene preprocessing enabled
17:34:40 7753MB INFO:
AMM enabled
17:34:40 7753MB INFO:
Fast VRAM updates enabled
17:34:40 7753MB INFO:
=================================================================================================
17:34:40 7753MB DEBUG:
0ms
17:34:40 7753MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:40 7753MB DEBUG:
Time to process 0 meshes: 0ms
17:34:40 7753MB DEBUG:
Preparing materials and shaders
17:34:40 7753MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:40 7753MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:40 7753MB DEBUG:
Redshift can use up to 95272 MB
17:34:40 7753MB DEBUG:
Fixed: 0 MB
17:34:40 7753MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:40 7753MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:40 7753MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:40 7753MB DEBUG:
Time between RS_Renderer_Render() and now: 80.208916ms
17:34:40 7753MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:40 7753MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:40 7753MB DEBUG:
Device 0 completed.
17:34:40 7753MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1075 seconds
17:34:40 7756MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:40 7756MB DEBUG:
Num passes rendered: 2
17:34:40 7756MB DEBUG:
Total progressive rendering 0.3s
17:34:40 7756MB DEBUG:
Context: Unlocked:IPR +
17:34:40 7756MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.427 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.441
17:34:40 7756MB DEBUG:
Context: Locked:IPR +
17:34:40 7756MB DEBUG:
Status: Frame 0: Update Start
17:34:40 7756MB DEBUG:
Status: Updating Transforms
17:34:40 7756MB INFO:
Enabling Virtual Device for GPU
17:34:40 7756MB DEBUG:
Status: Frame 0: Update Completed
17:34:40 7756MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:40 7756MB INFO:
=================================================================================================
17:34:40 7756MB INFO:
Rendering frame 0...
17:34:40 7756MB INFO:
Fast scene preprocessing enabled
17:34:40 7756MB INFO:
AMM enabled
17:34:40 7756MB INFO:
Fast VRAM updates enabled
17:34:40 7756MB INFO:
=================================================================================================
17:34:40 7756MB DEBUG:
0ms
17:34:40 7756MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:40 7756MB DEBUG:
Time to process 0 meshes: 0ms
17:34:40 7756MB DEBUG:
Preparing materials and shaders
17:34:40 7756MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:40 7756MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:40 7756MB DEBUG:
Redshift can use up to 95272 MB
17:34:40 7756MB DEBUG:
Fixed: 0 MB
17:34:40 7756MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:40 7756MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:40 7756MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:40 7756MB DEBUG:
Time between RS_Renderer_Render() and now: 84.515289ms
17:34:40 7756MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:40 7756MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:40 7756MB DEBUG:
Device 0 completed.
17:34:40 7756MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1249 seconds
17:34:40 7756MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:40 7756MB DEBUG:
Num passes rendered: 2
17:34:40 7756MB DEBUG:
Total progressive rendering 0.4s
17:34:40 7756MB DEBUG:
Context: Unlocked:IPR +
17:34:40 7756MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.438 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.452
17:34:40 7756MB DEBUG:
Context: Locked:IPR +
17:34:40 7756MB DEBUG:
Status: Frame 0: Update Start
17:34:40 7756MB DEBUG:
Status: Updating Transforms
17:34:40 7756MB INFO:
Enabling Virtual Device for GPU
17:34:40 7756MB DEBUG:
Status: Frame 0: Update Completed
17:34:40 7756MB DEBUG:
Context: Unlocked:IPR +
17:34:40 7756MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.013/00:00.000/00:00.006/00:00.000) Render:00:00.438 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.458
17:34:40 7756MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:40 7756MB DEBUG:
Context: Locked:IPR +
17:34:40 7756MB DEBUG:
Status: Frame 0: Update Start
17:34:40 7756MB DEBUG:
Status: Updating Transforms
17:34:40 7757MB INFO:
Enabling Virtual Device for GPU
17:34:40 7757MB DEBUG:
Status: Frame 0: Update Completed
17:34:40 7757MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:40 7757MB INFO:
=================================================================================================
17:34:40 7757MB INFO:
Rendering frame 0...
17:34:40 7757MB INFO:
Fast scene preprocessing enabled
17:34:40 7757MB INFO:
AMM enabled
17:34:40 7757MB INFO:
Fast VRAM updates enabled
17:34:40 7757MB INFO:
=================================================================================================
17:34:40 7757MB DEBUG:
0ms
17:34:40 7757MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:40 7757MB DEBUG:
Time to process 0 meshes: 0ms
17:34:40 7757MB DEBUG:
Preparing materials and shaders
17:34:40 7757MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:40 7757MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:40 7757MB DEBUG:
Redshift can use up to 95272 MB
17:34:40 7757MB DEBUG:
Fixed: 0 MB
17:34:40 7757MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:40 7757MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:41 7757MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:41 7757MB DEBUG:
Time between RS_Renderer_Render() and now: 93.937416ms
17:34:41 7757MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:41 7757MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:41 7757MB DEBUG:
Device 0 completed.
17:34:41 7757MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1142 seconds
17:34:41 7757MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:41 7757MB DEBUG:
Num passes rendered: 2
17:34:41 7757MB DEBUG:
Total progressive rendering 0.3s
17:34:41 7757MB DEBUG:
Context: Unlocked:IPR +
17:34:41 7757MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.442 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.454
17:34:41 7757MB DEBUG:
Context: Locked:IPR +
17:34:41 7757MB DEBUG:
Status: Frame 0: Update Start
17:34:41 7757MB DEBUG:
Status: Updating Transforms
17:34:41 7757MB INFO:
Enabling Virtual Device for GPU
17:34:41 7757MB DEBUG:
Status: Frame 0: Update Completed
17:34:41 7757MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:41 7757MB INFO:
=================================================================================================
17:34:41 7757MB INFO:
Rendering frame 0...
17:34:41 7757MB INFO:
Fast scene preprocessing enabled
17:34:41 7757MB INFO:
AMM enabled
17:34:41 7757MB INFO:
Fast VRAM updates enabled
17:34:41 7757MB INFO:
=================================================================================================
17:34:41 7757MB DEBUG:
0ms
17:34:41 7757MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:41 7757MB DEBUG:
Time to process 0 meshes: 0ms
17:34:41 7757MB DEBUG:
Preparing materials and shaders
17:34:41 7757MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:41 7757MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:41 7757MB DEBUG:
Redshift can use up to 95272 MB
17:34:41 7757MB DEBUG:
Fixed: 0 MB
17:34:41 7757MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:41 7757MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:41 7757MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:41 7757MB DEBUG:
Time between RS_Renderer_Render() and now: 78.543541ms
17:34:41 7757MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:41 7757MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:41 7757MB DEBUG:
Device 0 completed.
17:34:41 7757MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1247 seconds
17:34:41 7757MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:41 7757MB DEBUG:
Num passes rendered: 2
17:34:41 7757MB DEBUG:
Total progressive rendering 0.4s
17:34:41 7757MB DEBUG:
Context: Unlocked:IPR +
17:34:41 7757MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.436 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.449
17:34:41 7757MB DEBUG:
Context: Locked:IPR +
17:34:41 7757MB DEBUG:
Status: Frame 0: Update Start
17:34:41 7757MB DEBUG:
Status: Updating Transforms
17:34:41 7757MB INFO:
Enabling Virtual Device for GPU
17:34:41 7757MB DEBUG:
Status: Frame 0: Update Completed
17:34:41 7757MB DEBUG:
Context: Unlocked:IPR +
17:34:41 7757MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.013/00:00.000/00:00.006/00:00.000) Render:00:00.436 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.455
17:34:41 7757MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:34:41 7757MB DEBUG:
Context: Locked:IPR +
17:34:41 7757MB DEBUG:
Status: Frame 0: Update Start
17:34:41 7757MB DEBUG:
Status: Updating Transforms
17:34:41 7757MB INFO:
Enabling Virtual Device for GPU
17:34:41 7757MB DEBUG:
Status: Frame 0: Update Completed
17:34:41 7757MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:41 7757MB INFO:
=================================================================================================
17:34:41 7757MB INFO:
Rendering frame 0...
17:34:41 7757MB INFO:
Fast scene preprocessing enabled
17:34:41 7757MB INFO:
AMM enabled
17:34:41 7757MB INFO:
Fast VRAM updates enabled
17:34:41 7757MB INFO:
=================================================================================================
17:34:41 7757MB DEBUG:
0ms
17:34:41 7757MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:41 7757MB DEBUG:
Time to process 0 meshes: 0ms
17:34:41 7757MB DEBUG:
Preparing materials and shaders
17:34:41 7757MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:41 7757MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:41 7757MB DEBUG:
Redshift can use up to 95272 MB
17:34:41 7757MB DEBUG:
Fixed: 0 MB
17:34:41 7757MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:41 7757MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:41 7757MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:41 7757MB DEBUG:
Time between RS_Renderer_Render() and now: 78.619209ms
17:34:41 7757MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:42 7757MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:42 7757MB DEBUG:
Device 0 completed.
17:34:42 7757MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1295 seconds
17:34:42 7757MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:42 7757MB DEBUG:
Num passes rendered: 2
17:34:42 7757MB DEBUG:
Total progressive rendering 0.4s
17:34:42 7757MB DEBUG:
Context: Unlocked:IPR +
17:34:42 7757MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.498 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.511
17:34:42 7757MB DEBUG:
Context: Locked:IPR +
17:34:42 7757MB DEBUG:
Status: Frame 0: Update Start
17:34:42 7757MB DEBUG:
Status: Updating Transforms
17:34:42 7757MB INFO:
Enabling Virtual Device for GPU
17:34:42 7757MB DEBUG:
Status: Frame 0: Update Completed
17:34:42 7757MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:42 7757MB INFO:
=================================================================================================
17:34:42 7757MB INFO:
Rendering frame 0...
17:34:42 7757MB INFO:
Fast scene preprocessing enabled
17:34:42 7757MB INFO:
AMM enabled
17:34:42 7757MB INFO:
Fast VRAM updates enabled
17:34:42 7757MB INFO:
=================================================================================================
17:34:42 7757MB DEBUG:
0ms
17:34:42 7757MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:42 7757MB DEBUG:
Time to process 0 meshes: 0ms
17:34:42 7757MB DEBUG:
Preparing materials and shaders
17:34:42 7757MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:42 7757MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:42 7757MB DEBUG:
Redshift can use up to 95272 MB
17:34:42 7757MB DEBUG:
Fixed: 0 MB
17:34:42 7757MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:42 7757MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 91047 MB
17:34:42 7757MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:42 7757MB DEBUG:
Time between RS_Renderer_Render() and now: 82.196503ms
17:34:42 7757MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:42 7757MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:42 7757MB DEBUG:
Device 0 completed.
17:34:42 7757MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1215 seconds
17:34:43 7757MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:34:43 7757MB DEBUG:
Num passes rendered: 8
17:34:43 7757MB DEBUG:
Total progressive rendering 1.2s
17:34:43 7757MB DEBUG:
Context: Unlocked:IPR +
17:34:43 7757MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.284 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.297
17:34:43 7757MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm] PLvl:2 Lvl:2
17:34:43 7757MB DEBUG:
Context: Locked:IPR +
17:34:43 7757MB DEBUG:
Status: Frame 0: Update Start
17:34:43 7757MB DEBUG:
Context: Unlocked:IPR +
17:34:43 7757MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.012
17:34:43 7757MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.001/00:00.009) QScan:[] Scan:[] Res:[ Scan Camera XForm] PLvl:2 Lvl:2
17:34:43 7757MB DEBUG:
Context: Locked:IPR +
17:34:43 7757MB DEBUG:
Status: Frame 0: Update Start
17:34:43 7757MB DEBUG:
Status: Updating Transforms
17:34:43 7757MB INFO:
Enabling Virtual Device for GPU
17:34:43 7757MB DEBUG:
Status: Frame 0: Update Completed
17:34:43 7757MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:43 7757MB INFO:
=================================================================================================
17:34:43 7757MB INFO:
Rendering frame 0...
17:34:43 7757MB INFO:
Fast scene preprocessing enabled
17:34:43 7757MB INFO:
AMM enabled
17:34:43 7757MB INFO:
Fast VRAM updates enabled
17:34:43 7757MB INFO:
=================================================================================================
17:34:43 7757MB DEBUG:
0ms
17:34:43 7757MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:43 7757MB DEBUG:
Time to process 0 meshes: 0ms
17:34:43 7757MB DEBUG:
Preparing materials and shaders
17:34:43 7757MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:43 7757MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:43 7757MB DEBUG:
Redshift can use up to 95114 MB
17:34:43 7757MB DEBUG:
Fixed: 0 MB
17:34:43 7757MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:43 7757MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90888 MB
17:34:43 7757MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:43 7757MB DEBUG:
Time between RS_Renderer_Render() and now: 93.247665ms
17:34:43 7757MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:43 7757MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:43 7757MB DEBUG:
Device 0 completed.
17:34:43 7757MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1180 seconds
17:34:56 7759MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:34:56 7759MB DEBUG:
Num passes rendered: 90
17:34:56 7759MB DEBUG:
Total progressive rendering 12.7s
17:34:56 7759MB DEBUG:
Context: Unlocked:IPR +
17:34:56 7759MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:12.759 (00:00.000/00:00.000) Output:00:00.000 Total:00:12.772
17:34:56 7759MB DEBUG:
Context: Locked:IPR +
17:34:56 7759MB DEBUG:
Status: Frame 0: Update Start
17:34:56 7759MB DEBUG:
Status: Updating Lights
17:34:56 7759MB DEBUG:
Status: Updating Environment
17:34:56 7759MB DEBUG:
Status: Updating Materials
17:34:56 7759MB DEBUG:
Status: Extracting Geometry
17:34:56 7759MB DEBUG:
Status: Updating Objects
17:34:56 7759MB DEBUG:
Status: Updating Transforms
17:34:56 7759MB DEBUG:
Status: Updating Geometry
17:34:56 7759MB DEBUG:
Status: Preparing for Rendering
17:34:56 7759MB DEBUG:
Status: Registering Objects
17:34:56 7759MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:56 7759MB INFO:
Enabling Virtual Device for GPU
17:34:56 7759MB DEBUG:
Status: Frame 0: Update Completed
17:34:56 7759MB DEBUG:
Context: Unlocked:IPR +
17:34:56 7759MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.013/00:00.000/00:00.016/00:00.000) Render:00:12.759 (00:00.000/00:00.000) Output:00:00.000 Total:00:12.789
17:34:56 7759MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:56 7759MB DEBUG:
Context: Locked:IPR +
17:34:56 7759MB DEBUG:
Status: Frame 0: Update Start
17:34:56 7759MB INFO:
Enabling Virtual Device for GPU
17:34:56 7759MB DEBUG:
Status: Frame 0: Update Completed
17:34:56 7759MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:56 7759MB INFO:
=================================================================================================
17:34:56 7759MB INFO:
Rendering frame 0...
17:34:56 7759MB INFO:
Fast scene preprocessing enabled
17:34:56 7759MB INFO:
AMM enabled
17:34:56 7759MB INFO:
Fast VRAM updates enabled
17:34:56 7759MB INFO:
=================================================================================================
17:34:56 7759MB DEBUG:
0ms
17:34:56 7759MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:56 7759MB DEBUG:
Time to process 1 meshes: 0ms
17:34:56 7759MB DEBUG:
Preparing materials and shaders
17:34:56 7759MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:56 7759MB DEBUG:
Ray Tracing Hierarchy Info:
17:34:56 7759MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:34:56 7759MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (391.798767 2359.419189 1364.452637)
17:34:56 7759MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:34:56 7759MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:56 7759MB DEBUG:
Redshift can use up to 95037 MB
17:34:56 7759MB DEBUG:
Fixed: 0 MB
17:34:56 7759MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:56 7759MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90811 MB
17:34:56 7759MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:56 7759MB DEBUG:
Time between RS_Renderer_Render() and now: 96.027832ms
17:34:56 7759MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:56 7759MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:56 7759MB DEBUG:
Device 0 completed.
17:34:56 7759MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1101 seconds
17:34:57 7761MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:34:57 7761MB DEBUG:
Num passes rendered: 9
17:34:57 7761MB DEBUG:
Total progressive rendering 1.3s
17:34:57 7761MB DEBUG:
Context: Unlocked:IPR +
17:34:57 7761MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.351 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.365
17:34:57 7761MB DEBUG:
Context: Locked:IPR +
17:34:57 7761MB DEBUG:
Status: Frame 0: Update Start
17:34:57 7761MB DEBUG:
Status: Updating Lights
17:34:57 7761MB DEBUG:
Status: Updating Environment
17:34:57 7761MB DEBUG:
Status: Updating Materials
17:34:57 7761MB DEBUG:
Status: Extracting Geometry
17:34:57 7761MB DEBUG:
Status: Updating Objects
17:34:57 7761MB DEBUG:
Status: Updating Transforms
17:34:57 7761MB DEBUG:
Status: Updating Geometry
17:34:57 7761MB DEBUG:
Status: Preparing for Rendering
17:34:57 7761MB DEBUG:
Status: Registering Objects
17:34:57 7761MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:57 7761MB INFO:
Enabling Virtual Device for GPU
17:34:57 7761MB DEBUG:
Status: Frame 0: Update Completed
17:34:57 7761MB DEBUG:
Context: Unlocked:IPR +
17:34:57 7761MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.013/00:00.000/00:00.015/00:00.000) Render:00:01.351 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.381
17:34:57 7761MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:57 7761MB DEBUG:
Context: Locked:IPR +
17:34:57 7761MB DEBUG:
Status: Frame 0: Update Start
17:34:57 7761MB INFO:
Enabling Virtual Device for GPU
17:34:57 7761MB DEBUG:
Status: Frame 0: Update Completed
17:34:57 7761MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:57 7761MB INFO:
=================================================================================================
17:34:57 7761MB INFO:
Rendering frame 0...
17:34:57 7761MB INFO:
Fast scene preprocessing enabled
17:34:57 7761MB INFO:
AMM enabled
17:34:57 7761MB INFO:
Fast VRAM updates enabled
17:34:57 7761MB INFO:
=================================================================================================
17:34:57 7761MB DEBUG:
0ms
17:34:57 7761MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:57 7762MB DEBUG:
Time to process 1 meshes: 0ms
17:34:57 7762MB DEBUG:
Preparing materials and shaders
17:34:57 7762MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:57 7762MB DEBUG:
Ray Tracing Hierarchy Info:
17:34:57 7762MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:34:57 7762MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (389.301025 2359.419189 1364.452637)
17:34:57 7762MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:34:57 7762MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:57 7762MB DEBUG:
Redshift can use up to 95037 MB
17:34:57 7762MB DEBUG:
Fixed: 0 MB
17:34:57 7762MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:57 7762MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:34:57 7765MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:57 7765MB DEBUG:
Time between RS_Renderer_Render() and now: 93.255623ms
17:34:57 7765MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:58 7765MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:58 7765MB DEBUG:
Device 0 completed.
17:34:58 7765MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1187 seconds
17:34:58 7772MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:34:58 7772MB DEBUG:
Num passes rendered: 5
17:34:58 7772MB DEBUG:
Total progressive rendering 0.8s
17:34:58 7772MB DEBUG:
Context: Unlocked:IPR +
17:34:58 7772MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.920 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.933
17:34:58 7772MB DEBUG:
Context: Locked:IPR +
17:34:58 7772MB DEBUG:
Status: Frame 0: Update Start
17:34:58 7772MB DEBUG:
Status: Updating Lights
17:34:58 7772MB DEBUG:
Status: Updating Environment
17:34:58 7772MB DEBUG:
Status: Updating Materials
17:34:58 7772MB DEBUG:
Status: Extracting Geometry
17:34:58 7772MB DEBUG:
Status: Updating Objects
17:34:58 7772MB DEBUG:
Status: Updating Transforms
17:34:58 7772MB DEBUG:
Status: Updating Geometry
17:34:58 7772MB DEBUG:
Status: Preparing for Rendering
17:34:58 7772MB DEBUG:
Status: Registering Objects
17:34:58 7772MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:58 7772MB INFO:
Enabling Virtual Device for GPU
17:34:58 7772MB DEBUG:
Status: Frame 0: Update Completed
17:34:58 7772MB DEBUG:
Context: Unlocked:IPR +
17:34:58 7772MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.920 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.941
17:34:58 7772MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:58 7772MB DEBUG:
Context: Locked:IPR +
17:34:58 7772MB DEBUG:
Status: Frame 0: Update Start
17:34:58 7772MB INFO:
Enabling Virtual Device for GPU
17:34:58 7772MB DEBUG:
Status: Frame 0: Update Completed
17:34:58 7772MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:58 7772MB INFO:
=================================================================================================
17:34:58 7772MB INFO:
Rendering frame 0...
17:34:58 7772MB INFO:
Fast scene preprocessing enabled
17:34:58 7772MB INFO:
AMM enabled
17:34:58 7772MB INFO:
Fast VRAM updates enabled
17:34:58 7772MB INFO:
=================================================================================================
17:34:58 7772MB DEBUG:
0ms
17:34:58 7773MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:58 7773MB DEBUG:
Time to process 0 meshes: 0ms
17:34:58 7773MB DEBUG:
Preparing materials and shaders
17:34:58 7773MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:58 7773MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:58 7773MB DEBUG:
Redshift can use up to 95037 MB
17:34:58 7773MB DEBUG:
Fixed: 0 MB
17:34:58 7773MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:58 7773MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:34:58 7773MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:58 7773MB DEBUG:
Time between RS_Renderer_Render() and now: 82.894753ms
17:34:58 7773MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:34:59 7773MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:34:59 7773MB DEBUG:
Device 0 completed.
17:34:59 7773MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1225 seconds
17:34:59 7775MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:34:59 7775MB DEBUG:
Num passes rendered: 6
17:34:59 7775MB DEBUG:
Total progressive rendering 0.9s
17:34:59 7775MB DEBUG:
Context: Unlocked:IPR +
17:34:59 7775MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.999 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.012
17:34:59 7775MB DEBUG:
Context: Locked:IPR +
17:34:59 7775MB DEBUG:
Status: Frame 0: Update Start
17:34:59 7775MB DEBUG:
Status: Updating Lights
17:34:59 7775MB DEBUG:
Status: Updating Environment
17:34:59 7775MB DEBUG:
Status: Updating Materials
17:34:59 7776MB DEBUG:
Status: Extracting Geometry
17:34:59 7776MB DEBUG:
Status: Updating Objects
17:34:59 7776MB DEBUG:
Status: Updating Transforms
17:34:59 7776MB DEBUG:
Status: Updating Geometry
17:34:59 7776MB DEBUG:
Status: Preparing for Rendering
17:34:59 7776MB DEBUG:
Status: Registering Objects
17:34:59 7776MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:34:59 7776MB INFO:
Enabling Virtual Device for GPU
17:34:59 7776MB DEBUG:
Status: Frame 0: Update Completed
17:34:59 7776MB DEBUG:
Context: Unlocked:IPR +
17:34:59 7776MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.013/00:00.000/00:00.015/00:00.000) Render:00:00.999 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.028
17:34:59 7776MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:34:59 7776MB DEBUG:
Context: Locked:IPR +
17:34:59 7776MB DEBUG:
Status: Frame 0: Update Start
17:34:59 7776MB INFO:
Enabling Virtual Device for GPU
17:34:59 7776MB DEBUG:
Status: Frame 0: Update Completed
17:34:59 7776MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:34:59 7776MB INFO:
=================================================================================================
17:34:59 7776MB INFO:
Rendering frame 0...
17:34:59 7776MB INFO:
Fast scene preprocessing enabled
17:34:59 7776MB INFO:
AMM enabled
17:34:59 7776MB INFO:
Fast VRAM updates enabled
17:34:59 7776MB INFO:
=================================================================================================
17:34:59 7776MB DEBUG:
0ms
17:34:59 7776MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:34:59 7776MB DEBUG:
Time to process 1 meshes: 0ms
17:34:59 7776MB DEBUG:
Preparing materials and shaders
17:34:59 7776MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:34:59 7776MB DEBUG:
Ray Tracing Hierarchy Info:
17:34:59 7776MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:34:59 7776MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (388.004578 2359.419189 1364.452637)
17:34:59 7776MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:34:59 7776MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:34:59 7776MB DEBUG:
Redshift can use up to 95116 MB
17:34:59 7776MB DEBUG:
Fixed: 0 MB
17:34:59 7776MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:34:59 7776MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90890 MB
17:34:59 7776MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:34:59 7776MB DEBUG:
Time between RS_Renderer_Render() and now: 85.444290ms
17:34:59 7776MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:00 7776MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:00 7776MB DEBUG:
Device 0 completed.
17:35:00 7776MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1181 seconds
17:35:00 7776MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:00 7776MB DEBUG:
Num passes rendered: 5
17:35:00 7776MB DEBUG:
Total progressive rendering 0.8s
17:35:00 7776MB DEBUG:
Context: Unlocked:IPR +
17:35:00 7776MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.921 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.934
17:35:00 7776MB DEBUG:
Context: Locked:IPR +
17:35:00 7776MB DEBUG:
Status: Frame 0: Update Start
17:35:00 7776MB DEBUG:
Status: Updating Lights
17:35:00 7776MB DEBUG:
Status: Updating Environment
17:35:00 7776MB DEBUG:
Status: Updating Materials
17:35:00 7776MB DEBUG:
Status: Extracting Geometry
17:35:00 7776MB DEBUG:
Status: Updating Objects
17:35:00 7776MB DEBUG:
Status: Updating Transforms
17:35:00 7776MB DEBUG:
Status: Updating Geometry
17:35:00 7776MB DEBUG:
Status: Preparing for Rendering
17:35:00 7776MB DEBUG:
Status: Registering Objects
17:35:00 7776MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:00 7776MB INFO:
Enabling Virtual Device for GPU
17:35:00 7776MB DEBUG:
Status: Frame 0: Update Completed
17:35:00 7776MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:00 7776MB INFO:
=================================================================================================
17:35:00 7776MB INFO:
Rendering frame 0...
17:35:00 7776MB INFO:
Fast scene preprocessing enabled
17:35:00 7776MB INFO:
AMM enabled
17:35:00 7776MB INFO:
Fast VRAM updates enabled
17:35:00 7776MB INFO:
=================================================================================================
17:35:00 7776MB DEBUG:
0ms
17:35:00 7776MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:00 7777MB DEBUG:
Time to process 1 meshes: 0ms
17:35:00 7777MB DEBUG:
Preparing materials and shaders
17:35:00 7777MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:00 7777MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:00 7777MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:00 7777MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (389.301025 2359.419189 1364.452637)
17:35:00 7777MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:35:00 7777MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:00 7777MB DEBUG:
Redshift can use up to 95037 MB
17:35:00 7777MB DEBUG:
Fixed: 0 MB
17:35:00 7777MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:00 7777MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:00 7777MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:00 7777MB DEBUG:
Time between RS_Renderer_Render() and now: 85.228584ms
17:35:00 7777MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:01 7777MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:01 7777MB DEBUG:
Device 0 completed.
17:35:01 7777MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1228 seconds
17:35:02 7783MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:02 7783MB DEBUG:
Num passes rendered: 13
17:35:02 7783MB DEBUG:
Total progressive rendering 1.9s
17:35:02 7783MB DEBUG:
Context: Unlocked:IPR +
17:35:02 7783MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:01.999 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.011
17:35:02 7783MB DEBUG:
Context: Locked:IPR +
17:35:02 7783MB DEBUG:
Status: Frame 0: Update Start
17:35:02 7783MB DEBUG:
Status: Updating Lights
17:35:02 7783MB DEBUG:
Status: Updating Environment
17:35:02 7783MB DEBUG:
Status: Updating Materials
17:35:02 7783MB DEBUG:
Status: Extracting Geometry
17:35:02 7783MB DEBUG:
Status: Updating Objects
17:35:02 7783MB DEBUG:
Status: Updating Transforms
17:35:02 7783MB DEBUG:
Status: Updating Geometry
17:35:02 7783MB DEBUG:
Status: Preparing for Rendering
17:35:02 7783MB DEBUG:
Status: Registering Objects
17:35:02 7783MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:02 7783MB INFO:
Enabling Virtual Device for GPU
17:35:02 7783MB DEBUG:
Status: Frame 0: Update Completed
17:35:02 7783MB DEBUG:
Context: Unlocked:IPR +
17:35:02 7783MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:01.999 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.020
17:35:02 7783MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:02 7783MB DEBUG:
Context: Locked:IPR +
17:35:02 7783MB DEBUG:
Status: Frame 0: Update Start
17:35:02 7783MB INFO:
Enabling Virtual Device for GPU
17:35:02 7783MB DEBUG:
Status: Frame 0: Update Completed
17:35:02 7783MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:02 7783MB INFO:
=================================================================================================
17:35:02 7783MB INFO:
Rendering frame 0...
17:35:02 7783MB INFO:
Fast scene preprocessing enabled
17:35:02 7783MB INFO:
AMM enabled
17:35:02 7783MB INFO:
Fast VRAM updates enabled
17:35:02 7783MB INFO:
=================================================================================================
17:35:02 7783MB DEBUG:
0ms
17:35:02 7783MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:02 7783MB DEBUG:
Time to process 0 meshes: 0ms
17:35:02 7783MB DEBUG:
Preparing materials and shaders
17:35:02 7783MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:02 7783MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:02 7783MB DEBUG:
Redshift can use up to 95035 MB
17:35:02 7783MB DEBUG:
Fixed: 0 MB
17:35:02 7783MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:02 7783MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90809 MB
17:35:02 7783MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:02 7783MB DEBUG:
Time between RS_Renderer_Render() and now: 100.362419ms
17:35:02 7783MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:03 7783MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:03 7783MB DEBUG:
Device 0 completed.
17:35:03 7783MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1158 seconds
17:35:04 7783MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:04 7783MB DEBUG:
Num passes rendered: 10
17:35:04 7783MB DEBUG:
Total progressive rendering 1.5s
17:35:04 7783MB DEBUG:
Context: Unlocked:IPR +
17:35:04 7783MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:01.590 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.602
17:35:04 7783MB DEBUG:
Context: Locked:IPR +
17:35:04 7783MB DEBUG:
Status: Frame 0: Update Start
17:35:04 7783MB DEBUG:
Status: Updating Lights
17:35:04 7783MB DEBUG:
Status: Updating Environment
17:35:04 7783MB DEBUG:
Status: Updating Materials
17:35:04 7783MB DEBUG:
Status: Extracting Geometry
17:35:04 7783MB DEBUG:
Status: Updating Objects
17:35:04 7783MB DEBUG:
Status: Updating Transforms
17:35:04 7783MB DEBUG:
Status: Updating Geometry
17:35:04 7783MB DEBUG:
Status: Preparing for Rendering
17:35:04 7783MB DEBUG:
Status: Registering Objects
17:35:04 7783MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:04 7783MB INFO:
Enabling Virtual Device for GPU
17:35:04 7783MB DEBUG:
Status: Frame 0: Update Completed
17:35:04 7783MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:04 7783MB INFO:
=================================================================================================
17:35:04 7783MB INFO:
Rendering frame 0...
17:35:04 7783MB INFO:
Fast scene preprocessing enabled
17:35:04 7783MB INFO:
AMM enabled
17:35:04 7783MB INFO:
Fast VRAM updates enabled
17:35:04 7783MB INFO:
=================================================================================================
17:35:04 7783MB DEBUG:
0ms
17:35:04 7783MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:04 7783MB DEBUG:
Time to process 0 meshes: 0ms
17:35:04 7783MB DEBUG:
Preparing materials and shaders
17:35:04 7783MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:04 7783MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:04 7783MB DEBUG:
Redshift can use up to 95114 MB
17:35:04 7783MB DEBUG:
Fixed: 0 MB
17:35:04 7783MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:04 7783MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90888 MB
17:35:04 7783MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:04 7783MB DEBUG:
Time between RS_Renderer_Render() and now: 93.393333ms
17:35:04 7783MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:04 7783MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:04 7783MB DEBUG:
Device 0 completed.
17:35:04 7783MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1165 seconds
17:35:06 7787MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:06 7787MB DEBUG:
Num passes rendered: 12
17:35:06 7787MB DEBUG:
Total progressive rendering 1.8s
17:35:06 7787MB DEBUG:
Context: Unlocked:IPR +
17:35:06 7787MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.872 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.886
17:35:06 7787MB DEBUG:
Context: Locked:IPR +
17:35:06 7787MB DEBUG:
Status: Frame 0: Update Start
17:35:06 7787MB DEBUG:
Status: Updating Lights
17:35:06 7787MB DEBUG:
Status: Updating Environment
17:35:06 7787MB DEBUG:
Status: Updating Materials
17:35:06 7787MB DEBUG:
Status: Extracting Geometry
17:35:06 7787MB DEBUG:
Status: Updating Objects
17:35:06 7787MB DEBUG:
Status: Updating Transforms
17:35:06 7787MB DEBUG:
Status: Updating Geometry
17:35:06 7787MB DEBUG:
Status: Preparing for Rendering
17:35:06 7787MB DEBUG:
Status: Registering Objects
17:35:06 7787MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:06 7787MB INFO:
Enabling Virtual Device for GPU
17:35:06 7787MB DEBUG:
Status: Frame 0: Update Completed
17:35:06 7787MB DEBUG:
Context: Unlocked:IPR +
17:35:06 7787MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.013/00:00.000/00:00.009/00:00.000) Render:00:01.872 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.896
17:35:06 7787MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:06 7787MB DEBUG:
Context: Locked:IPR +
17:35:06 7787MB DEBUG:
Status: Frame 0: Update Start
17:35:06 7787MB INFO:
Enabling Virtual Device for GPU
17:35:06 7787MB DEBUG:
Status: Frame 0: Update Completed
17:35:06 7787MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:06 7787MB INFO:
=================================================================================================
17:35:06 7787MB INFO:
Rendering frame 0...
17:35:06 7787MB INFO:
Fast scene preprocessing enabled
17:35:06 7787MB INFO:
AMM enabled
17:35:06 7787MB INFO:
Fast VRAM updates enabled
17:35:06 7787MB INFO:
=================================================================================================
17:35:06 7787MB DEBUG:
0ms
17:35:06 7787MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:06 7787MB DEBUG:
Time to process 0 meshes: 0ms
17:35:06 7787MB DEBUG:
Preparing materials and shaders
17:35:06 7787MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:06 7787MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:06 7787MB DEBUG:
Redshift can use up to 95035 MB
17:35:06 7787MB DEBUG:
Fixed: 0 MB
17:35:06 7787MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:06 7787MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90809 MB
17:35:06 7787MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:06 7787MB DEBUG:
Time between RS_Renderer_Render() and now: 95.519791ms
17:35:06 7787MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:06 7787MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:06 7787MB DEBUG:
Device 0 completed.
17:35:06 7787MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1207 seconds
17:35:08 7793MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:08 7793MB DEBUG:
Num passes rendered: 17
17:35:08 7793MB DEBUG:
Total progressive rendering 2.5s
17:35:08 7793MB DEBUG:
Context: Unlocked:IPR +
17:35:08 7793MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:02.549 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.563
17:35:08 7793MB DEBUG:
Context: Locked:IPR +
17:35:08 7793MB DEBUG:
Status: Frame 0: Update Start
17:35:08 7793MB DEBUG:
Status: Updating Lights
17:35:08 7793MB DEBUG:
Status: Updating Environment
17:35:08 7793MB DEBUG:
Status: Updating Materials
17:35:08 7793MB DEBUG:
Status: Extracting Geometry
17:35:08 7793MB DEBUG:
Status: Updating Objects
17:35:08 7793MB DEBUG:
Status: Updating Transforms
17:35:08 7793MB DEBUG:
Status: Updating Geometry
17:35:08 7793MB DEBUG:
Status: Preparing for Rendering
17:35:08 7793MB DEBUG:
Status: Registering Objects
17:35:08 7793MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:08 7793MB INFO:
Enabling Virtual Device for GPU
17:35:08 7793MB DEBUG:
Status: Frame 0: Update Completed
17:35:08 7793MB DEBUG:
Context: Unlocked:IPR +
17:35:08 7793MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:02.549 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.572
17:35:08 7793MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:08 7794MB DEBUG:
Context: Locked:IPR +
17:35:08 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:08 7794MB INFO:
Enabling Virtual Device for GPU
17:35:08 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:08 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:08 7794MB INFO:
=================================================================================================
17:35:08 7794MB INFO:
Rendering frame 0...
17:35:08 7794MB INFO:
Fast scene preprocessing enabled
17:35:08 7794MB INFO:
AMM enabled
17:35:08 7794MB INFO:
Fast VRAM updates enabled
17:35:08 7794MB INFO:
=================================================================================================
17:35:08 7794MB DEBUG:
0ms
17:35:08 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:08 7794MB DEBUG:
Time to process 0 meshes: 0ms
17:35:08 7794MB DEBUG:
Preparing materials and shaders
17:35:08 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:08 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:08 7794MB DEBUG:
Redshift can use up to 95035 MB
17:35:08 7794MB DEBUG:
Fixed: 0 MB
17:35:08 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:08 7794MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90809 MB
17:35:09 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:09 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 90.306168ms
17:35:09 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:09 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:09 7794MB DEBUG:
Device 0 completed.
17:35:09 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1196 seconds
17:35:11 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:11 7794MB DEBUG:
Num passes rendered: 15
17:35:11 7794MB DEBUG:
Total progressive rendering 2.2s
17:35:11 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:11 7794MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:02.303 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.316
17:35:11 7794MB DEBUG:
Context: Locked:IPR +
17:35:11 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:11 7794MB DEBUG:
Status: Updating Lights
17:35:11 7794MB DEBUG:
Status: Updating Environment
17:35:11 7794MB DEBUG:
Status: Updating Materials
17:35:11 7794MB DEBUG:
Status: Extracting Geometry
17:35:11 7794MB DEBUG:
Status: Updating Objects
17:35:11 7794MB DEBUG:
Status: Updating Transforms
17:35:11 7794MB DEBUG:
Status: Updating Geometry
17:35:11 7794MB DEBUG:
Status: Preparing for Rendering
17:35:11 7794MB DEBUG:
Status: Registering Objects
17:35:11 7794MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:11 7794MB INFO:
Enabling Virtual Device for GPU
17:35:11 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:11 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:11 7794MB INFO:
=================================================================================================
17:35:11 7794MB INFO:
Rendering frame 0...
17:35:11 7794MB INFO:
Fast scene preprocessing enabled
17:35:11 7794MB INFO:
AMM enabled
17:35:11 7794MB INFO:
Fast VRAM updates enabled
17:35:11 7794MB INFO:
=================================================================================================
17:35:11 7794MB DEBUG:
0ms
17:35:11 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:11 7794MB DEBUG:
Time to process 0 meshes: 0ms
17:35:11 7794MB DEBUG:
Preparing materials and shaders
17:35:11 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:11 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:11 7794MB DEBUG:
Redshift can use up to 95035 MB
17:35:11 7794MB DEBUG:
Fixed: 0 MB
17:35:11 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:11 7794MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90809 MB
17:35:11 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:11 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 88.750206ms
17:35:11 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:11 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:11 7794MB DEBUG:
Device 0 completed.
17:35:11 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1242 seconds
17:35:13 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:13 7794MB DEBUG:
Num passes rendered: 16
17:35:13 7794MB DEBUG:
Total progressive rendering 2.4s
17:35:13 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:13 7794MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:02.464 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.477
17:35:13 7794MB DEBUG:
Context: Locked:IPR +
17:35:13 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:13 7794MB DEBUG:
Status: Updating Lights
17:35:13 7794MB DEBUG:
Status: Updating Environment
17:35:13 7794MB DEBUG:
Status: Updating Materials
17:35:13 7794MB DEBUG:
Status: Extracting Geometry
17:35:13 7794MB DEBUG:
Status: Updating Objects
17:35:13 7794MB DEBUG:
Status: Updating Transforms
17:35:13 7794MB DEBUG:
Status: Updating Geometry
17:35:13 7794MB DEBUG:
Status: Preparing for Rendering
17:35:13 7794MB DEBUG:
Status: Registering Objects
17:35:13 7794MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:13 7794MB INFO:
Enabling Virtual Device for GPU
17:35:13 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:13 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:13 7794MB INFO:
=================================================================================================
17:35:13 7794MB INFO:
Rendering frame 0...
17:35:13 7794MB INFO:
Fast scene preprocessing enabled
17:35:13 7794MB INFO:
AMM enabled
17:35:13 7794MB INFO:
Fast VRAM updates enabled
17:35:13 7794MB INFO:
=================================================================================================
17:35:13 7794MB DEBUG:
0ms
17:35:13 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:13 7794MB DEBUG:
Time to process 0 meshes: 0ms
17:35:13 7794MB DEBUG:
Preparing materials and shaders
17:35:13 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:13 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:13 7794MB DEBUG:
Redshift can use up to 95035 MB
17:35:13 7794MB DEBUG:
Fixed: 0 MB
17:35:13 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:13 7794MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90810 MB
17:35:13 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:13 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 94.373627ms
17:35:13 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:13 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:13 7794MB DEBUG:
Device 0 completed.
17:35:13 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1145 seconds
17:35:15 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:15 7794MB DEBUG:
Num passes rendered: 12
17:35:15 7794MB DEBUG:
Total progressive rendering 1.7s
17:35:15 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:15 7794MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.790 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.802
17:35:15 7794MB DEBUG:
Context: Locked:IPR +
17:35:15 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:15 7794MB DEBUG:
Status: Updating Lights
17:35:15 7794MB DEBUG:
Status: Updating Environment
17:35:15 7794MB DEBUG:
Status: Updating Materials
17:35:15 7794MB DEBUG:
Status: Extracting Geometry
17:35:15 7794MB DEBUG:
Status: Updating Objects
17:35:15 7794MB DEBUG:
Status: Updating Transforms
17:35:15 7794MB DEBUG:
Status: Updating Geometry
17:35:15 7794MB DEBUG:
Status: Preparing for Rendering
17:35:15 7794MB DEBUG:
Status: Registering Objects
17:35:15 7794MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:15 7794MB INFO:
Enabling Virtual Device for GPU
17:35:15 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:15 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:15 7794MB INFO:
=================================================================================================
17:35:15 7794MB INFO:
Rendering frame 0...
17:35:15 7794MB INFO:
Fast scene preprocessing enabled
17:35:15 7794MB INFO:
AMM enabled
17:35:15 7794MB INFO:
Fast VRAM updates enabled
17:35:15 7794MB INFO:
=================================================================================================
17:35:15 7794MB DEBUG:
0ms
17:35:15 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:15 7794MB DEBUG:
Time to process 0 meshes: 0ms
17:35:15 7794MB DEBUG:
Preparing materials and shaders
17:35:15 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:15 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:15 7794MB DEBUG:
Redshift can use up to 95114 MB
17:35:15 7794MB DEBUG:
Fixed: 0 MB
17:35:15 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:15 7794MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90810 MB
17:35:15 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:15 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 86.537750ms
17:35:15 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:15 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:15 7794MB DEBUG:
Device 0 completed.
17:35:15 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1192 seconds
17:35:16 7793MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:16 7793MB DEBUG:
Num passes rendered: 5
17:35:16 7793MB DEBUG:
Total progressive rendering 0.8s
17:35:16 7793MB DEBUG:
Context: Unlocked:IPR +
17:35:16 7793MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.894 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.906
17:35:16 7793MB DEBUG:
Context: Locked:IPR +
17:35:16 7793MB DEBUG:
Status: Frame 0: Update Start
17:35:16 7793MB DEBUG:
Status: Updating Lights
17:35:16 7793MB DEBUG:
Status: Updating Environment
17:35:16 7793MB DEBUG:
Status: Updating Materials
17:35:16 7793MB DEBUG:
Status: Extracting Geometry
17:35:16 7793MB DEBUG:
Status: Updating Objects
17:35:16 7793MB DEBUG:
Status: Updating Transforms
17:35:16 7793MB DEBUG:
Status: Updating Geometry
17:35:16 7793MB DEBUG:
Status: Preparing for Rendering
17:35:16 7793MB DEBUG:
Status: Registering Objects
17:35:16 7793MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:16 7793MB INFO:
Enabling Virtual Device for GPU
17:35:16 7793MB DEBUG:
Status: Frame 0: Update Completed
17:35:16 7793MB DEBUG:
Context: Unlocked:IPR +
17:35:16 7793MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.894 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.915
17:35:16 7793MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:16 7794MB DEBUG:
Context: Locked:IPR +
17:35:16 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:16 7794MB INFO:
Enabling Virtual Device for GPU
17:35:16 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:16 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:16 7794MB INFO:
=================================================================================================
17:35:16 7794MB INFO:
Rendering frame 0...
17:35:16 7794MB INFO:
Fast scene preprocessing enabled
17:35:16 7794MB INFO:
AMM enabled
17:35:16 7794MB INFO:
Fast VRAM updates enabled
17:35:16 7794MB INFO:
=================================================================================================
17:35:16 7794MB DEBUG:
0ms
17:35:16 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:16 7794MB DEBUG:
Time to process 0 meshes: 0ms
17:35:16 7794MB DEBUG:
Preparing materials and shaders
17:35:16 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:16 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:16 7794MB DEBUG:
Redshift can use up to 95035 MB
17:35:16 7794MB DEBUG:
Fixed: 0 MB
17:35:16 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:16 7794MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90809 MB
17:35:16 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:16 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 82.964211ms
17:35:16 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:16 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:16 7794MB DEBUG:
Device 0 completed.
17:35:16 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1225 seconds
17:35:17 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:17 7794MB DEBUG:
Num passes rendered: 7
17:35:17 7794MB DEBUG:
Total progressive rendering 1.1s
17:35:17 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:17 7794MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.142 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.155
17:35:17 7794MB DEBUG:
Context: Locked:IPR +
17:35:17 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:17 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:17 7794MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.142 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.155
17:35:17 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:35:17 7794MB DEBUG:
Context: Locked:IPR +
17:35:17 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:17 7794MB DEBUG:
Status: Updating Lights
17:35:17 7794MB DEBUG:
Status: Updating Environment
17:35:17 7794MB DEBUG:
Status: Updating Materials
17:35:17 7794MB DEBUG:
Status: Extracting Geometry
17:35:17 7794MB DEBUG:
Status: Updating Objects
17:35:17 7794MB DEBUG:
Status: Updating Transforms
17:35:17 7794MB DEBUG:
Status: Updating Geometry
17:35:17 7794MB DEBUG:
Status: Preparing for Rendering
17:35:17 7794MB DEBUG:
Status: Registering Objects
17:35:17 7794MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:17 7794MB INFO:
Enabling Virtual Device for GPU
17:35:17 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:17 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:17 7794MB INFO:
=================================================================================================
17:35:17 7794MB INFO:
Rendering frame 0...
17:35:17 7794MB INFO:
Fast scene preprocessing enabled
17:35:17 7794MB INFO:
AMM enabled
17:35:17 7794MB INFO:
Fast VRAM updates enabled
17:35:17 7794MB INFO:
=================================================================================================
17:35:17 7794MB DEBUG:
0ms
17:35:17 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:17 7794MB DEBUG:
Time to process 1 meshes: 0ms
17:35:17 7794MB DEBUG:
Preparing materials and shaders
17:35:17 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:17 7794MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:17 7794MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:17 7794MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (389.301025 2359.419189 1364.452637)
17:35:17 7794MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:17 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:17 7794MB DEBUG:
Redshift can use up to 95035 MB
17:35:17 7794MB DEBUG:
Fixed: 0 MB
17:35:17 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:17 7794MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90809 MB
17:35:17 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:17 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 95.736916ms
17:35:17 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:17 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:17 7794MB DEBUG:
Device 0 completed.
17:35:17 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1239 seconds
17:35:18 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:18 7794MB DEBUG:
Num passes rendered: 3
17:35:18 7794MB DEBUG:
Total progressive rendering 0.5s
17:35:18 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:18 7794MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.550 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.563
17:35:18 7794MB DEBUG:
Context: Locked:IPR +
17:35:18 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:18 7794MB DEBUG:
Status: Updating Lights
17:35:18 7794MB DEBUG:
Status: Updating Environment
17:35:18 7794MB DEBUG:
Status: Updating Materials
17:35:18 7794MB DEBUG:
Status: Extracting Geometry
17:35:18 7794MB DEBUG:
Status: Updating Objects
17:35:18 7794MB DEBUG:
Status: Updating Transforms
17:35:18 7794MB DEBUG:
Status: Updating Geometry
17:35:18 7794MB DEBUG:
Status: Preparing for Rendering
17:35:18 7794MB DEBUG:
Status: Registering Objects
17:35:18 7794MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:18 7794MB INFO:
Enabling Virtual Device for GPU
17:35:18 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:18 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:18 7794MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.013/00:00.000/00:00.009/00:00.000) Render:00:00.550 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.573
17:35:18 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:18 7794MB DEBUG:
Context: Locked:IPR +
17:35:18 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:18 7794MB INFO:
Enabling Virtual Device for GPU
17:35:18 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:18 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:18 7794MB INFO:
=================================================================================================
17:35:18 7794MB INFO:
Rendering frame 0...
17:35:18 7794MB INFO:
Fast scene preprocessing enabled
17:35:18 7794MB INFO:
AMM enabled
17:35:18 7794MB INFO:
Fast VRAM updates enabled
17:35:18 7794MB INFO:
=================================================================================================
17:35:18 7794MB DEBUG:
0ms
17:35:18 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:18 7794MB DEBUG:
Time to process 1 meshes: 0ms
17:35:18 7794MB DEBUG:
Preparing materials and shaders
17:35:18 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:18 7794MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:18 7794MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:18 7794MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (389.301025 2359.419189 1364.452637)
17:35:18 7794MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:35:18 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:18 7794MB DEBUG:
Redshift can use up to 95037 MB
17:35:18 7794MB DEBUG:
Fixed: 0 MB
17:35:18 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:18 7794MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:18 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:18 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 91.301582ms
17:35:18 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:18 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:18 7794MB DEBUG:
Device 0 completed.
17:35:18 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1168 seconds
17:35:18 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:18 7794MB DEBUG:
Num passes rendered: 3
17:35:18 7794MB DEBUG:
Total progressive rendering 0.6s
17:35:18 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:18 7794MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.648 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.660
17:35:18 7794MB DEBUG:
Context: Locked:IPR +
17:35:18 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:18 7794MB DEBUG:
Status: Updating Lights
17:35:18 7794MB DEBUG:
Status: Updating Environment
17:35:18 7794MB DEBUG:
Status: Updating Materials
17:35:18 7794MB DEBUG:
Status: Extracting Geometry
17:35:18 7794MB DEBUG:
Status: Updating Objects
17:35:18 7794MB DEBUG:
Status: Updating Transforms
17:35:18 7794MB DEBUG:
Status: Updating Geometry
17:35:18 7794MB DEBUG:
Status: Preparing for Rendering
17:35:18 7794MB DEBUG:
Status: Registering Objects
17:35:18 7794MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:18 7794MB INFO:
Enabling Virtual Device for GPU
17:35:18 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:18 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:18 7794MB INFO:
=================================================================================================
17:35:18 7794MB INFO:
Rendering frame 0...
17:35:18 7794MB INFO:
Fast scene preprocessing enabled
17:35:18 7794MB INFO:
AMM enabled
17:35:18 7794MB INFO:
Fast VRAM updates enabled
17:35:18 7794MB INFO:
=================================================================================================
17:35:18 7794MB DEBUG:
0ms
17:35:18 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:18 7794MB DEBUG:
Time to process 0 meshes: 0ms
17:35:18 7794MB DEBUG:
Preparing materials and shaders
17:35:18 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:18 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:18 7794MB DEBUG:
Redshift can use up to 95037 MB
17:35:18 7794MB DEBUG:
Fixed: 0 MB
17:35:18 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:18 7794MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90811 MB
17:35:18 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:18 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 89.680084ms
17:35:18 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:19 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:19 7794MB DEBUG:
Device 0 completed.
17:35:19 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1147 seconds
17:35:23 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:23 7794MB DEBUG:
Num passes rendered: 29
17:35:23 7794MB DEBUG:
Total progressive rendering 4.1s
17:35:23 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:23 7794MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:04.208 (00:00.000/00:00.000) Output:00:00.000 Total:00:04.220
17:35:23 7794MB DEBUG:
Context: Locked:IPR +
17:35:23 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:23 7794MB DEBUG:
Status: Updating Lights
17:35:23 7794MB DEBUG:
Status: Updating Environment
17:35:23 7794MB DEBUG:
Status: Updating Materials
17:35:23 7794MB DEBUG:
Status: Extracting Geometry
17:35:23 7794MB DEBUG:
Status: Updating Objects
17:35:23 7794MB DEBUG:
Status: Updating Transforms
17:35:23 7794MB DEBUG:
Status: Updating Geometry
17:35:23 7794MB DEBUG:
Status: Preparing for Rendering
17:35:23 7794MB DEBUG:
Status: Registering Objects
17:35:23 7794MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:23 7794MB INFO:
Enabling Virtual Device for GPU
17:35:23 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:23 7794MB DEBUG:
Context: Unlocked:IPR +
17:35:23 7794MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:04.208 (00:00.000/00:00.000) Output:00:00.000 Total:00:04.236
17:35:23 7794MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:23 7794MB DEBUG:
Context: Locked:IPR +
17:35:23 7794MB DEBUG:
Status: Frame 0: Update Start
17:35:23 7794MB INFO:
Enabling Virtual Device for GPU
17:35:23 7794MB DEBUG:
Status: Frame 0: Update Completed
17:35:23 7794MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:23 7794MB INFO:
=================================================================================================
17:35:23 7794MB INFO:
Rendering frame 0...
17:35:23 7794MB INFO:
Fast scene preprocessing enabled
17:35:23 7794MB INFO:
AMM enabled
17:35:23 7794MB INFO:
Fast VRAM updates enabled
17:35:23 7794MB INFO:
=================================================================================================
17:35:23 7794MB DEBUG:
0ms
17:35:23 7794MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:23 7794MB DEBUG:
Time to process 1 meshes: 0ms
17:35:23 7794MB DEBUG:
Preparing materials and shaders
17:35:23 7794MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:23 7794MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:23 7794MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:23 7794MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (377.733185 2359.419189 1364.452637)
17:35:23 7794MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:23 7794MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:23 7794MB DEBUG:
Redshift can use up to 95037 MB
17:35:23 7794MB DEBUG:
Fixed: 0 MB
17:35:23 7794MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:23 7794MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:23 7794MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:23 7794MB DEBUG:
Time between RS_Renderer_Render() and now: 88.990334ms
17:35:23 7794MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:23 7794MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:23 7794MB DEBUG:
Device 0 completed.
17:35:23 7794MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1187 seconds
17:35:24 7795MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:24 7795MB DEBUG:
Num passes rendered: 11
17:35:24 7795MB DEBUG:
Total progressive rendering 1.6s
17:35:24 7795MB DEBUG:
Context: Unlocked:IPR +
17:35:24 7795MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.735 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.749
17:35:24 7795MB DEBUG:
Context: Locked:IPR +
17:35:24 7795MB DEBUG:
Status: Frame 0: Update Start
17:35:24 7795MB DEBUG:
Status: Updating Lights
17:35:24 7795MB DEBUG:
Status: Updating Environment
17:35:24 7795MB DEBUG:
Status: Updating Materials
17:35:24 7795MB DEBUG:
Status: Extracting Geometry
17:35:24 7795MB DEBUG:
Status: Updating Objects
17:35:24 7795MB DEBUG:
Status: Updating Transforms
17:35:24 7795MB DEBUG:
Status: Updating Geometry
17:35:24 7795MB DEBUG:
Status: Preparing for Rendering
17:35:24 7795MB DEBUG:
Status: Registering Objects
17:35:24 7795MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:24 7795MB INFO:
Enabling Virtual Device for GPU
17:35:24 7795MB DEBUG:
Status: Frame 0: Update Completed
17:35:24 7795MB DEBUG:
Context: Unlocked:IPR +
17:35:24 7795MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.013/00:00.000/00:00.014/00:00.000) Render:00:01.735 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.763
17:35:24 7795MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:24 7795MB DEBUG:
Context: Locked:IPR +
17:35:24 7795MB DEBUG:
Status: Frame 0: Update Start
17:35:24 7795MB INFO:
Enabling Virtual Device for GPU
17:35:24 7795MB DEBUG:
Status: Frame 0: Update Completed
17:35:24 7795MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:24 7795MB INFO:
=================================================================================================
17:35:24 7795MB INFO:
Rendering frame 0...
17:35:24 7795MB INFO:
Fast scene preprocessing enabled
17:35:24 7795MB INFO:
AMM enabled
17:35:24 7795MB INFO:
Fast VRAM updates enabled
17:35:24 7795MB INFO:
=================================================================================================
17:35:24 7795MB DEBUG:
0ms
17:35:24 7795MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:24 7795MB DEBUG:
Time to process 1 meshes: 0ms
17:35:24 7795MB DEBUG:
Preparing materials and shaders
17:35:24 7795MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:24 7795MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:24 7795MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:24 7795MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (371.869080 2359.419189 1364.452637)
17:35:24 7795MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:35:24 7795MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:24 7795MB DEBUG:
Redshift can use up to 95037 MB
17:35:24 7795MB DEBUG:
Fixed: 0 MB
17:35:24 7795MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:24 7795MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:24 7795MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:24 7795MB DEBUG:
Time between RS_Renderer_Render() and now: 97.858414ms
17:35:24 7795MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:25 7795MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:25 7795MB DEBUG:
Device 0 completed.
17:35:25 7795MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1193 seconds
17:35:26 7795MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:26 7795MB DEBUG:
Num passes rendered: 8
17:35:26 7795MB DEBUG:
Total progressive rendering 1.2s
17:35:26 7795MB DEBUG:
Context: Unlocked:IPR +
17:35:26 7795MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.309 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.322
17:35:26 7795MB DEBUG:
Context: Locked:IPR +
17:35:26 7795MB DEBUG:
Status: Frame 0: Update Start
17:35:26 7795MB DEBUG:
Status: Updating Lights
17:35:26 7795MB DEBUG:
Status: Updating Environment
17:35:26 7795MB DEBUG:
Status: Updating Materials
17:35:26 7795MB DEBUG:
Status: Extracting Geometry
17:35:26 7795MB DEBUG:
Status: Updating Objects
17:35:26 7795MB DEBUG:
Status: Updating Transforms
17:35:26 7795MB DEBUG:
Status: Updating Geometry
17:35:26 7795MB DEBUG:
Status: Preparing for Rendering
17:35:26 7795MB DEBUG:
Status: Registering Objects
17:35:26 7795MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:26 7795MB INFO:
Enabling Virtual Device for GPU
17:35:26 7795MB DEBUG:
Status: Frame 0: Update Completed
17:35:26 7795MB DEBUG:
Context: Unlocked:IPR +
17:35:26 7795MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:01.309 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.337
17:35:26 7795MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:26 7795MB DEBUG:
Context: Locked:IPR +
17:35:26 7795MB DEBUG:
Status: Frame 0: Update Start
17:35:26 7795MB INFO:
Enabling Virtual Device for GPU
17:35:26 7795MB DEBUG:
Status: Frame 0: Update Completed
17:35:26 7795MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:26 7795MB INFO:
=================================================================================================
17:35:26 7795MB INFO:
Rendering frame 0...
17:35:26 7795MB INFO:
Fast scene preprocessing enabled
17:35:26 7795MB INFO:
AMM enabled
17:35:26 7795MB INFO:
Fast VRAM updates enabled
17:35:26 7795MB INFO:
=================================================================================================
17:35:26 7795MB DEBUG:
0ms
17:35:26 7795MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:26 7795MB DEBUG:
Time to process 1 meshes: 0ms
17:35:26 7795MB DEBUG:
Preparing materials and shaders
17:35:26 7795MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:26 7795MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:26 7795MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:26 7795MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (406.527649 2359.419189 1364.452637)
17:35:26 7795MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:26 7795MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:26 7795MB DEBUG:
Redshift can use up to 95037 MB
17:35:26 7795MB DEBUG:
Fixed: 0 MB
17:35:26 7795MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:26 7795MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90811 MB
17:35:26 7795MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:26 7795MB DEBUG:
Time between RS_Renderer_Render() and now: 96.622253ms
17:35:26 7795MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:26 7795MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:26 7795MB DEBUG:
Device 0 completed.
17:35:26 7795MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1222 seconds
17:35:27 7798MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:27 7798MB DEBUG:
Num passes rendered: 10
17:35:27 7798MB DEBUG:
Total progressive rendering 1.6s
17:35:27 7798MB DEBUG:
Context: Unlocked:IPR +
17:35:27 7798MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:01.648 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.662
17:35:27 7798MB DEBUG:
Context: Locked:IPR +
17:35:27 7798MB DEBUG:
Status: Frame 0: Update Start
17:35:27 7798MB DEBUG:
Status: Updating Lights
17:35:27 7798MB DEBUG:
Status: Updating Environment
17:35:27 7798MB DEBUG:
Status: Updating Materials
17:35:27 7798MB DEBUG:
Status: Extracting Geometry
17:35:27 7798MB DEBUG:
Status: Updating Objects
17:35:27 7798MB DEBUG:
Status: Updating Transforms
17:35:27 7798MB DEBUG:
Status: Updating Geometry
17:35:27 7798MB DEBUG:
Status: Preparing for Rendering
17:35:27 7798MB DEBUG:
Status: Registering Objects
17:35:27 7798MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:27 7798MB INFO:
Enabling Virtual Device for GPU
17:35:27 7798MB DEBUG:
Status: Frame 0: Update Completed
17:35:27 7798MB DEBUG:
Context: Unlocked:IPR +
17:35:27 7798MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.014/00:00.000/00:00.014/00:00.000) Render:00:01.648 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.677
17:35:27 7798MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:27 7799MB DEBUG:
Context: Locked:IPR +
17:35:27 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:27 7799MB INFO:
Enabling Virtual Device for GPU
17:35:27 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:27 7799MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:27 7799MB INFO:
=================================================================================================
17:35:27 7799MB INFO:
Rendering frame 0...
17:35:27 7799MB INFO:
Fast scene preprocessing enabled
17:35:27 7799MB INFO:
AMM enabled
17:35:27 7799MB INFO:
Fast VRAM updates enabled
17:35:27 7799MB INFO:
=================================================================================================
17:35:27 7799MB DEBUG:
0ms
17:35:27 7799MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:27 7799MB DEBUG:
Time to process 1 meshes: 0ms
17:35:27 7799MB DEBUG:
Preparing materials and shaders
17:35:27 7799MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:27 7799MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:27 7799MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:27 7799MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (402.748077 2359.419189 1364.452637)
17:35:27 7799MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:27 7799MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:27 7799MB DEBUG:
Redshift can use up to 95037 MB
17:35:27 7799MB DEBUG:
Fixed: 0 MB
17:35:27 7799MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:27 7799MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:27 7799MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:27 7799MB DEBUG:
Time between RS_Renderer_Render() and now: 90.774376ms
17:35:27 7799MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:28 7799MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:28 7799MB DEBUG:
Device 0 completed.
17:35:28 7799MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1178 seconds
17:35:31 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:31 7799MB DEBUG:
Num passes rendered: 27
17:35:31 7799MB DEBUG:
Total progressive rendering 3.8s
17:35:31 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:31 7799MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:03.917 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.931
17:35:31 7799MB DEBUG:
Context: Locked:IPR +
17:35:31 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:31 7799MB DEBUG:
Status: Updating Lights
17:35:31 7799MB DEBUG:
Status: Updating Environment
17:35:31 7799MB DEBUG:
Status: Updating Materials
17:35:31 7799MB DEBUG:
Status: Extracting Geometry
17:35:31 7799MB DEBUG:
Status: Updating Objects
17:35:31 7799MB DEBUG:
Status: Updating Transforms
17:35:31 7799MB DEBUG:
Status: Updating Geometry
17:35:31 7799MB DEBUG:
Status: Preparing for Rendering
17:35:31 7799MB DEBUG:
Status: Registering Objects
17:35:31 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:31 7799MB INFO:
Enabling Virtual Device for GPU
17:35:31 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:31 7799MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:31 7799MB INFO:
=================================================================================================
17:35:31 7799MB INFO:
Rendering frame 0...
17:35:31 7799MB INFO:
Fast scene preprocessing enabled
17:35:31 7799MB INFO:
AMM enabled
17:35:31 7799MB INFO:
Fast VRAM updates enabled
17:35:31 7799MB INFO:
=================================================================================================
17:35:31 7799MB DEBUG:
0ms
17:35:31 7799MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:31 7799MB DEBUG:
Time to process 1 meshes: 0ms
17:35:31 7799MB DEBUG:
Preparing materials and shaders
17:35:31 7799MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:31 7799MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:31 7799MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:31 7799MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (404.206482 2359.419189 1364.452637)
17:35:31 7799MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:35:31 7799MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:31 7799MB DEBUG:
Redshift can use up to 95037 MB
17:35:31 7799MB DEBUG:
Fixed: 0 MB
17:35:31 7799MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:31 7799MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90812 MB
17:35:31 7799MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:31 7799MB DEBUG:
Time between RS_Renderer_Render() and now: 92.876251ms
17:35:31 7799MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:32 7799MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:32 7799MB DEBUG:
Device 0 completed.
17:35:32 7799MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1225 seconds
17:35:32 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:32 7799MB DEBUG:
Num passes rendered: 7
17:35:32 7799MB DEBUG:
Total progressive rendering 1.1s
17:35:32 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:32 7799MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.174 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.188
17:35:32 7799MB DEBUG:
Context: Locked:IPR +
17:35:32 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:32 7799MB DEBUG:
Status: Updating Lights
17:35:32 7799MB DEBUG:
Status: Updating Environment
17:35:32 7799MB DEBUG:
Status: Updating Materials
17:35:32 7799MB DEBUG:
Status: Extracting Geometry
17:35:32 7799MB DEBUG:
Status: Updating Objects
17:35:32 7799MB DEBUG:
Status: Updating Transforms
17:35:32 7799MB DEBUG:
Status: Updating Geometry
17:35:32 7799MB DEBUG:
Status: Preparing for Rendering
17:35:32 7799MB DEBUG:
Status: Registering Objects
17:35:32 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:32 7799MB INFO:
Enabling Virtual Device for GPU
17:35:32 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:32 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:32 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.013/00:00.000/00:00.015/00:00.000) Render:00:01.174 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.203
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.027
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.013/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:33 7799MB INFO:
=================================================================================================
17:35:33 7799MB INFO:
Rendering frame 0...
17:35:33 7799MB INFO:
Fast scene preprocessing enabled
17:35:33 7799MB INFO:
AMM enabled
17:35:33 7799MB INFO:
Fast VRAM updates enabled
17:35:33 7799MB INFO:
=================================================================================================
17:35:33 7799MB DEBUG:
0ms
17:35:33 7799MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:33 7799MB DEBUG:
Time to process 1 meshes: 1ms
17:35:33 7799MB DEBUG:
Preparing materials and shaders
17:35:33 7799MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:33 7799MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:33 7799MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:33 7799MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (399.763000 2359.419189 1364.452637)
17:35:33 7799MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:33 7799MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:33 7799MB DEBUG:
Redshift can use up to 95116 MB
17:35:33 7799MB DEBUG:
Fixed: 0 MB
17:35:33 7799MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:33 7799MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90891 MB
17:35:33 7799MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:33 7799MB DEBUG:
Time between RS_Renderer_Render() and now: 92.498497ms
17:35:33 7799MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:33 7799MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:33 7799MB DEBUG:
Device 0 completed.
17:35:33 7799MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1221 seconds
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Num passes rendered: 3
17:35:33 7799MB DEBUG:
Total progressive rendering 0.5s
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.589 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.602
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.589 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.618
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.013/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.013/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB DEBUG:
Status: Updating Lights
17:35:33 7799MB DEBUG:
Status: Updating Environment
17:35:33 7799MB DEBUG:
Status: Updating Materials
17:35:33 7799MB DEBUG:
Status: Extracting Geometry
17:35:33 7799MB DEBUG:
Status: Updating Objects
17:35:33 7799MB DEBUG:
Status: Updating Transforms
17:35:33 7799MB DEBUG:
Status: Updating Geometry
17:35:33 7799MB DEBUG:
Status: Preparing for Rendering
17:35:33 7799MB DEBUG:
Status: Registering Objects
17:35:33 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:33 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:33 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:33 7799MB DEBUG:
Context: Locked:IPR +
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:33 7799MB INFO:
Enabling Virtual Device for GPU
17:35:33 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:33 7799MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:33 7799MB INFO:
=================================================================================================
17:35:33 7799MB INFO:
Rendering frame 0...
17:35:33 7799MB INFO:
Fast scene preprocessing enabled
17:35:33 7799MB INFO:
AMM enabled
17:35:33 7799MB INFO:
Fast VRAM updates enabled
17:35:33 7799MB INFO:
=================================================================================================
17:35:33 7799MB DEBUG:
0ms
17:35:33 7799MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:33 7799MB DEBUG:
Time to process 1 meshes: 0ms
17:35:33 7799MB DEBUG:
Preparing materials and shaders
17:35:33 7799MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:33 7799MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:33 7799MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:33 7799MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (387.702209 2359.419189 1364.452637)
17:35:33 7799MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:33 7799MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:33 7799MB DEBUG:
Redshift can use up to 95116 MB
17:35:33 7799MB DEBUG:
Fixed: 0 MB
17:35:33 7799MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:33 7799MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90891 MB
17:35:33 7799MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:33 7799MB DEBUG:
Time between RS_Renderer_Render() and now: 62.346916ms
17:35:33 7799MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:34 7799MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:34 7799MB DEBUG:
Device 0 completed.
17:35:34 7799MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1193 seconds
17:35:34 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:35:34 7799MB DEBUG:
Num passes rendered: 2
17:35:34 7799MB DEBUG:
Total progressive rendering 0.4s
17:35:34 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7799MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:00.425 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.439
17:35:34 7799MB DEBUG:
Context: Locked:IPR +
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7799MB DEBUG:
Status: Updating Lights
17:35:34 7799MB DEBUG:
Status: Updating Environment
17:35:34 7799MB DEBUG:
Status: Updating Materials
17:35:34 7799MB DEBUG:
Status: Extracting Geometry
17:35:34 7799MB DEBUG:
Status: Updating Objects
17:35:34 7799MB DEBUG:
Status: Updating Transforms
17:35:34 7799MB DEBUG:
Status: Updating Geometry
17:35:34 7799MB DEBUG:
Status: Preparing for Rendering
17:35:34 7799MB DEBUG:
Status: Registering Objects
17:35:34 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7799MB INFO:
Enabling Virtual Device for GPU
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7799MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.014/00:00.000/00:00.016/00:00.000) Render:00:00.425 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.455
17:35:34 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7799MB DEBUG:
Context: Locked:IPR +
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7799MB DEBUG:
Status: Updating Lights
17:35:34 7799MB DEBUG:
Status: Updating Environment
17:35:34 7799MB DEBUG:
Status: Updating Materials
17:35:34 7799MB DEBUG:
Status: Extracting Geometry
17:35:34 7799MB DEBUG:
Status: Updating Objects
17:35:34 7799MB DEBUG:
Status: Updating Transforms
17:35:34 7799MB DEBUG:
Status: Updating Geometry
17:35:34 7799MB DEBUG:
Status: Preparing for Rendering
17:35:34 7799MB DEBUG:
Status: Registering Objects
17:35:34 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7799MB INFO:
Enabling Virtual Device for GPU
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:34 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7799MB DEBUG:
Context: Locked:IPR +
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7799MB DEBUG:
Status: Updating Lights
17:35:34 7799MB DEBUG:
Status: Updating Environment
17:35:34 7799MB DEBUG:
Status: Updating Materials
17:35:34 7799MB DEBUG:
Status: Extracting Geometry
17:35:34 7799MB DEBUG:
Status: Updating Objects
17:35:34 7799MB DEBUG:
Status: Updating Transforms
17:35:34 7799MB DEBUG:
Status: Updating Geometry
17:35:34 7799MB DEBUG:
Status: Preparing for Rendering
17:35:34 7799MB DEBUG:
Status: Registering Objects
17:35:34 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7799MB INFO:
Enabling Virtual Device for GPU
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7799MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:34 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7799MB DEBUG:
Context: Locked:IPR +
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7799MB DEBUG:
Status: Updating Lights
17:35:34 7799MB DEBUG:
Status: Updating Environment
17:35:34 7799MB DEBUG:
Status: Updating Materials
17:35:34 7799MB DEBUG:
Status: Extracting Geometry
17:35:34 7799MB DEBUG:
Status: Updating Objects
17:35:34 7799MB DEBUG:
Status: Updating Transforms
17:35:34 7799MB DEBUG:
Status: Updating Geometry
17:35:34 7799MB DEBUG:
Status: Preparing for Rendering
17:35:34 7799MB DEBUG:
Status: Registering Objects
17:35:34 7799MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7799MB INFO:
Enabling Virtual Device for GPU
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7799MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7799MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.011/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.027
17:35:34 7799MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7799MB DEBUG:
Context: Locked:IPR +
17:35:34 7799MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7799MB DEBUG:
Status: Updating Lights
17:35:34 7799MB DEBUG:
Status: Updating Environment
17:35:34 7799MB DEBUG:
Status: Updating Materials
17:35:34 7800MB DEBUG:
Status: Extracting Geometry
17:35:34 7800MB DEBUG:
Status: Updating Objects
17:35:34 7800MB DEBUG:
Status: Updating Transforms
17:35:34 7800MB DEBUG:
Status: Updating Geometry
17:35:34 7800MB DEBUG:
Status: Preparing for Rendering
17:35:34 7800MB DEBUG:
Status: Registering Objects
17:35:34 7800MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7800MB INFO:
Enabling Virtual Device for GPU
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7800MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7800MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:34 7800MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7800MB DEBUG:
Context: Locked:IPR +
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7800MB DEBUG:
Status: Updating Lights
17:35:34 7800MB DEBUG:
Status: Updating Environment
17:35:34 7800MB DEBUG:
Status: Updating Materials
17:35:34 7800MB DEBUG:
Status: Extracting Geometry
17:35:34 7800MB DEBUG:
Status: Updating Objects
17:35:34 7800MB DEBUG:
Status: Updating Transforms
17:35:34 7800MB DEBUG:
Status: Updating Geometry
17:35:34 7800MB DEBUG:
Status: Preparing for Rendering
17:35:34 7800MB DEBUG:
Status: Registering Objects
17:35:34 7800MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7800MB INFO:
Enabling Virtual Device for GPU
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7800MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7800MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:34 7800MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7800MB DEBUG:
Context: Locked:IPR +
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7800MB DEBUG:
Status: Updating Lights
17:35:34 7800MB DEBUG:
Status: Updating Environment
17:35:34 7800MB DEBUG:
Status: Updating Materials
17:35:34 7800MB DEBUG:
Status: Extracting Geometry
17:35:34 7800MB DEBUG:
Status: Updating Objects
17:35:34 7800MB DEBUG:
Status: Updating Transforms
17:35:34 7800MB DEBUG:
Status: Updating Geometry
17:35:34 7800MB DEBUG:
Status: Preparing for Rendering
17:35:34 7800MB DEBUG:
Status: Registering Objects
17:35:34 7800MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7800MB INFO:
Enabling Virtual Device for GPU
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7800MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7800MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:34 7800MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7800MB DEBUG:
Context: Locked:IPR +
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7800MB DEBUG:
Status: Updating Lights
17:35:34 7800MB DEBUG:
Status: Updating Environment
17:35:34 7800MB DEBUG:
Status: Updating Materials
17:35:34 7800MB DEBUG:
Status: Extracting Geometry
17:35:34 7800MB DEBUG:
Status: Updating Objects
17:35:34 7800MB DEBUG:
Status: Updating Transforms
17:35:34 7800MB DEBUG:
Status: Updating Geometry
17:35:34 7800MB DEBUG:
Status: Preparing for Rendering
17:35:34 7800MB DEBUG:
Status: Registering Objects
17:35:34 7800MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7800MB INFO:
Enabling Virtual Device for GPU
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7800MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7800MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:35:34 7800MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7800MB DEBUG:
Context: Locked:IPR +
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7800MB DEBUG:
Status: Updating Lights
17:35:34 7800MB DEBUG:
Status: Updating Environment
17:35:34 7800MB DEBUG:
Status: Updating Materials
17:35:34 7800MB DEBUG:
Status: Extracting Geometry
17:35:34 7800MB DEBUG:
Status: Updating Objects
17:35:34 7800MB DEBUG:
Status: Updating Transforms
17:35:34 7800MB DEBUG:
Status: Updating Geometry
17:35:34 7800MB DEBUG:
Status: Preparing for Rendering
17:35:34 7800MB DEBUG:
Status: Registering Objects
17:35:34 7800MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7800MB INFO:
Enabling Virtual Device for GPU
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7800MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7800MB DEBUG:
Summary: Profile: Update:00:00.026 (00:00.011/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.026
17:35:34 7800MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:34 7800MB DEBUG:
Context: Locked:IPR +
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7800MB DEBUG:
Status: Updating Lights
17:35:34 7800MB DEBUG:
Status: Updating Environment
17:35:34 7800MB DEBUG:
Status: Updating Materials
17:35:34 7800MB DEBUG:
Status: Extracting Geometry
17:35:34 7800MB DEBUG:
Status: Updating Objects
17:35:34 7800MB DEBUG:
Status: Updating Transforms
17:35:34 7800MB DEBUG:
Status: Updating Geometry
17:35:34 7800MB DEBUG:
Status: Preparing for Rendering
17:35:34 7800MB DEBUG:
Status: Registering Objects
17:35:34 7800MB INFO:
Summary: Lights:1 Meshes:898 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:34 7800MB INFO:
Enabling Virtual Device for GPU
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7800MB DEBUG:
Context: Unlocked:IPR +
17:35:34 7800MB DEBUG:
Summary: Profile: Update:00:00.026 (00:00.012/00:00.000/00:00.014/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.026
17:35:34 7800MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:34 7800MB DEBUG:
Context: Locked:IPR +
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Start
17:35:34 7800MB INFO:
Enabling Virtual Device for GPU
17:35:34 7800MB DEBUG:
Status: Frame 0: Update Completed
17:35:34 7800MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:34 7800MB INFO:
=================================================================================================
17:35:34 7800MB INFO:
Rendering frame 0...
17:35:34 7800MB INFO:
Fast scene preprocessing enabled
17:35:34 7800MB INFO:
AMM enabled
17:35:34 7800MB INFO:
Fast VRAM updates enabled
17:35:34 7800MB INFO:
=================================================================================================
17:35:34 7800MB DEBUG:
0ms
17:35:34 7800MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:34 7801MB DEBUG:
Time to process 1 meshes: 0ms
17:35:34 7801MB DEBUG:
Preparing materials and shaders
17:35:34 7801MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:35:34 7801MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:34 7801MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:34 7801MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:34 7801MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:35:34 7801MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:34 7801MB DEBUG:
Redshift can use up to 95116 MB
17:35:34 7801MB DEBUG:
Fixed: 0 MB
17:35:34 7801MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:34 7801MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90891 MB
17:35:34 7801MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:34 7801MB DEBUG:
Time between RS_Renderer_Render() and now: 89.840790ms
17:35:34 7801MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:34 7801MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:34 7801MB DEBUG:
Device 0 completed.
17:35:34 7801MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1159 seconds
17:35:48 7808MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:48 7808MB DEBUG:
Num passes rendered: 95
17:35:48 7808MB DEBUG:
Total progressive rendering 13.4s
17:35:48 7808MB DEBUG:
Context: Unlocked:IPR +
17:35:48 7808MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:13.518 (00:00.000/00:00.000) Output:00:00.000 Total:00:13.531
17:35:48 7808MB DEBUG:
Context: Locked:IPR +
17:35:48 7808MB DEBUG:
Status: Frame 0: Update Start
17:35:48 7808MB DEBUG:
Status: Updating Lights
17:35:48 7808MB DEBUG:
Status: Updating Environment
17:35:48 7808MB DEBUG:
Status: Scanning Materials
17:35:48 7808MB DEBUG:
Status: Updating Materials
17:35:48 7809MB DEBUG:
Status: Extracting Geometry
17:35:48 7809MB DEBUG:
Status: Updating Objects
17:35:48 7809MB DEBUG:
Status: Updating Transforms
17:35:48 7809MB DEBUG:
Status: Updating Geometry
17:35:48 7809MB DEBUG:
Status: Preparing for Rendering
17:35:48 7809MB DEBUG:
Status: Registering Objects
17:35:48 7809MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:48 7809MB INFO:
Enabling Virtual Device for GPU
17:35:48 7809MB DEBUG:
Status: Frame 0: Update Completed
17:35:48 7809MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:48 7809MB INFO:
=================================================================================================
17:35:48 7809MB INFO:
Rendering frame 0...
17:35:48 7809MB INFO:
Fast scene preprocessing enabled
17:35:48 7809MB INFO:
AMM enabled
17:35:48 7809MB INFO:
Fast VRAM updates enabled
17:35:48 7809MB INFO:
=================================================================================================
17:35:48 7809MB DEBUG:
0ms
17:35:48 7809MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:48 7809MB DEBUG:
Time to process 1 meshes: 0ms
17:35:48 7809MB DEBUG:
Preparing materials and shaders
17:35:48 7809MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Order of meshes or instances changed (or meshes/instances added or removed)
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:48 7809MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:48 7809MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:48 7809MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:48 7809MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:48 7809MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:48 7809MB DEBUG:
Redshift can use up to 95116 MB
17:35:48 7809MB DEBUG:
Fixed: 0 MB
17:35:48 7809MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:48 7809MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90890 MB
17:35:48 7809MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:48 7809MB DEBUG:
Time between RS_Renderer_Render() and now: 84.135544ms
17:35:48 7809MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:48 7809MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:48 7809MB DEBUG:
Device 0 completed.
17:35:48 7809MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1159 seconds
17:35:49 7808MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:1 Lvl:2
17:35:49 7808MB DEBUG:
Num passes rendered: 11
17:35:49 7808MB DEBUG:
Total progressive rendering 1.6s
17:35:49 7808MB DEBUG:
Context: Unlocked:IPR +
17:35:49 7808MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.760 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.772
17:35:49 7808MB DEBUG:
Context: Locked:IPR +
17:35:49 7808MB DEBUG:
Status: Frame 0: Update Start
17:35:49 7808MB DEBUG:
Status: Updating Transforms
17:35:49 7808MB INFO:
Enabling Virtual Device for GPU
17:35:49 7808MB DEBUG:
Status: Frame 0: Update Completed
17:35:49 7808MB DEBUG:
Context: Unlocked:IPR +
17:35:49 7808MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:01.760 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.779
17:35:49 7808MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:35:49 7808MB DEBUG:
Context: Locked:IPR +
17:35:49 7808MB DEBUG:
Status: Frame 0: Update Start
17:35:49 7808MB DEBUG:
Status: Updating Transforms
17:35:49 7808MB INFO:
Enabling Virtual Device for GPU
17:35:49 7808MB DEBUG:
Status: Frame 0: Update Completed
17:35:49 7808MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:49 7808MB INFO:
=================================================================================================
17:35:49 7808MB INFO:
Rendering frame 0...
17:35:49 7808MB INFO:
Fast scene preprocessing enabled
17:35:49 7808MB INFO:
AMM enabled
17:35:49 7808MB INFO:
Fast VRAM updates enabled
17:35:49 7808MB INFO:
=================================================================================================
17:35:49 7808MB DEBUG:
0ms
17:35:49 7808MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:49 7808MB DEBUG:
Time to process 0 meshes: 0ms
17:35:50 7808MB DEBUG:
Preparing materials and shaders
17:35:50 7808MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:50 7808MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:50 7808MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:50 7808MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:50 7808MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:35:50 7808MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:50 7808MB DEBUG:
Redshift can use up to 95037 MB
17:35:50 7808MB DEBUG:
Fixed: 0 MB
17:35:50 7808MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:50 7808MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90812 MB
17:35:50 7809MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:50 7809MB DEBUG:
Time between RS_Renderer_Render() and now: 76.989914ms
17:35:50 7809MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:50 7809MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:50 7809MB DEBUG:
Device 0 completed.
17:35:50 7809MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1302 seconds
17:35:50 7809MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:35:50 7809MB DEBUG:
Num passes rendered: 2
17:35:50 7809MB DEBUG:
Total progressive rendering 0.4s
17:35:50 7809MB DEBUG:
Context: Unlocked:IPR +
17:35:50 7809MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.457 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.470
17:35:50 7809MB DEBUG:
Context: Locked:IPR +
17:35:50 7809MB DEBUG:
Status: Frame 0: Update Start
17:35:50 7809MB DEBUG:
Status: Updating Transforms
17:35:50 7809MB INFO:
Enabling Virtual Device for GPU
17:35:50 7809MB DEBUG:
Status: Frame 0: Update Completed
17:35:50 7809MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:50 7809MB INFO:
=================================================================================================
17:35:50 7809MB INFO:
Rendering frame 0...
17:35:50 7809MB INFO:
Fast scene preprocessing enabled
17:35:50 7809MB INFO:
AMM enabled
17:35:50 7809MB INFO:
Fast VRAM updates enabled
17:35:50 7809MB INFO:
=================================================================================================
17:35:50 7809MB DEBUG:
0ms
17:35:50 7809MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:50 7809MB DEBUG:
Time to process 0 meshes: 0ms
17:35:50 7809MB DEBUG:
Preparing materials and shaders
17:35:50 7809MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:50 7809MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:50 7809MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:50 7809MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:50 7809MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:50 7809MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:50 7809MB DEBUG:
Redshift can use up to 95116 MB
17:35:50 7809MB DEBUG:
Fixed: 0 MB
17:35:50 7809MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:50 7809MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90891 MB
17:35:50 7809MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:50 7809MB DEBUG:
Time between RS_Renderer_Render() and now: 86.413788ms
17:35:50 7809MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:50 7809MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:50 7809MB DEBUG:
Device 0 completed.
17:35:50 7809MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1302 seconds
17:35:50 7809MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:35:50 7809MB DEBUG:
Num passes rendered: 2
17:35:50 7809MB DEBUG:
Total progressive rendering 0.4s
17:35:50 7809MB DEBUG:
Context: Unlocked:IPR +
17:35:50 7809MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.491 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.504
17:35:50 7809MB DEBUG:
Context: Locked:IPR +
17:35:50 7809MB DEBUG:
Status: Frame 0: Update Start
17:35:50 7809MB DEBUG:
Status: Updating Transforms
17:35:50 7809MB INFO:
Enabling Virtual Device for GPU
17:35:50 7809MB DEBUG:
Status: Frame 0: Update Completed
17:35:50 7809MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:50 7809MB INFO:
=================================================================================================
17:35:50 7809MB INFO:
Rendering frame 0...
17:35:50 7809MB INFO:
Fast scene preprocessing enabled
17:35:50 7809MB INFO:
AMM enabled
17:35:50 7809MB INFO:
Fast VRAM updates enabled
17:35:50 7809MB INFO:
=================================================================================================
17:35:50 7809MB DEBUG:
0ms
17:35:50 7809MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:50 7809MB DEBUG:
Time to process 0 meshes: 0ms
17:35:50 7809MB DEBUG:
Preparing materials and shaders
17:35:50 7809MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:50 7809MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:50 7809MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:50 7809MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:50 7809MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:50 7809MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:50 7809MB DEBUG:
Redshift can use up to 95116 MB
17:35:50 7809MB DEBUG:
Fixed: 0 MB
17:35:50 7809MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:50 7809MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90891 MB
17:35:51 7809MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:51 7809MB DEBUG:
Time between RS_Renderer_Render() and now: 90.766289ms
17:35:51 7809MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:51 7809MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:51 7809MB DEBUG:
Device 0 completed.
17:35:51 7809MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1289 seconds
17:35:51 7812MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:35:51 7812MB DEBUG:
Num passes rendered: 3
17:35:51 7812MB DEBUG:
Total progressive rendering 0.5s
17:35:51 7812MB DEBUG:
Context: Unlocked:IPR +
17:35:51 7812MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.625 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.637
17:35:51 7812MB DEBUG:
Context: Locked:IPR +
17:35:51 7812MB DEBUG:
Status: Frame 0: Update Start
17:35:51 7812MB DEBUG:
Status: Updating Transforms
17:35:51 7812MB INFO:
Enabling Virtual Device for GPU
17:35:51 7812MB DEBUG:
Status: Frame 0: Update Completed
17:35:51 7812MB DEBUG:
Context: Unlocked:IPR +
17:35:51 7812MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.625 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.643
17:35:51 7812MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:35:51 7812MB DEBUG:
Context: Locked:IPR +
17:35:51 7812MB DEBUG:
Status: Frame 0: Update Start
17:35:51 7812MB DEBUG:
Status: Updating Transforms
17:35:51 7812MB INFO:
Enabling Virtual Device for GPU
17:35:51 7812MB DEBUG:
Status: Frame 0: Update Completed
17:35:51 7812MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:51 7812MB INFO:
=================================================================================================
17:35:51 7812MB INFO:
Rendering frame 0...
17:35:51 7812MB INFO:
Fast scene preprocessing enabled
17:35:51 7812MB INFO:
AMM enabled
17:35:51 7812MB INFO:
Fast VRAM updates enabled
17:35:51 7812MB INFO:
=================================================================================================
17:35:51 7812MB DEBUG:
0ms
17:35:51 7812MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:51 7812MB DEBUG:
Time to process 0 meshes: 0ms
17:35:51 7812MB DEBUG:
Preparing materials and shaders
17:35:51 7812MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:51 7812MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:51 7812MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:51 7812MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:51 7812MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:51 7812MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:51 7812MB DEBUG:
Redshift can use up to 95116 MB
17:35:51 7812MB DEBUG:
Fixed: 0 MB
17:35:51 7812MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:51 7812MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90891 MB
17:35:51 7812MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:51 7812MB DEBUG:
Time between RS_Renderer_Render() and now: 89.737915ms
17:35:51 7812MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:51 7812MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:51 7812MB DEBUG:
Device 0 completed.
17:35:51 7812MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1206 seconds
17:35:52 7812MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:35:52 7812MB DEBUG:
Num passes rendered: 2
17:35:52 7812MB DEBUG:
Total progressive rendering 0.4s
17:35:52 7812MB DEBUG:
Context: Unlocked:IPR +
17:35:52 7812MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.443 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.456
17:35:52 7812MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[] Scan:[] Res:[ Scan Camera XForm] PLvl:2 Lvl:2
17:35:52 7812MB DEBUG:
Context: Locked:IPR +
17:35:52 7812MB DEBUG:
Status: Frame 0: Update Start
17:35:52 7812MB DEBUG:
Status: Updating Transforms
17:35:52 7812MB INFO:
Enabling Virtual Device for GPU
17:35:52 7812MB DEBUG:
Status: Frame 0: Update Completed
17:35:52 7812MB DEBUG:
Context: Unlocked:IPR +
17:35:52 7812MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.010/00:00.000/00:00.006/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:35:52 7812MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:52 7812MB DEBUG:
Context: Locked:IPR +
17:35:52 7812MB DEBUG:
Status: Frame 0: Update Start
17:35:52 7812MB INFO:
Enabling Virtual Device for GPU
17:35:52 7812MB DEBUG:
Status: Frame 0: Update Completed
17:35:52 7812MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:52 7812MB INFO:
=================================================================================================
17:35:52 7812MB INFO:
Rendering frame 0...
17:35:52 7812MB INFO:
Fast scene preprocessing enabled
17:35:52 7812MB INFO:
AMM enabled
17:35:52 7812MB INFO:
Fast VRAM updates enabled
17:35:52 7812MB INFO:
=================================================================================================
17:35:52 7812MB DEBUG:
0ms
17:35:52 7812MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:52 7812MB DEBUG:
Time to process 0 meshes: 0ms
17:35:52 7812MB DEBUG:
Preparing materials and shaders
17:35:52 7812MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:52 7812MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:52 7812MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:52 7812MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:52 7812MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:35:52 7812MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:52 7812MB DEBUG:
Redshift can use up to 95037 MB
17:35:52 7812MB DEBUG:
Fixed: 0 MB
17:35:52 7812MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:52 7812MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:52 7812MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:52 7812MB DEBUG:
Time between RS_Renderer_Render() and now: 86.710960ms
17:35:52 7812MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:52 7812MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:52 7812MB DEBUG:
Device 0 completed.
17:35:52 7812MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1175 seconds
17:35:54 7815MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:1 Lvl:2
17:35:54 7815MB DEBUG:
Num passes rendered: 12
17:35:54 7815MB DEBUG:
Total progressive rendering 1.9s
17:35:54 7815MB DEBUG:
Context: Unlocked:IPR +
17:35:54 7815MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.971 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.984
17:35:54 7815MB DEBUG:
Context: Locked:IPR +
17:35:54 7815MB DEBUG:
Status: Frame 0: Update Start
17:35:54 7815MB DEBUG:
Status: Updating Transforms
17:35:54 7815MB INFO:
Enabling Virtual Device for GPU
17:35:54 7815MB DEBUG:
Status: Frame 0: Update Completed
17:35:54 7815MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:54 7815MB INFO:
=================================================================================================
17:35:54 7815MB INFO:
Rendering frame 0...
17:35:54 7815MB INFO:
Fast scene preprocessing enabled
17:35:54 7815MB INFO:
AMM enabled
17:35:54 7815MB INFO:
Fast VRAM updates enabled
17:35:54 7815MB INFO:
=================================================================================================
17:35:54 7815MB DEBUG:
0ms
17:35:54 7815MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:54 7815MB DEBUG:
Time to process 0 meshes: 0ms
17:35:54 7815MB DEBUG:
Preparing materials and shaders
17:35:54 7815MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:54 7815MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:54 7815MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:54 7815MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:54 7815MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:54 7815MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:54 7815MB DEBUG:
Redshift can use up to 95037 MB
17:35:54 7815MB DEBUG:
Fixed: 0 MB
17:35:54 7815MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:54 7815MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90812 MB
17:35:54 7815MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:54 7815MB DEBUG:
Time between RS_Renderer_Render() and now: 84.481377ms
17:35:54 7815MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:54 7815MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:54 7815MB DEBUG:
Device 0 completed.
17:35:54 7815MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1331 seconds
17:35:54 7815MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:35:54 7815MB DEBUG:
Num passes rendered: 2
17:35:54 7815MB DEBUG:
Total progressive rendering 0.4s
17:35:54 7815MB DEBUG:
Context: Unlocked:IPR +
17:35:54 7815MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.507 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.520
17:35:54 7815MB DEBUG:
Context: Locked:IPR +
17:35:54 7815MB DEBUG:
Status: Frame 0: Update Start
17:35:54 7815MB DEBUG:
Status: Updating Transforms
17:35:54 7815MB INFO:
Enabling Virtual Device for GPU
17:35:54 7815MB DEBUG:
Status: Frame 0: Update Completed
17:35:54 7815MB DEBUG:
Context: Unlocked:IPR +
17:35:54 7815MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.006/00:00.000) Render:00:00.507 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.526
17:35:54 7815MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan Camera XForm] PLvl:0 Lvl:2
17:35:54 7815MB DEBUG:
Context: Locked:IPR +
17:35:54 7815MB DEBUG:
Status: Frame 0: Update Start
17:35:54 7815MB DEBUG:
Status: Updating Transforms
17:35:54 7815MB INFO:
Enabling Virtual Device for GPU
17:35:54 7815MB DEBUG:
Status: Frame 0: Update Completed
17:35:54 7815MB DEBUG:
Context: Unlocked:IPR +
17:35:54 7815MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:35:54 7815MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:54 7815MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:35:54 7815MB DEBUG:
Context: Locked:IPR +
17:35:54 7815MB DEBUG:
Status: Frame 0: Update Start
17:35:54 7815MB INFO:
Enabling Virtual Device for GPU
17:35:54 7815MB DEBUG:
Status: Frame 0: Update Completed
17:35:54 7815MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:54 7815MB INFO:
=================================================================================================
17:35:54 7815MB INFO:
Rendering frame 0...
17:35:54 7815MB INFO:
Fast scene preprocessing enabled
17:35:54 7815MB INFO:
AMM enabled
17:35:54 7815MB INFO:
Fast VRAM updates enabled
17:35:54 7815MB INFO:
=================================================================================================
17:35:54 7815MB DEBUG:
0ms
17:35:54 7815MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:54 7815MB DEBUG:
Time to process 0 meshes: 0ms
17:35:54 7815MB DEBUG:
Preparing materials and shaders
17:35:54 7815MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:54 7815MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:54 7815MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:54 7815MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (523.471252 2359.419189 1364.452637)
17:35:54 7815MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:54 7815MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:54 7815MB DEBUG:
Redshift can use up to 95037 MB
17:35:54 7815MB DEBUG:
Fixed: 0 MB
17:35:54 7815MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:54 7815MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90812 MB
17:35:54 7816MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:54 7816MB DEBUG:
Time between RS_Renderer_Render() and now: 81.937042ms
17:35:54 7816MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:54 7816MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:54 7816MB DEBUG:
Device 0 completed.
17:35:54 7816MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1244 seconds
17:35:55 7816MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:1 Lvl:2
17:35:55 7816MB DEBUG:
Num passes rendered: 3
17:35:55 7816MB DEBUG:
Total progressive rendering 0.5s
17:35:55 7816MB DEBUG:
Context: Unlocked:IPR +
17:35:55 7816MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.549 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.563
17:35:55 7816MB DEBUG:
Context: Locked:IPR +
17:35:55 7816MB DEBUG:
Status: Frame 0: Update Start
17:35:55 7816MB DEBUG:
Status: Updating Transforms
17:35:55 7816MB INFO:
Enabling Virtual Device for GPU
17:35:55 7816MB DEBUG:
Status: Frame 0: Update Completed
17:35:55 7816MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:55 7816MB INFO:
=================================================================================================
17:35:55 7816MB INFO:
Rendering frame 0...
17:35:55 7816MB INFO:
Fast scene preprocessing enabled
17:35:55 7816MB INFO:
AMM enabled
17:35:55 7816MB INFO:
Fast VRAM updates enabled
17:35:55 7816MB INFO:
=================================================================================================
17:35:55 7816MB DEBUG:
0ms
17:35:55 7816MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:55 7816MB DEBUG:
Time to process 0 meshes: 0ms
17:35:55 7816MB DEBUG:
Preparing materials and shaders
17:35:55 7816MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:55 7816MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:55 7816MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:55 7816MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (528.533447 2359.419189 1364.452637)
17:35:55 7816MB DEBUG:
Time to create tree: 2 ms (0 1 0)
17:35:55 7816MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:55 7816MB DEBUG:
Redshift can use up to 95036 MB
17:35:55 7816MB DEBUG:
Fixed: 0 MB
17:35:55 7816MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:55 7816MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:55 7816MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:55 7816MB DEBUG:
Time between RS_Renderer_Render() and now: 88.670876ms
17:35:55 7816MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:55 7816MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:55 7816MB DEBUG:
Device 0 completed.
17:35:55 7816MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1326 seconds
17:35:55 7816MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:35:55 7816MB DEBUG:
Num passes rendered: 2
17:35:55 7816MB DEBUG:
Total progressive rendering 0.4s
17:35:55 7816MB DEBUG:
Context: Unlocked:IPR +
17:35:55 7816MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:00.464 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.478
17:35:55 7816MB DEBUG:
Context: Locked:IPR +
17:35:55 7816MB DEBUG:
Status: Frame 0: Update Start
17:35:55 7816MB DEBUG:
Status: Updating Transforms
17:35:55 7816MB INFO:
Enabling Virtual Device for GPU
17:35:55 7816MB DEBUG:
Status: Frame 0: Update Completed
17:35:55 7816MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:55 7816MB INFO:
=================================================================================================
17:35:55 7816MB INFO:
Rendering frame 0...
17:35:55 7816MB INFO:
Fast scene preprocessing enabled
17:35:55 7816MB INFO:
AMM enabled
17:35:55 7816MB INFO:
Fast VRAM updates enabled
17:35:55 7816MB INFO:
=================================================================================================
17:35:55 7816MB DEBUG:
0ms
17:35:55 7816MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:55 7816MB DEBUG:
Time to process 0 meshes: 0ms
17:35:55 7816MB DEBUG:
Preparing materials and shaders
17:35:55 7816MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:55 7816MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:55 7816MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:55 7816MB DEBUG:
Extents: (-370.817230 -2371.595947 -1369.254395) - (728.264343 2359.419189 1364.452637)
17:35:55 7816MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:55 7816MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:55 7816MB DEBUG:
Redshift can use up to 95116 MB
17:35:55 7816MB DEBUG:
Fixed: 0 MB
17:35:55 7816MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:55 7816MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90891 MB
17:35:55 7815MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:55 7815MB DEBUG:
Time between RS_Renderer_Render() and now: 77.347794ms
17:35:55 7815MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:55 7815MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:55 7815MB DEBUG:
Device 0 completed.
17:35:55 7815MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1213 seconds
17:35:56 7815MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[ XForm] Res:[ Scan XForm] PLvl:0 Lvl:2
17:35:56 7815MB DEBUG:
Num passes rendered: 3
17:35:56 7815MB DEBUG:
Total progressive rendering 0.5s
17:35:56 7815MB DEBUG:
Context: Unlocked:IPR +
17:35:56 7815MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.533 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.546
17:35:56 7816MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm] PLvl:2 Lvl:2
17:35:56 7816MB DEBUG:
Context: Locked:IPR +
17:35:56 7816MB DEBUG:
Status: Frame 0: Update Start
17:35:56 7816MB DEBUG:
Status: Updating Transforms
17:35:56 7816MB INFO:
Enabling Virtual Device for GPU
17:35:56 7816MB DEBUG:
Status: Frame 0: Update Completed
17:35:56 7816MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:56 7816MB INFO:
=================================================================================================
17:35:56 7816MB INFO:
Rendering frame 0...
17:35:56 7816MB INFO:
Fast scene preprocessing enabled
17:35:56 7816MB INFO:
AMM enabled
17:35:56 7816MB INFO:
Fast VRAM updates enabled
17:35:56 7816MB INFO:
=================================================================================================
17:35:56 7816MB DEBUG:
0ms
17:35:56 7816MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:56 7816MB DEBUG:
Time to process 0 meshes: 0ms
17:35:56 7816MB DEBUG:
Preparing materials and shaders
17:35:56 7816MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:56 7816MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:56 7816MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:56 7816MB DEBUG:
Extents: (-468.395264 -2371.595947 -1369.254395) - (403.571686 2359.419189 1364.452637)
17:35:56 7816MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:56 7816MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:56 7816MB DEBUG:
Redshift can use up to 95037 MB
17:35:56 7816MB DEBUG:
Fixed: 0 MB
17:35:56 7816MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:56 7816MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:56 7816MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:56 7816MB DEBUG:
Time between RS_Renderer_Render() and now: 86.847748ms
17:35:56 7816MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:56 7816MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:56 7816MB DEBUG:
Device 0 completed.
17:35:56 7816MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1181 seconds
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:57 7819MB DEBUG:
Num passes rendered: 7
17:35:57 7819MB DEBUG:
Total progressive rendering 1.0s
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.121 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.134
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:01.121 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.142
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7819MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:35:57 7819MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:57 7819MB DEBUG:
Context: Locked:IPR +
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7819MB DEBUG:
Status: Updating Lights
17:35:57 7819MB DEBUG:
Status: Updating Environment
17:35:57 7819MB DEBUG:
Status: Updating Materials
17:35:57 7819MB DEBUG:
Status: Extracting Geometry
17:35:57 7819MB DEBUG:
Status: Updating Objects
17:35:57 7819MB DEBUG:
Status: Updating Transforms
17:35:57 7819MB DEBUG:
Status: Updating Geometry
17:35:57 7819MB DEBUG:
Status: Preparing for Rendering
17:35:57 7819MB DEBUG:
Status: Registering Objects
17:35:57 7819MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7819MB INFO:
Enabling Virtual Device for GPU
17:35:57 7819MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7819MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:57 7819MB INFO:
=================================================================================================
17:35:57 7819MB INFO:
Rendering frame 0...
17:35:57 7819MB INFO:
Fast scene preprocessing enabled
17:35:57 7819MB INFO:
AMM enabled
17:35:57 7819MB INFO:
Fast VRAM updates enabled
17:35:57 7819MB INFO:
=================================================================================================
17:35:57 7819MB DEBUG:
0ms
17:35:57 7819MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:57 7819MB DEBUG:
Time to process 1 meshes: 0ms
17:35:57 7819MB DEBUG:
Preparing materials and shaders
17:35:57 7819MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:57 7819MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:57 7819MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:57 7819MB DEBUG:
Extents: (-1282.492432 -2371.595947 -1369.254395) - (711.733032 2359.419189 1770.205566)
17:35:57 7819MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:57 7819MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:57 7819MB DEBUG:
Redshift can use up to 95116 MB
17:35:57 7819MB DEBUG:
Fixed: 0 MB
17:35:57 7820MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:57 7820MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90891 MB
17:35:57 7820MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:35:57 7820MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:57 7820MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7820MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.091 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.103
17:35:57 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:35:57 7821MB DEBUG:
Context: Locked:IPR +
17:35:57 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7821MB DEBUG:
Status: Updating Lights
17:35:57 7821MB DEBUG:
Status: Updating Environment
17:35:57 7821MB DEBUG:
Status: Updating Materials
17:35:57 7821MB DEBUG:
Status: Extracting Geometry
17:35:57 7821MB DEBUG:
Status: Updating Objects
17:35:57 7821MB DEBUG:
Status: Updating Transforms
17:35:57 7821MB DEBUG:
Status: Updating Geometry
17:35:57 7821MB DEBUG:
Status: Preparing for Rendering
17:35:57 7821MB DEBUG:
Status: Registering Objects
17:35:57 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:57 7821MB INFO:
Enabling Virtual Device for GPU
17:35:57 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:57 7821MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.011/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:35:57 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:35:57 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:35:57 7821MB DEBUG:
Context: Locked:IPR +
17:35:57 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:57 7821MB INFO:
Enabling Virtual Device for GPU
17:35:57 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:57 7821MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:57 7821MB INFO:
=================================================================================================
17:35:57 7821MB INFO:
Rendering frame 0...
17:35:57 7821MB INFO:
Fast scene preprocessing enabled
17:35:57 7821MB INFO:
AMM enabled
17:35:57 7821MB INFO:
Fast VRAM updates enabled
17:35:57 7821MB INFO:
=================================================================================================
17:35:57 7821MB DEBUG:
0ms
17:35:57 7821MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:57 7821MB DEBUG:
Time to process 1 meshes: 0ms
17:35:57 7821MB DEBUG:
Preparing materials and shaders
17:35:57 7821MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:57 7821MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:57 7821MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:57 7821MB DEBUG:
Extents: (-1283.484375 -2371.595947 -1369.254395) - (712.725098 2359.419189 1770.926025)
17:35:57 7821MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:57 7821MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:57 7821MB DEBUG:
Redshift can use up to 95037 MB
17:35:57 7821MB DEBUG:
Fixed: 0 MB
17:35:57 7821MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:57 7821MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:35:57 7821MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:57 7821MB DEBUG:
Time between RS_Renderer_Render() and now: 104.323044ms
17:35:57 7821MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:58 7821MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:58 7821MB DEBUG:
Device 0 completed.
17:35:58 7821MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1167 seconds
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:35:59 7821MB DEBUG:
Num passes rendered: 9
17:35:59 7821MB DEBUG:
Total progressive rendering 1.5s
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.563 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.576
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:01.563 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.585
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB DEBUG:
Context: Unlocked:IPR +
17:35:59 7821MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:35:59 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:35:59 7821MB DEBUG:
Context: Locked:IPR +
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Start
17:35:59 7821MB DEBUG:
Status: Updating Lights
17:35:59 7821MB DEBUG:
Status: Updating Environment
17:35:59 7821MB DEBUG:
Status: Updating Materials
17:35:59 7821MB DEBUG:
Status: Extracting Geometry
17:35:59 7821MB DEBUG:
Status: Updating Objects
17:35:59 7821MB DEBUG:
Status: Updating Transforms
17:35:59 7821MB DEBUG:
Status: Updating Geometry
17:35:59 7821MB DEBUG:
Status: Preparing for Rendering
17:35:59 7821MB DEBUG:
Status: Registering Objects
17:35:59 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:35:59 7821MB INFO:
Enabling Virtual Device for GPU
17:35:59 7821MB DEBUG:
Status: Frame 0: Update Completed
17:35:59 7821MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:35:59 7821MB INFO:
=================================================================================================
17:35:59 7821MB INFO:
Rendering frame 0...
17:35:59 7821MB INFO:
Fast scene preprocessing enabled
17:35:59 7821MB INFO:
AMM enabled
17:35:59 7821MB INFO:
Fast VRAM updates enabled
17:35:59 7821MB INFO:
=================================================================================================
17:35:59 7821MB DEBUG:
0ms
17:35:59 7821MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:35:59 7821MB DEBUG:
Time to process 1 meshes: 0ms
17:35:59 7821MB DEBUG:
Preparing materials and shaders
17:35:59 7821MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:35:59 7821MB DEBUG:
Ray Tracing Hierarchy Info:
17:35:59 7821MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:35:59 7821MB DEBUG:
Extents: (-1329.261841 -2371.595947 -1369.254395) - (758.502563 2359.419189 1938.503906)
17:35:59 7821MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:35:59 7821MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:35:59 7821MB DEBUG:
Redshift can use up to 95116 MB
17:35:59 7821MB DEBUG:
Fixed: 0 MB
17:35:59 7821MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:35:59 7821MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90891 MB
17:35:59 7821MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:35:59 7821MB DEBUG:
Time between RS_Renderer_Render() and now: 91.602623ms
17:35:59 7821MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:35:59 7821MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:35:59 7821MB DEBUG:
Device 0 completed.
17:35:59 7821MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1180 seconds
17:36:00 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:00 7821MB DEBUG:
Num passes rendered: 1
17:36:00 7821MB DEBUG:
Total progressive rendering 0.3s
17:36:00 7821MB DEBUG:
Context: Unlocked:IPR +
17:36:00 7821MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.360 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.374
17:36:00 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:00 7821MB DEBUG:
Context: Locked:IPR +
17:36:00 7821MB DEBUG:
Status: Frame 0: Update Start
17:36:00 7821MB DEBUG:
Context: Unlocked:IPR +
17:36:00 7821MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.012
17:36:00 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:00 7821MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:00 7821MB DEBUG:
Context: Locked:IPR +
17:36:00 7821MB DEBUG:
Status: Frame 0: Update Start
17:36:00 7821MB DEBUG:
Status: Updating Lights
17:36:00 7821MB DEBUG:
Status: Updating Environment
17:36:00 7821MB DEBUG:
Status: Updating Materials
17:36:00 7821MB DEBUG:
Status: Extracting Geometry
17:36:00 7821MB DEBUG:
Status: Updating Objects
17:36:00 7821MB DEBUG:
Status: Updating Transforms
17:36:00 7821MB DEBUG:
Status: Updating Geometry
17:36:00 7821MB DEBUG:
Status: Preparing for Rendering
17:36:00 7821MB DEBUG:
Status: Registering Objects
17:36:00 7821MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:00 7821MB INFO:
Enabling Virtual Device for GPU
17:36:00 7821MB DEBUG:
Status: Frame 0: Update Completed
17:36:00 7821MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:00 7821MB INFO:
=================================================================================================
17:36:00 7821MB INFO:
Rendering frame 0...
17:36:00 7821MB INFO:
Fast scene preprocessing enabled
17:36:00 7821MB INFO:
AMM enabled
17:36:00 7821MB INFO:
Fast VRAM updates enabled
17:36:00 7821MB INFO:
=================================================================================================
17:36:00 7821MB DEBUG:
0ms
17:36:00 7821MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:00 7821MB DEBUG:
Time to process 1 meshes: 0ms
17:36:00 7821MB DEBUG:
Preparing materials and shaders
17:36:00 7821MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:36:00 7821MB DEBUG:
Ray Tracing Hierarchy Info:
17:36:00 7821MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:36:00 7821MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:36:00 7821MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:36:00 7821MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:00 7821MB DEBUG:
Redshift can use up to 95037 MB
17:36:00 7821MB DEBUG:
Fixed: 0 MB
17:36:00 7821MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:00 7821MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90811 MB
17:36:00 7821MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:00 7821MB DEBUG:
Time between RS_Renderer_Render() and now: 98.065331ms
17:36:00 7821MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:00 7821MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:00 7821MB DEBUG:
Device 0 completed.
17:36:00 7821MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1159 seconds
17:36:14 7841MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:36:14 7841MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:36:14 7841MB DEBUG:
Num passes rendered: 83
17:36:14 7841MB DEBUG:
Total progressive rendering 14.0s
17:36:14 7841MB DEBUG:
Context: Unlocked:IPR +
17:36:14 7841MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:14.108 (00:00.000/00:00.000) Output:00:00.000 Total:00:14.110
17:36:14 7841MB DEBUG:
Context: Locked:Preview +
17:36:14 7841MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:14 7841MB DEBUG:
Status: Frame 0: Update Start
17:36:14 7841MB DEBUG:
Status: Updating Lights
17:36:14 7841MB DEBUG:
Status: Updating Environment
17:36:14 7841MB DEBUG:
Status: Updating Materials
17:36:14 7841MB DEBUG:
Status: Extracting Geometry
17:36:14 7841MB DEBUG:
Status: Updating Objects
17:36:14 7841MB DEBUG:
Status: Updating Transforms
17:36:14 7841MB DEBUG:
Status: Updating Geometry
17:36:14 7841MB DEBUG:
Status: Preparing for Rendering
17:36:14 7841MB DEBUG:
Status: Registering Objects
17:36:14 7841MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:14 7841MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:36:14 7841MB INFO:
Enabling Virtual Device for GPU
17:36:14 7841MB DEBUG:
Status: Frame 0: Update Completed
17:36:14 7841MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:14 7841MB DEBUG:
0ms
17:36:14 7841MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:14 7841MB DEBUG:
Time to process 0 meshes: 0ms
17:36:14 7841MB DEBUG:
Preparing materials and shaders
17:36:14 7844MB DEBUG:
Time to process all materials and shaders: 0.079948 seconds
17:36:14 7844MB DEBUG:
VRAM will be reset. Reason(s):
Number of meshes or unique trace sets have changed
Mediums, matte infos or user data was modified
AOVs were modified
17:36:14 7844MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:14 7844MB DEBUG:
Redshift can use up to 95114 MB
17:36:14 7844MB DEBUG:
Fixed: 1 MB
17:36:14 7844MB DEBUG:
Geo: 64 MB, Tex: 342 MB, Rays: 4109 MB, NRPR: 786432
17:36:14 7844MB DEBUG:
Done! ( 2ms). Compute API reported free mem: 90898 MB
17:36:14 7844MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:14 7844MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:36:14 7844MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 140ms
17:36:14 7844MB DEBUG:
Processing blocks...
17:36:14 7844MB DEBUG:
Time to render 1 blocks: 0.1s
17:36:14 7844MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
17:36:14 7844MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.244 (00:00.243/00:00.001) Output:00:00.000 Total:00:00.250
17:36:14 7844MB DEBUG:
Context: Unlocked:Preview +
17:36:14 7845MB DEBUG:
Context: Locked:IPR +
17:36:14 7845MB DEBUG:
Status: Frame 0: Update Start
17:36:14 7845MB INFO:
Enabling Virtual Device for GPU
17:36:14 7845MB DEBUG:
Status: Frame 0: Update Completed
17:36:14 7845MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:14 7845MB INFO:
=================================================================================================
17:36:14 7845MB INFO:
Rendering frame 0...
17:36:14 7845MB INFO:
Fast scene preprocessing enabled
17:36:14 7845MB INFO:
AMM enabled
17:36:14 7845MB INFO:
Fast VRAM updates enabled
17:36:14 7845MB INFO:
=================================================================================================
17:36:14 7845MB DEBUG:
0ms
17:36:14 7845MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:14 7845MB DEBUG:
Time to process 0 meshes: 0ms
17:36:14 7845MB DEBUG:
Preparing materials and shaders
17:36:14 7849MB DEBUG:
Time to process all materials and shaders: 0.081328 seconds
17:36:14 7849MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
AOVs were modified
17:36:14 7849MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:14 7849MB DEBUG:
Redshift can use up to 95103 MB
17:36:14 7849MB DEBUG:
Fixed: 0 MB
17:36:14 7849MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:14 7849MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90878 MB
17:36:14 7849MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:14 7849MB DEBUG:
Time between RS_Renderer_Render() and now: 163.955750ms
17:36:14 7849MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:14 7849MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:14 7849MB DEBUG:
Device 0 completed.
17:36:14 7849MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1107 seconds
17:36:15 7848MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:15 7848MB DEBUG:
Num passes rendered: 88
17:36:15 7848MB DEBUG:
Total progressive rendering 0.9s
17:36:15 7848MB DEBUG:
Context: Unlocked:IPR +
17:36:15 7848MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.060 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.072
17:36:15 7849MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ OChk] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:15 7849MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:15 7849MB DEBUG:
Context: Locked:IPR +
17:36:15 7849MB DEBUG:
Status: Frame 0: Update Start
17:36:15 7849MB DEBUG:
Status: Updating Lights
17:36:15 7849MB DEBUG:
Status: Updating Environment
17:36:15 7849MB DEBUG:
Status: Scanning Materials
17:36:15 7849MB DEBUG:
Status: Updating Materials
17:36:15 7849MB DEBUG:
Status: Extracting Geometry
17:36:15 7849MB DEBUG:
Status: Updating Objects
17:36:15 7849MB DEBUG:
Status: Updating Transforms
17:36:15 7849MB DEBUG:
Status: Updating Geometry
17:36:15 7849MB DEBUG:
Status: Preparing for Rendering
17:36:15 7849MB DEBUG:
Status: Registering Objects
17:36:15 7849MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:15 7849MB INFO:
Enabling Virtual Device for GPU
17:36:15 7849MB DEBUG:
Status: Frame 0: Update Completed
17:36:15 7849MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:15 7849MB INFO:
=================================================================================================
17:36:15 7849MB INFO:
Rendering frame 0...
17:36:15 7849MB INFO:
Fast scene preprocessing enabled
17:36:15 7849MB INFO:
AMM enabled
17:36:15 7849MB INFO:
Fast VRAM updates enabled
17:36:15 7849MB INFO:
=================================================================================================
17:36:15 7849MB DEBUG:
0ms
17:36:15 7849MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:15 7849MB DEBUG:
Time to process 1 meshes: 0ms
17:36:15 7849MB DEBUG:
Preparing materials and shaders
17:36:15 7852MB DEBUG:
Time to process all materials and shaders: 0.080833 seconds
17:36:15 7852MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Material data required VRAM reset (examples: materials added)
Materials were modified (examples: shader graph changed, kernels recompiled)
AOVs were modified
17:36:15 7852MB DEBUG:
Ray Tracing Hierarchy Info:
17:36:15 7852MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:36:15 7852MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:36:15 7852MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:36:15 7852MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:15 7852MB DEBUG:
Redshift can use up to 95111 MB
17:36:15 7852MB DEBUG:
Fixed: 0 MB
17:36:15 7853MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:15 7853MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90885 MB
17:36:15 7852MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:15 7852MB DEBUG:
Time between RS_Renderer_Render() and now: 174.785828ms
17:36:15 7852MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:16 7853MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:16 7853MB DEBUG:
Device 0 completed.
17:36:16 7853MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1188 seconds
17:36:20 7858MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:36:20 7858MB DEBUG:
Num passes rendered: 25
17:36:20 7858MB DEBUG:
Total progressive rendering 4.3s
17:36:20 7858MB DEBUG:
Context: Unlocked:IPR +
17:36:20 7858MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:04.454 (00:00.000/00:00.000) Output:00:00.000 Total:00:04.466
17:36:20 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.013) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:20 7859MB DEBUG:
Context: Locked:IPR +
17:36:20 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:20 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:20 7859MB DEBUG:
Summary: Profile: Update:00:00.015 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.015
17:36:20 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:20 7859MB DEBUG:
Context: Locked:IPR +
17:36:20 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:20 7859MB DEBUG:
Status: Updating Lights
17:36:20 7859MB DEBUG:
Status: Updating Environment
17:36:20 7859MB DEBUG:
Status: Updating Materials
17:36:20 7859MB DEBUG:
Status: Extracting Geometry
17:36:20 7859MB DEBUG:
Status: Updating Objects
17:36:20 7859MB DEBUG:
Status: Updating Transforms
17:36:20 7859MB DEBUG:
Status: Updating Geometry
17:36:20 7859MB DEBUG:
Status: Preparing for Rendering
17:36:20 7859MB DEBUG:
Status: Registering Objects
17:36:20 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:20 7859MB INFO:
Enabling Virtual Device for GPU
17:36:20 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:20 7859MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:20 7859MB INFO:
=================================================================================================
17:36:20 7859MB INFO:
Rendering frame 0...
17:36:20 7859MB INFO:
Fast scene preprocessing enabled
17:36:20 7859MB INFO:
AMM enabled
17:36:20 7859MB INFO:
Fast VRAM updates enabled
17:36:20 7859MB INFO:
=================================================================================================
17:36:20 7859MB DEBUG:
0ms
17:36:20 7859MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:20 7859MB DEBUG:
Time to process 0 meshes: 0ms
17:36:20 7859MB DEBUG:
Preparing materials and shaders
17:36:20 7859MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:20 7859MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:20 7859MB DEBUG:
Redshift can use up to 95031 MB
17:36:20 7859MB DEBUG:
Fixed: 0 MB
17:36:20 7859MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:20 7859MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90806 MB
17:36:20 7859MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:20 7859MB DEBUG:
Time between RS_Renderer_Render() and now: 98.026497ms
17:36:20 7859MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:20 7859MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:20 7859MB DEBUG:
Device 0 completed.
17:36:20 7859MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1180 seconds
17:36:21 7858MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:21 7858MB DEBUG:
Num passes rendered: 5
17:36:21 7858MB DEBUG:
Total progressive rendering 0.9s
17:36:21 7858MB DEBUG:
Context: Unlocked:IPR +
17:36:21 7858MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.002 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.015
17:36:21 7858MB DEBUG:
Context: Locked:IPR +
17:36:21 7858MB DEBUG:
Status: Frame 0: Update Start
17:36:21 7858MB DEBUG:
Status: Updating Lights
17:36:21 7858MB DEBUG:
Status: Updating Environment
17:36:21 7858MB DEBUG:
Status: Updating Materials
17:36:21 7858MB DEBUG:
Status: Extracting Geometry
17:36:21 7858MB DEBUG:
Status: Updating Objects
17:36:21 7858MB DEBUG:
Status: Updating Transforms
17:36:21 7858MB DEBUG:
Status: Updating Geometry
17:36:21 7858MB DEBUG:
Status: Preparing for Rendering
17:36:21 7858MB DEBUG:
Status: Registering Objects
17:36:21 7858MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:21 7858MB INFO:
Enabling Virtual Device for GPU
17:36:21 7858MB DEBUG:
Status: Frame 0: Update Completed
17:36:21 7858MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:21 7858MB INFO:
=================================================================================================
17:36:21 7858MB INFO:
Rendering frame 0...
17:36:21 7858MB INFO:
Fast scene preprocessing enabled
17:36:21 7858MB INFO:
AMM enabled
17:36:21 7858MB INFO:
Fast VRAM updates enabled
17:36:21 7858MB INFO:
=================================================================================================
17:36:21 7858MB DEBUG:
0ms
17:36:21 7858MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:21 7858MB DEBUG:
Time to process 0 meshes: 0ms
17:36:21 7858MB DEBUG:
Preparing materials and shaders
17:36:21 7859MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:21 7859MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:21 7859MB DEBUG:
Redshift can use up to 95032 MB
17:36:21 7859MB DEBUG:
Fixed: 0 MB
17:36:21 7859MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:21 7859MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90806 MB
17:36:21 7859MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:21 7859MB DEBUG:
Time between RS_Renderer_Render() and now: 70.229622ms
17:36:21 7859MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:21 7859MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:21 7859MB DEBUG:
Device 0 completed.
17:36:21 7859MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1138 seconds
17:36:21 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:21 7859MB DEBUG:
Num passes rendered: 3
17:36:21 7859MB DEBUG:
Total progressive rendering 0.5s
17:36:21 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:21 7859MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.607 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.619
17:36:21 7859MB DEBUG:
Context: Locked:IPR +
17:36:21 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:21 7859MB DEBUG:
Status: Updating Lights
17:36:21 7859MB DEBUG:
Status: Updating Environment
17:36:21 7859MB DEBUG:
Status: Updating Materials
17:36:21 7859MB DEBUG:
Status: Extracting Geometry
17:36:21 7859MB DEBUG:
Status: Updating Objects
17:36:21 7859MB DEBUG:
Status: Updating Transforms
17:36:21 7859MB DEBUG:
Status: Updating Geometry
17:36:21 7859MB DEBUG:
Status: Preparing for Rendering
17:36:21 7859MB DEBUG:
Status: Registering Objects
17:36:21 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:21 7859MB INFO:
Enabling Virtual Device for GPU
17:36:21 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:21 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:21 7859MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.607 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.628
17:36:21 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:21 7859MB DEBUG:
Context: Locked:IPR +
17:36:21 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:21 7859MB DEBUG:
Status: Updating Lights
17:36:21 7859MB DEBUG:
Status: Updating Environment
17:36:21 7859MB DEBUG:
Status: Updating Materials
17:36:21 7859MB DEBUG:
Status: Extracting Geometry
17:36:21 7859MB DEBUG:
Status: Updating Objects
17:36:21 7859MB DEBUG:
Status: Updating Transforms
17:36:21 7859MB DEBUG:
Status: Updating Geometry
17:36:21 7859MB DEBUG:
Status: Preparing for Rendering
17:36:21 7859MB DEBUG:
Status: Registering Objects
17:36:21 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:21 7859MB INFO:
Enabling Virtual Device for GPU
17:36:21 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:21 7859MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:21 7859MB INFO:
=================================================================================================
17:36:21 7859MB INFO:
Rendering frame 0...
17:36:21 7859MB INFO:
Fast scene preprocessing enabled
17:36:21 7859MB INFO:
AMM enabled
17:36:21 7859MB INFO:
Fast VRAM updates enabled
17:36:21 7859MB INFO:
=================================================================================================
17:36:21 7859MB DEBUG:
0ms
17:36:21 7859MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:21 7859MB DEBUG:
Time to process 0 meshes: 0ms
17:36:21 7859MB DEBUG:
Preparing materials and shaders
17:36:21 7859MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:21 7859MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:21 7859MB DEBUG:
Redshift can use up to 95111 MB
17:36:21 7859MB DEBUG:
Fixed: 0 MB
17:36:21 7859MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:21 7859MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90886 MB
17:36:22 7859MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:22 7859MB DEBUG:
Time between RS_Renderer_Render() and now: 84.305588ms
17:36:22 7859MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:22 7859MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:22 7859MB DEBUG:
Device 0 completed.
17:36:22 7859MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1141 seconds
17:36:23 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:36:23 7859MB DEBUG:
Num passes rendered: 6
17:36:23 7859MB DEBUG:
Total progressive rendering 1.1s
17:36:23 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:23 7859MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.228 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.240
17:36:23 7859MB DEBUG:
Context: Locked:IPR +
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:23 7859MB DEBUG:
Status: Updating Lights
17:36:23 7859MB DEBUG:
Status: Updating Environment
17:36:23 7859MB DEBUG:
Status: Updating Materials
17:36:23 7859MB DEBUG:
Status: Extracting Geometry
17:36:23 7859MB DEBUG:
Status: Updating Objects
17:36:23 7859MB DEBUG:
Status: Updating Transforms
17:36:23 7859MB DEBUG:
Status: Updating Geometry
17:36:23 7859MB DEBUG:
Status: Preparing for Rendering
17:36:23 7859MB DEBUG:
Status: Registering Objects
17:36:23 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:23 7859MB INFO:
Enabling Virtual Device for GPU
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:23 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:23 7859MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:01.228 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.248
17:36:23 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:23 7859MB DEBUG:
Context: Locked:IPR +
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:23 7859MB DEBUG:
Status: Updating Lights
17:36:23 7859MB DEBUG:
Status: Updating Environment
17:36:23 7859MB DEBUG:
Status: Updating Materials
17:36:23 7859MB DEBUG:
Status: Extracting Geometry
17:36:23 7859MB DEBUG:
Status: Updating Objects
17:36:23 7859MB DEBUG:
Status: Updating Transforms
17:36:23 7859MB DEBUG:
Status: Updating Geometry
17:36:23 7859MB DEBUG:
Status: Preparing for Rendering
17:36:23 7859MB DEBUG:
Status: Registering Objects
17:36:23 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:23 7859MB INFO:
Enabling Virtual Device for GPU
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:23 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:23 7859MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:36:23 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:23 7859MB DEBUG:
Context: Locked:IPR +
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:23 7859MB DEBUG:
Status: Updating Lights
17:36:23 7859MB DEBUG:
Status: Updating Environment
17:36:23 7859MB DEBUG:
Status: Updating Materials
17:36:23 7859MB DEBUG:
Status: Extracting Geometry
17:36:23 7859MB DEBUG:
Status: Updating Objects
17:36:23 7859MB DEBUG:
Status: Updating Transforms
17:36:23 7859MB DEBUG:
Status: Updating Geometry
17:36:23 7859MB DEBUG:
Status: Preparing for Rendering
17:36:23 7859MB DEBUG:
Status: Registering Objects
17:36:23 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:23 7859MB INFO:
Enabling Virtual Device for GPU
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:23 7859MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:23 7859MB INFO:
=================================================================================================
17:36:23 7859MB INFO:
Rendering frame 0...
17:36:23 7859MB INFO:
Fast scene preprocessing enabled
17:36:23 7859MB INFO:
AMM enabled
17:36:23 7859MB INFO:
Fast VRAM updates enabled
17:36:23 7859MB INFO:
=================================================================================================
17:36:23 7859MB DEBUG:
0ms
17:36:23 7859MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:23 7859MB DEBUG:
Time to process 0 meshes: 0ms
17:36:23 7859MB DEBUG:
Preparing materials and shaders
17:36:23 7859MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:23 7859MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:23 7859MB DEBUG:
Redshift can use up to 95113 MB
17:36:23 7859MB DEBUG:
Fixed: 0 MB
17:36:23 7859MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:23 7859MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90888 MB
17:36:23 7859MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:23 7859MB DEBUG:
Time between RS_Renderer_Render() and now: 86.337540ms
17:36:23 7859MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:23 7859MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:23 7859MB DEBUG:
Device 0 completed.
17:36:23 7859MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1199 seconds
17:36:23 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:36:23 7859MB DEBUG:
Num passes rendered: 3
17:36:23 7859MB DEBUG:
Total progressive rendering 0.5s
17:36:23 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:23 7859MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.605 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.617
17:36:23 7859MB DEBUG:
Context: Locked:IPR +
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:23 7859MB DEBUG:
Status: Updating Lights
17:36:23 7859MB DEBUG:
Status: Updating Environment
17:36:23 7859MB DEBUG:
Status: Updating Materials
17:36:23 7859MB DEBUG:
Status: Extracting Geometry
17:36:23 7859MB DEBUG:
Status: Updating Objects
17:36:23 7859MB DEBUG:
Status: Updating Transforms
17:36:23 7859MB DEBUG:
Status: Updating Geometry
17:36:23 7859MB DEBUG:
Status: Preparing for Rendering
17:36:23 7859MB DEBUG:
Status: Registering Objects
17:36:23 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:23 7859MB INFO:
Enabling Virtual Device for GPU
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:23 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:23 7859MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.605 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.626
17:36:23 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:23 7859MB DEBUG:
Context: Locked:IPR +
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:23 7859MB DEBUG:
Status: Updating Lights
17:36:23 7859MB DEBUG:
Status: Updating Environment
17:36:23 7859MB DEBUG:
Status: Updating Materials
17:36:23 7859MB DEBUG:
Status: Extracting Geometry
17:36:23 7859MB DEBUG:
Status: Updating Objects
17:36:23 7859MB DEBUG:
Status: Updating Transforms
17:36:23 7859MB DEBUG:
Status: Updating Geometry
17:36:23 7859MB DEBUG:
Status: Preparing for Rendering
17:36:23 7859MB DEBUG:
Status: Registering Objects
17:36:23 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:23 7859MB INFO:
Enabling Virtual Device for GPU
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:23 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:23 7859MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.013/00:00.000/00:00.010/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.023
17:36:23 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:23 7859MB DEBUG:
Context: Locked:IPR +
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:23 7859MB DEBUG:
Status: Updating Lights
17:36:23 7859MB DEBUG:
Status: Updating Environment
17:36:23 7859MB DEBUG:
Status: Updating Materials
17:36:23 7859MB DEBUG:
Status: Extracting Geometry
17:36:23 7859MB DEBUG:
Status: Updating Objects
17:36:23 7859MB DEBUG:
Status: Updating Transforms
17:36:23 7859MB DEBUG:
Status: Updating Geometry
17:36:23 7859MB DEBUG:
Status: Preparing for Rendering
17:36:23 7859MB DEBUG:
Status: Registering Objects
17:36:23 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:23 7859MB INFO:
Enabling Virtual Device for GPU
17:36:23 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:23 7859MB DEBUG:
Context: Unlocked:IPR +
17:36:23 7859MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:24 7859MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:24 7859MB DEBUG:
Context: Locked:IPR +
17:36:24 7859MB DEBUG:
Status: Frame 0: Update Start
17:36:24 7859MB DEBUG:
Status: Updating Lights
17:36:24 7859MB DEBUG:
Status: Updating Environment
17:36:24 7859MB DEBUG:
Status: Updating Materials
17:36:24 7859MB DEBUG:
Status: Extracting Geometry
17:36:24 7859MB DEBUG:
Status: Updating Objects
17:36:24 7859MB DEBUG:
Status: Updating Transforms
17:36:24 7859MB DEBUG:
Status: Updating Geometry
17:36:24 7859MB DEBUG:
Status: Preparing for Rendering
17:36:24 7859MB DEBUG:
Status: Registering Objects
17:36:24 7859MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:24 7859MB INFO:
Enabling Virtual Device for GPU
17:36:24 7859MB DEBUG:
Status: Frame 0: Update Completed
17:36:24 7859MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:24 7859MB INFO:
=================================================================================================
17:36:24 7859MB INFO:
Rendering frame 0...
17:36:24 7859MB INFO:
Fast scene preprocessing enabled
17:36:24 7859MB INFO:
AMM enabled
17:36:24 7859MB INFO:
Fast VRAM updates enabled
17:36:24 7859MB INFO:
=================================================================================================
17:36:24 7859MB DEBUG:
0ms
17:36:24 7859MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:24 7859MB DEBUG:
Time to process 0 meshes: 0ms
17:36:24 7859MB DEBUG:
Preparing materials and shaders
17:36:24 7859MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:24 7859MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:24 7859MB DEBUG:
Redshift can use up to 95034 MB
17:36:24 7859MB DEBUG:
Fixed: 0 MB
17:36:24 7859MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:24 7859MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90808 MB
17:36:24 7859MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:24 7859MB DEBUG:
Time between RS_Renderer_Render() and now: 78.883751ms
17:36:24 7859MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:24 7859MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:24 7859MB DEBUG:
Device 0 completed.
17:36:24 7859MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1218 seconds
17:36:25 7866MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:36:25 7866MB DEBUG:
Num passes rendered: 6
17:36:25 7866MB DEBUG:
Total progressive rendering 1.1s
17:36:25 7866MB DEBUG:
Context: Unlocked:IPR +
17:36:25 7866MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.186 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.198
17:36:25 7866MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:25 7866MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:25 7866MB DEBUG:
Context: Locked:IPR +
17:36:25 7866MB DEBUG:
Status: Frame 0: Update Start
17:36:25 7866MB DEBUG:
Status: Updating Lights
17:36:25 7866MB DEBUG:
Status: Updating Environment
17:36:25 7866MB DEBUG:
Status: Updating Materials
17:36:25 7866MB DEBUG:
Status: Extracting Geometry
17:36:25 7866MB DEBUG:
Status: Updating Objects
17:36:25 7866MB DEBUG:
Status: Updating Transforms
17:36:25 7866MB DEBUG:
Status: Updating Geometry
17:36:25 7866MB DEBUG:
Status: Preparing for Rendering
17:36:25 7866MB DEBUG:
Status: Registering Objects
17:36:25 7866MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:25 7866MB INFO:
Enabling Virtual Device for GPU
17:36:25 7866MB DEBUG:
Status: Frame 0: Update Completed
17:36:25 7866MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:25 7866MB INFO:
=================================================================================================
17:36:25 7866MB INFO:
Rendering frame 0...
17:36:25 7866MB INFO:
Fast scene preprocessing enabled
17:36:25 7866MB INFO:
AMM enabled
17:36:25 7866MB INFO:
Fast VRAM updates enabled
17:36:25 7866MB INFO:
=================================================================================================
17:36:25 7866MB DEBUG:
0ms
17:36:25 7866MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:25 7866MB DEBUG:
Time to process 0 meshes: 0ms
17:36:25 7866MB DEBUG:
Preparing materials and shaders
17:36:25 7866MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:25 7866MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:25 7866MB DEBUG:
Redshift can use up to 95101 MB
17:36:25 7866MB DEBUG:
Fixed: 0 MB
17:36:25 7866MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:25 7866MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90876 MB
17:36:25 7866MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:25 7866MB DEBUG:
Time between RS_Renderer_Render() and now: 80.053337ms
17:36:25 7866MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:25 7866MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:25 7866MB DEBUG:
Device 0 completed.
17:36:25 7866MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1234 seconds
17:36:26 7867MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:26 7867MB DEBUG:
Num passes rendered: 5
17:36:26 7867MB DEBUG:
Total progressive rendering 0.9s
17:36:26 7867MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7867MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.985 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.997
17:36:26 7867MB DEBUG:
Context: Locked:IPR +
17:36:26 7867MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7867MB DEBUG:
Status: Updating Lights
17:36:26 7867MB DEBUG:
Status: Updating Environment
17:36:26 7867MB DEBUG:
Status: Updating Materials
17:36:26 7867MB DEBUG:
Status: Extracting Geometry
17:36:26 7867MB DEBUG:
Status: Updating Objects
17:36:26 7867MB DEBUG:
Status: Updating Transforms
17:36:26 7867MB DEBUG:
Status: Updating Geometry
17:36:26 7867MB DEBUG:
Status: Preparing for Rendering
17:36:26 7867MB DEBUG:
Status: Registering Objects
17:36:26 7867MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7867MB INFO:
Enabling Virtual Device for GPU
17:36:26 7867MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7867MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:26 7867MB INFO:
=================================================================================================
17:36:26 7867MB INFO:
Rendering frame 0...
17:36:26 7867MB INFO:
Fast scene preprocessing enabled
17:36:26 7867MB INFO:
AMM enabled
17:36:26 7867MB INFO:
Fast VRAM updates enabled
17:36:26 7867MB INFO:
=================================================================================================
17:36:26 7867MB DEBUG:
0ms
17:36:26 7867MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:26 7867MB DEBUG:
Time to process 0 meshes: 0ms
17:36:26 7867MB DEBUG:
Preparing materials and shaders
17:36:26 7867MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:26 7867MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:26 7867MB DEBUG:
Redshift can use up to 95098 MB
17:36:26 7867MB DEBUG:
Fixed: 0 MB
17:36:26 7867MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:26 7867MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90872 MB
17:36:26 7867MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:26 7867MB DEBUG:
Time between RS_Renderer_Render() and now: 81.836250ms
17:36:26 7867MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:26 7868MB DEBUG:
Device 0 completed.
17:36:26 7868MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1360 seconds
17:36:26 7868MB DEBUG:
Num passes rendered: 1
17:36:26 7868MB DEBUG:
Total progressive rendering 0.2s
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:00.255 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.269
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.011/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.018
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.011/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.012/00:00.000/00:00.010/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:26 7868MB INFO:
Enabling Virtual Device for GPU
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:26 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:26 7868MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:36:26 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:26 7868MB DEBUG:
Context: Locked:IPR +
17:36:26 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:26 7868MB DEBUG:
Status: Updating Lights
17:36:26 7868MB DEBUG:
Status: Updating Environment
17:36:26 7868MB DEBUG:
Status: Updating Materials
17:36:26 7868MB DEBUG:
Status: Extracting Geometry
17:36:26 7868MB DEBUG:
Status: Updating Objects
17:36:26 7868MB DEBUG:
Status: Updating Transforms
17:36:26 7868MB DEBUG:
Status: Updating Geometry
17:36:26 7868MB DEBUG:
Status: Preparing for Rendering
17:36:26 7868MB DEBUG:
Status: Registering Objects
17:36:26 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.012/00:00.000/00:00.007/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:27 7868MB INFO:
=================================================================================================
17:36:27 7868MB INFO:
Rendering frame 0...
17:36:27 7868MB INFO:
Fast scene preprocessing enabled
17:36:27 7868MB INFO:
AMM enabled
17:36:27 7868MB INFO:
Fast VRAM updates enabled
17:36:27 7868MB INFO:
=================================================================================================
17:36:27 7868MB DEBUG:
0ms
17:36:27 7868MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:27 7868MB DEBUG:
Time to process 0 meshes: 0ms
17:36:27 7868MB DEBUG:
Preparing materials and shaders
17:36:27 7868MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:27 7868MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:27 7868MB DEBUG:
Redshift can use up to 95092 MB
17:36:27 7868MB DEBUG:
Fixed: 0 MB
17:36:27 7868MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:27 7868MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90867 MB
17:36:27 7868MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:27 7868MB DEBUG:
Time between RS_Renderer_Render() and now: 75.950706ms
17:36:27 7868MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:27 7868MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:27 7868MB DEBUG:
Device 0 completed.
17:36:27 7868MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1383 seconds
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:27 7868MB DEBUG:
Num passes rendered: 2
17:36:27 7868MB DEBUG:
Total progressive rendering 0.4s
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.517 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.530
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB DEBUG:
Status: Updating Lights
17:36:27 7868MB DEBUG:
Status: Updating Environment
17:36:27 7868MB DEBUG:
Status: Updating Materials
17:36:27 7868MB DEBUG:
Status: Extracting Geometry
17:36:27 7868MB DEBUG:
Status: Updating Objects
17:36:27 7868MB DEBUG:
Status: Updating Transforms
17:36:27 7868MB DEBUG:
Status: Updating Geometry
17:36:27 7868MB DEBUG:
Status: Preparing for Rendering
17:36:27 7868MB DEBUG:
Status: Registering Objects
17:36:27 7868MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB DEBUG:
Context: Unlocked:IPR +
17:36:27 7868MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.517 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.539
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:36:27 7868MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:36:27 7868MB DEBUG:
Context: Locked:IPR +
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Start
17:36:27 7868MB INFO:
Enabling Virtual Device for GPU
17:36:27 7868MB DEBUG:
Status: Frame 0: Update Completed
17:36:27 7868MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:27 7868MB INFO:
=================================================================================================
17:36:27 7868MB INFO:
Rendering frame 0...
17:36:27 7868MB INFO:
Fast scene preprocessing enabled
17:36:27 7868MB INFO:
AMM enabled
17:36:27 7868MB INFO:
Fast VRAM updates enabled
17:36:27 7868MB INFO:
=================================================================================================
17:36:27 7868MB DEBUG:
0ms
17:36:27 7868MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:27 7868MB DEBUG:
Time to process 0 meshes: 0ms
17:36:27 7868MB DEBUG:
Preparing materials and shaders
17:36:27 7868MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:27 7868MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:27 7868MB DEBUG:
Redshift can use up to 95012 MB
17:36:27 7868MB DEBUG:
Fixed: 0 MB
17:36:27 7868MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:27 7868MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90787 MB
17:36:27 7868MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:27 7868MB DEBUG:
Time between RS_Renderer_Render() and now: 78.559669ms
17:36:27 7868MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:28 7868MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:28 7868MB DEBUG:
Device 0 completed.
17:36:28 7868MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1194 seconds
17:36:31 7872MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:36:31 7872MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:36:31 7872MB DEBUG:
Num passes rendered: 20
17:36:31 7872MB DEBUG:
Total progressive rendering 3.4s
17:36:31 7872MB DEBUG:
Context: Unlocked:IPR +
17:36:31 7872MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:03.513 (00:00.402/00:00.000) Output:00:00.000 Total:00:03.514
17:36:31 7872MB DEBUG:
Context: Locked:Preview +
17:36:31 7872MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:36:31 7872MB DEBUG:
Status: Frame 0: Update Start
17:36:31 7872MB DEBUG:
Status: Updating Lights
17:36:31 7872MB DEBUG:
Status: Updating Environment
17:36:31 7872MB DEBUG:
Status: Updating Materials
17:36:31 7872MB DEBUG:
Status: Extracting Geometry
17:36:31 7872MB DEBUG:
Status: Updating Objects
17:36:31 7872MB DEBUG:
Status: Updating Transforms
17:36:31 7872MB DEBUG:
Status: Updating Geometry
17:36:31 7872MB DEBUG:
Status: Preparing for Rendering
17:36:31 7872MB DEBUG:
Status: Registering Objects
17:36:31 7872MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:36:31 7872MB INFO:
Enabling Virtual Device for GPU
17:36:31 7872MB DEBUG:
Status: Frame 0: Update Completed
17:36:31 7872MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:31 7872MB DEBUG:
0ms
17:36:31 7872MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:31 7872MB DEBUG:
Time to process 0 meshes: 0ms
17:36:31 7872MB DEBUG:
Preparing materials and shaders
17:36:31 7874MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:36:31 7875MB DEBUG:
Time to process all materials and shaders: 0.085868 seconds
17:36:31 7875MB DEBUG:
VRAM will be reset. Reason(s):
AOVs were modified
17:36:31 7875MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:31 7875MB DEBUG:
Redshift can use up to 95104 MB
17:36:31 7875MB DEBUG:
Fixed: 1 MB
17:36:31 7875MB DEBUG:
Geo: 64 MB, Tex: 342 MB, Rays: 4109 MB, NRPR: 786432
17:36:31 7875MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90888 MB
17:36:31 7875MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:31 7875MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:36:31 7876MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 119ms
17:36:31 7876MB DEBUG:
Processing blocks...
17:36:31 7876MB DEBUG:
Time to render 1 blocks: 0.1s
17:36:31 7876MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
17:36:31 7876MB DEBUG:
Summary: Profile: Update:00:00.007 (00:00.000/00:00.000/00:00.007/00:00.000) Render:00:00.240 (00:00.238/00:00.001) Output:00:00.000 Total:00:00.247
17:36:31 7876MB DEBUG:
Context: Unlocked:Preview +
17:36:31 7876MB DEBUG:
Context: Locked:IPR +
17:36:31 7876MB DEBUG:
Status: Frame 0: Update Start
17:36:31 7876MB INFO:
Enabling Virtual Device for GPU
17:36:31 7876MB DEBUG:
Status: Frame 0: Update Completed
17:36:31 7876MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:36:31 7876MB INFO:
=================================================================================================
17:36:31 7876MB INFO:
Rendering frame 0...
17:36:31 7876MB INFO:
Fast scene preprocessing enabled
17:36:31 7876MB INFO:
AMM enabled
17:36:31 7876MB INFO:
Fast VRAM updates enabled
17:36:31 7876MB INFO:
=================================================================================================
17:36:31 7876MB DEBUG:
0ms
17:36:31 7876MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:36:31 7876MB DEBUG:
Time to process 0 meshes: 0ms
17:36:31 7876MB DEBUG:
Preparing materials and shaders
17:36:31 7880MB DEBUG:
Time to process all materials and shaders: 0.087501 seconds
17:36:31 7880MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:36:31 7880MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:36:31 7880MB DEBUG:
Redshift can use up to 95078 MB
17:36:31 7880MB DEBUG:
Fixed: 0 MB
17:36:31 7880MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:36:31 7880MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90852 MB
17:36:31 7880MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:36:31 7880MB DEBUG:
Time between RS_Renderer_Render() and now: 173.535339ms
17:36:31 7880MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:36:31 7880MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:36:31 7880MB DEBUG:
Device 0 completed.
17:36:31 7880MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1248 seconds
17:37:26 7890MB DEBUG:
Num passes rendered: 339
17:37:26 7890MB DEBUG:
Total progressive rendering 54.2s
17:37:26 7890MB DEBUG:
Context: Unlocked:IPR +
17:37:26 7890MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:54.418 (00:00.000/00:00.000) Output:00:00.000 Total:00:54.419
17:37:26 7890MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ RD] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:37:26 7890MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:37:26 7890MB DEBUG:
Context: Locked:IPR +
17:37:26 7890MB DEBUG:
Status: Frame 0: Update Start
17:37:26 7890MB INFO:
Enabling Virtual Device for GPU
17:37:26 7890MB INFO:
Enabling Virtual Device for GPU
17:37:26 7890MB DEBUG:
Status: Frame 0: Update Completed
17:37:26 7890MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:37:26 7890MB INFO:
=================================================================================================
17:37:26 7890MB INFO:
Rendering frame 0...
17:37:26 7890MB INFO:
Fast scene preprocessing enabled
17:37:26 7890MB INFO:
AMM enabled
17:37:26 7890MB INFO:
Fast VRAM updates enabled
17:37:26 7890MB INFO:
=================================================================================================
17:37:26 7890MB DEBUG:
0ms
17:37:26 7890MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:37:26 7890MB DEBUG:
Time to process 0 meshes: 0ms
17:37:26 7890MB DEBUG:
Preparing materials and shaders
17:37:26 7890MB DEBUG:
Irradiance point cloud...
17:37:26 7890MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:37:26 7890MB DEBUG:
Redshift can use up to 94998 MB
17:37:26 7890MB DEBUG:
Fixed: 536 MB
17:37:26 7917MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 13814 MB, NRPR: 6972000
17:37:26 7917MB DEBUG:
Done! ( 9ms). Compute API reported free mem: 80083 MB
17:37:26 7917MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:37:26 7921MB DEBUG:
Total num points before: 481 (num new: 481)
17:37:26 7921MB DEBUG:
Total num points before: 939 (num new: 464)
17:37:26 7921MB DEBUG:
Total num points before: 1798 (num new: 859)
17:37:27 7921MB DEBUG:
Total num points before: 3492 (num new: 1694)
17:37:27 7921MB DEBUG:
Total num points before: 6526 (num new: 3034)
17:37:27 7921MB DEBUG:
Total num points before: 11598 (num new: 5072)
17:37:27 7921MB DEBUG:
Total num points before: 19782 (num new: 8184)
17:37:27 7921MB DEBUG:
Total num points before: 32015 (num new: 12233)
17:37:27 7921MB DEBUG:
Total num points before: 49030 (num new: 17015)
17:37:29 7944MB DEBUG:
Total irradiance point cloud construction time 3.6s
17:37:29 7944MB DEBUG:
Rendering blocks... (resolution: 1280x720, block size: 512, unified minmax: [16,8192])
17:37:29 7944MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:37:29 7944MB DEBUG:
Redshift can use up to 95078 MB
17:37:29 7944MB DEBUG:
Fixed: 2 MB
17:37:29 7944MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 27878 MB, NRPR: 6972000
17:37:29 7944MB DEBUG:
Done! ( 7ms). Compute API reported free mem: 66629 MB
17:37:29 7944MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:37:30 7944MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:37:30 7944MB DEBUG:
Device 0 completed.
17:37:30 7944MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1793 seconds
17:37:48 7958MB DEBUG:
Block 1/6 (0,0) rendered by GPU 0 in 18948ms
17:38:05 7958MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ Cam CamPrm] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:38:10 7958MB DEBUG:
Processing blocks...
17:38:10 7958MB DEBUG:
Time to render 6 blocks: 40.5s
17:38:10 7958MB DEBUG:
Scene statistics
17:38:10 7958MB DEBUG:
General counts
17:38:10 7958MB DEBUG:
Proxies: 0
17:38:10 7958MB DEBUG:
Proxy instances: 0
17:38:10 7958MB DEBUG:
Meshes: 899 (899 TriMeshes, 0 HairMeshes)
17:38:10 7958MB DEBUG:
Instances: 899
17:38:10 7958MB DEBUG:
Point cloud points: 0
17:38:10 7958MB DEBUG:
Lights: 1
17:38:10 7958MB DEBUG:
Volume grids: 0 (0 unique)
17:38:10 7958MB DEBUG:
Sprite textures: 0
17:38:10 7958MB DEBUG:
In-core textures: 0
17:38:10 7958MB DEBUG:
Geometry
17:38:10 7958MB DEBUG:
Unique triangles pre tessellation: 183544
17:38:10 7958MB DEBUG:
Unique triangles post tessellation: 183544
17:38:10 7958MB DEBUG:
Unique points: 0
17:38:10 7958MB DEBUG:
Unique hair strands: 0
17:38:10 7958MB DEBUG:
Unique hair strand segments: 0
17:38:10 7958MB DEBUG:
Total triangles: 183544
17:38:10 7958MB DEBUG:
Total points: 0
17:38:10 7958MB DEBUG:
Total hair strands: 0
17:38:10 7958MB DEBUG:
Total hair strand segments: 0
17:38:10 7958MB DEBUG:
Largest triangle meshes:
17:38:10 7958MB DEBUG:
356 triangles : Platonic.Cache.Platonic.Cache.Platonic
17:38:10 7958MB DEBUG:
204 triangles : Cloner.Cache.Null.Cube 348.Cache.Cube 348
17:38:10 7958MB DEBUG:
204 triangles : Cloner.Cache.Null.Cube 103.Cache.Cube 103
17:38:10 7958MB DEBUG:
204 triangles : Cloner.Cache.Null.Cube 812.Cache.Cube 812
17:38:10 7958MB DEBUG:
204 triangles : Cloner.Cache.Null.Cube 710.Cache.Cube 710
17:38:10 7958MB DEBUG:
GPU Memory
17:38:10 7958MB DEBUG:
Device 0 geometry PCIe uploads: 5.81 MB (cachesize: 7.19 MB)
17:38:10 7958MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 342.27 MB)
17:38:10 7958MB DEBUG:
Device 1 geometry PCIe uploads: 0 B (cachesize: 0 B )
17:38:10 7958MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 0 B )
17:38:10 7958MB DEBUG:
Matrices (for instances/points): 42.14 KB
17:38:10 7958MB DEBUG:
Rays: 27.23 GB
17:38:10 7958MB DEBUG:
Sprite textures: 0 B
17:38:10 7958MB DEBUG:
In-core textures: 2.95 KB
17:38:10 7958MB DEBUG:
Volume grids: 0 B
17:38:10 7958MB DEBUG:
Textures
17:38:10 7958MB DEBUG:
Device 0 stream and upload time: 69ms
17:38:10 7958MB DEBUG:
File loading time: 0ms
17:38:10 7958MB DEBUG:
File decompression time: 0ms
17:38:10 7958MB DEBUG:
Average GPU cache hits: 92%
17:38:10 7958MB DEBUG:
Device 1 stream and upload time: 0ms
17:38:10 7958MB DEBUG:
File loading time: 0ms
17:38:10 7958MB DEBUG:
File decompression time: 0ms
17:38:10 7958MB DEBUG:
Average GPU cache hits: 0%
17:38:10 7958MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
17:38:10 7958MB DEBUG:
Acceleration Structures: 58.88 KB
17:38:10 7958MB DEBUG:
Main primitive data: 2.84 KB
17:38:10 7958MB DEBUG:
Extra primitive data: 1024 B
17:38:10 7958MB DEBUG:
Primitive loading time: 0ms
17:38:10 7958MB DEBUG:
Tess/Disp time: 0ms
17:38:10 7958MB DEBUG:
Context: Unlocked:IPR +
17:38:10 7958MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:44.090 (00:00.000/00:00.000) Output:00:00.000 Total:00:44.091
17:38:10 7958MB DEBUG:
Context: Locked:IPR +
17:38:10 7958MB DEBUG:
Status: Frame 0: Update Start
17:38:10 7958MB INFO:
Enabling Virtual Device for GPU
17:38:10 7958MB INFO:
Enabling Virtual Device for GPU
17:38:10 7958MB DEBUG:
Status: Frame 0: Update Completed
17:38:10 7958MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:38:10 7958MB INFO:
=================================================================================================
17:38:10 7958MB INFO:
Rendering frame 0...
17:38:10 7958MB INFO:
Fast scene preprocessing enabled
17:38:10 7958MB INFO:
AMM enabled
17:38:10 7958MB INFO:
Fast VRAM updates enabled
17:38:10 7958MB INFO:
=================================================================================================
17:38:10 7958MB DEBUG:
0ms
17:38:10 7958MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:38:10 7958MB DEBUG:
Time to process 0 meshes: 0ms
17:38:10 7958MB DEBUG:
Preparing materials and shaders
17:38:10 7958MB DEBUG:
Irradiance point cloud...
17:38:10 7958MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:38:10 7958MB DEBUG:
Redshift can use up to 94998 MB
17:38:10 7958MB DEBUG:
Fixed: 536 MB
17:38:10 7958MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 13814 MB, NRPR: 6972000
17:38:10 7958MB DEBUG:
Done! ( 10ms). Compute API reported free mem: 80083 MB
17:38:10 7958MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:38:10 7958MB DEBUG:
Total irradiance point cloud construction time 0.6s
17:38:10 7958MB DEBUG:
Scene statistics
17:38:10 7958MB DEBUG:
General counts
17:38:10 7958MB DEBUG:
Proxies: 0
17:38:10 7958MB DEBUG:
Proxy instances: 0
17:38:10 7958MB DEBUG:
Meshes: 899 (899 TriMeshes, 0 HairMeshes)
17:38:10 7958MB DEBUG:
Instances: 899
17:38:10 7958MB DEBUG:
Point cloud points: 0
17:38:10 7958MB DEBUG:
Lights: 1
17:38:10 7958MB DEBUG:
Volume grids: 0 (0 unique)
17:38:10 7958MB DEBUG:
Sprite textures: 0
17:38:10 7958MB DEBUG:
In-core textures: 0
17:38:10 7958MB DEBUG:
Geometry
17:38:10 7958MB DEBUG:
Unique triangles pre tessellation: 183544
17:38:10 7958MB DEBUG:
Unique triangles post tessellation: 183544
17:38:10 7958MB DEBUG:
Unique points: 0
17:38:10 7958MB DEBUG:
Unique hair strands: 0
17:38:10 7958MB DEBUG:
Unique hair strand segments: 0
17:38:10 7958MB DEBUG:
Total triangles: 183544
17:38:10 7958MB DEBUG:
Total points: 0
17:38:10 7958MB DEBUG:
Total hair strands: 0
17:38:10 7958MB DEBUG:
Total hair strand segments: 0
17:38:10 7958MB DEBUG:
Largest triangle meshes:
17:38:10 7958MB DEBUG:
356 triangles : Platonic.Cache.Platonic.Cache.Platonic
17:38:10 7958MB DEBUG:
204 triangles : Cloner.Cache.Null.Cube 348.Cache.Cube 348
17:38:10 7958MB DEBUG:
204 triangles : Cloner.Cache.Null.Cube 103.Cache.Cube 103
17:38:10 7958MB DEBUG:
204 triangles : Cloner.Cache.Null.Cube 812.Cache.Cube 812
17:38:10 7958MB DEBUG:
204 triangles : Cloner.Cache.Null.Cube 710.Cache.Cube 710
17:38:10 7958MB DEBUG:
GPU Memory
17:38:10 7958MB DEBUG:
Device 0 geometry PCIe uploads: 5.81 MB (cachesize: 7.19 MB)
17:38:10 7958MB DEBUG:
Device 0 texture PCIe uploads: 0 B (cachesize: 342.27 MB)
17:38:10 7958MB DEBUG:
Device 1 geometry PCIe uploads: 0 B (cachesize: 0 B )
17:38:10 7958MB DEBUG:
Device 1 texture PCIe uploads: 0 B (cachesize: 0 B )
17:38:10 7958MB DEBUG:
Matrices (for instances/points): 42.14 KB
17:38:10 7958MB DEBUG:
Rays: 13.49 GB
17:38:10 7958MB DEBUG:
Sprite textures: 0 B
17:38:10 7958MB DEBUG:
In-core textures: 2.95 KB
17:38:10 7958MB DEBUG:
Volume grids: 0 B
17:38:10 7958MB DEBUG:
Textures
17:38:10 7958MB DEBUG:
Device 0 stream and upload time: 0ms
17:38:10 7958MB DEBUG:
File loading time: 0ms
17:38:10 7958MB DEBUG:
File decompression time: 0ms
17:38:10 7958MB DEBUG:
Average GPU cache hits: 0%
17:38:10 7958MB DEBUG:
Device 1 stream and upload time: 0ms
17:38:10 7958MB DEBUG:
File loading time: 0ms
17:38:10 7958MB DEBUG:
File decompression time: 0ms
17:38:10 7958MB DEBUG:
Average GPU cache hits: 0%
17:38:10 7958MB DEBUG:
GPU Ray Accel. And Geometry Memory Stats (rough)
17:38:10 7958MB DEBUG:
Acceleration Structures: 58.88 KB
17:38:10 7958MB DEBUG:
Main primitive data: 2.84 KB
17:38:10 7958MB DEBUG:
Extra primitive data: 1024 B
17:38:10 7958MB DEBUG:
Primitive loading time: 0ms
17:38:10 7958MB DEBUG:
Tess/Disp time: 0ms
17:38:10 7958MB DEBUG:
Context: Unlocked:IPR +
17:38:10 7958MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:00.565 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.566
17:38:10 7958MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ RD] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:38:10 7960MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:38:10 7960MB DEBUG:
Context: Locked:IPR +
17:38:10 7960MB DEBUG:
Status: Frame 0: Update Start
17:38:10 7960MB INFO:
Enabling Virtual Device for GPU
17:38:10 7960MB INFO:
Enabling Virtual Device for GPU
17:38:10 7960MB DEBUG:
Status: Frame 0: Update Completed
17:38:10 7960MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:38:10 7960MB INFO:
=================================================================================================
17:38:10 7960MB INFO:
Rendering frame 0...
17:38:10 7960MB INFO:
Fast scene preprocessing enabled
17:38:10 7960MB INFO:
AMM enabled
17:38:10 7960MB INFO:
Fast VRAM updates enabled
17:38:10 7960MB INFO:
=================================================================================================
17:38:10 7960MB DEBUG:
0ms
17:38:10 7960MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:38:10 7960MB DEBUG:
Time to process 0 meshes: 0ms
17:38:10 7960MB DEBUG:
Preparing materials and shaders
17:38:10 7960MB DEBUG:
Time between RS_Renderer_Render() and now: 14.548416ms
17:38:10 7960MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:38:10 7960MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:38:10 7960MB DEBUG:
Redshift can use up to 95077 MB
17:38:10 7960MB DEBUG:
Fixed: 0 MB
17:38:10 7960MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 23064 MB, NRPR: 6972000
17:38:10 7960MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 71742 MB
17:38:10 7960MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:38:11 7960MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:38:11 7960MB DEBUG:
Device 0 completed.
17:38:11 7960MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1690 seconds
17:38:32 7962MB DEBUG:
Num passes rendered: 190
17:38:32 7962MB DEBUG:
Total progressive rendering 21.2s
17:38:32 7962MB DEBUG:
Context: Unlocked:IPR +
17:38:32 7962MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:21.180 (00:00.000/00:00.000) Output:00:00.000 Total:00:21.181
17:38:32 7962MB DEBUG:
Context: Deferring cleanup
17:38:32 7963MB DEBUG:
Context: Locked:IPR +
17:38:32 7963MB DEBUG:
Context: Disposing 1 states
17:38:32 7963MB DEBUG:
Context: Unlocked:IPR +
17:38:32 7963MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.002/00:00.010) QScan:[MatC Doc RObj DocP BD Cam CamPrm RD OChk ROvr Scl Lg] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:38:32 7963MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:38:32 7963MB DEBUG:
Context: Locked:IPR +
17:38:32 7963MB DEBUG:
Status: Frame 0: Update Start
17:38:32 7963MB INFO:
Enabling Virtual Device for GPU
17:38:32 7963MB DEBUG:
Status: Updating Lights
17:38:32 7963MB DEBUG:
Status: Updating Environment
17:38:32 7963MB DEBUG:
Status: Scanning Materials
17:38:32 7963MB DEBUG:
Status: Updating Materials
17:38:32 7963MB DEBUG:
Status: Extracting Geometry
17:38:32 7970MB DEBUG:
Status: Updating Objects
17:38:32 7970MB DEBUG:
Status: Updating Transforms
17:38:32 7970MB DEBUG:
Status: Updating Geometry
17:38:32 7970MB DEBUG:
Status: Preparing for Rendering
17:38:32 7970MB DEBUG:
Status: Registering Objects
17:38:32 7970MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:38:32 7970MB INFO:
Enabling Virtual Device for GPU
17:38:32 7970MB DEBUG:
Status: Frame 0: Update Completed
17:38:32 7970MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:38:32 7970MB INFO:
=================================================================================================
17:38:32 7970MB INFO:
Rendering frame 0...
17:38:32 7970MB INFO:
Fast scene preprocessing enabled
17:38:32 7970MB INFO:
AMM enabled
17:38:32 7970MB INFO:
Fast VRAM updates enabled
17:38:32 7970MB INFO:
=================================================================================================
17:38:32 7970MB DEBUG:
0ms
17:38:32 7970MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:38:33 7985MB DEBUG:
Time to process 899 meshes: 35ms
17:38:33 7985MB DEBUG:
Preparing materials and shaders
17:38:33 7990MB DEBUG:
Time to process all materials and shaders: 0.082976 seconds
17:38:33 7990MB DEBUG:
Time to process 899 mesh attribute formats: 0.002625 seconds
17:38:33 7990MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Order of meshes or instances changed (or meshes/instances added or removed)
Number of direct lighting lights or light/shadow-links have changed
Number of meshes or unique trace sets have changed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Motion blur options have changed (example: enabled/disabled or modified transformation steps)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Volume grid topology was modified (example: vdb visibility flag editing, new VDB file or new plugin-populated voxel data)
Materials were modified (examples: shader graph changed, kernels recompiled)
AOVs were modified
Textures were modified (example: textures were added)
Vertex formats were modified (example: vtx formats were added)
OSL material table requirements have changed
17:38:33 7990MB DEBUG:
Ray Tracing Hierarchy Info:
17:38:33 7990MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:38:33 7990MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:38:33 7990MB DEBUG:
Time to create tree: 3 ms (0 0 2)
17:38:33 7990MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:38:33 7990MB DEBUG:
Redshift can use up to 93029 MB
17:38:33 7990MB DEBUG:
Fixed: 0 MB
17:38:33 7990MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:38:33 7990MB DEBUG:
Done! ( 20ms). Compute API reported free mem: 90932 MB
17:38:33 7994MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:38:33 7994MB DEBUG:
Time between RS_Renderer_Render() and now: 426.928345ms
17:38:33 7994MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:38:33 7994MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:38:33 7994MB DEBUG:
Device 0 completed.
17:38:33 7994MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1311 seconds
17:38:36 8011MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:38:36 8011MB DEBUG:
Num passes rendered: 16
17:38:36 8011MB DEBUG:
Total progressive rendering 3.0s
17:38:36 8011MB DEBUG:
Context: Unlocked:IPR +
17:38:36 8011MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:03.462 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.475
17:38:36 8011MB DEBUG:
Context: Locked:IPR +
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Start
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Completed
17:38:36 8011MB DEBUG:
Context: Unlocked:IPR +
17:38:36 8011MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.012/00:00.000/00:00.010/00:00.000) Render:00:03.462 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.485
17:38:36 8011MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:36 8011MB DEBUG:
Context: Locked:IPR +
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Start
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Completed
17:38:36 8011MB DEBUG:
Context: Unlocked:IPR +
17:38:36 8011MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.006/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:38:36 8011MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:36 8011MB DEBUG:
Context: Locked:IPR +
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Start
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Completed
17:38:36 8011MB DEBUG:
Context: Unlocked:IPR +
17:38:36 8011MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:38:36 8011MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:36 8011MB DEBUG:
Context: Locked:IPR +
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Start
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Completed
17:38:36 8011MB DEBUG:
Context: Unlocked:IPR +
17:38:36 8011MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:38:36 8011MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:36 8011MB DEBUG:
Context: Locked:IPR +
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Start
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Completed
17:38:36 8011MB DEBUG:
Context: Unlocked:IPR +
17:38:36 8011MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:38:36 8011MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:36 8011MB DEBUG:
Context: Locked:IPR +
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Start
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Completed
17:38:36 8011MB DEBUG:
Context: Unlocked:IPR +
17:38:36 8011MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:38:36 8011MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:36 8011MB DEBUG:
Context: Locked:IPR +
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Start
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Completed
17:38:36 8011MB DEBUG:
Context: Unlocked:IPR +
17:38:36 8011MB DEBUG:
Summary: Profile: Update:00:00.017 (00:00.011/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.017
17:38:36 8011MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:36 8011MB DEBUG:
Context: Locked:IPR +
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Start
17:38:36 8011MB INFO:
Enabling Virtual Device for GPU
17:38:36 8011MB DEBUG:
Status: Frame 0: Update Completed
17:38:36 8011MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:38:36 8011MB INFO:
=================================================================================================
17:38:36 8011MB INFO:
Rendering frame 0...
17:38:36 8011MB INFO:
Fast scene preprocessing enabled
17:38:36 8011MB INFO:
AMM enabled
17:38:36 8011MB INFO:
Fast VRAM updates enabled
17:38:36 8011MB INFO:
=================================================================================================
17:38:36 8011MB DEBUG:
0ms
17:38:36 8012MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:38:36 8012MB DEBUG:
Time to process 0 meshes: 0ms
17:38:36 8012MB DEBUG:
Preparing materials and shaders
17:38:36 8012MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:38:36 8012MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:38:36 8012MB DEBUG:
Redshift can use up to 95099 MB
17:38:36 8012MB DEBUG:
Fixed: 0 MB
17:38:36 8012MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:38:36 8012MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90874 MB
17:38:36 8012MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:38:36 8012MB DEBUG:
Time between RS_Renderer_Render() and now: 90.413918ms
17:38:36 8012MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:38:36 8012MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:38:36 8012MB DEBUG:
Device 0 completed.
17:38:36 8012MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1171 seconds
17:38:37 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:37 8012MB DEBUG:
Num passes rendered: 2
17:38:37 8012MB DEBUG:
Total progressive rendering 0.4s
17:38:37 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:37 8012MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.448 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.461
17:38:37 8012MB DEBUG:
Context: Locked:IPR +
17:38:37 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:37 8012MB INFO:
Enabling Virtual Device for GPU
17:38:37 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:37 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:37 8012MB DEBUG:
Summary: Profile: Update:00:00.018 (00:00.012/00:00.000/00:00.005/00:00.000) Render:00:00.448 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.467
17:38:37 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:37 8012MB DEBUG:
Context: Locked:IPR +
17:38:37 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:37 8012MB INFO:
Enabling Virtual Device for GPU
17:38:37 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:37 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:37 8012MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.010/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.016
17:38:37 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:37 8012MB DEBUG:
Context: Locked:IPR +
17:38:37 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:37 8012MB INFO:
Enabling Virtual Device for GPU
17:38:37 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:37 8012MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:38:37 8012MB INFO:
=================================================================================================
17:38:37 8012MB INFO:
Rendering frame 0...
17:38:37 8012MB INFO:
Fast scene preprocessing enabled
17:38:37 8012MB INFO:
AMM enabled
17:38:37 8012MB INFO:
Fast VRAM updates enabled
17:38:37 8012MB INFO:
=================================================================================================
17:38:37 8012MB DEBUG:
0ms
17:38:37 8012MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:38:37 8012MB DEBUG:
Time to process 0 meshes: 0ms
17:38:37 8012MB DEBUG:
Preparing materials and shaders
17:38:37 8012MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:38:37 8012MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:38:37 8012MB DEBUG:
Redshift can use up to 95099 MB
17:38:37 8013MB DEBUG:
Fixed: 0 MB
17:38:37 8013MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:38:37 8013MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90874 MB
17:38:37 8013MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:38:37 8013MB DEBUG:
Time between RS_Renderer_Render() and now: 77.973709ms
17:38:37 8013MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:38:37 8013MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:38:37 8013MB DEBUG:
Device 0 completed.
17:38:37 8013MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1199 seconds
17:38:37 8013MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:37 8013MB DEBUG:
Num passes rendered: 1
17:38:37 8013MB DEBUG:
Total progressive rendering 0.3s
17:38:37 8013MB DEBUG:
Context: Unlocked:IPR +
17:38:37 8013MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.334 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.347
17:38:37 8013MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:38:37 8013MB DEBUG:
Context: Locked:IPR +
17:38:37 8013MB DEBUG:
Status: Frame 0: Update Start
17:38:37 8013MB INFO:
Enabling Virtual Device for GPU
17:38:37 8013MB DEBUG:
Status: Frame 0: Update Completed
17:38:37 8013MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:38:37 8013MB INFO:
=================================================================================================
17:38:37 8013MB INFO:
Rendering frame 0...
17:38:37 8013MB INFO:
Fast scene preprocessing enabled
17:38:37 8013MB INFO:
AMM enabled
17:38:37 8013MB INFO:
Fast VRAM updates enabled
17:38:37 8013MB INFO:
=================================================================================================
17:38:37 8013MB DEBUG:
0ms
17:38:37 8013MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:38:37 8013MB DEBUG:
Time to process 0 meshes: 0ms
17:38:37 8013MB DEBUG:
Preparing materials and shaders
17:38:37 8013MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:38:37 8013MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:38:37 8013MB DEBUG:
Redshift can use up to 94973 MB
17:38:37 8013MB DEBUG:
Fixed: 0 MB
17:38:37 8013MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:38:37 8013MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90748 MB
17:38:37 8013MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:38:37 8013MB DEBUG:
Time between RS_Renderer_Render() and now: 77.698212ms
17:38:37 8013MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:38:37 8013MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:38:37 8013MB DEBUG:
Device 0 completed.
17:38:37 8013MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1197 seconds
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:38:40 8012MB DEBUG:
Num passes rendered: 17
17:38:40 8012MB DEBUG:
Total progressive rendering 2.8s
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:02.921 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.934
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.012/00:00.000/00:00.010/00:00.000) Render:00:02.921 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.945
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:38:40 8012MB DEBUG:
Context: Locked:IPR +
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8012MB INFO:
Enabling Virtual Device for GPU
17:38:40 8012MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8012MB DEBUG:
Context: Unlocked:IPR +
17:38:40 8012MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:38:40 8012MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:38:40 8013MB DEBUG:
Context: Locked:IPR +
17:38:40 8013MB DEBUG:
Status: Frame 0: Update Start
17:38:40 8013MB INFO:
Enabling Virtual Device for GPU
17:38:40 8013MB DEBUG:
Status: Frame 0: Update Completed
17:38:40 8013MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:38:40 8013MB INFO:
=================================================================================================
17:38:40 8013MB INFO:
Rendering frame 0...
17:38:40 8013MB INFO:
Fast scene preprocessing enabled
17:38:40 8013MB INFO:
AMM enabled
17:38:40 8013MB INFO:
Fast VRAM updates enabled
17:38:40 8013MB INFO:
=================================================================================================
17:38:40 8013MB DEBUG:
0ms
17:38:40 8013MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:38:40 8013MB DEBUG:
Time to process 0 meshes: 0ms
17:38:40 8013MB DEBUG:
Preparing materials and shaders
17:38:40 8013MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:38:40 8013MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:38:40 8013MB DEBUG:
Redshift can use up to 94973 MB
17:38:40 8013MB DEBUG:
Fixed: 0 MB
17:38:40 8013MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:38:40 8013MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90748 MB
17:38:40 8013MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:38:40 8013MB DEBUG:
Time between RS_Renderer_Render() and now: 89.595039ms
17:38:40 8013MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:38:40 8013MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:38:40 8013MB DEBUG:
Device 0 completed.
17:38:40 8013MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1126 seconds
17:41:44 8013MB DEBUG:
Num passes rendered: 1025
17:41:44 8013MB DEBUG:
Total progressive rendering 3m:4s
17:41:44 8013MB INFO:
Rendering time: 3m:4s (2 GPU(s) used)
17:41:44 8013MB DEBUG:
Context: Unlocked:IPR +
17:41:44 8013MB DEBUG:
Summary: Profile: Update:00:00.000 (00:00.000/00:00.000/00:00.000/00:00.000) Render:03:04.192 (00:00.000/00:00.000) Output:00:00.000 Total:03:04.193
17:42:46 8014MB DEBUG:
MiniRender: Prepared: Time:00:00.017(00:00.001/00:00.016) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:42:46 8014MB DEBUG:
Context: Locked:IPR +
17:42:46 8014MB DEBUG:
Status: Frame 0: Update Start
17:42:46 8014MB INFO:
Enabling Virtual Device for GPU
17:42:46 8014MB INFO:
Enabling Virtual Device for GPU
17:42:46 8014MB DEBUG:
Status: Frame 0: Update Completed
17:42:46 8014MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:42:46 8014MB INFO:
=================================================================================================
17:42:46 8014MB INFO:
Rendering frame 0...
17:42:46 8014MB INFO:
Fast scene preprocessing enabled
17:42:46 8014MB INFO:
AMM enabled
17:42:46 8014MB INFO:
Fast VRAM updates enabled
17:42:46 8014MB INFO:
=================================================================================================
17:42:46 8014MB DEBUG:
0ms
17:42:46 8014MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:42:46 8014MB DEBUG:
Time to process 0 meshes: 0ms
17:42:46 8014MB DEBUG:
Preparing materials and shaders
17:42:46 8014MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Materials were modified (examples: shader graph changed, kernels recompiled)
AOVs were modified
Textures were modified (example: textures were added)
Vertex formats were modified (example: vtx formats were added)
OSL material table requirements have changed
17:42:46 8014MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:42:46 8014MB DEBUG:
Redshift can use up to 95059 MB
17:42:46 8014MB DEBUG:
Fixed: 0 MB
17:42:46 8014MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:42:46 8014MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90834 MB
17:42:46 8014MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:42:46 8014MB DEBUG:
Time between RS_Renderer_Render() and now: 100.447128ms
17:42:46 8014MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:42:46 8014MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:42:46 8014MB DEBUG:
Device 0 completed.
17:42:46 8014MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1176 seconds
17:42:51 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.000/00:00.012) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:42:51 8015MB DEBUG:
Num passes rendered: 32
17:42:51 8015MB DEBUG:
Total progressive rendering 5.6s
17:42:51 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:51 8015MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:05.715 (00:00.000/00:00.000) Output:00:00.000 Total:00:05.728
17:42:51 8015MB DEBUG:
Context: Locked:IPR +
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:51 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:51 8015MB DEBUG:
Summary: Profile: Update:00:00.024 (00:00.013/00:00.000/00:00.010/00:00.000) Render:00:05.715 (00:00.000/00:00.000) Output:00:00.000 Total:00:05.739
17:42:51 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:51 8015MB DEBUG:
Context: Locked:IPR +
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:51 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:51 8015MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:42:51 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:51 8015MB DEBUG:
Context: Locked:IPR +
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:51 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:51 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:51 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:51 8015MB DEBUG:
Context: Locked:IPR +
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:51 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:51 8015MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.013/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:42:51 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:51 8015MB DEBUG:
Context: Locked:IPR +
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:51 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:51 8015MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:42:51 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:51 8015MB DEBUG:
Context: Locked:IPR +
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:51 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:51 8015MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.012/00:00.000/00:00.010/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:42:51 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:51 8015MB DEBUG:
Context: Locked:IPR +
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB INFO:
Enabling Virtual Device for GPU
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:51 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:51 8015MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:42:51 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:51 8015MB DEBUG:
Context: Locked:IPR +
17:42:51 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:52 8015MB DEBUG:
Summary: Profile: Update:00:00.005 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.005
17:42:52 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:52 8015MB DEBUG:
Context: Locked:IPR +
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:52 8015MB INFO:
Enabling Virtual Device for GPU
17:42:52 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:52 8015MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:42:52 8015MB INFO:
=================================================================================================
17:42:52 8015MB INFO:
Rendering frame 0...
17:42:52 8015MB INFO:
Fast scene preprocessing enabled
17:42:52 8015MB INFO:
AMM enabled
17:42:52 8015MB INFO:
Fast VRAM updates enabled
17:42:52 8015MB INFO:
=================================================================================================
17:42:52 8015MB DEBUG:
0ms
17:42:52 8015MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:42:52 8015MB DEBUG:
Time to process 0 meshes: 0ms
17:42:52 8015MB DEBUG:
Preparing materials and shaders
17:42:52 8015MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:42:52 8015MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:42:52 8015MB DEBUG:
Redshift can use up to 95059 MB
17:42:52 8015MB DEBUG:
Fixed: 0 MB
17:42:52 8015MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:42:52 8015MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90834 MB
17:42:52 8015MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:42:52 8015MB DEBUG:
Time between RS_Renderer_Render() and now: 74.737122ms
17:42:52 8015MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:42:52 8015MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:42:52 8015MB DEBUG:
Device 0 completed.
17:42:52 8015MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1353 seconds
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:42:53 8015MB DEBUG:
Num passes rendered: 7
17:42:53 8015MB DEBUG:
Total progressive rendering 1.4s
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.451 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.465
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.013/00:00.000/00:00.010/00:00.000) Render:00:01.451 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.475
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:53 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:53 8015MB DEBUG:
Context: Locked:IPR +
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB INFO:
Enabling Virtual Device for GPU
17:42:53 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:53 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:53 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:54 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:54 8015MB DEBUG:
Context: Locked:IPR +
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:54 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:54 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:54 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:54 8015MB DEBUG:
Context: Locked:IPR +
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:54 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:54 8015MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:42:54 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:54 8015MB DEBUG:
Context: Locked:IPR +
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:54 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:54 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:54 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:54 8015MB DEBUG:
Context: Locked:IPR +
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:54 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:54 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:54 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:54 8015MB DEBUG:
Context: Locked:IPR +
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:54 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:54 8015MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.019
17:42:54 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:54 8015MB DEBUG:
Context: Locked:IPR +
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:54 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:54 8015MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:42:54 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:54 8015MB DEBUG:
Context: Locked:IPR +
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:54 8015MB INFO:
Enabling Virtual Device for GPU
17:42:54 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:54 8015MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:42:54 8015MB INFO:
=================================================================================================
17:42:54 8015MB INFO:
Rendering frame 0...
17:42:54 8015MB INFO:
Fast scene preprocessing enabled
17:42:54 8015MB INFO:
AMM enabled
17:42:54 8015MB INFO:
Fast VRAM updates enabled
17:42:54 8015MB INFO:
=================================================================================================
17:42:54 8015MB DEBUG:
0ms
17:42:54 8015MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:42:54 8015MB DEBUG:
Time to process 0 meshes: 0ms
17:42:54 8015MB DEBUG:
Preparing materials and shaders
17:42:54 8015MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:42:54 8015MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:42:54 8015MB DEBUG:
Redshift can use up to 95059 MB
17:42:54 8015MB DEBUG:
Fixed: 0 MB
17:42:54 8015MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:42:54 8015MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90834 MB
17:42:54 8015MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:42:54 8015MB DEBUG:
Time between RS_Renderer_Render() and now: 75.978874ms
17:42:54 8015MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:42:54 8015MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:42:54 8015MB DEBUG:
Device 0 completed.
17:42:54 8015MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1210 seconds
17:42:55 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:42:55 8015MB DEBUG:
Num passes rendered: 5
17:42:55 8015MB DEBUG:
Total progressive rendering 0.9s
17:42:55 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:55 8015MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.008 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.021
17:42:55 8015MB DEBUG:
Context: Locked:IPR +
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:55 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:55 8015MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.012/00:00.000/00:00.010/00:00.000) Render:00:01.008 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.031
17:42:55 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:55 8015MB DEBUG:
Context: Locked:IPR +
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:55 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:55 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.010/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:55 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:55 8015MB DEBUG:
Context: Locked:IPR +
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:55 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:55 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:55 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:55 8015MB DEBUG:
Context: Locked:IPR +
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:55 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:55 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:55 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:55 8015MB DEBUG:
Context: Locked:IPR +
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:55 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:55 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:55 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:55 8015MB DEBUG:
Context: Locked:IPR +
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:55 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:55 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:55 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:55 8015MB DEBUG:
Context: Locked:IPR +
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:55 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:55 8015MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:55 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:55 8015MB DEBUG:
Context: Locked:IPR +
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:55 8015MB INFO:
Enabling Virtual Device for GPU
17:42:55 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:55 8015MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:42:55 8015MB INFO:
=================================================================================================
17:42:55 8015MB INFO:
Rendering frame 0...
17:42:55 8015MB INFO:
Fast scene preprocessing enabled
17:42:55 8015MB INFO:
AMM enabled
17:42:55 8015MB INFO:
Fast VRAM updates enabled
17:42:55 8015MB INFO:
=================================================================================================
17:42:55 8015MB DEBUG:
0ms
17:42:55 8015MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:42:55 8015MB DEBUG:
Time to process 0 meshes: 0ms
17:42:55 8015MB DEBUG:
Preparing materials and shaders
17:42:55 8015MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:42:55 8015MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:42:55 8015MB DEBUG:
Redshift can use up to 95059 MB
17:42:55 8015MB DEBUG:
Fixed: 0 MB
17:42:55 8015MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:42:55 8015MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90834 MB
17:42:55 8015MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:42:55 8015MB DEBUG:
Time between RS_Renderer_Render() and now: 75.419456ms
17:42:55 8015MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:42:55 8015MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:42:55 8015MB DEBUG:
Device 0 completed.
17:42:55 8015MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1169 seconds
17:42:56 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:42:56 8015MB DEBUG:
Num passes rendered: 8
17:42:56 8015MB DEBUG:
Total progressive rendering 1.4s
17:42:56 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:56 8015MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:01.509 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.523
17:42:56 8015MB DEBUG:
Context: Locked:IPR +
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:56 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:56 8015MB DEBUG:
Summary: Profile: Update:00:00.025 (00:00.014/00:00.000/00:00.011/00:00.000) Render:00:01.509 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.534
17:42:56 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:56 8015MB DEBUG:
Context: Locked:IPR +
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:56 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:56 8015MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:42:56 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:56 8015MB DEBUG:
Context: Locked:IPR +
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:56 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:56 8015MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:42:56 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:56 8015MB DEBUG:
Context: Locked:IPR +
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:56 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:56 8015MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:42:56 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:56 8015MB DEBUG:
Context: Locked:IPR +
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:56 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:56 8015MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:42:56 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:56 8015MB DEBUG:
Context: Locked:IPR +
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:56 8015MB DEBUG:
Context: Unlocked:IPR +
17:42:56 8015MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:42:56 8015MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:56 8015MB DEBUG:
Context: Locked:IPR +
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Start
17:42:56 8015MB INFO:
Enabling Virtual Device for GPU
17:42:56 8015MB DEBUG:
Status: Frame 0: Update Completed
17:42:56 8015MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:42:56 8015MB INFO:
=================================================================================================
17:42:56 8015MB INFO:
Rendering frame 0...
17:42:56 8015MB INFO:
Fast scene preprocessing enabled
17:42:56 8015MB INFO:
AMM enabled
17:42:56 8015MB INFO:
Fast VRAM updates enabled
17:42:56 8015MB INFO:
=================================================================================================
17:42:56 8015MB DEBUG:
0ms
17:42:56 8015MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:42:56 8015MB DEBUG:
Time to process 0 meshes: 0ms
17:42:56 8015MB DEBUG:
Preparing materials and shaders
17:42:56 8015MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:42:56 8015MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:42:56 8015MB DEBUG:
Redshift can use up to 95059 MB
17:42:56 8015MB DEBUG:
Fixed: 0 MB
17:42:56 8015MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:42:56 8015MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90834 MB
17:42:56 8016MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:42:56 8016MB DEBUG:
Time between RS_Renderer_Render() and now: 89.998085ms
17:42:56 8016MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:42:57 8016MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:42:57 8016MB DEBUG:
Device 0 completed.
17:42:57 8016MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1371 seconds
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:42:57 8016MB DEBUG:
Num passes rendered: 4
17:42:57 8016MB DEBUG:
Total progressive rendering 0.8s
17:42:57 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:57 8016MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.849 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.860
17:42:57 8016MB DEBUG:
Context: Locked:IPR +
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Start
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Completed
17:42:57 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:57 8016MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.849 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.870
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:57 8016MB DEBUG:
Context: Locked:IPR +
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Start
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Completed
17:42:57 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:57 8016MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:57 8016MB DEBUG:
Context: Locked:IPR +
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Start
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Completed
17:42:57 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:57 8016MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.011/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:57 8016MB DEBUG:
Context: Locked:IPR +
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Start
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Completed
17:42:57 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:57 8016MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.010/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:57 8016MB DEBUG:
Context: Locked:IPR +
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Start
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Completed
17:42:57 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:57 8016MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:57 8016MB DEBUG:
Context: Locked:IPR +
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Start
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Completed
17:42:57 8016MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:42:57 8016MB INFO:
=================================================================================================
17:42:57 8016MB INFO:
Rendering frame 0...
17:42:57 8016MB INFO:
Fast scene preprocessing enabled
17:42:57 8016MB INFO:
AMM enabled
17:42:57 8016MB INFO:
Fast VRAM updates enabled
17:42:57 8016MB INFO:
=================================================================================================
17:42:57 8016MB DEBUG:
0ms
17:42:57 8016MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:42:57 8016MB DEBUG:
Time to process 0 meshes: 0ms
17:42:57 8016MB DEBUG:
Preparing materials and shaders
17:42:57 8016MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:42:57 8016MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:42:57 8016MB DEBUG:
Redshift can use up to 95059 MB
17:42:57 8016MB DEBUG:
Fixed: 0 MB
17:42:57 8016MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:42:57 8016MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90834 MB
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.016(00:00.001/00:00.014) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:57 8016MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:42:57 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:57 8016MB DEBUG:
Summary: Profile: Update:00:00.016 (00:00.016/00:00.000/00:00.000/00:00.000) Render:00:00.079 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.095
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:42:57 8016MB DEBUG:
Context: Locked:IPR +
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Start
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Completed
17:42:57 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:57 8016MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.001/00:00.000/00:00.010/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.011
17:42:57 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:42:57 8016MB DEBUG:
Context: Locked:IPR +
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Start
17:42:57 8016MB INFO:
Enabling Virtual Device for GPU
17:42:57 8016MB DEBUG:
Status: Frame 0: Update Completed
17:42:57 8016MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:42:57 8016MB INFO:
=================================================================================================
17:42:57 8016MB INFO:
Rendering frame 0...
17:42:57 8016MB INFO:
Fast scene preprocessing enabled
17:42:57 8016MB INFO:
AMM enabled
17:42:57 8016MB INFO:
Fast VRAM updates enabled
17:42:57 8016MB INFO:
=================================================================================================
17:42:57 8016MB DEBUG:
0ms
17:42:57 8016MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:42:57 8016MB DEBUG:
Time to process 0 meshes: 0ms
17:42:57 8016MB DEBUG:
Preparing materials and shaders
17:42:58 8016MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:42:58 8016MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:42:58 8016MB DEBUG:
Redshift can use up to 95059 MB
17:42:58 8016MB DEBUG:
Fixed: 0 MB
17:42:58 8016MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:42:58 8016MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90834 MB
17:42:58 8016MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:42:58 8016MB DEBUG:
Time between RS_Renderer_Render() and now: 95.328629ms
17:42:58 8016MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:42:58 8016MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:42:58 8016MB DEBUG:
Device 0 completed.
17:42:58 8016MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1223 seconds
17:42:59 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:42:59 8016MB DEBUG:
Num passes rendered: 11
17:42:59 8016MB DEBUG:
Total progressive rendering 1.9s
17:42:59 8016MB DEBUG:
Context: Unlocked:IPR +
17:42:59 8016MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:01.999 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.011
17:43:00 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:43:00 8016MB DEBUG:
Context: Locked:IPR +
17:43:00 8016MB DEBUG:
Status: Frame 0: Update Start
17:43:00 8016MB INFO:
Enabling Virtual Device for GPU
17:43:00 8016MB INFO:
Enabling Virtual Device for GPU
17:43:00 8016MB DEBUG:
Status: Frame 0: Update Completed
17:43:00 8016MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:00 8016MB INFO:
=================================================================================================
17:43:00 8016MB INFO:
Rendering frame 0...
17:43:00 8016MB INFO:
Fast scene preprocessing enabled
17:43:00 8016MB INFO:
AMM enabled
17:43:00 8016MB INFO:
Fast VRAM updates enabled
17:43:00 8016MB INFO:
=================================================================================================
17:43:00 8016MB DEBUG:
0ms
17:43:00 8016MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:00 8016MB DEBUG:
Time to process 0 meshes: 0ms
17:43:00 8016MB DEBUG:
Preparing materials and shaders
17:43:00 8016MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:00 8016MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:00 8016MB DEBUG:
Redshift can use up to 94980 MB
17:43:00 8016MB DEBUG:
Fixed: 0 MB
17:43:00 8016MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:00 8016MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90754 MB
17:43:00 8016MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:00 8016MB DEBUG:
Time between RS_Renderer_Render() and now: 83.052834ms
17:43:00 8016MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:00 8016MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:00 8016MB DEBUG:
Device 0 completed.
17:43:00 8016MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1186 seconds
17:43:00 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:43:00 8016MB DEBUG:
Num passes rendered: 2
17:43:00 8016MB DEBUG:
Total progressive rendering 0.4s
17:43:00 8016MB DEBUG:
Context: Unlocked:IPR +
17:43:00 8016MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.466 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.478
17:43:00 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:43:00 8016MB DEBUG:
Context: Locked:IPR +
17:43:00 8016MB DEBUG:
Status: Frame 0: Update Start
17:43:00 8016MB INFO:
Enabling Virtual Device for GPU
17:43:00 8016MB INFO:
Enabling Virtual Device for GPU
17:43:00 8016MB DEBUG:
Status: Frame 0: Update Completed
17:43:00 8016MB DEBUG:
Context: Unlocked:IPR +
17:43:00 8016MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.001/00:00.000/00:00.011/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.012
17:43:00 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:43:00 8016MB DEBUG:
Context: Locked:IPR +
17:43:00 8016MB DEBUG:
Status: Frame 0: Update Start
17:43:00 8016MB INFO:
Enabling Virtual Device for GPU
17:43:00 8016MB DEBUG:
Status: Frame 0: Update Completed
17:43:00 8016MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:00 8016MB INFO:
=================================================================================================
17:43:00 8016MB INFO:
Rendering frame 0...
17:43:00 8016MB INFO:
Fast scene preprocessing enabled
17:43:00 8016MB INFO:
AMM enabled
17:43:00 8016MB INFO:
Fast VRAM updates enabled
17:43:00 8016MB INFO:
=================================================================================================
17:43:00 8016MB DEBUG:
0ms
17:43:00 8016MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:00 8016MB DEBUG:
Time to process 0 meshes: 0ms
17:43:00 8016MB DEBUG:
Preparing materials and shaders
17:43:00 8016MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:00 8016MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:00 8016MB DEBUG:
Redshift can use up to 94980 MB
17:43:00 8016MB DEBUG:
Fixed: 0 MB
17:43:00 8016MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:00 8016MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90754 MB
17:43:00 8016MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:00 8016MB DEBUG:
Time between RS_Renderer_Render() and now: 83.286957ms
17:43:00 8016MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:00 8016MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:00 8016MB DEBUG:
Device 0 completed.
17:43:00 8016MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1222 seconds
17:43:02 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:0 Lvl:1
17:43:02 8016MB DEBUG:
Num passes rendered: 9
17:43:02 8016MB DEBUG:
Total progressive rendering 1.5s
17:43:02 8016MB DEBUG:
Context: Unlocked:IPR +
17:43:02 8016MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.628 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.640
17:43:02 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:43:02 8016MB DEBUG:
Context: Locked:IPR +
17:43:02 8016MB DEBUG:
Status: Frame 0: Update Start
17:43:02 8016MB INFO:
Enabling Virtual Device for GPU
17:43:02 8016MB INFO:
Enabling Virtual Device for GPU
17:43:02 8016MB DEBUG:
Status: Frame 0: Update Completed
17:43:02 8016MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:02 8016MB INFO:
=================================================================================================
17:43:02 8016MB INFO:
Rendering frame 0...
17:43:02 8016MB INFO:
Fast scene preprocessing enabled
17:43:02 8016MB INFO:
AMM enabled
17:43:02 8016MB INFO:
Fast VRAM updates enabled
17:43:02 8016MB INFO:
=================================================================================================
17:43:02 8016MB DEBUG:
0ms
17:43:02 8016MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:02 8016MB DEBUG:
Time to process 0 meshes: 0ms
17:43:02 8016MB DEBUG:
Preparing materials and shaders
17:43:02 8016MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:02 8016MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:02 8016MB DEBUG:
Redshift can use up to 94980 MB
17:43:02 8016MB DEBUG:
Fixed: 0 MB
17:43:02 8016MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:02 8016MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90754 MB
17:43:02 8016MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:02 8016MB DEBUG:
Time between RS_Renderer_Render() and now: 85.240913ms
17:43:02 8016MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:02 8016MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:02 8016MB DEBUG:
Device 0 completed.
17:43:02 8016MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1192 seconds
17:43:03 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj CamPrm OChk] Scan:[] Res:[ Scan Camera] PLvl:1 Lvl:1
17:43:03 8016MB DEBUG:
Num passes rendered: 4
17:43:03 8016MB DEBUG:
Total progressive rendering 0.8s
17:43:03 8016MB DEBUG:
Context: Unlocked:IPR +
17:43:03 8016MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.892 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.905
17:43:03 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:43:03 8016MB DEBUG:
Context: Locked:IPR +
17:43:03 8016MB DEBUG:
Status: Frame 0: Update Start
17:43:03 8016MB INFO:
Enabling Virtual Device for GPU
17:43:03 8016MB INFO:
Enabling Virtual Device for GPU
17:43:03 8016MB DEBUG:
Status: Frame 0: Update Completed
17:43:03 8016MB DEBUG:
Context: Unlocked:IPR +
17:43:03 8016MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.000/00:00.000/00:00.010/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.011
17:43:03 8016MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:43:03 8016MB DEBUG:
Context: Locked:IPR +
17:43:03 8016MB DEBUG:
Status: Frame 0: Update Start
17:43:03 8016MB INFO:
Enabling Virtual Device for GPU
17:43:03 8016MB DEBUG:
Status: Frame 0: Update Completed
17:43:03 8016MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:03 8016MB INFO:
=================================================================================================
17:43:03 8016MB INFO:
Rendering frame 0...
17:43:03 8016MB INFO:
Fast scene preprocessing enabled
17:43:03 8016MB INFO:
AMM enabled
17:43:03 8016MB INFO:
Fast VRAM updates enabled
17:43:03 8016MB INFO:
=================================================================================================
17:43:03 8016MB DEBUG:
0ms
17:43:03 8016MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:03 8016MB DEBUG:
Time to process 0 meshes: 0ms
17:43:03 8016MB DEBUG:
Preparing materials and shaders
17:43:03 8016MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:03 8016MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:03 8016MB DEBUG:
Redshift can use up to 94980 MB
17:43:03 8016MB DEBUG:
Fixed: 0 MB
17:43:03 8016MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:03 8016MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90754 MB
17:43:03 8016MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:03 8016MB DEBUG:
Time between RS_Renderer_Render() and now: 83.523788ms
17:43:03 8016MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:03 8016MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:03 8016MB DEBUG:
Device 0 completed.
17:43:03 8016MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1165 seconds
17:43:18 8018MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:43:18 8018MB DEBUG:
PreviewScheduler: Rendering batch of 1
17:43:18 8018MB DEBUG:
Num passes rendered: 92
17:43:18 8018MB DEBUG:
Total progressive rendering 15.6s
17:43:18 8018MB DEBUG:
Context: Unlocked:IPR +
17:43:18 8018MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:15.647 (00:00.000/00:00.000) Output:00:00.000 Total:00:15.649
17:43:18 8018MB DEBUG:
Context: Locked:Preview +
17:43:18 8018MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:43:18 8018MB DEBUG:
Status: Frame 0: Update Start
17:43:18 8018MB DEBUG:
Status: Updating Lights
17:43:18 8018MB DEBUG:
Status: Updating Environment
17:43:18 8018MB DEBUG:
Status: Updating Materials
17:43:18 8018MB DEBUG:
Status: Extracting Geometry
17:43:18 8018MB DEBUG:
Status: Updating Objects
17:43:18 8018MB DEBUG:
Status: Updating Transforms
17:43:18 8018MB DEBUG:
Status: Updating Geometry
17:43:18 8018MB DEBUG:
Status: Preparing for Rendering
17:43:18 8018MB DEBUG:
Status: Registering Objects
17:43:18 8018MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:18 8018MB INFO:
Enabling Virtual Device for GPU
17:43:18 8018MB DEBUG:
Status: Frame 0: Update Completed
17:43:18 8018MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:18 8018MB DEBUG:
0ms
17:43:18 8018MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:18 8018MB DEBUG:
Time to process 0 meshes: 0ms
17:43:18 8018MB DEBUG:
Preparing materials and shaders
17:43:18 8019MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:43:18 8022MB DEBUG:
Time to process all materials and shaders: 0.080106 seconds
17:43:18 8022MB DEBUG:
VRAM will be reset. Reason(s):
Number of meshes or unique trace sets have changed
AOVs were modified
17:43:18 8022MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:18 8022MB DEBUG:
Redshift can use up to 94979 MB
17:43:18 8022MB DEBUG:
Fixed: 1 MB
17:43:18 8022MB DEBUG:
Geo: 64 MB, Tex: 342 MB, Rays: 4109 MB, NRPR: 786432
17:43:18 8022MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90763 MB
17:43:18 8022MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:18 8022MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:43:19 8022MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 163ms
17:43:19 8022MB DEBUG:
Processing blocks...
17:43:19 8022MB DEBUG:
Time to render 1 blocks: 0.2s
17:43:19 8022MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
17:43:19 8022MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.006/00:00.000) Render:00:00.273 (00:00.271/00:00.001) Output:00:00.000 Total:00:00.279
17:43:19 8022MB DEBUG:
Context: Unlocked:Preview +
17:43:19 8023MB DEBUG:
Context: Locked:IPR +
17:43:19 8023MB DEBUG:
Status: Frame 0: Update Start
17:43:19 8023MB INFO:
Enabling Virtual Device for GPU
17:43:19 8023MB DEBUG:
Status: Frame 0: Update Completed
17:43:19 8023MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:19 8023MB INFO:
=================================================================================================
17:43:19 8023MB INFO:
Rendering frame 0...
17:43:19 8023MB INFO:
Fast scene preprocessing enabled
17:43:19 8023MB INFO:
AMM enabled
17:43:19 8023MB INFO:
Fast VRAM updates enabled
17:43:19 8023MB INFO:
=================================================================================================
17:43:19 8023MB DEBUG:
0ms
17:43:19 8023MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:19 8023MB DEBUG:
Time to process 0 meshes: 0ms
17:43:19 8023MB DEBUG:
Preparing materials and shaders
17:43:19 8026MB DEBUG:
Time to process all materials and shaders: 0.081445 seconds
17:43:19 8026MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:19 8026MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:19 8026MB DEBUG:
Redshift can use up to 95127 MB
17:43:19 8026MB DEBUG:
Fixed: 0 MB
17:43:19 8026MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:19 8026MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90902 MB
17:43:19 8026MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:19 8026MB DEBUG:
Time between RS_Renderer_Render() and now: 161.205795ms
17:43:19 8026MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:19 8026MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:19 8026MB DEBUG:
Device 0 completed.
17:43:19 8026MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1181 seconds
17:43:21 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:43:21 8027MB DEBUG:
Num passes rendered: 107
17:43:21 8027MB DEBUG:
Total progressive rendering 2.6s
17:43:21 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:21 8027MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:02.769 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.782
17:43:21 8027MB DEBUG:
Context: Locked:IPR +
17:43:21 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:21 8027MB DEBUG:
Status: Updating Lights
17:43:21 8027MB DEBUG:
Status: Updating Environment
17:43:21 8027MB DEBUG:
Status: Updating Materials
17:43:21 8027MB DEBUG:
Status: Extracting Geometry
17:43:21 8027MB DEBUG:
Status: Updating Objects
17:43:21 8027MB DEBUG:
Status: Updating Transforms
17:43:21 8027MB DEBUG:
Status: Updating Geometry
17:43:21 8027MB DEBUG:
Status: Preparing for Rendering
17:43:21 8027MB DEBUG:
Status: Registering Objects
17:43:21 8027MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:21 8027MB INFO:
Enabling Virtual Device for GPU
17:43:21 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:21 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:21 8027MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.013/00:00.000/00:00.015/00:00.000) Render:00:02.769 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.797
17:43:21 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:43:21 8027MB DEBUG:
Context: Locked:IPR +
17:43:21 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:21 8027MB DEBUG:
Status: Updating Lights
17:43:21 8027MB DEBUG:
Status: Updating Environment
17:43:21 8027MB DEBUG:
Status: Updating Materials
17:43:21 8027MB DEBUG:
Status: Extracting Geometry
17:43:21 8027MB DEBUG:
Status: Updating Objects
17:43:21 8027MB DEBUG:
Status: Updating Transforms
17:43:21 8027MB DEBUG:
Status: Updating Geometry
17:43:21 8027MB DEBUG:
Status: Preparing for Rendering
17:43:21 8027MB DEBUG:
Status: Registering Objects
17:43:21 8027MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:21 8027MB INFO:
Enabling Virtual Device for GPU
17:43:21 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:21 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:21 8027MB DEBUG:
Summary: Profile: Update:00:00.026 (00:00.012/00:00.000/00:00.014/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.026
17:43:21 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:43:21 8027MB DEBUG:
Context: Locked:IPR +
17:43:21 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:21 8027MB DEBUG:
Status: Updating Lights
17:43:21 8027MB DEBUG:
Status: Updating Environment
17:43:21 8027MB DEBUG:
Status: Updating Materials
17:43:22 8027MB DEBUG:
Status: Extracting Geometry
17:43:22 8027MB DEBUG:
Status: Updating Objects
17:43:22 8027MB DEBUG:
Status: Updating Transforms
17:43:22 8027MB DEBUG:
Status: Updating Geometry
17:43:22 8027MB DEBUG:
Status: Preparing for Rendering
17:43:22 8027MB DEBUG:
Status: Registering Objects
17:43:22 8027MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:22 8027MB INFO:
Enabling Virtual Device for GPU
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:22 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:22 8027MB DEBUG:
Summary: Profile: Update:00:00.026 (00:00.011/00:00.000/00:00.014/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.026
17:43:22 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:43:22 8027MB DEBUG:
Context: Locked:IPR +
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:22 8027MB DEBUG:
Status: Updating Lights
17:43:22 8027MB DEBUG:
Status: Updating Environment
17:43:22 8027MB DEBUG:
Status: Updating Materials
17:43:22 8027MB DEBUG:
Status: Extracting Geometry
17:43:22 8027MB DEBUG:
Status: Updating Objects
17:43:22 8027MB DEBUG:
Status: Updating Transforms
17:43:22 8027MB DEBUG:
Status: Updating Geometry
17:43:22 8027MB DEBUG:
Status: Preparing for Rendering
17:43:22 8027MB DEBUG:
Status: Registering Objects
17:43:22 8027MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:22 8027MB INFO:
Enabling Virtual Device for GPU
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:22 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:22 8027MB DEBUG:
Summary: Profile: Update:00:00.026 (00:00.012/00:00.000/00:00.014/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.026
17:43:22 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:43:22 8027MB DEBUG:
Context: Locked:IPR +
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:22 8027MB DEBUG:
Status: Updating Lights
17:43:22 8027MB DEBUG:
Status: Updating Environment
17:43:22 8027MB DEBUG:
Status: Updating Materials
17:43:22 8027MB DEBUG:
Status: Extracting Geometry
17:43:22 8027MB DEBUG:
Status: Updating Objects
17:43:22 8027MB DEBUG:
Status: Updating Transforms
17:43:22 8027MB DEBUG:
Status: Updating Geometry
17:43:22 8027MB DEBUG:
Status: Preparing for Rendering
17:43:22 8027MB DEBUG:
Status: Registering Objects
17:43:22 8027MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:22 8027MB INFO:
Enabling Virtual Device for GPU
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:22 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:22 8027MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.012/00:00.000/00:00.014/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.027
17:43:22 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:43:22 8027MB DEBUG:
Context: Locked:IPR +
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:22 8027MB DEBUG:
Status: Updating Lights
17:43:22 8027MB DEBUG:
Status: Updating Environment
17:43:22 8027MB DEBUG:
Status: Updating Materials
17:43:22 8027MB DEBUG:
Status: Extracting Geometry
17:43:22 8027MB DEBUG:
Status: Updating Objects
17:43:22 8027MB DEBUG:
Status: Updating Transforms
17:43:22 8027MB DEBUG:
Status: Updating Geometry
17:43:22 8027MB DEBUG:
Status: Preparing for Rendering
17:43:22 8027MB DEBUG:
Status: Registering Objects
17:43:22 8027MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:22 8027MB INFO:
Enabling Virtual Device for GPU
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:22 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:22 8027MB DEBUG:
Summary: Profile: Update:00:00.025 (00:00.011/00:00.000/00:00.014/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.025
17:43:22 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:43:22 8027MB DEBUG:
Context: Locked:IPR +
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:22 8027MB DEBUG:
Status: Updating Lights
17:43:22 8027MB DEBUG:
Status: Updating Environment
17:43:22 8027MB DEBUG:
Status: Updating Materials
17:43:22 8027MB DEBUG:
Status: Extracting Geometry
17:43:22 8027MB DEBUG:
Status: Updating Objects
17:43:22 8027MB DEBUG:
Status: Updating Transforms
17:43:22 8027MB DEBUG:
Status: Updating Geometry
17:43:22 8027MB DEBUG:
Status: Preparing for Rendering
17:43:22 8027MB DEBUG:
Status: Registering Objects
17:43:22 8027MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:22 8027MB INFO:
Enabling Virtual Device for GPU
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:22 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:22 8027MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:43:22 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:43:22 8027MB DEBUG:
Context: Locked:IPR +
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:22 8027MB DEBUG:
Status: Updating Lights
17:43:22 8027MB DEBUG:
Status: Updating Environment
17:43:22 8027MB DEBUG:
Status: Updating Materials
17:43:22 8027MB DEBUG:
Status: Extracting Geometry
17:43:22 8027MB DEBUG:
Status: Updating Objects
17:43:22 8027MB DEBUG:
Status: Updating Transforms
17:43:22 8027MB DEBUG:
Status: Updating Geometry
17:43:22 8027MB DEBUG:
Status: Preparing for Rendering
17:43:22 8027MB DEBUG:
Status: Registering Objects
17:43:22 8027MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:22 8027MB INFO:
Enabling Virtual Device for GPU
17:43:22 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:22 8027MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:22 8027MB INFO:
=================================================================================================
17:43:22 8027MB INFO:
Rendering frame 0...
17:43:22 8027MB INFO:
Fast scene preprocessing enabled
17:43:22 8027MB INFO:
AMM enabled
17:43:22 8027MB INFO:
Fast VRAM updates enabled
17:43:22 8027MB INFO:
=================================================================================================
17:43:22 8027MB DEBUG:
0ms
17:43:22 8027MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:22 8027MB DEBUG:
Time to process 0 meshes: 0ms
17:43:22 8027MB DEBUG:
Preparing materials and shaders
17:43:22 8027MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:22 8027MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:22 8027MB DEBUG:
Redshift can use up to 95055 MB
17:43:22 8027MB DEBUG:
Fixed: 0 MB
17:43:22 8027MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:22 8027MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90830 MB
17:43:22 8027MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:22 8027MB DEBUG:
Time between RS_Renderer_Render() and now: 97.349747ms
17:43:22 8027MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:22 8028MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:22 8028MB DEBUG:
Device 0 completed.
17:43:22 8028MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1323 seconds
17:43:22 8028MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:43:22 8028MB DEBUG:
Num passes rendered: 1
17:43:22 8028MB DEBUG:
Total progressive rendering 0.2s
17:43:22 8028MB DEBUG:
Context: Unlocked:IPR +
17:43:22 8028MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.313 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.326
17:43:22 8028MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:43:22 8028MB DEBUG:
Context: Locked:IPR +
17:43:22 8028MB DEBUG:
Status: Frame 0: Update Start
17:43:22 8028MB DEBUG:
Context: Unlocked:IPR +
17:43:22 8028MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.011
17:43:22 8028MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:43:22 8028MB DEBUG:
Context: Locked:IPR +
17:43:22 8028MB DEBUG:
Status: Frame 0: Update Start
17:43:22 8028MB DEBUG:
Status: Updating Lights
17:43:22 8028MB DEBUG:
Status: Updating Environment
17:43:22 8028MB DEBUG:
Status: Updating Materials
17:43:22 8028MB DEBUG:
Status: Extracting Geometry
17:43:22 8028MB DEBUG:
Status: Updating Objects
17:43:22 8028MB DEBUG:
Status: Updating Transforms
17:43:22 8028MB DEBUG:
Status: Updating Geometry
17:43:22 8028MB DEBUG:
Status: Preparing for Rendering
17:43:22 8028MB DEBUG:
Status: Registering Objects
17:43:22 8028MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:22 8028MB INFO:
Enabling Virtual Device for GPU
17:43:22 8028MB DEBUG:
Status: Frame 0: Update Completed
17:43:22 8028MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:22 8028MB INFO:
=================================================================================================
17:43:22 8028MB INFO:
Rendering frame 0...
17:43:22 8028MB INFO:
Fast scene preprocessing enabled
17:43:22 8028MB INFO:
AMM enabled
17:43:22 8028MB INFO:
Fast VRAM updates enabled
17:43:22 8028MB INFO:
=================================================================================================
17:43:22 8028MB DEBUG:
0ms
17:43:22 8028MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:22 8028MB DEBUG:
Time to process 0 meshes: 0ms
17:43:22 8028MB DEBUG:
Preparing materials and shaders
17:43:22 8028MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:22 8028MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:22 8028MB DEBUG:
Redshift can use up to 94976 MB
17:43:22 8028MB DEBUG:
Fixed: 0 MB
17:43:22 8028MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:22 8028MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 90751 MB
17:43:22 8028MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:22 8028MB DEBUG:
Time between RS_Renderer_Render() and now: 86.632835ms
17:43:22 8028MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:22 8028MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:22 8028MB DEBUG:
Device 0 completed.
17:43:22 8028MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1208 seconds
17:43:26 8027MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:43:26 8027MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:43:26 8027MB DEBUG:
Num passes rendered: 19
17:43:26 8027MB DEBUG:
Total progressive rendering 3.4s
17:43:26 8027MB DEBUG:
Context: Unlocked:IPR +
17:43:26 8027MB DEBUG:
Summary: Profile: Update:00:00.025 (00:00.010/00:00.000/00:00.014/00:00.000) Render:00:03.440 (00:00.416/00:00.000) Output:00:00.000 Total:00:03.466
17:43:26 8027MB DEBUG:
Context: Locked:Preview +
17:43:26 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:43:26 8027MB DEBUG:
Status: Frame 0: Update Start
17:43:26 8027MB DEBUG:
Status: Updating Lights
17:43:26 8027MB DEBUG:
Status: Updating Environment
17:43:26 8027MB DEBUG:
Status: Updating Materials
17:43:26 8027MB DEBUG:
Status: Extracting Geometry
17:43:26 8027MB DEBUG:
Status: Updating Objects
17:43:26 8027MB DEBUG:
Status: Updating Transforms
17:43:26 8027MB DEBUG:
Status: Updating Geometry
17:43:26 8027MB DEBUG:
Status: Preparing for Rendering
17:43:26 8027MB DEBUG:
Status: Registering Objects
17:43:26 8027MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:26 8027MB INFO:
Enabling Virtual Device for GPU
17:43:26 8027MB DEBUG:
Status: Frame 0: Update Completed
17:43:26 8027MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:26 8027MB DEBUG:
0ms
17:43:26 8027MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:26 8027MB DEBUG:
Time to process 0 meshes: 0ms
17:43:26 8027MB DEBUG:
Preparing materials and shaders
17:43:26 8027MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:0 Lvl:1
17:43:26 8030MB DEBUG:
Time to process all materials and shaders: 0.081637 seconds
17:43:26 8030MB DEBUG:
VRAM will be reset. Reason(s):
AOVs were modified
17:43:26 8030MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:26 8030MB DEBUG:
Redshift can use up to 95058 MB
17:43:26 8030MB DEBUG:
Fixed: 1 MB
17:43:26 8030MB DEBUG:
Geo: 64 MB, Tex: 342 MB, Rays: 4109 MB, NRPR: 786432
17:43:26 8030MB DEBUG:
Done! ( 2ms). Compute API reported free mem: 90842 MB
17:43:26 8030MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:26 8030MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:43:26 8030MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:43:26 8030MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 175ms
17:43:26 8030MB DEBUG:
Processing blocks...
17:43:26 8030MB DEBUG:
Time to render 1 blocks: 0.2s
17:43:26 8030MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
17:43:26 8030MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.281 (00:00.280/00:00.001) Output:00:00.000 Total:00:00.288
17:43:26 8030MB DEBUG:
Context: Unlocked:Preview +
17:43:26 8031MB DEBUG:
Context: Locked:IPR +
17:43:26 8031MB DEBUG:
Status: Frame 0: Update Start
17:43:26 8031MB INFO:
Enabling Virtual Device for GPU
17:43:26 8031MB DEBUG:
Status: Frame 0: Update Completed
17:43:26 8031MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:26 8031MB INFO:
=================================================================================================
17:43:26 8031MB INFO:
Rendering frame 0...
17:43:26 8031MB INFO:
Fast scene preprocessing enabled
17:43:26 8031MB INFO:
AMM enabled
17:43:26 8031MB INFO:
Fast VRAM updates enabled
17:43:26 8031MB INFO:
=================================================================================================
17:43:26 8031MB DEBUG:
0ms
17:43:26 8031MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:26 8031MB DEBUG:
Time to process 0 meshes: 0ms
17:43:26 8031MB DEBUG:
Preparing materials and shaders
17:43:26 8034MB DEBUG:
Time to process all materials and shaders: 0.082142 seconds
17:43:26 8034MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:26 8034MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:26 8034MB DEBUG:
Redshift can use up to 95050 MB
17:43:26 8034MB DEBUG:
Fixed: 0 MB
17:43:26 8034MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:26 8034MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 90825 MB
17:43:26 8034MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:26 8034MB DEBUG:
Time between RS_Renderer_Render() and now: 167.483414ms
17:43:26 8034MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:26 8034MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:26 8034MB DEBUG:
Device 0 completed.
17:43:26 8034MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1224 seconds
17:43:45 8037MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:43:45 8037MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:43:45 8037MB DEBUG:
Num passes rendered: 130
17:43:45 8037MB DEBUG:
Total progressive rendering 19.0s
17:43:45 8037MB DEBUG:
Context: Unlocked:IPR +
17:43:45 8037MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:19.125 (00:00.000/00:00.000) Output:00:00.000 Total:00:19.126
17:43:45 8037MB DEBUG:
Context: Locked:Preview +
17:43:45 8037MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:43:45 8037MB DEBUG:
Status: Frame 0: Update Start
17:43:45 8037MB DEBUG:
Status: Updating Lights
17:43:45 8037MB DEBUG:
Status: Updating Environment
17:43:45 8037MB DEBUG:
Status: Updating Materials
17:43:45 8037MB DEBUG:
Status: Extracting Geometry
17:43:45 8037MB DEBUG:
Status: Updating Objects
17:43:45 8037MB DEBUG:
Status: Updating Transforms
17:43:45 8037MB DEBUG:
Status: Updating Geometry
17:43:45 8037MB DEBUG:
Status: Preparing for Rendering
17:43:45 8037MB DEBUG:
Status: Registering Objects
17:43:45 8037MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:45 8037MB INFO:
Enabling Virtual Device for GPU
17:43:45 8037MB DEBUG:
Status: Frame 0: Update Completed
17:43:45 8037MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:45 8037MB DEBUG:
0ms
17:43:45 8037MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:45 8037MB DEBUG:
Time to process 0 meshes: 0ms
17:43:45 8037MB DEBUG:
Preparing materials and shaders
17:43:45 8041MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:43:45 8045MB DEBUG:
Time to process all materials and shaders: 0.082595 seconds
17:43:45 8045MB DEBUG:
VRAM will be reset. Reason(s):
AOVs were modified
17:43:45 8045MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:45 8045MB DEBUG:
Redshift can use up to 94963 MB
17:43:45 8045MB DEBUG:
Fixed: 1 MB
17:43:45 8047MB DEBUG:
Geo: 64 MB, Tex: 342 MB, Rays: 4109 MB, NRPR: 786432
17:43:45 8047MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 90747 MB
17:43:45 8047MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:45 8047MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:43:45 8047MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 142ms
17:43:45 8047MB DEBUG:
Processing blocks...
17:43:45 8047MB DEBUG:
Time to render 1 blocks: 0.1s
17:43:45 8047MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
17:43:45 8047MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.254 (00:00.252/00:00.001) Output:00:00.000 Total:00:00.260
17:43:45 8047MB DEBUG:
Context: Unlocked:Preview +
17:43:45 8047MB DEBUG:
Context: Locked:IPR +
17:43:45 8047MB DEBUG:
Status: Frame 0: Update Start
17:43:45 8047MB INFO:
Enabling Virtual Device for GPU
17:43:45 8047MB DEBUG:
Status: Frame 0: Update Completed
17:43:45 8047MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:45 8047MB INFO:
=================================================================================================
17:43:45 8047MB INFO:
Rendering frame 0...
17:43:45 8047MB INFO:
Fast scene preprocessing enabled
17:43:45 8047MB INFO:
AMM enabled
17:43:45 8047MB INFO:
Fast VRAM updates enabled
17:43:45 8047MB INFO:
=================================================================================================
17:43:45 8047MB DEBUG:
0ms
17:43:45 8047MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:45 8047MB DEBUG:
Time to process 0 meshes: 0ms
17:43:45 8047MB DEBUG:
Preparing materials and shaders
17:43:45 8053MB DEBUG:
Time to process all materials and shaders: 0.080265 seconds
17:43:45 8053MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:45 8053MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:45 8053MB DEBUG:
Redshift can use up to 95111 MB
17:43:45 8053MB DEBUG:
Fixed: 0 MB
17:43:45 8053MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:45 8053MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90886 MB
17:43:45 8053MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:45 8053MB DEBUG:
Time between RS_Renderer_Render() and now: 160.016876ms
17:43:45 8053MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:46 8053MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:46 8053MB DEBUG:
Device 0 completed.
17:43:46 8053MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1126 seconds
17:43:50 8053MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:43:50 8053MB DEBUG:
PreviewScheduler: Cache Hit
17:43:50 8053MB DEBUG:
PreviewScheduler: Rendering batch of 1
17:43:50 8053MB DEBUG:
Num passes rendered: 158
17:43:50 8053MB DEBUG:
Total progressive rendering 4.8s
17:43:50 8053MB DEBUG:
Context: Unlocked:IPR +
17:43:50 8053MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:04.980 (00:00.000/00:00.000) Output:00:00.000 Total:00:04.981
17:43:50 8053MB DEBUG:
Context: Locked:Preview +
17:43:50 8053MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[ Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:43:50 8053MB DEBUG:
Status: Frame 0: Update Start
17:43:50 8053MB DEBUG:
Status: Updating Lights
17:43:50 8053MB DEBUG:
Status: Updating Environment
17:43:50 8053MB DEBUG:
Status: Updating Materials
17:43:50 8053MB DEBUG:
Status: Extracting Geometry
17:43:50 8053MB DEBUG:
Status: Updating Objects
17:43:50 8053MB DEBUG:
Status: Updating Transforms
17:43:50 8053MB DEBUG:
Status: Updating Geometry
17:43:50 8053MB DEBUG:
Status: Preparing for Rendering
17:43:50 8053MB DEBUG:
Status: Registering Objects
17:43:50 8053MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:43:50 8053MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:43:50 8053MB INFO:
Enabling Virtual Device for GPU
17:43:50 8053MB DEBUG:
Status: Frame 0: Update Completed
17:43:50 8053MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:43:50 8053MB DEBUG:
Status: Frame 0: Update Start
17:43:50 8053MB INFO:
Enabling Virtual Device for GPU
17:43:50 8053MB DEBUG:
Status: Frame 0: Update Completed
17:43:50 8053MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:50 8053MB DEBUG:
0ms
17:43:50 8054MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:50 8054MB DEBUG:
Time to process 0 meshes: 0ms
17:43:50 8054MB DEBUG:
Preparing materials and shaders
17:43:50 8059MB DEBUG:
Time to process all materials and shaders: 0.079914 seconds
17:43:50 8059MB DEBUG:
VRAM will be reset. Reason(s):
AOVs were modified
17:43:50 8059MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:50 8059MB DEBUG:
Redshift can use up to 94938 MB
17:43:50 8059MB DEBUG:
Fixed: 1 MB
17:43:50 8059MB DEBUG:
Geo: 64 MB, Tex: 342 MB, Rays: 4109 MB, NRPR: 786432
17:43:50 8059MB DEBUG:
Done! ( 2ms). Compute API reported free mem: 90722 MB
17:43:50 8059MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:50 8059MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:43:51 8059MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 149ms
17:43:51 8059MB DEBUG:
Processing blocks...
17:43:51 8059MB DEBUG:
Time to render 1 blocks: 0.1s
17:43:51 8059MB INFO:
Rendering time: 0.3s (2 GPU(s) used)
17:43:51 8059MB DEBUG:
Summary: Profile: Update:00:00.004 (00:00.000/00:00.000/00:00.004/00:00.000) Render:00:00.273 (00:00.271/00:00.001) Output:00:00.000 Total:00:00.278
17:43:51 8059MB DEBUG:
Context: Unlocked:Preview +
17:43:51 8060MB DEBUG:
Context: Locked:IPR +
17:43:51 8060MB DEBUG:
Status: Frame 0: Update Start
17:43:51 8060MB INFO:
Enabling Virtual Device for GPU
17:43:51 8060MB DEBUG:
Status: Frame 0: Update Completed
17:43:51 8060MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:43:51 8060MB INFO:
=================================================================================================
17:43:51 8060MB INFO:
Rendering frame 0...
17:43:51 8060MB INFO:
Fast scene preprocessing enabled
17:43:51 8060MB INFO:
AMM enabled
17:43:51 8060MB INFO:
Fast VRAM updates enabled
17:43:51 8060MB INFO:
=================================================================================================
17:43:51 8060MB DEBUG:
0ms
17:43:51 8060MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:43:51 8060MB DEBUG:
Time to process 0 meshes: 0ms
17:43:51 8060MB DEBUG:
Preparing materials and shaders
17:43:51 8065MB DEBUG:
Time to process all materials and shaders: 0.083331 seconds
17:43:51 8065MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:43:51 8065MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:43:51 8065MB DEBUG:
Redshift can use up to 94966 MB
17:43:51 8065MB DEBUG:
Fixed: 0 MB
17:43:51 8065MB DEBUG:
Geo: 7 MB, Tex: 342 MB, Rays: 3850 MB, NRPR: 786432
17:43:51 8065MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 90741 MB
17:43:51 8065MB DEBUG:
Was able to upload all geometry data upfront (device 0)
17:43:51 8065MB DEBUG:
Time between RS_Renderer_Render() and now: 160.643204ms
17:43:51 8066MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:43:51 8081MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:43:51 8081MB DEBUG:
Device 0 completed.
17:43:51 8081MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1342 seconds
17:44:05 8090MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:44:05 8090MB DEBUG:
PreviewScheduler: Cache Hit
17:44:05 8090MB DEBUG:
PreviewScheduler: Batch of 0 was sourced from the cache
17:44:31 8090MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[ RD] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:44:31 8090MB DEBUG:
Num passes rendered: 391
17:44:31 8090MB DEBUG:
Total progressive rendering 40.2s
17:44:31 8090MB DEBUG:
Context: Unlocked:IPR +
17:44:31 8090MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:40.393 (00:00.000/00:00.000) Output:00:00.000 Total:00:40.395
17:44:31 8091MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:1 Lvl:1
17:44:31 8091MB DEBUG:
Context: Locked:IPR +
17:44:31 8091MB DEBUG:
Status: Frame 0: Update Start
17:44:31 8091MB INFO:
Enabling Virtual Device for GPU
17:44:31 8091MB INFO:
Enabling Virtual Device for GPU
17:44:31 8091MB DEBUG:
Status: Frame 0: Update Completed
17:44:31 8091MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:44:31 8091MB INFO:
=================================================================================================
17:44:31 8091MB INFO:
Rendering frame 0...
17:44:31 8091MB INFO:
Fast scene preprocessing enabled
17:44:31 8091MB INFO:
AMM enabled
17:44:31 8091MB INFO:
Fast VRAM updates enabled
17:44:31 8091MB INFO:
=================================================================================================
17:44:31 8091MB DEBUG:
0ms
17:44:31 8091MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:44:31 8091MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:44:31 8091MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:44:31 8099MB DEBUG:
Time to process 899 meshes: 36ms
17:44:31 8099MB DEBUG:
Preparing materials and shaders
17:44:31 8099MB DEBUG:
Time to process 899 mesh attribute formats: 0.003145 seconds
17:44:31 8099MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Metal RT switch
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
AOVs were modified
17:44:31 8099MB DEBUG:
Freeing VRAM because of an Metal RT reset
17:44:31 8099MB DEBUG:
Freeing RT related buffers
17:44:31 8099MB DEBUG:
Initializing Metal RT
17:44:31 8099MB DEBUG:
Freeing stack allocator
17:44:31 8099MB DEBUG:
Will rebuild everything
17:44:31 8099MB INFO:
Resizing heap
17:44:32 8116MB DEBUG:
Metal RT initialized on device 0 (appears to use -36 MB)
17:44:32 8116MB DEBUG:
Metal RT initialized on device 1 (appears to use 19 MB)
17:44:32 8116MB DEBUG:
Time: 1145ms
17:44:32 8116MB DEBUG:
Ray Tracing Hierarchy Info:
17:44:32 8116MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:44:32 8116MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:44:32 8116MB DEBUG:
Time to create tree: 3 ms (0 0 2)
17:44:32 8116MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:44:32 8116MB DEBUG:
Redshift can use up to 94937 MB
17:44:32 8117MB DEBUG:
Fixed: 0 MB
17:44:32 8117MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27291 MB, NRPR: 6787360
17:44:32 8117MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 67090 MB
17:44:32 8117MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:44:32 8117MB DEBUG:
Redshift can use up to 67090 MB
17:44:32 8117MB DEBUG:
Fixed: 0 MB
17:44:32 8117MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67090 MB
17:44:32 8117MB DEBUG:
Time between RS_Renderer_Render() and now: 1213.213135ms
17:44:32 8117MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:44:32 8117MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:44:32 8117MB DEBUG:
Device 0 completed.
17:44:32 8117MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1665 seconds
17:45:00 8127MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:45:00 8127MB DEBUG:
PreviewScheduler: Cache Hit
17:45:00 8127MB DEBUG:
PreviewScheduler: Batch of 0 was sourced from the cache
17:45:09 8127MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:45:09 8127MB DEBUG:
Num passes rendered: 330
17:45:09 8127MB DEBUG:
Total progressive rendering 36.7s
17:45:09 8127MB DEBUG:
Context: Unlocked:IPR +
17:45:09 8127MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:37.891 (00:00.000/00:00.000) Output:00:00.000 Total:00:37.904
17:45:09 8128MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:45:09 8128MB DEBUG:
Context: Locked:IPR +
17:45:09 8128MB DEBUG:
Status: Frame 0: Update Start
17:45:09 8128MB DEBUG:
Status: Updating Lights
17:45:09 8128MB DEBUG:
Status: Updating Environment
17:45:09 8128MB DEBUG:
Status: Updating Materials
17:45:09 8128MB DEBUG:
Status: Extracting Geometry
17:45:09 8128MB DEBUG:
Status: Updating Objects
17:45:09 8128MB DEBUG:
Status: Updating Transforms
17:45:09 8128MB DEBUG:
Status: Updating Geometry
17:45:09 8128MB DEBUG:
Status: Preparing for Rendering
17:45:09 8128MB DEBUG:
Status: Registering Objects
17:45:09 8128MB INFO:
Summary: Lights:1 Meshes:899 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:09 8128MB INFO:
Enabling Virtual Device for GPU
17:45:09 8128MB DEBUG:
Status: Frame 0: Update Completed
17:45:09 8128MB DEBUG:
Context: Unlocked:IPR +
17:45:09 8128MB DEBUG:
Summary: Profile: Update:00:00.026 (00:00.011/00:00.000/00:00.014/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.026
17:45:09 8128MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:45:09 8128MB DEBUG:
Context: Locked:IPR +
17:45:09 8128MB DEBUG:
Status: Frame 0: Update Start
17:45:09 8128MB INFO:
Enabling Virtual Device for GPU
17:45:09 8128MB DEBUG:
Status: Frame 0: Update Completed
17:45:09 8128MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:09 8128MB INFO:
=================================================================================================
17:45:09 8128MB INFO:
Rendering frame 0...
17:45:09 8128MB INFO:
Fast scene preprocessing enabled
17:45:09 8128MB INFO:
AMM enabled
17:45:09 8128MB INFO:
Fast VRAM updates enabled
17:45:09 8128MB INFO:
=================================================================================================
17:45:09 8128MB DEBUG:
0ms
17:45:09 8129MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:09 8129MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:09 8129MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:09 8129MB DEBUG:
Time to process 0 meshes: 0ms
17:45:09 8129MB DEBUG:
Preparing materials and shaders
17:45:09 8129MB DEBUG:
Time between RS_Renderer_Render() and now: 10.487417ms
17:45:09 8129MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:12 8129MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:45:12 8129MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:45:12 8129MB DEBUG:
Num passes rendered: 31
17:45:12 8129MB DEBUG:
Total progressive rendering 3.3s
17:45:12 8129MB DEBUG:
Context: Unlocked:IPR +
17:45:12 8129MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:03.388 (00:00.152/00:00.000) Output:00:00.000 Total:00:03.395
17:45:12 8129MB DEBUG:
Context: Locked:Preview +
17:45:12 8129MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc RD] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:12 8129MB DEBUG:
Status: Frame 0: Update Start
17:45:12 8129MB INFO:
Enabling Virtual Device for GPU
17:45:12 8129MB DEBUG:
Status: Updating Lights
17:45:12 8129MB DEBUG:
Status: Updating Environment
17:45:12 8129MB DEBUG:
Status: Updating Materials
17:45:12 8129MB DEBUG:
Status: Extracting Geometry
17:45:12 8129MB DEBUG:
Status: Updating Objects
17:45:12 8129MB DEBUG:
Status: Updating Transforms
17:45:12 8129MB DEBUG:
Status: Updating Geometry
17:45:12 8129MB DEBUG:
Status: Preparing for Rendering
17:45:12 8129MB DEBUG:
Status: Registering Objects
17:45:12 8129MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:12 8129MB INFO:
Enabling Virtual Device for GPU
17:45:12 8129MB DEBUG:
Status: Frame 0: Update Completed
17:45:12 8129MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:12 8129MB DEBUG:
0ms
17:45:12 8129MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:12 8129MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:12 8129MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:12 8130MB DEBUG:
Time to process 2 meshes: 5ms
17:45:12 8130MB DEBUG:
Preparing materials and shaders
17:45:12 8130MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:0 Lvl:1
17:45:12 8135MB DEBUG:
Time to process all materials and shaders: 0.084564 seconds
17:45:13 8135MB DEBUG:
VRAM will be reset. Reason(s):
Order of meshes or instances changed (or meshes/instances added or removed)
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:13 8135MB DEBUG:
Initializing Metal RT
17:45:13 8135MB DEBUG:
Will rebuild everything
17:45:13 8135MB INFO:
Resizing heap
17:45:13 8140MB DEBUG:
Metal RT initialized on device 0 (appears to use 5 MB)
17:45:13 8140MB DEBUG:
Metal RT initialized on device 1 (appears to use 2 MB)
17:45:13 8140MB DEBUG:
Time: 20ms
17:45:13 8140MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:13 8140MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:13 8140MB DEBUG:
Extents: (-234.529633 0.000000 -291.760101) - (212.975998 425.951996 192.304474)
17:45:13 8140MB DEBUG:
Time to create tree: 0 ms (0 0 0)
17:45:13 8140MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:13 8140MB DEBUG:
Redshift can use up to 94897 MB
17:45:13 8141MB DEBUG:
Fixed: 1 MB
17:45:13 8141MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 21657 MB, NRPR: 4836352
17:45:13 8141MB DEBUG:
Done! ( 2ms). Compute API reported free mem: 74741 MB
17:45:13 8141MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:13 8141MB DEBUG:
Redshift can use up to 74741 MB
17:45:13 8141MB DEBUG:
Fixed: 1 MB
17:45:13 8141MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 74741 MB
17:45:13 8141MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:45:13 8141MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 21657 MB, NRPR: 4836352
17:45:13 8141MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 466ms
17:45:13 8141MB DEBUG:
Processing blocks...
17:45:13 8141MB DEBUG:
Time to render 1 blocks: 0.5s
17:45:13 8141MB INFO:
Rendering time: 0.6s (2 GPU(s) used)
17:45:13 8141MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.000/00:00.000/00:00.011/00:00.000) Render:00:00.639 (00:00.636/00:00.001) Output:00:00.000 Total:00:00.650
17:45:13 8141MB DEBUG:
Context: Unlocked:Preview +
17:45:13 8141MB DEBUG:
Context: Locked:IPR +
17:45:13 8141MB DEBUG:
Status: Frame 0: Update Start
17:45:13 8141MB INFO:
Enabling Virtual Device for GPU
17:45:13 8141MB DEBUG:
Status: Frame 0: Update Completed
17:45:13 8141MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:13 8141MB INFO:
=================================================================================================
17:45:13 8141MB INFO:
Rendering frame 0...
17:45:13 8141MB INFO:
Fast scene preprocessing enabled
17:45:13 8141MB INFO:
AMM enabled
17:45:13 8141MB INFO:
Fast VRAM updates enabled
17:45:13 8141MB INFO:
=================================================================================================
17:45:13 8141MB DEBUG:
0ms
17:45:13 8141MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:13 8141MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:13 8141MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:13 8141MB DEBUG:
Time to process 0 meshes: 0ms
17:45:13 8141MB DEBUG:
Preparing materials and shaders
17:45:13 8146MB DEBUG:
Time to process all materials and shaders: 0.080612 seconds
17:45:13 8146MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
17:45:13 8146MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:13 8146MB DEBUG:
Redshift can use up to 95048 MB
17:45:13 8147MB DEBUG:
Fixed: 0 MB
17:45:13 8147MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27322 MB, NRPR: 6795360
17:45:13 8147MB DEBUG:
Done! ( 9ms). Compute API reported free mem: 67169 MB
17:45:13 8147MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:13 8147MB DEBUG:
Redshift can use up to 67169 MB
17:45:13 8147MB DEBUG:
Fixed: 0 MB
17:45:13 8147MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67169 MB
17:45:13 8147MB DEBUG:
Time between RS_Renderer_Render() and now: 260.904510ms
17:45:13 8147MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:13 8147MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:13 8147MB DEBUG:
Device 0 completed.
17:45:13 8147MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1717 seconds
17:45:39 8171MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:45:39 8171MB DEBUG:
Num passes rendered: 256
17:45:39 8171MB DEBUG:
Total progressive rendering 25.3s
17:45:39 8170MB DEBUG:
Context: Unlocked:IPR +
17:45:39 8170MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:25.546 (00:00.000/00:00.000) Output:00:00.000 Total:00:25.561
17:45:39 8170MB DEBUG:
Context: Locked:IPR +
17:45:39 8170MB DEBUG:
Status: Frame 0: Update Start
17:45:39 8171MB DEBUG:
Status: Updating Lights
17:45:39 8171MB DEBUG:
Status: Updating Environment
17:45:39 8171MB DEBUG:
Status: Scanning Materials
17:45:39 8171MB DEBUG:
Status: Updating Materials
17:45:39 8171MB DEBUG:
Status: Extracting Geometry
17:45:39 8171MB DEBUG:
Status: Updating Objects
17:45:39 8171MB DEBUG:
Status: Updating Transforms
17:45:39 8171MB DEBUG:
Status: Updating Geometry
17:45:39 8171MB DEBUG:
Status: Preparing for Rendering
17:45:39 8171MB DEBUG:
Status: Registering Objects
17:45:39 8171MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:39 8171MB INFO:
Enabling Virtual Device for GPU
17:45:39 8171MB DEBUG:
Status: Frame 0: Update Completed
17:45:39 8171MB DEBUG:
Context: Unlocked:IPR +
17:45:39 8171MB DEBUG:
Summary: Profile: Update:00:00.036 (00:00.014/00:00.000/00:00.021/00:00.000) Render:00:25.546 (00:00.000/00:00.000) Output:00:00.000 Total:00:25.582
17:45:39 8171MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:45:39 8171MB DEBUG:
Context: Locked:IPR +
17:45:39 8171MB DEBUG:
Status: Frame 0: Update Start
17:45:39 8171MB INFO:
Enabling Virtual Device for GPU
17:45:39 8171MB DEBUG:
Status: Frame 0: Update Completed
17:45:39 8171MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:39 8171MB INFO:
=================================================================================================
17:45:39 8171MB INFO:
Rendering frame 0...
17:45:39 8171MB INFO:
Fast scene preprocessing enabled
17:45:39 8171MB INFO:
AMM enabled
17:45:39 8171MB INFO:
Fast VRAM updates enabled
17:45:39 8171MB INFO:
=================================================================================================
17:45:39 8171MB DEBUG:
0ms
17:45:39 8171MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:39 8171MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:39 8171MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:39 8172MB DEBUG:
Time to process 1 meshes: 17ms
17:45:39 8172MB DEBUG:
Preparing materials and shaders
17:45:39 8172MB DEBUG:
VRAM will be reset. Reason(s):
Order of meshes or instances changed (or meshes/instances added or removed)
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Mediums, matte infos or user data was modified
17:45:39 8172MB DEBUG:
Initializing Metal RT
17:45:39 8170MB DEBUG:
Will rebuild everything
17:45:39 8171MB INFO:
Resizing heap
17:45:40 8179MB DEBUG:
Metal RT initialized on device 0 (appears to use 26 MB)
17:45:40 8179MB DEBUG:
Metal RT initialized on device 1 (appears to use 5 MB)
17:45:40 8179MB DEBUG:
Time: 1066ms
17:45:40 8179MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:40 8179MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:40 8179MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:40 8179MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:40 8179MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:40 8179MB DEBUG:
Redshift can use up to 94973 MB
17:45:40 8179MB DEBUG:
Fixed: 0 MB
17:45:40 8179MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27301 MB, NRPR: 6789920
17:45:40 8179MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 67116 MB
17:45:40 8179MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:40 8179MB DEBUG:
Redshift can use up to 67116 MB
17:45:40 8179MB DEBUG:
Fixed: 0 MB
17:45:40 8179MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67116 MB
17:45:40 8179MB DEBUG:
Time between RS_Renderer_Render() and now: 1141.448730ms
17:45:40 8179MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:40 8179MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:40 8179MB DEBUG:
Device 0 completed.
17:45:40 8179MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1623 seconds
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:45:41 8180MB DEBUG:
Num passes rendered: 4
17:45:41 8180MB DEBUG:
Total progressive rendering 0.9s
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:02.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.058
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:02.045 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.074
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.027
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB DEBUG:
Status: Updating Lights
17:45:41 8180MB DEBUG:
Status: Updating Environment
17:45:41 8180MB DEBUG:
Status: Updating Materials
17:45:41 8180MB DEBUG:
Status: Extracting Geometry
17:45:41 8180MB DEBUG:
Status: Updating Objects
17:45:41 8180MB DEBUG:
Status: Updating Transforms
17:45:41 8180MB DEBUG:
Status: Updating Geometry
17:45:41 8180MB DEBUG:
Status: Preparing for Rendering
17:45:41 8180MB DEBUG:
Status: Registering Objects
17:45:41 8180MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB DEBUG:
Context: Unlocked:IPR +
17:45:41 8180MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:45:41 8180MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:45:41 8180MB DEBUG:
Context: Locked:IPR +
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Start
17:45:41 8180MB INFO:
Enabling Virtual Device for GPU
17:45:41 8180MB DEBUG:
Status: Frame 0: Update Completed
17:45:41 8180MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:41 8180MB INFO:
=================================================================================================
17:45:41 8180MB INFO:
Rendering frame 0...
17:45:41 8180MB INFO:
Fast scene preprocessing enabled
17:45:41 8180MB INFO:
AMM enabled
17:45:41 8180MB INFO:
Fast VRAM updates enabled
17:45:41 8180MB INFO:
=================================================================================================
17:45:41 8180MB DEBUG:
0ms
17:45:41 8180MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:41 8180MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:41 8180MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:41 8183MB DEBUG:
Time to process 1 meshes: 4ms
17:45:41 8183MB DEBUG:
Preparing materials and shaders
17:45:41 8183MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:41 8183MB DEBUG:
Initializing Metal RT
17:45:41 8183MB DEBUG:
Will rebuild dirty meshes
17:45:41 8184MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:45:41 8184MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:41 8184MB DEBUG:
Time: 21ms
17:45:41 8184MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:41 8184MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:41 8184MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:41 8184MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:41 8184MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:41 8184MB DEBUG:
Redshift can use up to 94972 MB
17:45:41 8184MB DEBUG:
Fixed: 0 MB
17:45:41 8184MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27301 MB, NRPR: 6789920
17:45:41 8184MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 67116 MB
17:45:41 8184MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:41 8184MB DEBUG:
Redshift can use up to 67116 MB
17:45:41 8184MB DEBUG:
Fixed: 0 MB
17:45:41 8184MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67116 MB
17:45:41 8184MB DEBUG:
Time between RS_Renderer_Render() and now: 89.732498ms
17:45:41 8184MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:41 8183MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:41 8183MB DEBUG:
Device 0 completed.
17:45:41 8183MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.2050 seconds
17:45:42 8183MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:45:42 8183MB DEBUG:
Num passes rendered: 2
17:45:42 8183MB DEBUG:
Total progressive rendering 0.8s
17:45:42 8183MB DEBUG:
Context: Unlocked:IPR +
17:45:42 8183MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.884 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.897
17:45:42 8183MB DEBUG:
Context: Locked:IPR +
17:45:42 8183MB DEBUG:
Status: Frame 0: Update Start
17:45:42 8183MB DEBUG:
Status: Updating Lights
17:45:42 8183MB DEBUG:
Status: Updating Environment
17:45:42 8183MB DEBUG:
Status: Updating Materials
17:45:42 8183MB DEBUG:
Status: Extracting Geometry
17:45:42 8183MB DEBUG:
Status: Updating Objects
17:45:42 8183MB DEBUG:
Status: Updating Transforms
17:45:42 8183MB DEBUG:
Status: Updating Geometry
17:45:42 8183MB DEBUG:
Status: Preparing for Rendering
17:45:42 8183MB DEBUG:
Status: Registering Objects
17:45:42 8183MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:42 8183MB INFO:
Enabling Virtual Device for GPU
17:45:42 8183MB DEBUG:
Status: Frame 0: Update Completed
17:45:42 8183MB DEBUG:
Context: Unlocked:IPR +
17:45:42 8183MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.884 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.914
17:45:42 8183MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:42 8183MB DEBUG:
Context: Locked:IPR +
17:45:42 8183MB DEBUG:
Status: Frame 0: Update Start
17:45:42 8183MB DEBUG:
Status: Updating Lights
17:45:42 8183MB DEBUG:
Status: Updating Environment
17:45:42 8183MB DEBUG:
Status: Updating Materials
17:45:42 8183MB DEBUG:
Status: Extracting Geometry
17:45:42 8183MB DEBUG:
Status: Updating Objects
17:45:42 8183MB DEBUG:
Status: Updating Transforms
17:45:42 8183MB DEBUG:
Status: Updating Geometry
17:45:42 8183MB DEBUG:
Status: Preparing for Rendering
17:45:42 8183MB DEBUG:
Status: Registering Objects
17:45:42 8183MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:42 8183MB INFO:
Enabling Virtual Device for GPU
17:45:42 8183MB DEBUG:
Status: Frame 0: Update Completed
17:45:42 8183MB DEBUG:
Context: Unlocked:IPR +
17:45:42 8183MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:42 8183MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:42 8183MB DEBUG:
Context: Locked:IPR +
17:45:42 8183MB DEBUG:
Status: Frame 0: Update Start
17:45:42 8183MB DEBUG:
Status: Updating Lights
17:45:42 8183MB DEBUG:
Status: Updating Environment
17:45:42 8183MB DEBUG:
Status: Updating Materials
17:45:42 8183MB DEBUG:
Status: Extracting Geometry
17:45:42 8183MB DEBUG:
Status: Updating Objects
17:45:42 8183MB DEBUG:
Status: Updating Transforms
17:45:42 8183MB DEBUG:
Status: Updating Geometry
17:45:42 8183MB DEBUG:
Status: Preparing for Rendering
17:45:42 8183MB DEBUG:
Status: Registering Objects
17:45:42 8183MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:42 8183MB INFO:
Enabling Virtual Device for GPU
17:45:42 8183MB DEBUG:
Status: Frame 0: Update Completed
17:45:42 8183MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:42 8183MB INFO:
=================================================================================================
17:45:42 8183MB INFO:
Rendering frame 0...
17:45:42 8183MB INFO:
Fast scene preprocessing enabled
17:45:42 8183MB INFO:
AMM enabled
17:45:42 8183MB INFO:
Fast VRAM updates enabled
17:45:42 8183MB INFO:
=================================================================================================
17:45:42 8183MB DEBUG:
0ms
17:45:42 8183MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:42 8183MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:42 8183MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:42 8183MB DEBUG:
Time to process 1 meshes: 4ms
17:45:42 8183MB DEBUG:
Preparing materials and shaders
17:45:42 8183MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:42 8183MB DEBUG:
Initializing Metal RT
17:45:42 8183MB DEBUG:
Will rebuild dirty meshes
17:45:42 8184MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:45:42 8184MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:42 8184MB DEBUG:
Time: 18ms
17:45:42 8184MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:42 8184MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:42 8184MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:42 8184MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:42 8184MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:42 8184MB DEBUG:
Redshift can use up to 94973 MB
17:45:42 8184MB DEBUG:
Fixed: 0 MB
17:45:42 8184MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27301 MB, NRPR: 6789920
17:45:42 8184MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 67116 MB
17:45:42 8184MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:42 8184MB DEBUG:
Redshift can use up to 67116 MB
17:45:42 8184MB DEBUG:
Fixed: 0 MB
17:45:42 8184MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67116 MB
17:45:42 8184MB DEBUG:
Time between RS_Renderer_Render() and now: 77.714874ms
17:45:42 8184MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:42 8184MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:42 8184MB DEBUG:
Device 0 completed.
17:45:42 8184MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1661 seconds
17:45:44 8183MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:45:44 8183MB DEBUG:
Num passes rendered: 14
17:45:44 8183MB DEBUG:
Total progressive rendering 2.2s
17:45:44 8183MB DEBUG:
Context: Unlocked:IPR +
17:45:44 8183MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:02.240 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.253
17:45:44 8183MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:45:44 8183MB DEBUG:
Context: Locked:IPR +
17:45:44 8183MB DEBUG:
Status: Frame 0: Update Start
17:45:44 8183MB DEBUG:
Context: Unlocked:IPR +
17:45:44 8183MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.011
17:45:44 8183MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:45:44 8184MB DEBUG:
Context: Locked:IPR +
17:45:44 8184MB DEBUG:
Status: Frame 0: Update Start
17:45:44 8184MB DEBUG:
Status: Updating Lights
17:45:44 8184MB DEBUG:
Status: Updating Environment
17:45:44 8184MB DEBUG:
Status: Updating Materials
17:45:44 8184MB DEBUG:
Status: Extracting Geometry
17:45:44 8184MB DEBUG:
Status: Updating Objects
17:45:44 8184MB DEBUG:
Status: Updating Transforms
17:45:44 8184MB DEBUG:
Status: Updating Geometry
17:45:44 8184MB DEBUG:
Status: Preparing for Rendering
17:45:44 8184MB DEBUG:
Status: Registering Objects
17:45:44 8184MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:44 8184MB INFO:
Enabling Virtual Device for GPU
17:45:44 8184MB DEBUG:
Status: Frame 0: Update Completed
17:45:44 8184MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:44 8184MB INFO:
=================================================================================================
17:45:44 8184MB INFO:
Rendering frame 0...
17:45:44 8184MB INFO:
Fast scene preprocessing enabled
17:45:44 8184MB INFO:
AMM enabled
17:45:44 8184MB INFO:
Fast VRAM updates enabled
17:45:44 8184MB INFO:
=================================================================================================
17:45:44 8184MB DEBUG:
0ms
17:45:44 8184MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:44 8184MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:44 8184MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:44 8184MB DEBUG:
Time to process 1 meshes: 4ms
17:45:44 8184MB DEBUG:
Preparing materials and shaders
17:45:44 8184MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:44 8184MB DEBUG:
Initializing Metal RT
17:45:44 8184MB DEBUG:
Will rebuild dirty meshes
17:45:44 8185MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:45:44 8185MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:44 8185MB DEBUG:
Time: 18ms
17:45:44 8185MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:44 8185MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:44 8185MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:44 8185MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:44 8185MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:44 8185MB DEBUG:
Redshift can use up to 94972 MB
17:45:44 8185MB DEBUG:
Fixed: 0 MB
17:45:44 8185MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27300 MB, NRPR: 6789888
17:45:44 8185MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 67115 MB
17:45:44 8185MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:44 8185MB DEBUG:
Redshift can use up to 67115 MB
17:45:44 8185MB DEBUG:
Fixed: 0 MB
17:45:44 8185MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67115 MB
17:45:44 8185MB DEBUG:
Time between RS_Renderer_Render() and now: 89.185539ms
17:45:44 8185MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:45 8184MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:45 8184MB DEBUG:
Device 0 completed.
17:45:45 8184MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1793 seconds
17:45:49 8185MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:45:49 8185MB DEBUG:
Num passes rendered: 36
17:45:49 8185MB DEBUG:
Total progressive rendering 4.6s
17:45:49 8185MB DEBUG:
Context: Unlocked:IPR +
17:45:49 8185MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:04.681 (00:00.000/00:00.000) Output:00:00.000 Total:00:04.694
17:45:49 8185MB DEBUG:
Context: Locked:IPR +
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Start
17:45:49 8185MB DEBUG:
Status: Updating Lights
17:45:49 8185MB DEBUG:
Status: Updating Environment
17:45:49 8185MB DEBUG:
Status: Updating Materials
17:45:49 8185MB DEBUG:
Status: Extracting Geometry
17:45:49 8185MB DEBUG:
Status: Updating Objects
17:45:49 8185MB DEBUG:
Status: Updating Transforms
17:45:49 8185MB DEBUG:
Status: Updating Geometry
17:45:49 8185MB DEBUG:
Status: Preparing for Rendering
17:45:49 8185MB DEBUG:
Status: Registering Objects
17:45:49 8185MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:49 8185MB INFO:
Enabling Virtual Device for GPU
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Completed
17:45:49 8185MB DEBUG:
Context: Unlocked:IPR +
17:45:49 8185MB DEBUG:
Summary: Profile: Update:00:00.031 (00:00.013/00:00.000/00:00.017/00:00.000) Render:00:04.681 (00:00.000/00:00.000) Output:00:00.000 Total:00:04.712
17:45:49 8185MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:49 8185MB DEBUG:
Context: Locked:IPR +
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Start
17:45:49 8185MB DEBUG:
Status: Updating Lights
17:45:49 8185MB DEBUG:
Status: Updating Environment
17:45:49 8185MB DEBUG:
Status: Updating Materials
17:45:49 8185MB DEBUG:
Status: Extracting Geometry
17:45:49 8185MB DEBUG:
Status: Updating Objects
17:45:49 8185MB DEBUG:
Status: Updating Transforms
17:45:49 8185MB DEBUG:
Status: Updating Geometry
17:45:49 8185MB DEBUG:
Status: Preparing for Rendering
17:45:49 8185MB DEBUG:
Status: Registering Objects
17:45:49 8185MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:49 8185MB INFO:
Enabling Virtual Device for GPU
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Completed
17:45:49 8185MB DEBUG:
Context: Unlocked:IPR +
17:45:49 8185MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:49 8185MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:49 8185MB DEBUG:
Context: Locked:IPR +
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Start
17:45:49 8185MB DEBUG:
Status: Updating Lights
17:45:49 8185MB DEBUG:
Status: Updating Environment
17:45:49 8185MB DEBUG:
Status: Updating Materials
17:45:49 8185MB DEBUG:
Status: Extracting Geometry
17:45:49 8185MB DEBUG:
Status: Updating Objects
17:45:49 8185MB DEBUG:
Status: Updating Transforms
17:45:49 8185MB DEBUG:
Status: Updating Geometry
17:45:49 8185MB DEBUG:
Status: Preparing for Rendering
17:45:49 8185MB DEBUG:
Status: Registering Objects
17:45:49 8185MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:49 8185MB INFO:
Enabling Virtual Device for GPU
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Completed
17:45:49 8185MB DEBUG:
Context: Unlocked:IPR +
17:45:49 8185MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:49 8185MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:49 8185MB DEBUG:
Context: Locked:IPR +
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Start
17:45:49 8185MB DEBUG:
Status: Updating Lights
17:45:49 8185MB DEBUG:
Status: Updating Environment
17:45:49 8185MB DEBUG:
Status: Updating Materials
17:45:49 8185MB DEBUG:
Status: Extracting Geometry
17:45:49 8185MB DEBUG:
Status: Updating Objects
17:45:49 8185MB DEBUG:
Status: Updating Transforms
17:45:49 8185MB DEBUG:
Status: Updating Geometry
17:45:49 8185MB DEBUG:
Status: Preparing for Rendering
17:45:49 8185MB DEBUG:
Status: Registering Objects
17:45:49 8185MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:49 8185MB INFO:
Enabling Virtual Device for GPU
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Completed
17:45:49 8185MB DEBUG:
Context: Unlocked:IPR +
17:45:49 8185MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:49 8185MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:49 8185MB DEBUG:
Context: Locked:IPR +
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Start
17:45:49 8185MB DEBUG:
Status: Updating Lights
17:45:49 8185MB DEBUG:
Status: Updating Environment
17:45:49 8185MB DEBUG:
Status: Updating Materials
17:45:49 8185MB DEBUG:
Status: Extracting Geometry
17:45:49 8185MB DEBUG:
Status: Updating Objects
17:45:49 8185MB DEBUG:
Status: Updating Transforms
17:45:49 8185MB DEBUG:
Status: Updating Geometry
17:45:49 8185MB DEBUG:
Status: Preparing for Rendering
17:45:49 8185MB DEBUG:
Status: Registering Objects
17:45:49 8185MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:49 8185MB INFO:
Enabling Virtual Device for GPU
17:45:49 8185MB DEBUG:
Status: Frame 0: Update Completed
17:45:49 8185MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:49 8185MB INFO:
=================================================================================================
17:45:49 8185MB INFO:
Rendering frame 0...
17:45:49 8185MB INFO:
Fast scene preprocessing enabled
17:45:49 8185MB INFO:
AMM enabled
17:45:49 8185MB INFO:
Fast VRAM updates enabled
17:45:49 8185MB INFO:
=================================================================================================
17:45:49 8185MB DEBUG:
0ms
17:45:49 8185MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:49 8185MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:49 8185MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:49 8185MB DEBUG:
Time to process 1 meshes: 4ms
17:45:49 8185MB DEBUG:
Preparing materials and shaders
17:45:49 8185MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:49 8185MB DEBUG:
Initializing Metal RT
17:45:49 8185MB DEBUG:
Will rebuild dirty meshes
17:45:49 8183MB INFO:
Resizing heap
17:45:50 8184MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:45:50 8186MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:45:50 8186MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:50 8186MB DEBUG:
Time: 1180ms
17:45:50 8186MB DEBUG:
Context: Unlocked:IPR +
17:45:50 8186MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.241 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.253
17:45:50 8186MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:45:50 8186MB DEBUG:
Context: Locked:IPR +
17:45:50 8186MB DEBUG:
Status: Frame 0: Update Start
17:45:50 8186MB DEBUG:
Status: Updating Lights
17:45:50 8186MB DEBUG:
Status: Updating Environment
17:45:50 8186MB DEBUG:
Status: Updating Materials
17:45:50 8186MB DEBUG:
Status: Extracting Geometry
17:45:50 8186MB DEBUG:
Status: Updating Objects
17:45:50 8186MB DEBUG:
Status: Updating Transforms
17:45:50 8186MB DEBUG:
Status: Updating Geometry
17:45:50 8186MB DEBUG:
Status: Preparing for Rendering
17:45:50 8186MB DEBUG:
Status: Registering Objects
17:45:50 8186MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:50 8186MB INFO:
Enabling Virtual Device for GPU
17:45:50 8186MB DEBUG:
Status: Frame 0: Update Completed
17:45:50 8186MB DEBUG:
Context: Unlocked:IPR +
17:45:50 8186MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
17:45:50 8186MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:45:50 8186MB DEBUG:
Context: Locked:IPR +
17:45:50 8186MB DEBUG:
Status: Frame 0: Update Start
17:45:50 8186MB INFO:
Enabling Virtual Device for GPU
17:45:50 8186MB DEBUG:
Status: Frame 0: Update Completed
17:45:50 8186MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:50 8186MB INFO:
=================================================================================================
17:45:50 8186MB INFO:
Rendering frame 0...
17:45:50 8186MB INFO:
Fast scene preprocessing enabled
17:45:50 8186MB INFO:
AMM enabled
17:45:50 8186MB INFO:
Fast VRAM updates enabled
17:45:50 8186MB INFO:
=================================================================================================
17:45:50 8186MB DEBUG:
0ms
17:45:50 8186MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:50 8186MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:50 8186MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:50 8187MB DEBUG:
Time to process 1 meshes: 4ms
17:45:50 8187MB DEBUG:
Preparing materials and shaders
17:45:50 8187MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Mediums, matte infos or user data was modified
Materials were modified (examples: shader graph changed, kernels recompiled)
AOVs were modified
Textures were modified (example: textures were added)
Vertex formats were modified (example: vtx formats were added)
OSL material table requirements have changed
17:45:50 8187MB DEBUG:
Initializing Metal RT
17:45:50 8187MB DEBUG:
Will rebuild dirty meshes
17:45:50 8184MB INFO:
Resizing heap
17:45:52 8188MB DEBUG:
Metal RT initialized on device 0 (appears to use -80 MB)
17:45:52 8188MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:52 8188MB DEBUG:
Time: 1152ms
17:45:52 8188MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:52 8188MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:52 8188MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:52 8188MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:52 8188MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:52 8188MB DEBUG:
Redshift can use up to 94972 MB
17:45:52 8188MB DEBUG:
Fixed: 0 MB
17:45:52 8188MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 28011 MB, NRPR: 6972000
17:45:52 8188MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 66399 MB
17:45:52 8188MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:52 8188MB DEBUG:
Redshift can use up to 66399 MB
17:45:52 8188MB DEBUG:
Fixed: 0 MB
17:45:52 8188MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 66399 MB
17:45:52 8188MB DEBUG:
Time between RS_Renderer_Render() and now: 1168.083862ms
17:45:52 8188MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:52 8188MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:52 8188MB DEBUG:
Device 0 completed.
17:45:52 8188MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1948 seconds
17:45:53 8188MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:45:53 8188MB DEBUG:
Num passes rendered: 3
17:45:53 8188MB DEBUG:
Total progressive rendering 0.9s
17:45:53 8188MB DEBUG:
Context: Unlocked:IPR +
17:45:53 8188MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:02.089 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.101
17:45:53 8188MB DEBUG:
Context: Locked:IPR +
17:45:53 8188MB DEBUG:
Status: Frame 0: Update Start
17:45:53 8188MB DEBUG:
Status: Updating Lights
17:45:53 8188MB DEBUG:
Status: Updating Environment
17:45:53 8188MB DEBUG:
Status: Updating Materials
17:45:53 8188MB DEBUG:
Status: Extracting Geometry
17:45:53 8188MB DEBUG:
Status: Updating Objects
17:45:53 8188MB DEBUG:
Status: Updating Transforms
17:45:53 8188MB DEBUG:
Status: Updating Geometry
17:45:53 8189MB DEBUG:
Status: Preparing for Rendering
17:45:53 8189MB DEBUG:
Status: Registering Objects
17:45:53 8189MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:53 8189MB INFO:
Enabling Virtual Device for GPU
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Completed
17:45:53 8189MB DEBUG:
Context: Unlocked:IPR +
17:45:53 8189MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:02.089 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.118
17:45:53 8189MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:53 8189MB DEBUG:
Context: Locked:IPR +
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Start
17:45:53 8189MB DEBUG:
Status: Updating Lights
17:45:53 8189MB DEBUG:
Status: Updating Environment
17:45:53 8189MB DEBUG:
Status: Updating Materials
17:45:53 8189MB DEBUG:
Status: Extracting Geometry
17:45:53 8189MB DEBUG:
Status: Updating Objects
17:45:53 8189MB DEBUG:
Status: Updating Transforms
17:45:53 8189MB DEBUG:
Status: Updating Geometry
17:45:53 8189MB DEBUG:
Status: Preparing for Rendering
17:45:53 8189MB DEBUG:
Status: Registering Objects
17:45:53 8189MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:53 8189MB INFO:
Enabling Virtual Device for GPU
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Completed
17:45:53 8189MB DEBUG:
Context: Unlocked:IPR +
17:45:53 8189MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:53 8189MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:53 8189MB DEBUG:
Context: Locked:IPR +
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Start
17:45:53 8189MB DEBUG:
Status: Updating Lights
17:45:53 8189MB DEBUG:
Status: Updating Environment
17:45:53 8189MB DEBUG:
Status: Updating Materials
17:45:53 8189MB DEBUG:
Status: Extracting Geometry
17:45:53 8189MB DEBUG:
Status: Updating Objects
17:45:53 8189MB DEBUG:
Status: Updating Transforms
17:45:53 8189MB DEBUG:
Status: Updating Geometry
17:45:53 8189MB DEBUG:
Status: Preparing for Rendering
17:45:53 8189MB DEBUG:
Status: Registering Objects
17:45:53 8189MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:53 8189MB INFO:
Enabling Virtual Device for GPU
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Completed
17:45:53 8189MB DEBUG:
Context: Unlocked:IPR +
17:45:53 8189MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:45:53 8189MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:53 8189MB DEBUG:
Context: Locked:IPR +
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Start
17:45:53 8189MB DEBUG:
Status: Updating Lights
17:45:53 8189MB DEBUG:
Status: Updating Environment
17:45:53 8189MB DEBUG:
Status: Updating Materials
17:45:53 8189MB DEBUG:
Status: Extracting Geometry
17:45:53 8189MB DEBUG:
Status: Updating Objects
17:45:53 8189MB DEBUG:
Status: Updating Transforms
17:45:53 8189MB DEBUG:
Status: Updating Geometry
17:45:53 8189MB DEBUG:
Status: Preparing for Rendering
17:45:53 8189MB DEBUG:
Status: Registering Objects
17:45:53 8189MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:53 8189MB INFO:
Enabling Virtual Device for GPU
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Completed
17:45:53 8189MB DEBUG:
Context: Unlocked:IPR +
17:45:53 8189MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:45:53 8189MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:53 8189MB DEBUG:
Context: Locked:IPR +
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Start
17:45:53 8189MB DEBUG:
Status: Updating Lights
17:45:53 8189MB DEBUG:
Status: Updating Environment
17:45:53 8189MB DEBUG:
Status: Updating Materials
17:45:53 8189MB DEBUG:
Status: Extracting Geometry
17:45:53 8189MB DEBUG:
Status: Updating Objects
17:45:53 8189MB DEBUG:
Status: Updating Transforms
17:45:53 8189MB DEBUG:
Status: Updating Geometry
17:45:53 8189MB DEBUG:
Status: Preparing for Rendering
17:45:53 8189MB DEBUG:
Status: Registering Objects
17:45:53 8189MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:53 8189MB INFO:
Enabling Virtual Device for GPU
17:45:53 8189MB DEBUG:
Status: Frame 0: Update Completed
17:45:53 8189MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:53 8189MB INFO:
=================================================================================================
17:45:53 8189MB INFO:
Rendering frame 0...
17:45:53 8189MB INFO:
Fast scene preprocessing enabled
17:45:53 8189MB INFO:
AMM enabled
17:45:53 8189MB INFO:
Fast VRAM updates enabled
17:45:53 8189MB INFO:
=================================================================================================
17:45:53 8189MB DEBUG:
0ms
17:45:53 8189MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:53 8189MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:53 8189MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:53 8189MB DEBUG:
Time to process 1 meshes: 4ms
17:45:53 8189MB DEBUG:
Preparing materials and shaders
17:45:53 8189MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:53 8189MB DEBUG:
Initializing Metal RT
17:45:53 8189MB DEBUG:
Will rebuild dirty meshes
17:45:53 8190MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:45:53 8190MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:53 8190MB DEBUG:
Time: 18ms
17:45:53 8190MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:53 8190MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:53 8190MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:53 8190MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:53 8190MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:53 8190MB DEBUG:
Redshift can use up to 94972 MB
17:45:53 8190MB DEBUG:
Fixed: 0 MB
17:45:53 8190MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27300 MB, NRPR: 6789888
17:45:53 8190MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 67115 MB
17:45:53 8190MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:53 8190MB DEBUG:
Redshift can use up to 67115 MB
17:45:53 8190MB DEBUG:
Fixed: 0 MB
17:45:53 8190MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67115 MB
17:45:53 8190MB DEBUG:
Time between RS_Renderer_Render() and now: 79.385666ms
17:45:53 8190MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:53 8190MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:53 8190MB DEBUG:
Device 0 completed.
17:45:53 8190MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1860 seconds
17:45:54 8196MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:45:54 8196MB DEBUG:
Num passes rendered: 6
17:45:54 8196MB DEBUG:
Total progressive rendering 1.2s
17:45:54 8196MB DEBUG:
Context: Unlocked:IPR +
17:45:54 8196MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.260 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.273
17:45:54 8196MB DEBUG:
Context: Locked:IPR +
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Start
17:45:54 8196MB DEBUG:
Status: Updating Lights
17:45:54 8196MB DEBUG:
Status: Updating Environment
17:45:54 8196MB DEBUG:
Status: Updating Materials
17:45:54 8196MB DEBUG:
Status: Extracting Geometry
17:45:54 8196MB DEBUG:
Status: Updating Objects
17:45:54 8196MB DEBUG:
Status: Updating Transforms
17:45:54 8196MB DEBUG:
Status: Updating Geometry
17:45:54 8196MB DEBUG:
Status: Preparing for Rendering
17:45:54 8196MB DEBUG:
Status: Registering Objects
17:45:54 8196MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:54 8196MB INFO:
Enabling Virtual Device for GPU
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Completed
17:45:54 8196MB DEBUG:
Context: Unlocked:IPR +
17:45:54 8196MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:01.260 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.290
17:45:54 8196MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:54 8196MB DEBUG:
Context: Locked:IPR +
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Start
17:45:54 8196MB DEBUG:
Status: Updating Lights
17:45:54 8196MB DEBUG:
Status: Updating Environment
17:45:54 8196MB DEBUG:
Status: Updating Materials
17:45:54 8196MB DEBUG:
Status: Extracting Geometry
17:45:54 8196MB DEBUG:
Status: Updating Objects
17:45:54 8196MB DEBUG:
Status: Updating Transforms
17:45:54 8196MB DEBUG:
Status: Updating Geometry
17:45:54 8196MB DEBUG:
Status: Preparing for Rendering
17:45:54 8196MB DEBUG:
Status: Registering Objects
17:45:54 8196MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:54 8196MB INFO:
Enabling Virtual Device for GPU
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Completed
17:45:54 8196MB DEBUG:
Context: Unlocked:IPR +
17:45:54 8196MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.011/00:00.000/00:00.018/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:45:54 8196MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:54 8196MB DEBUG:
Context: Locked:IPR +
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Start
17:45:54 8196MB DEBUG:
Status: Updating Lights
17:45:54 8196MB DEBUG:
Status: Updating Environment
17:45:54 8196MB DEBUG:
Status: Updating Materials
17:45:54 8196MB DEBUG:
Status: Extracting Geometry
17:45:54 8196MB DEBUG:
Status: Updating Objects
17:45:54 8196MB DEBUG:
Status: Updating Transforms
17:45:54 8196MB DEBUG:
Status: Updating Geometry
17:45:54 8196MB DEBUG:
Status: Preparing for Rendering
17:45:54 8196MB DEBUG:
Status: Registering Objects
17:45:54 8196MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:54 8196MB INFO:
Enabling Virtual Device for GPU
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Completed
17:45:54 8196MB DEBUG:
Context: Unlocked:IPR +
17:45:54 8196MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:54 8196MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:54 8196MB DEBUG:
Context: Locked:IPR +
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Start
17:45:54 8196MB DEBUG:
Status: Updating Lights
17:45:54 8196MB DEBUG:
Status: Updating Environment
17:45:54 8196MB DEBUG:
Status: Updating Materials
17:45:54 8196MB DEBUG:
Status: Extracting Geometry
17:45:54 8196MB DEBUG:
Status: Updating Objects
17:45:54 8196MB DEBUG:
Status: Updating Transforms
17:45:54 8196MB DEBUG:
Status: Updating Geometry
17:45:54 8196MB DEBUG:
Status: Preparing for Rendering
17:45:54 8196MB DEBUG:
Status: Registering Objects
17:45:54 8196MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:54 8196MB INFO:
Enabling Virtual Device for GPU
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Completed
17:45:54 8196MB DEBUG:
Context: Unlocked:IPR +
17:45:54 8196MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:45:54 8196MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:54 8196MB DEBUG:
Context: Locked:IPR +
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Start
17:45:54 8196MB DEBUG:
Status: Updating Lights
17:45:54 8196MB DEBUG:
Status: Updating Environment
17:45:54 8196MB DEBUG:
Status: Updating Materials
17:45:54 8196MB DEBUG:
Status: Extracting Geometry
17:45:54 8196MB DEBUG:
Status: Updating Objects
17:45:54 8196MB DEBUG:
Status: Updating Transforms
17:45:54 8196MB DEBUG:
Status: Updating Geometry
17:45:54 8196MB DEBUG:
Status: Preparing for Rendering
17:45:54 8196MB DEBUG:
Status: Registering Objects
17:45:54 8196MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:54 8196MB INFO:
Enabling Virtual Device for GPU
17:45:54 8196MB DEBUG:
Status: Frame 0: Update Completed
17:45:54 8196MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:54 8196MB INFO:
=================================================================================================
17:45:54 8196MB INFO:
Rendering frame 0...
17:45:54 8196MB INFO:
Fast scene preprocessing enabled
17:45:54 8196MB INFO:
AMM enabled
17:45:54 8196MB INFO:
Fast VRAM updates enabled
17:45:54 8196MB INFO:
=================================================================================================
17:45:54 8196MB DEBUG:
0ms
17:45:54 8196MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:54 8196MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:54 8196MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:54 8196MB DEBUG:
Time to process 1 meshes: 4ms
17:45:54 8196MB DEBUG:
Preparing materials and shaders
17:45:54 8196MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:54 8196MB DEBUG:
Initializing Metal RT
17:45:54 8196MB DEBUG:
Will rebuild dirty meshes
17:45:54 8196MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:45:54 8196MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:54 8196MB DEBUG:
Time: 19ms
17:45:54 8196MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:54 8196MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:54 8196MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:54 8196MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:54 8196MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:54 8196MB DEBUG:
Redshift can use up to 94972 MB
17:45:54 8197MB DEBUG:
Fixed: 0 MB
17:45:54 8197MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27300 MB, NRPR: 6789856
17:45:54 8197MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 67115 MB
17:45:54 8197MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:54 8197MB DEBUG:
Redshift can use up to 67115 MB
17:45:54 8197MB DEBUG:
Fixed: 0 MB
17:45:54 8197MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67115 MB
17:45:54 8197MB DEBUG:
Time between RS_Renderer_Render() and now: 88.519333ms
17:45:54 8197MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:54 8197MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:54 8197MB DEBUG:
Device 0 completed.
17:45:54 8197MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1857 seconds
17:45:55 8196MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:45:55 8196MB DEBUG:
Num passes rendered: 3
17:45:55 8196MB DEBUG:
Total progressive rendering 0.9s
17:45:55 8196MB DEBUG:
Context: Unlocked:IPR +
17:45:55 8196MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.943 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.956
17:45:55 8196MB DEBUG:
Context: Locked:IPR +
17:45:55 8196MB DEBUG:
Status: Frame 0: Update Start
17:45:55 8196MB DEBUG:
Status: Updating Lights
17:45:55 8196MB DEBUG:
Status: Updating Environment
17:45:55 8196MB DEBUG:
Status: Updating Materials
17:45:55 8196MB DEBUG:
Status: Extracting Geometry
17:45:55 8196MB DEBUG:
Status: Updating Objects
17:45:55 8196MB DEBUG:
Status: Updating Transforms
17:45:55 8196MB DEBUG:
Status: Updating Geometry
17:45:55 8196MB DEBUG:
Status: Preparing for Rendering
17:45:55 8196MB DEBUG:
Status: Registering Objects
17:45:55 8196MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:55 8196MB INFO:
Enabling Virtual Device for GPU
17:45:55 8196MB DEBUG:
Status: Frame 0: Update Completed
17:45:55 8196MB DEBUG:
Context: Unlocked:IPR +
17:45:55 8196MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.013/00:00.000/00:00.017/00:00.000) Render:00:00.943 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.973
17:45:55 8196MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:55 8196MB DEBUG:
Context: Locked:IPR +
17:45:55 8196MB DEBUG:
Status: Frame 0: Update Start
17:45:55 8196MB DEBUG:
Status: Updating Lights
17:45:55 8196MB DEBUG:
Status: Updating Environment
17:45:55 8196MB DEBUG:
Status: Updating Materials
17:45:55 8198MB DEBUG:
Status: Extracting Geometry
17:45:55 8198MB DEBUG:
Status: Updating Objects
17:45:55 8198MB DEBUG:
Status: Updating Transforms
17:45:55 8198MB DEBUG:
Status: Updating Geometry
17:45:55 8198MB DEBUG:
Status: Preparing for Rendering
17:45:55 8198MB DEBUG:
Status: Registering Objects
17:45:55 8198MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:55 8198MB INFO:
Enabling Virtual Device for GPU
17:45:55 8198MB DEBUG:
Status: Frame 0: Update Completed
17:45:55 8198MB DEBUG:
Context: Unlocked:IPR +
17:45:55 8198MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.012/00:00.000/00:00.018/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
17:45:55 8198MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:55 8198MB DEBUG:
Context: Locked:IPR +
17:45:55 8198MB DEBUG:
Status: Frame 0: Update Start
17:45:55 8198MB DEBUG:
Status: Updating Lights
17:45:55 8198MB DEBUG:
Status: Updating Environment
17:45:55 8198MB DEBUG:
Status: Updating Materials
17:45:55 8198MB DEBUG:
Status: Extracting Geometry
17:45:55 8198MB DEBUG:
Status: Updating Objects
17:45:55 8198MB DEBUG:
Status: Updating Transforms
17:45:55 8198MB DEBUG:
Status: Updating Geometry
17:45:55 8198MB DEBUG:
Status: Preparing for Rendering
17:45:55 8198MB DEBUG:
Status: Registering Objects
17:45:55 8198MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:55 8198MB INFO:
Enabling Virtual Device for GPU
17:45:55 8198MB DEBUG:
Status: Frame 0: Update Completed
17:45:55 8198MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:55 8198MB INFO:
=================================================================================================
17:45:55 8198MB INFO:
Rendering frame 0...
17:45:55 8198MB INFO:
Fast scene preprocessing enabled
17:45:55 8198MB INFO:
AMM enabled
17:45:55 8198MB INFO:
Fast VRAM updates enabled
17:45:55 8198MB INFO:
=================================================================================================
17:45:55 8198MB DEBUG:
0ms
17:45:55 8198MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:55 8198MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:55 8198MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:55 8198MB DEBUG:
Time to process 1 meshes: 4ms
17:45:55 8198MB DEBUG:
Preparing materials and shaders
17:45:55 8198MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:55 8198MB DEBUG:
Initializing Metal RT
17:45:55 8198MB DEBUG:
Will rebuild dirty meshes
17:45:55 8199MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:45:55 8199MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:55 8199MB DEBUG:
Time: 16ms
17:45:55 8199MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:55 8199MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:55 8199MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:55 8199MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:55 8199MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:55 8199MB DEBUG:
Redshift can use up to 94972 MB
17:45:55 8199MB DEBUG:
Fixed: 0 MB
17:45:55 8199MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27300 MB, NRPR: 6789856
17:45:55 8199MB DEBUG:
Done! ( 7ms). Compute API reported free mem: 67115 MB
17:45:55 8199MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:55 8199MB DEBUG:
Redshift can use up to 67115 MB
17:45:55 8199MB DEBUG:
Fixed: 0 MB
17:45:55 8199MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67115 MB
17:45:55 8199MB DEBUG:
Time between RS_Renderer_Render() and now: 79.805626ms
17:45:55 8199MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:55 8200MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:55 8200MB DEBUG:
Device 0 completed.
17:45:55 8200MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1766 seconds
17:45:59 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:45:59 8200MB DEBUG:
Num passes rendered: 25
17:45:59 8200MB DEBUG:
Total progressive rendering 3.4s
17:45:59 8200MB DEBUG:
Context: Unlocked:IPR +
17:45:59 8200MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:03.480 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.493
17:45:59 8200MB DEBUG:
Context: Locked:IPR +
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Start
17:45:59 8200MB DEBUG:
Status: Updating Lights
17:45:59 8200MB DEBUG:
Status: Updating Environment
17:45:59 8200MB DEBUG:
Status: Updating Materials
17:45:59 8200MB DEBUG:
Status: Extracting Geometry
17:45:59 8200MB DEBUG:
Status: Updating Objects
17:45:59 8200MB DEBUG:
Status: Updating Transforms
17:45:59 8200MB DEBUG:
Status: Updating Geometry
17:45:59 8200MB DEBUG:
Status: Preparing for Rendering
17:45:59 8200MB DEBUG:
Status: Registering Objects
17:45:59 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:59 8200MB INFO:
Enabling Virtual Device for GPU
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Completed
17:45:59 8200MB DEBUG:
Context: Unlocked:IPR +
17:45:59 8200MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.013/00:00.000/00:00.016/00:00.000) Render:00:03.480 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.509
17:45:59 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:59 8200MB DEBUG:
Context: Locked:IPR +
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Start
17:45:59 8200MB DEBUG:
Status: Updating Lights
17:45:59 8200MB DEBUG:
Status: Updating Environment
17:45:59 8200MB DEBUG:
Status: Updating Materials
17:45:59 8200MB DEBUG:
Status: Extracting Geometry
17:45:59 8200MB DEBUG:
Status: Updating Objects
17:45:59 8200MB DEBUG:
Status: Updating Transforms
17:45:59 8200MB DEBUG:
Status: Updating Geometry
17:45:59 8200MB DEBUG:
Status: Preparing for Rendering
17:45:59 8200MB DEBUG:
Status: Registering Objects
17:45:59 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:59 8200MB INFO:
Enabling Virtual Device for GPU
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Completed
17:45:59 8200MB DEBUG:
Context: Unlocked:IPR +
17:45:59 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:59 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:59 8200MB DEBUG:
Context: Locked:IPR +
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Start
17:45:59 8200MB DEBUG:
Status: Updating Lights
17:45:59 8200MB DEBUG:
Status: Updating Environment
17:45:59 8200MB DEBUG:
Status: Updating Materials
17:45:59 8200MB DEBUG:
Status: Extracting Geometry
17:45:59 8200MB DEBUG:
Status: Updating Objects
17:45:59 8200MB DEBUG:
Status: Updating Transforms
17:45:59 8200MB DEBUG:
Status: Updating Geometry
17:45:59 8200MB DEBUG:
Status: Preparing for Rendering
17:45:59 8200MB DEBUG:
Status: Registering Objects
17:45:59 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:59 8200MB INFO:
Enabling Virtual Device for GPU
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Completed
17:45:59 8200MB DEBUG:
Context: Unlocked:IPR +
17:45:59 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:59 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:59 8200MB DEBUG:
Context: Locked:IPR +
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Start
17:45:59 8200MB DEBUG:
Status: Updating Lights
17:45:59 8200MB DEBUG:
Status: Updating Environment
17:45:59 8200MB DEBUG:
Status: Updating Materials
17:45:59 8200MB DEBUG:
Status: Extracting Geometry
17:45:59 8200MB DEBUG:
Status: Updating Objects
17:45:59 8200MB DEBUG:
Status: Updating Transforms
17:45:59 8200MB DEBUG:
Status: Updating Geometry
17:45:59 8200MB DEBUG:
Status: Preparing for Rendering
17:45:59 8200MB DEBUG:
Status: Registering Objects
17:45:59 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:59 8200MB INFO:
Enabling Virtual Device for GPU
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Completed
17:45:59 8200MB DEBUG:
Context: Unlocked:IPR +
17:45:59 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:45:59 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:45:59 8200MB DEBUG:
Context: Locked:IPR +
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Start
17:45:59 8200MB DEBUG:
Status: Updating Lights
17:45:59 8200MB DEBUG:
Status: Updating Environment
17:45:59 8200MB DEBUG:
Status: Updating Materials
17:45:59 8200MB DEBUG:
Status: Extracting Geometry
17:45:59 8200MB DEBUG:
Status: Updating Objects
17:45:59 8200MB DEBUG:
Status: Updating Transforms
17:45:59 8200MB DEBUG:
Status: Updating Geometry
17:45:59 8200MB DEBUG:
Status: Preparing for Rendering
17:45:59 8200MB DEBUG:
Status: Registering Objects
17:45:59 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:45:59 8200MB INFO:
Enabling Virtual Device for GPU
17:45:59 8200MB DEBUG:
Status: Frame 0: Update Completed
17:45:59 8200MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:45:59 8200MB INFO:
=================================================================================================
17:45:59 8200MB INFO:
Rendering frame 0...
17:45:59 8200MB INFO:
Fast scene preprocessing enabled
17:45:59 8200MB INFO:
AMM enabled
17:45:59 8200MB INFO:
Fast VRAM updates enabled
17:45:59 8200MB INFO:
=================================================================================================
17:45:59 8200MB DEBUG:
0ms
17:45:59 8200MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:45:59 8200MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:45:59 8200MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:45:59 8200MB DEBUG:
Time to process 1 meshes: 4ms
17:45:59 8200MB DEBUG:
Preparing materials and shaders
17:45:59 8200MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:45:59 8200MB DEBUG:
Initializing Metal RT
17:45:59 8200MB DEBUG:
Will rebuild dirty meshes
17:45:59 8200MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:45:59 8200MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:45:59 8200MB DEBUG:
Time: 18ms
17:45:59 8200MB DEBUG:
Ray Tracing Hierarchy Info:
17:45:59 8200MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:45:59 8200MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:45:59 8200MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:45:59 8200MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:45:59 8200MB DEBUG:
Redshift can use up to 94971 MB
17:45:59 8201MB DEBUG:
Fixed: 0 MB
17:45:59 8201MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27300 MB, NRPR: 6789824
17:45:59 8201MB DEBUG:
Done! ( 6ms). Compute API reported free mem: 67115 MB
17:45:59 8201MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:45:59 8201MB DEBUG:
Redshift can use up to 67115 MB
17:45:59 8201MB DEBUG:
Fixed: 0 MB
17:45:59 8201MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67115 MB
17:45:59 8201MB DEBUG:
Time between RS_Renderer_Render() and now: 88.699249ms
17:45:59 8201MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:45:59 8201MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:45:59 8201MB DEBUG:
Device 0 completed.
17:45:59 8201MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1931 seconds
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Num passes rendered: 2
17:46:00 8200MB DEBUG:
Total progressive rendering 0.8s
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.911 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.924
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.911 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.940
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.027
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.011/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.027
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB DEBUG:
Context: Unlocked:IPR +
17:46:00 8200MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.011/00:00.000/00:00.015/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.027
17:46:00 8200MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:00 8200MB DEBUG:
Context: Locked:IPR +
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Start
17:46:00 8200MB DEBUG:
Status: Updating Lights
17:46:00 8200MB DEBUG:
Status: Updating Environment
17:46:00 8200MB DEBUG:
Status: Updating Materials
17:46:00 8200MB DEBUG:
Status: Extracting Geometry
17:46:00 8200MB DEBUG:
Status: Updating Objects
17:46:00 8200MB DEBUG:
Status: Updating Transforms
17:46:00 8200MB DEBUG:
Status: Updating Geometry
17:46:00 8200MB DEBUG:
Status: Preparing for Rendering
17:46:00 8200MB DEBUG:
Status: Registering Objects
17:46:00 8200MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:00 8200MB INFO:
Enabling Virtual Device for GPU
17:46:00 8200MB DEBUG:
Status: Frame 0: Update Completed
17:46:00 8200MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:00 8200MB INFO:
=================================================================================================
17:46:00 8200MB INFO:
Rendering frame 0...
17:46:00 8200MB INFO:
Fast scene preprocessing enabled
17:46:00 8200MB INFO:
AMM enabled
17:46:00 8200MB INFO:
Fast VRAM updates enabled
17:46:00 8200MB INFO:
=================================================================================================
17:46:00 8200MB DEBUG:
0ms
17:46:00 8200MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:00 8200MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:00 8200MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:00 8200MB DEBUG:
Time to process 1 meshes: 4ms
17:46:00 8200MB DEBUG:
Preparing materials and shaders
17:46:00 8200MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:46:00 8200MB DEBUG:
Initializing Metal RT
17:46:00 8200MB DEBUG:
Will rebuild dirty meshes
17:46:00 8201MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:46:00 8201MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:46:00 8201MB DEBUG:
Time: 28ms
17:46:00 8201MB DEBUG:
Ray Tracing Hierarchy Info:
17:46:00 8201MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:46:00 8201MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:46:00 8201MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:46:00 8201MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:46:00 8201MB DEBUG:
Redshift can use up to 94971 MB
17:46:00 8201MB DEBUG:
Fixed: 0 MB
17:46:00 8201MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27300 MB, NRPR: 6789824
17:46:00 8201MB DEBUG:
Done! ( 5ms). Compute API reported free mem: 67115 MB
17:46:00 8201MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:46:00 8201MB DEBUG:
Redshift can use up to 67115 MB
17:46:00 8201MB DEBUG:
Fixed: 0 MB
17:46:00 8201MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67115 MB
17:46:00 8201MB DEBUG:
Time between RS_Renderer_Render() and now: 94.927414ms
17:46:00 8201MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:00 8201MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:46:00 8201MB DEBUG:
Device 0 completed.
17:46:00 8201MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1785 seconds
17:46:01 8201MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:01 8201MB DEBUG:
Num passes rendered: 1
17:46:01 8201MB DEBUG:
Total progressive rendering 0.7s
17:46:01 8201MB DEBUG:
Context: Unlocked:IPR +
17:46:01 8201MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.800 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.813
17:46:01 8201MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:01 8201MB DEBUG:
Context: Locked:IPR +
17:46:01 8201MB DEBUG:
Status: Frame 0: Update Start
17:46:01 8201MB DEBUG:
Status: Updating Lights
17:46:01 8201MB DEBUG:
Status: Updating Environment
17:46:01 8201MB DEBUG:
Status: Updating Materials
17:46:01 8201MB DEBUG:
Status: Extracting Geometry
17:46:01 8201MB DEBUG:
Status: Updating Objects
17:46:01 8201MB DEBUG:
Status: Updating Transforms
17:46:01 8201MB DEBUG:
Status: Updating Geometry
17:46:01 8201MB DEBUG:
Status: Preparing for Rendering
17:46:01 8201MB DEBUG:
Status: Registering Objects
17:46:01 8201MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:01 8201MB INFO:
Enabling Virtual Device for GPU
17:46:01 8201MB DEBUG:
Status: Frame 0: Update Completed
17:46:01 8201MB DEBUG:
Context: Unlocked:IPR +
17:46:01 8201MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:01 8201MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:46:01 8201MB DEBUG:
Context: Locked:IPR +
17:46:01 8201MB DEBUG:
Status: Frame 0: Update Start
17:46:01 8201MB INFO:
Enabling Virtual Device for GPU
17:46:01 8201MB DEBUG:
Status: Frame 0: Update Completed
17:46:01 8201MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:01 8201MB INFO:
=================================================================================================
17:46:01 8201MB INFO:
Rendering frame 0...
17:46:01 8201MB INFO:
Fast scene preprocessing enabled
17:46:01 8201MB INFO:
AMM enabled
17:46:01 8201MB INFO:
Fast VRAM updates enabled
17:46:01 8201MB INFO:
=================================================================================================
17:46:01 8201MB DEBUG:
0ms
17:46:01 8201MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:01 8201MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:01 8201MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:01 8201MB DEBUG:
Time to process 1 meshes: 4ms
17:46:01 8201MB DEBUG:
Preparing materials and shaders
17:46:01 8201MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:46:01 8201MB DEBUG:
Initializing Metal RT
17:46:01 8201MB DEBUG:
Will rebuild dirty meshes
17:46:01 8201MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:46:01 8201MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:46:01 8201MB DEBUG:
Time: 18ms
17:46:01 8201MB DEBUG:
Ray Tracing Hierarchy Info:
17:46:01 8201MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:46:01 8201MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:46:01 8201MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:46:01 8201MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:46:01 8201MB DEBUG:
Redshift can use up to 94892 MB
17:46:01 8202MB DEBUG:
Fixed: 0 MB
17:46:01 8202MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27278 MB, NRPR: 6784128
17:46:01 8202MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 67058 MB
17:46:01 8202MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:46:01 8202MB DEBUG:
Redshift can use up to 67058 MB
17:46:01 8202MB DEBUG:
Fixed: 0 MB
17:46:01 8202MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67058 MB
17:46:01 8202MB DEBUG:
Time between RS_Renderer_Render() and now: 86.373833ms
17:46:01 8202MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:01 8201MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:46:01 8201MB DEBUG:
Device 0 completed.
17:46:01 8201MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1799 seconds
17:46:05 8202MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:46:05 8202MB DEBUG:
PreviewScheduler: Cache Hit
17:46:05 8202MB DEBUG:
PreviewScheduler: Batch of 0 was sourced from the cache
17:46:06 8202MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:46:06 8202MB DEBUG:
PreviewScheduler: Rendering batch of 1
17:46:06 8202MB DEBUG:
Num passes rendered: 41
17:46:06 8202MB DEBUG:
Total progressive rendering 5.2s
17:46:06 8202MB DEBUG:
Context: Unlocked:IPR +
17:46:06 8202MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:05.241 (00:00.000/00:00.000) Output:00:00.000 Total:00:05.242
17:46:06 8202MB DEBUG:
Context: Locked:Preview +
17:46:06 8202MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:06 8202MB DEBUG:
Status: Frame 0: Update Start
17:46:06 8202MB DEBUG:
Status: Updating Lights
17:46:06 8202MB DEBUG:
Status: Updating Environment
17:46:06 8202MB DEBUG:
Status: Updating Materials
17:46:06 8202MB DEBUG:
Status: Extracting Geometry
17:46:06 8202MB DEBUG:
Status: Updating Objects
17:46:06 8202MB DEBUG:
Status: Updating Transforms
17:46:06 8202MB DEBUG:
Status: Updating Geometry
17:46:06 8202MB DEBUG:
Status: Preparing for Rendering
17:46:06 8202MB DEBUG:
Status: Registering Objects
17:46:06 8202MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:06 8202MB INFO:
Enabling Virtual Device for GPU
17:46:06 8202MB DEBUG:
Status: Frame 0: Update Completed
17:46:06 8202MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:06 8202MB DEBUG:
0ms
17:46:06 8202MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:06 8202MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:06 8202MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:06 8202MB DEBUG:
Time to process 0 meshes: 0ms
17:46:06 8202MB DEBUG:
Preparing materials and shaders
17:46:06 8206MB DEBUG:
Time to process all materials and shaders: 0.087474 seconds
17:46:06 8207MB DEBUG:
VRAM will be reset. Reason(s):
Mediums, matte infos or user data was modified
17:46:06 8207MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:46:06 8207MB DEBUG:
Redshift can use up to 94995 MB
17:46:06 8207MB DEBUG:
Fixed: 1 MB
17:46:06 8207MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 21657 MB, NRPR: 4836352
17:46:06 8207MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 74838 MB
17:46:06 8207MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:46:06 8207MB DEBUG:
Redshift can use up to 74838 MB
17:46:06 8207MB DEBUG:
Fixed: 1 MB
17:46:06 8207MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 74838 MB
17:46:06 8207MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:46:06 8207MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 21657 MB, NRPR: 4836352
17:46:07 8207MB DEBUG:
Block 1/1 (0,0) rendered by GPU 1 in 392ms
17:46:07 8207MB DEBUG:
Processing blocks...
17:46:07 8207MB DEBUG:
Time to render 1 blocks: 0.4s
17:46:07 8207MB INFO:
Rendering time: 0.5s (2 GPU(s) used)
17:46:07 8207MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.543 (00:00.541/00:00.001) Output:00:00.000 Total:00:00.549
17:46:07 8207MB DEBUG:
Context: Unlocked:Preview +
17:46:07 8207MB DEBUG:
MiniRender: Prepared: Time:00:00.023(00:00.002/00:00.021) QScan:[MatC RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:1 Lvl:3
17:46:07 8207MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:07 8207MB DEBUG:
Context: Locked:IPR +
17:46:07 8207MB DEBUG:
Status: Frame 0: Update Start
17:46:07 8207MB DEBUG:
Status: Updating Lights
17:46:07 8207MB DEBUG:
Status: Updating Environment
17:46:07 8207MB DEBUG:
Status: Scanning Materials
17:46:07 8207MB DEBUG:
Status: Updating Materials
17:46:07 8207MB DEBUG:
Status: Extracting Geometry
17:46:07 8207MB DEBUG:
Status: Updating Objects
17:46:07 8207MB DEBUG:
Status: Updating Transforms
17:46:07 8207MB DEBUG:
Status: Updating Geometry
17:46:07 8207MB DEBUG:
Status: Preparing for Rendering
17:46:07 8207MB DEBUG:
Status: Registering Objects
17:46:07 8207MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:07 8207MB INFO:
Enabling Virtual Device for GPU
17:46:07 8207MB DEBUG:
Status: Frame 0: Update Completed
17:46:07 8207MB DEBUG:
Context: Unlocked:IPR +
17:46:07 8207MB DEBUG:
Summary: Profile: Update:00:00.031 (00:00.013/00:00.000/00:00.018/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.031
17:46:07 8207MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:46:07 8207MB DEBUG:
Context: Locked:IPR +
17:46:07 8207MB DEBUG:
Status: Frame 0: Update Start
17:46:07 8207MB INFO:
Enabling Virtual Device for GPU
17:46:07 8207MB DEBUG:
Status: Frame 0: Update Completed
17:46:07 8207MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:07 8207MB INFO:
=================================================================================================
17:46:07 8207MB INFO:
Rendering frame 0...
17:46:07 8207MB INFO:
Fast scene preprocessing enabled
17:46:07 8207MB INFO:
AMM enabled
17:46:07 8207MB INFO:
Fast VRAM updates enabled
17:46:07 8207MB INFO:
=================================================================================================
17:46:07 8207MB DEBUG:
0ms
17:46:07 8207MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:07 8207MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:07 8207MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:07 8207MB DEBUG:
Time to process 1 meshes: 4ms
17:46:07 8207MB DEBUG:
Preparing materials and shaders
17:46:07 8212MB DEBUG:
Time to process all materials and shaders: 0.084861 seconds
17:46:07 8212MB DEBUG:
VRAM will be reset. Reason(s):
Not shaderball and mem was freed
Number of meshes or unique trace sets have changed
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
Light data required VRAM reset (examples: mesh light vertices changed, number of IES lights changed, lights added)
Material data required VRAM reset (examples: materials added)
Materials were modified (examples: shader graph changed, kernels recompiled)
17:46:07 8212MB DEBUG:
Initializing Metal RT
17:46:07 8212MB DEBUG:
Will rebuild dirty meshes
17:46:07 8213MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:46:07 8213MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:46:07 8213MB DEBUG:
Time: 24ms
17:46:07 8213MB DEBUG:
Ray Tracing Hierarchy Info:
17:46:07 8213MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:46:07 8213MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:46:07 8213MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:46:07 8213MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:46:07 8213MB DEBUG:
Redshift can use up to 95034 MB
17:46:07 8213MB DEBUG:
Fixed: 0 MB
17:46:07 8213MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27318 MB, NRPR: 6794336
17:46:07 8213MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 67160 MB
17:46:07 8213MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:46:07 8213MB DEBUG:
Redshift can use up to 67160 MB
17:46:07 8213MB DEBUG:
Fixed: 0 MB
17:46:07 8213MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67160 MB
17:46:07 8213MB DEBUG:
Time between RS_Renderer_Render() and now: 301.553619ms
17:46:07 8213MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:08 8212MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:46:08 8212MB DEBUG:
Device 0 completed.
17:46:08 8212MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1720 seconds
17:46:11 8214MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:46:11 8214MB DEBUG:
PreviewScheduler: Cache Hit
17:46:11 8214MB DEBUG:
PreviewScheduler: Batch of 0 was sourced from the cache
17:46:17 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.013) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:46:17 8215MB DEBUG:
Num passes rendered: 78
17:46:17 8215MB DEBUG:
Total progressive rendering 9.1s
17:46:17 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:17 8215MB DEBUG:
Summary: Profile: Update:00:00.015 (00:00.015/00:00.000/00:00.000/00:00.000) Render:00:09.444 (00:00.000/00:00.000) Output:00:00.000 Total:00:09.459
17:46:17 8215MB DEBUG:
Context: Locked:IPR +
17:46:17 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:17 8215MB DEBUG:
Status: Updating Lights
17:46:17 8215MB DEBUG:
Status: Updating Environment
17:46:17 8215MB DEBUG:
Status: Updating Materials
17:46:17 8215MB DEBUG:
Status: Extracting Geometry
17:46:17 8215MB DEBUG:
Status: Updating Objects
17:46:17 8215MB DEBUG:
Status: Updating Transforms
17:46:17 8215MB DEBUG:
Status: Updating Geometry
17:46:17 8215MB DEBUG:
Status: Preparing for Rendering
17:46:17 8215MB DEBUG:
Status: Registering Objects
17:46:17 8215MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:17 8215MB INFO:
Enabling Virtual Device for GPU
17:46:17 8215MB DEBUG:
Status: Frame 0: Update Completed
17:46:17 8215MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:17 8215MB INFO:
=================================================================================================
17:46:17 8215MB INFO:
Rendering frame 0...
17:46:17 8215MB INFO:
Fast scene preprocessing enabled
17:46:17 8215MB INFO:
AMM enabled
17:46:17 8215MB INFO:
Fast VRAM updates enabled
17:46:17 8215MB INFO:
=================================================================================================
17:46:17 8215MB DEBUG:
0ms
17:46:17 8215MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:17 8215MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:17 8215MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:17 8215MB DEBUG:
Time to process 0 meshes: 0ms
17:46:17 8215MB DEBUG:
Preparing materials and shaders
17:46:17 8215MB DEBUG:
Time between RS_Renderer_Render() and now: 9.831625ms
17:46:17 8215MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:17 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:46:17 8215MB DEBUG:
Num passes rendered: 6
17:46:17 8215MB DEBUG:
Total progressive rendering 0.6s
17:46:17 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:17 8215MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.676 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.689
17:46:17 8215MB DEBUG:
Context: Locked:IPR +
17:46:17 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:17 8215MB DEBUG:
Status: Updating Lights
17:46:17 8215MB DEBUG:
Status: Updating Environment
17:46:17 8215MB DEBUG:
Status: Updating Materials
17:46:17 8215MB DEBUG:
Status: Extracting Geometry
17:46:17 8215MB DEBUG:
Status: Updating Objects
17:46:17 8215MB DEBUG:
Status: Updating Transforms
17:46:17 8215MB DEBUG:
Status: Updating Geometry
17:46:17 8215MB DEBUG:
Status: Preparing for Rendering
17:46:17 8215MB DEBUG:
Status: Registering Objects
17:46:17 8215MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:17 8215MB INFO:
Enabling Virtual Device for GPU
17:46:17 8215MB DEBUG:
Status: Frame 0: Update Completed
17:46:17 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:17 8215MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:00.676 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.698
17:46:17 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:46:17 8215MB DEBUG:
Context: Locked:IPR +
17:46:17 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:17 8215MB INFO:
Enabling Virtual Device for GPU
17:46:17 8215MB DEBUG:
Status: Frame 0: Update Completed
17:46:17 8215MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:17 8215MB INFO:
=================================================================================================
17:46:17 8215MB INFO:
Rendering frame 0...
17:46:17 8215MB INFO:
Fast scene preprocessing enabled
17:46:17 8215MB INFO:
AMM enabled
17:46:17 8215MB INFO:
Fast VRAM updates enabled
17:46:17 8215MB INFO:
=================================================================================================
17:46:17 8215MB DEBUG:
0ms
17:46:17 8215MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:17 8215MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:17 8215MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:17 8215MB DEBUG:
Time to process 0 meshes: 0ms
17:46:17 8215MB DEBUG:
Preparing materials and shaders
17:46:17 8215MB DEBUG:
Time between RS_Renderer_Render() and now: 2.506584ms
17:46:17 8215MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:19 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:46:19 8215MB DEBUG:
Num passes rendered: 13
17:46:19 8215MB DEBUG:
Total progressive rendering 1.4s
17:46:19 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:19 8215MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:01.356 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.371
17:46:19 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:19 8215MB DEBUG:
Context: Locked:IPR +
17:46:19 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:19 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:19 8215MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.013
17:46:19 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:19 8215MB DEBUG:
Context: Locked:IPR +
17:46:19 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:19 8215MB DEBUG:
Status: Updating Lights
17:46:19 8215MB DEBUG:
Status: Updating Environment
17:46:19 8215MB DEBUG:
Status: Updating Materials
17:46:19 8215MB DEBUG:
Status: Extracting Geometry
17:46:19 8215MB DEBUG:
Status: Updating Objects
17:46:19 8215MB DEBUG:
Status: Updating Transforms
17:46:19 8215MB DEBUG:
Status: Updating Geometry
17:46:19 8215MB DEBUG:
Status: Preparing for Rendering
17:46:19 8215MB DEBUG:
Status: Registering Objects
17:46:19 8215MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:19 8215MB INFO:
Enabling Virtual Device for GPU
17:46:19 8215MB DEBUG:
Status: Frame 0: Update Completed
17:46:19 8215MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:19 8215MB INFO:
=================================================================================================
17:46:19 8215MB INFO:
Rendering frame 0...
17:46:19 8215MB INFO:
Fast scene preprocessing enabled
17:46:19 8215MB INFO:
AMM enabled
17:46:19 8215MB INFO:
Fast VRAM updates enabled
17:46:19 8215MB INFO:
=================================================================================================
17:46:19 8215MB DEBUG:
0ms
17:46:19 8215MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:19 8215MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:19 8215MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:19 8215MB DEBUG:
Time to process 0 meshes: 0ms
17:46:19 8215MB DEBUG:
Preparing materials and shaders
17:46:19 8215MB DEBUG:
Time between RS_Renderer_Render() and now: 9.561042ms
17:46:19 8215MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:21 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:21 8215MB DEBUG:
Num passes rendered: 16
17:46:21 8215MB DEBUG:
Total progressive rendering 1.8s
17:46:21 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:21 8215MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.765 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.779
17:46:21 8215MB DEBUG:
Context: Locked:IPR +
17:46:21 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:21 8215MB DEBUG:
Status: Updating Lights
17:46:21 8215MB DEBUG:
Status: Updating Environment
17:46:21 8215MB DEBUG:
Status: Updating Materials
17:46:21 8215MB DEBUG:
Status: Extracting Geometry
17:46:21 8215MB DEBUG:
Status: Updating Objects
17:46:21 8215MB DEBUG:
Status: Updating Transforms
17:46:21 8215MB DEBUG:
Status: Updating Geometry
17:46:21 8215MB DEBUG:
Status: Preparing for Rendering
17:46:21 8215MB DEBUG:
Status: Registering Objects
17:46:21 8215MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:21 8215MB INFO:
Enabling Virtual Device for GPU
17:46:21 8215MB DEBUG:
Status: Frame 0: Update Completed
17:46:21 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:21 8215MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.013/00:00.000/00:00.009/00:00.000) Render:00:01.765 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.789
17:46:21 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:21 8215MB DEBUG:
Context: Locked:IPR +
17:46:21 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:21 8215MB DEBUG:
Status: Updating Lights
17:46:21 8215MB DEBUG:
Status: Updating Environment
17:46:21 8215MB DEBUG:
Status: Updating Materials
17:46:21 8215MB DEBUG:
Status: Extracting Geometry
17:46:21 8215MB DEBUG:
Status: Updating Objects
17:46:21 8215MB DEBUG:
Status: Updating Transforms
17:46:21 8215MB DEBUG:
Status: Updating Geometry
17:46:21 8215MB DEBUG:
Status: Preparing for Rendering
17:46:21 8215MB DEBUG:
Status: Registering Objects
17:46:21 8215MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:21 8215MB INFO:
Enabling Virtual Device for GPU
17:46:21 8215MB DEBUG:
Status: Frame 0: Update Completed
17:46:21 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:21 8215MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:46:21 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:21 8215MB DEBUG:
Context: Locked:IPR +
17:46:21 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:21 8215MB DEBUG:
Status: Updating Lights
17:46:21 8215MB DEBUG:
Status: Updating Environment
17:46:21 8215MB DEBUG:
Status: Updating Materials
17:46:21 8215MB DEBUG:
Status: Extracting Geometry
17:46:21 8215MB DEBUG:
Status: Updating Objects
17:46:21 8215MB DEBUG:
Status: Updating Transforms
17:46:21 8215MB DEBUG:
Status: Updating Geometry
17:46:21 8215MB DEBUG:
Status: Preparing for Rendering
17:46:21 8215MB DEBUG:
Status: Registering Objects
17:46:21 8215MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:21 8215MB INFO:
Enabling Virtual Device for GPU
17:46:21 8215MB DEBUG:
Status: Frame 0: Update Completed
17:46:21 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:21 8215MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:46:21 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:21 8215MB DEBUG:
Context: Locked:IPR +
17:46:21 8215MB DEBUG:
Status: Frame 0: Update Start
17:46:21 8215MB DEBUG:
Context: Unlocked:IPR +
17:46:21 8215MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.011
17:46:21 8215MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:21 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:21 8216MB DEBUG:
Context: Locked:IPR +
17:46:21 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:21 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:21 8216MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.012
17:46:21 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:21 8216MB DEBUG:
Context: Locked:IPR +
17:46:21 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:21 8216MB DEBUG:
Status: Updating Lights
17:46:21 8216MB DEBUG:
Status: Updating Environment
17:46:21 8216MB DEBUG:
Status: Updating Materials
17:46:21 8216MB DEBUG:
Status: Extracting Geometry
17:46:21 8216MB DEBUG:
Status: Updating Objects
17:46:21 8216MB DEBUG:
Status: Updating Transforms
17:46:21 8216MB DEBUG:
Status: Updating Geometry
17:46:21 8216MB DEBUG:
Status: Preparing for Rendering
17:46:21 8216MB DEBUG:
Status: Registering Objects
17:46:21 8216MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:21 8216MB INFO:
Enabling Virtual Device for GPU
17:46:21 8216MB DEBUG:
Status: Frame 0: Update Completed
17:46:21 8216MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:21 8216MB INFO:
=================================================================================================
17:46:21 8216MB INFO:
Rendering frame 0...
17:46:21 8216MB INFO:
Fast scene preprocessing enabled
17:46:21 8216MB INFO:
AMM enabled
17:46:21 8216MB INFO:
Fast VRAM updates enabled
17:46:21 8216MB INFO:
=================================================================================================
17:46:21 8216MB DEBUG:
0ms
17:46:21 8216MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:21 8216MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:21 8216MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:21 8216MB DEBUG:
Time to process 0 meshes: 0ms
17:46:21 8216MB DEBUG:
Preparing materials and shaders
17:46:21 8216MB DEBUG:
Time between RS_Renderer_Render() and now: 9.986541ms
17:46:21 8216MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:22 8216MB DEBUG:
Num passes rendered: 10
17:46:22 8216MB DEBUG:
Total progressive rendering 1.0s
17:46:22 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:22 8216MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:01.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.048
17:46:22 8216MB DEBUG:
Context: Locked:IPR +
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:22 8216MB DEBUG:
Status: Updating Lights
17:46:22 8216MB DEBUG:
Status: Updating Environment
17:46:22 8216MB DEBUG:
Status: Updating Materials
17:46:22 8216MB DEBUG:
Status: Extracting Geometry
17:46:22 8216MB DEBUG:
Status: Updating Objects
17:46:22 8216MB DEBUG:
Status: Updating Transforms
17:46:22 8216MB DEBUG:
Status: Updating Geometry
17:46:22 8216MB DEBUG:
Status: Preparing for Rendering
17:46:22 8216MB DEBUG:
Status: Registering Objects
17:46:22 8216MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:22 8216MB INFO:
Enabling Virtual Device for GPU
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Completed
17:46:22 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:22 8216MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:01.036 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.057
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:22 8216MB DEBUG:
Context: Locked:IPR +
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:22 8216MB DEBUG:
Status: Updating Lights
17:46:22 8216MB DEBUG:
Status: Updating Environment
17:46:22 8216MB DEBUG:
Status: Updating Materials
17:46:22 8216MB DEBUG:
Status: Extracting Geometry
17:46:22 8216MB DEBUG:
Status: Updating Objects
17:46:22 8216MB DEBUG:
Status: Updating Transforms
17:46:22 8216MB DEBUG:
Status: Updating Geometry
17:46:22 8216MB DEBUG:
Status: Preparing for Rendering
17:46:22 8216MB DEBUG:
Status: Registering Objects
17:46:22 8216MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:22 8216MB INFO:
Enabling Virtual Device for GPU
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Completed
17:46:22 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:22 8216MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:22 8216MB DEBUG:
Context: Locked:IPR +
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:22 8216MB DEBUG:
Status: Updating Lights
17:46:22 8216MB DEBUG:
Status: Updating Environment
17:46:22 8216MB DEBUG:
Status: Updating Materials
17:46:22 8216MB DEBUG:
Status: Extracting Geometry
17:46:22 8216MB DEBUG:
Status: Updating Objects
17:46:22 8216MB DEBUG:
Status: Updating Transforms
17:46:22 8216MB DEBUG:
Status: Updating Geometry
17:46:22 8216MB DEBUG:
Status: Preparing for Rendering
17:46:22 8216MB DEBUG:
Status: Registering Objects
17:46:22 8216MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:22 8216MB INFO:
Enabling Virtual Device for GPU
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Completed
17:46:22 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:22 8216MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:22 8216MB DEBUG:
Context: Locked:IPR +
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:22 8216MB DEBUG:
Status: Updating Lights
17:46:22 8216MB DEBUG:
Status: Updating Environment
17:46:22 8216MB DEBUG:
Status: Updating Materials
17:46:22 8216MB DEBUG:
Status: Extracting Geometry
17:46:22 8216MB DEBUG:
Status: Updating Objects
17:46:22 8216MB DEBUG:
Status: Updating Transforms
17:46:22 8216MB DEBUG:
Status: Updating Geometry
17:46:22 8216MB DEBUG:
Status: Preparing for Rendering
17:46:22 8216MB DEBUG:
Status: Registering Objects
17:46:22 8216MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:22 8216MB INFO:
Enabling Virtual Device for GPU
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Completed
17:46:22 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:22 8216MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:22 8216MB DEBUG:
Context: Locked:IPR +
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:22 8216MB DEBUG:
Status: Updating Lights
17:46:22 8216MB DEBUG:
Status: Updating Environment
17:46:22 8216MB DEBUG:
Status: Updating Materials
17:46:22 8216MB DEBUG:
Status: Extracting Geometry
17:46:22 8216MB DEBUG:
Status: Updating Objects
17:46:22 8216MB DEBUG:
Status: Updating Transforms
17:46:22 8216MB DEBUG:
Status: Updating Geometry
17:46:22 8216MB DEBUG:
Status: Preparing for Rendering
17:46:22 8216MB DEBUG:
Status: Registering Objects
17:46:22 8216MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:22 8216MB INFO:
Enabling Virtual Device for GPU
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Completed
17:46:22 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:22 8216MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:22 8216MB DEBUG:
Context: Locked:IPR +
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:22 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:22 8216MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.012
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:22 8216MB DEBUG:
Context: Locked:IPR +
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:22 8216MB DEBUG:
Status: Updating Lights
17:46:22 8216MB DEBUG:
Status: Updating Environment
17:46:22 8216MB DEBUG:
Status: Updating Materials
17:46:22 8216MB DEBUG:
Status: Extracting Geometry
17:46:22 8216MB DEBUG:
Status: Updating Objects
17:46:22 8216MB DEBUG:
Status: Updating Transforms
17:46:22 8216MB DEBUG:
Status: Updating Geometry
17:46:22 8216MB DEBUG:
Status: Preparing for Rendering
17:46:22 8216MB DEBUG:
Status: Registering Objects
17:46:22 8216MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:22 8216MB INFO:
Enabling Virtual Device for GPU
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Completed
17:46:22 8216MB DEBUG:
Context: Unlocked:IPR +
17:46:22 8216MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:46:22 8216MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:46:22 8216MB DEBUG:
Context: Locked:IPR +
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Start
17:46:22 8216MB INFO:
Enabling Virtual Device for GPU
17:46:22 8216MB DEBUG:
Status: Frame 0: Update Completed
17:46:22 8216MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:22 8216MB INFO:
=================================================================================================
17:46:22 8216MB INFO:
Rendering frame 0...
17:46:22 8216MB INFO:
Fast scene preprocessing enabled
17:46:22 8216MB INFO:
AMM enabled
17:46:22 8216MB INFO:
Fast VRAM updates enabled
17:46:22 8216MB INFO:
=================================================================================================
17:46:22 8216MB DEBUG:
0ms
17:46:22 8216MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:22 8216MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:22 8216MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:22 8216MB DEBUG:
Time to process 0 meshes: 0ms
17:46:22 8216MB DEBUG:
Preparing materials and shaders
17:46:22 8216MB DEBUG:
Time between RS_Renderer_Render() and now: 11.378584ms
17:46:22 8216MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:25 8217MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:46:25 8217MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:46:25 8217MB DEBUG:
Num passes rendered: 30
17:46:25 8217MB DEBUG:
Total progressive rendering 3.3s
17:46:25 8217MB DEBUG:
Context: Unlocked:IPR +
17:46:25 8217MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:03.305 (00:00.131/00:00.000) Output:00:00.000 Total:00:03.312
17:46:25 8217MB DEBUG:
Context: Locked:Preview +
17:46:25 8217MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:25 8217MB DEBUG:
Status: Frame 0: Update Start
17:46:25 8217MB DEBUG:
Status: Updating Lights
17:46:25 8217MB DEBUG:
Status: Updating Environment
17:46:25 8217MB DEBUG:
Status: Updating Materials
17:46:25 8217MB DEBUG:
Status: Extracting Geometry
17:46:25 8217MB DEBUG:
Status: Updating Objects
17:46:25 8217MB DEBUG:
Status: Updating Transforms
17:46:25 8217MB DEBUG:
Status: Updating Geometry
17:46:25 8217MB DEBUG:
Status: Preparing for Rendering
17:46:25 8217MB DEBUG:
Status: Registering Objects
17:46:25 8217MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:25 8217MB INFO:
Enabling Virtual Device for GPU
17:46:25 8217MB DEBUG:
Status: Frame 0: Update Completed
17:46:25 8217MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:25 8217MB DEBUG:
0ms
17:46:25 8217MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:25 8217MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:25 8217MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:25 8217MB DEBUG:
Time to process 0 meshes: 0ms
17:46:25 8217MB DEBUG:
Preparing materials and shaders
17:46:25 8218MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:0 Lvl:1
17:46:25 8221MB DEBUG:
Time to process all materials and shaders: 0.089734 seconds
17:46:25 8221MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:46:25 8221MB DEBUG:
Geo: 0 MB, Tex: 0 MB, Rays: 21657 MB, NRPR: 4836352
17:46:25 8221MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:46:26 8221MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 69ms
17:46:26 8221MB DEBUG:
Processing blocks...
17:46:26 8221MB DEBUG:
Time to render 1 blocks: 71ms
17:46:26 8221MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
17:46:26 8221MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.179 (00:00.177/00:00.001) Output:00:00.000 Total:00:00.185
17:46:26 8221MB DEBUG:
Context: Unlocked:Preview +
17:46:26 8221MB DEBUG:
Context: Locked:IPR +
17:46:26 8221MB DEBUG:
Status: Frame 0: Update Start
17:46:26 8221MB INFO:
Enabling Virtual Device for GPU
17:46:26 8221MB DEBUG:
Status: Frame 0: Update Completed
17:46:26 8221MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:26 8221MB INFO:
=================================================================================================
17:46:26 8221MB INFO:
Rendering frame 0...
17:46:26 8221MB INFO:
Fast scene preprocessing enabled
17:46:26 8221MB INFO:
AMM enabled
17:46:26 8221MB INFO:
Fast VRAM updates enabled
17:46:26 8221MB INFO:
=================================================================================================
17:46:26 8221MB DEBUG:
0ms
17:46:26 8221MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:26 8221MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:26 8221MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:26 8221MB DEBUG:
Time to process 0 meshes: 0ms
17:46:26 8221MB DEBUG:
Preparing materials and shaders
17:46:26 8227MB DEBUG:
Time to process all materials and shaders: 0.082701 seconds
17:46:26 8227MB DEBUG:
Time between RS_Renderer_Render() and now: 213.484543ms
17:46:26 8227MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:28 8239MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:1 Lvl:3
17:46:28 8239MB DEBUG:
Num passes rendered: 50
17:46:28 8239MB DEBUG:
Total progressive rendering 2.2s
17:46:28 8239MB DEBUG:
Context: Unlocked:IPR +
17:46:28 8239MB DEBUG:
Summary: Profile: Update:00:00.014 (00:00.014/00:00.000/00:00.000/00:00.000) Render:00:02.432 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.446
17:46:28 8239MB DEBUG:
Context: Locked:IPR +
17:46:28 8239MB DEBUG:
Status: Frame 0: Update Start
17:46:28 8239MB DEBUG:
Status: Updating Lights
17:46:28 8239MB DEBUG:
Status: Updating Environment
17:46:28 8239MB DEBUG:
Status: Updating Materials
17:46:28 8240MB DEBUG:
Status: Extracting Geometry
17:46:28 8240MB DEBUG:
Status: Updating Objects
17:46:28 8240MB DEBUG:
Status: Updating Transforms
17:46:28 8240MB DEBUG:
Status: Updating Geometry
17:46:28 8240MB DEBUG:
Status: Preparing for Rendering
17:46:28 8240MB DEBUG:
Status: Registering Objects
17:46:28 8240MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:28 8240MB INFO:
Enabling Virtual Device for GPU
17:46:28 8240MB DEBUG:
Status: Frame 0: Update Completed
17:46:28 8240MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:28 8240MB INFO:
=================================================================================================
17:46:28 8240MB INFO:
Rendering frame 0...
17:46:28 8240MB INFO:
Fast scene preprocessing enabled
17:46:28 8240MB INFO:
AMM enabled
17:46:28 8240MB INFO:
Fast VRAM updates enabled
17:46:28 8240MB INFO:
=================================================================================================
17:46:28 8240MB DEBUG:
0ms
17:46:28 8240MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:28 8240MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:28 8240MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:28 8240MB DEBUG:
Time to process 1 meshes: 4ms
17:46:28 8240MB DEBUG:
Preparing materials and shaders
17:46:28 8240MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:46:28 8240MB DEBUG:
Initializing Metal RT
17:46:28 8240MB DEBUG:
Will rebuild dirty meshes
17:46:28 8238MB INFO:
Resizing heap
17:46:29 8241MB DEBUG:
Metal RT initialized on device 0 (appears to use -1 MB)
17:46:29 8241MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:46:29 8241MB DEBUG:
Time: 1210ms
17:46:29 8241MB DEBUG:
Ray Tracing Hierarchy Info:
17:46:29 8241MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:46:29 8241MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:46:29 8241MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:46:29 8241MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:46:29 8241MB DEBUG:
Redshift can use up to 94964 MB
17:46:29 8241MB DEBUG:
Fixed: 0 MB
17:46:29 8241MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27298 MB, NRPR: 6789312
17:46:29 8241MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 67109 MB
17:46:29 8241MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:46:29 8241MB DEBUG:
Redshift can use up to 67109 MB
17:46:29 8241MB DEBUG:
Fixed: 0 MB
17:46:29 8241MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67109 MB
17:46:29 8241MB DEBUG:
Time between RS_Renderer_Render() and now: 1400.250732ms
17:46:29 8241MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:30 8241MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:30 8241MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:46:30 8241MB DEBUG:
Device 0 completed.
17:46:30 8241MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1717 seconds
17:46:30 8241MB DEBUG:
Num passes rendered: 1
17:46:30 8241MB DEBUG:
Total progressive rendering 0.5s
17:46:30 8241MB DEBUG:
Context: Unlocked:IPR +
17:46:30 8241MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.867 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.881
17:46:30 8241MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:30 8241MB DEBUG:
Context: Locked:IPR +
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Start
17:46:30 8241MB DEBUG:
Context: Unlocked:IPR +
17:46:30 8241MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.011
17:46:30 8241MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:30 8241MB DEBUG:
MiniRender: Prepared: Time:00:00.014(00:00.001/00:00.012) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:30 8241MB DEBUG:
Context: Locked:IPR +
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Start
17:46:30 8241MB DEBUG:
Status: Updating Lights
17:46:30 8241MB DEBUG:
Status: Updating Environment
17:46:30 8241MB DEBUG:
Status: Updating Materials
17:46:30 8241MB DEBUG:
Status: Extracting Geometry
17:46:30 8241MB DEBUG:
Status: Updating Objects
17:46:30 8241MB DEBUG:
Status: Updating Transforms
17:46:30 8241MB DEBUG:
Status: Updating Geometry
17:46:30 8241MB DEBUG:
Status: Preparing for Rendering
17:46:30 8241MB DEBUG:
Status: Registering Objects
17:46:30 8241MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:30 8241MB INFO:
Enabling Virtual Device for GPU
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Completed
17:46:30 8241MB DEBUG:
Context: Unlocked:IPR +
17:46:30 8241MB DEBUG:
Summary: Profile: Update:00:00.034 (00:00.014/00:00.000/00:00.019/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.034
17:46:30 8241MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:30 8241MB DEBUG:
Context: Locked:IPR +
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Start
17:46:30 8241MB DEBUG:
Status: Updating Lights
17:46:30 8241MB DEBUG:
Status: Updating Environment
17:46:30 8241MB DEBUG:
Status: Updating Materials
17:46:30 8241MB DEBUG:
Status: Extracting Geometry
17:46:30 8241MB DEBUG:
Status: Updating Objects
17:46:30 8241MB DEBUG:
Status: Updating Transforms
17:46:30 8241MB DEBUG:
Status: Updating Geometry
17:46:30 8241MB DEBUG:
Status: Preparing for Rendering
17:46:30 8241MB DEBUG:
Status: Registering Objects
17:46:30 8241MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:30 8241MB INFO:
Enabling Virtual Device for GPU
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Completed
17:46:30 8241MB DEBUG:
Context: Unlocked:IPR +
17:46:30 8241MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.013/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.030
17:46:30 8241MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:30 8241MB DEBUG:
Context: Locked:IPR +
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Start
17:46:30 8241MB DEBUG:
Status: Updating Lights
17:46:30 8241MB DEBUG:
Status: Updating Environment
17:46:30 8241MB DEBUG:
Status: Updating Materials
17:46:30 8241MB DEBUG:
Status: Extracting Geometry
17:46:30 8241MB DEBUG:
Status: Updating Objects
17:46:30 8241MB DEBUG:
Status: Updating Transforms
17:46:30 8241MB DEBUG:
Status: Updating Geometry
17:46:30 8241MB DEBUG:
Status: Preparing for Rendering
17:46:30 8241MB DEBUG:
Status: Registering Objects
17:46:30 8241MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:30 8241MB INFO:
Enabling Virtual Device for GPU
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Completed
17:46:30 8241MB DEBUG:
Context: Unlocked:IPR +
17:46:30 8241MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:30 8241MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:30 8241MB DEBUG:
Context: Locked:IPR +
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Start
17:46:30 8241MB DEBUG:
Status: Updating Lights
17:46:30 8241MB DEBUG:
Status: Updating Environment
17:46:30 8241MB DEBUG:
Status: Updating Materials
17:46:30 8241MB DEBUG:
Status: Extracting Geometry
17:46:30 8241MB DEBUG:
Status: Updating Objects
17:46:30 8241MB DEBUG:
Status: Updating Transforms
17:46:30 8241MB DEBUG:
Status: Updating Geometry
17:46:30 8241MB DEBUG:
Status: Preparing for Rendering
17:46:30 8241MB DEBUG:
Status: Registering Objects
17:46:30 8241MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:30 8241MB INFO:
Enabling Virtual Device for GPU
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Completed
17:46:30 8241MB DEBUG:
Context: Unlocked:IPR +
17:46:30 8241MB DEBUG:
Summary: Profile: Update:00:00.027 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.027
17:46:30 8241MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:30 8241MB DEBUG:
Context: Locked:IPR +
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Start
17:46:30 8241MB DEBUG:
Status: Updating Lights
17:46:30 8241MB DEBUG:
Status: Updating Environment
17:46:30 8241MB DEBUG:
Status: Updating Materials
17:46:30 8241MB DEBUG:
Status: Extracting Geometry
17:46:30 8241MB DEBUG:
Status: Updating Objects
17:46:30 8241MB DEBUG:
Status: Updating Transforms
17:46:30 8241MB DEBUG:
Status: Updating Geometry
17:46:30 8241MB DEBUG:
Status: Preparing for Rendering
17:46:30 8241MB DEBUG:
Status: Registering Objects
17:46:30 8241MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:30 8241MB INFO:
Enabling Virtual Device for GPU
17:46:30 8241MB DEBUG:
Status: Frame 0: Update Completed
17:46:30 8241MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:30 8241MB INFO:
=================================================================================================
17:46:30 8241MB INFO:
Rendering frame 0...
17:46:30 8241MB INFO:
Fast scene preprocessing enabled
17:46:30 8241MB INFO:
AMM enabled
17:46:30 8241MB INFO:
Fast VRAM updates enabled
17:46:30 8241MB INFO:
=================================================================================================
17:46:30 8241MB DEBUG:
0ms
17:46:30 8241MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:30 8241MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:30 8241MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:30 8242MB DEBUG:
Time to process 1 meshes: 4ms
17:46:30 8242MB DEBUG:
Preparing materials and shaders
17:46:30 8242MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:46:30 8242MB DEBUG:
Initializing Metal RT
17:46:30 8242MB DEBUG:
Will rebuild dirty meshes
17:46:30 8242MB DEBUG:
Metal RT initialized on device 0 (appears to use 79 MB)
17:46:30 8242MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:46:30 8242MB DEBUG:
Time: 20ms
17:46:30 8242MB DEBUG:
Ray Tracing Hierarchy Info:
17:46:30 8242MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:46:30 8242MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:46:30 8242MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:46:30 8242MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:46:30 8242MB DEBUG:
Redshift can use up to 94885 MB
17:46:30 8242MB DEBUG:
Fixed: 0 MB
17:46:30 8242MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27276 MB, NRPR: 6783584
17:46:30 8242MB DEBUG:
Done! ( 4ms). Compute API reported free mem: 67052 MB
17:46:30 8242MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:46:30 8242MB DEBUG:
Redshift can use up to 67052 MB
17:46:30 8242MB DEBUG:
Fixed: 0 MB
17:46:30 8242MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67052 MB
17:46:30 8242MB DEBUG:
Time between RS_Renderer_Render() and now: 120.243332ms
17:46:30 8242MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:31 8242MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:46:31 8242MB DEBUG:
Device 0 completed.
17:46:31 8242MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.2125 seconds
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Num passes rendered: 2
17:46:31 8242MB DEBUG:
Total progressive rendering 0.9s
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.971 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.985
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8242MB DEBUG:
Status: Extracting Geometry
17:46:31 8242MB DEBUG:
Status: Updating Objects
17:46:31 8242MB DEBUG:
Status: Updating Transforms
17:46:31 8242MB DEBUG:
Status: Updating Geometry
17:46:31 8242MB DEBUG:
Status: Preparing for Rendering
17:46:31 8242MB DEBUG:
Status: Registering Objects
17:46:31 8242MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8242MB INFO:
Enabling Virtual Device for GPU
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.030 (00:00.013/00:00.000/00:00.016/00:00.000) Render:00:00.971 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.001
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8242MB DEBUG:
Status: Extracting Geometry
17:46:31 8242MB DEBUG:
Status: Updating Objects
17:46:31 8242MB DEBUG:
Status: Updating Transforms
17:46:31 8242MB DEBUG:
Status: Updating Geometry
17:46:31 8242MB DEBUG:
Status: Preparing for Rendering
17:46:31 8242MB DEBUG:
Status: Registering Objects
17:46:31 8242MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8242MB INFO:
Enabling Virtual Device for GPU
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8242MB DEBUG:
Status: Extracting Geometry
17:46:31 8242MB DEBUG:
Status: Updating Objects
17:46:31 8242MB DEBUG:
Status: Updating Transforms
17:46:31 8242MB DEBUG:
Status: Updating Geometry
17:46:31 8242MB DEBUG:
Status: Preparing for Rendering
17:46:31 8242MB DEBUG:
Status: Registering Objects
17:46:31 8242MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8242MB INFO:
Enabling Virtual Device for GPU
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8242MB DEBUG:
Status: Extracting Geometry
17:46:31 8242MB DEBUG:
Status: Updating Objects
17:46:31 8242MB DEBUG:
Status: Updating Transforms
17:46:31 8242MB DEBUG:
Status: Updating Geometry
17:46:31 8242MB DEBUG:
Status: Preparing for Rendering
17:46:31 8242MB DEBUG:
Status: Registering Objects
17:46:31 8242MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8242MB INFO:
Enabling Virtual Device for GPU
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.011/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8242MB DEBUG:
Status: Extracting Geometry
17:46:31 8242MB DEBUG:
Status: Updating Objects
17:46:31 8242MB DEBUG:
Status: Updating Transforms
17:46:31 8242MB DEBUG:
Status: Updating Geometry
17:46:31 8242MB DEBUG:
Status: Preparing for Rendering
17:46:31 8242MB DEBUG:
Status: Registering Objects
17:46:31 8242MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8242MB INFO:
Enabling Virtual Device for GPU
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8242MB DEBUG:
Status: Extracting Geometry
17:46:31 8242MB DEBUG:
Status: Updating Objects
17:46:31 8242MB DEBUG:
Status: Updating Transforms
17:46:31 8242MB DEBUG:
Status: Updating Geometry
17:46:31 8242MB DEBUG:
Status: Preparing for Rendering
17:46:31 8242MB DEBUG:
Status: Registering Objects
17:46:31 8242MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8242MB INFO:
Enabling Virtual Device for GPU
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.029 (00:00.012/00:00.000/00:00.017/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.029
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8242MB DEBUG:
Status: Extracting Geometry
17:46:31 8242MB DEBUG:
Status: Updating Objects
17:46:31 8242MB DEBUG:
Status: Updating Transforms
17:46:31 8242MB DEBUG:
Status: Updating Geometry
17:46:31 8242MB DEBUG:
Status: Preparing for Rendering
17:46:31 8242MB DEBUG:
Status: Registering Objects
17:46:31 8242MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8242MB INFO:
Enabling Virtual Device for GPU
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.010) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8242MB DEBUG:
Status: Extracting Geometry
17:46:31 8242MB DEBUG:
Status: Updating Objects
17:46:31 8242MB DEBUG:
Status: Updating Transforms
17:46:31 8242MB DEBUG:
Status: Updating Geometry
17:46:31 8242MB DEBUG:
Status: Preparing for Rendering
17:46:31 8242MB DEBUG:
Status: Registering Objects
17:46:31 8242MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8242MB INFO:
Enabling Virtual Device for GPU
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:31 8242MB DEBUG:
Summary: Profile: Update:00:00.028 (00:00.012/00:00.000/00:00.016/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.028
17:46:31 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[ RObj OChk] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:31 8242MB DEBUG:
Context: Locked:IPR +
17:46:31 8242MB DEBUG:
Status: Frame 0: Update Start
17:46:31 8242MB DEBUG:
Status: Updating Lights
17:46:31 8242MB DEBUG:
Status: Updating Environment
17:46:31 8242MB DEBUG:
Status: Updating Materials
17:46:31 8243MB DEBUG:
Status: Extracting Geometry
17:46:31 8243MB DEBUG:
Status: Updating Objects
17:46:31 8243MB DEBUG:
Status: Updating Transforms
17:46:31 8243MB DEBUG:
Status: Updating Geometry
17:46:31 8243MB DEBUG:
Status: Preparing for Rendering
17:46:31 8243MB DEBUG:
Status: Registering Objects
17:46:31 8243MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:31 8243MB INFO:
Enabling Virtual Device for GPU
17:46:31 8243MB DEBUG:
Status: Frame 0: Update Completed
17:46:31 8243MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:31 8243MB INFO:
=================================================================================================
17:46:31 8243MB INFO:
Rendering frame 0...
17:46:31 8243MB INFO:
Fast scene preprocessing enabled
17:46:31 8243MB INFO:
AMM enabled
17:46:31 8243MB INFO:
Fast VRAM updates enabled
17:46:31 8243MB INFO:
=================================================================================================
17:46:31 8243MB DEBUG:
0ms
17:46:31 8243MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:31 8243MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:31 8243MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:31 8243MB DEBUG:
Time to process 1 meshes: 6ms
17:46:31 8243MB DEBUG:
Preparing materials and shaders
17:46:31 8243MB DEBUG:
VRAM will be reset. Reason(s):
Geometry topology was modified (examples: vertices moved/added/removed, tessellation settings changed, visibility flags modified, num transformation steps changed)
17:46:31 8243MB DEBUG:
Initializing Metal RT
17:46:31 8243MB DEBUG:
Will rebuild dirty meshes
17:46:32 8244MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:46:32 8244MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:46:32 8244MB DEBUG:
Time: 19ms
17:46:32 8244MB DEBUG:
Ray Tracing Hierarchy Info:
17:46:32 8244MB DEBUG:
Max depth: 128. MaxNumLeafPrimitives: 8
17:46:32 8244MB DEBUG:
Extents: (-1329.432495 -2371.595947 -1369.254395) - (758.673218 2359.419189 1939.128784)
17:46:32 8244MB DEBUG:
Time to create tree: 1 ms (0 0 0)
17:46:32 8244MB DEBUG:
Allocating VRAM for device 0 (Apple M3 Max)
17:46:32 8244MB DEBUG:
Redshift can use up to 94884 MB
17:46:32 8244MB DEBUG:
Fixed: 0 MB
17:46:32 8244MB DEBUG:
Geo: 0 MB, Tex: 342 MB, Rays: 27276 MB, NRPR: 6783552
17:46:32 8244MB DEBUG:
Done! ( 3ms). Compute API reported free mem: 67052 MB
17:46:32 8244MB DEBUG:
Allocating VRAM for device 1 (Apple M3 Max)
17:46:32 8244MB DEBUG:
Redshift can use up to 67052 MB
17:46:32 8244MB DEBUG:
Fixed: 0 MB
17:46:32 8244MB DEBUG:
Done! ( 0ms). Compute API reported free mem: 67052 MB
17:46:32 8244MB DEBUG:
Time between RS_Renderer_Render() and now: 84.013962ms
17:46:32 8244MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:32 8244MB DEBUG:
Pre-streaming and uploading out-of-core textures (they fit in GPU memory cache):
17:46:32 8244MB DEBUG:
Device 0 completed.
17:46:32 8244MB DEBUG:
Time to pre-stream and upload all out-of-core textures: 0.1781 seconds
17:46:41 8232MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:46:41 8232MB DEBUG:
Num passes rendered: 76
17:46:41 8232MB DEBUG:
Total progressive rendering 9.0s
17:46:41 8232MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8232MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:09.071 (00:00.000/00:00.000) Output:00:00.000 Total:00:09.085
17:46:41 8232MB DEBUG:
Context: Locked:IPR +
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8232MB DEBUG:
Status: Updating Lights
17:46:41 8232MB DEBUG:
Status: Updating Environment
17:46:41 8232MB DEBUG:
Status: Updating Materials
17:46:41 8232MB DEBUG:
Status: Extracting Geometry
17:46:41 8232MB DEBUG:
Status: Updating Objects
17:46:41 8232MB DEBUG:
Status: Updating Transforms
17:46:41 8232MB DEBUG:
Status: Updating Geometry
17:46:41 8232MB DEBUG:
Status: Preparing for Rendering
17:46:41 8232MB DEBUG:
Status: Registering Objects
17:46:41 8232MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8232MB INFO:
Enabling Virtual Device for GPU
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8232MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8232MB DEBUG:
Summary: Profile: Update:00:00.023 (00:00.013/00:00.000/00:00.009/00:00.000) Render:00:09.071 (00:00.000/00:00.000) Output:00:00.000 Total:00:09.095
17:46:41 8232MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.012) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:41 8232MB DEBUG:
Context: Locked:IPR +
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8232MB DEBUG:
Status: Updating Lights
17:46:41 8232MB DEBUG:
Status: Updating Environment
17:46:41 8232MB DEBUG:
Status: Updating Materials
17:46:41 8232MB DEBUG:
Status: Extracting Geometry
17:46:41 8232MB DEBUG:
Status: Updating Objects
17:46:41 8232MB DEBUG:
Status: Updating Transforms
17:46:41 8232MB DEBUG:
Status: Updating Geometry
17:46:41 8232MB DEBUG:
Status: Preparing for Rendering
17:46:41 8232MB DEBUG:
Status: Registering Objects
17:46:41 8232MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8232MB INFO:
Enabling Virtual Device for GPU
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8232MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8232MB DEBUG:
Summary: Profile: Update:00:00.021 (00:00.013/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.021
17:46:41 8232MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:41 8232MB DEBUG:
Context: Locked:IPR +
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8232MB DEBUG:
Status: Updating Lights
17:46:41 8232MB DEBUG:
Status: Updating Environment
17:46:41 8232MB DEBUG:
Status: Updating Materials
17:46:41 8232MB DEBUG:
Status: Extracting Geometry
17:46:41 8232MB DEBUG:
Status: Updating Objects
17:46:41 8232MB DEBUG:
Status: Updating Transforms
17:46:41 8232MB DEBUG:
Status: Updating Geometry
17:46:41 8232MB DEBUG:
Status: Preparing for Rendering
17:46:41 8232MB DEBUG:
Status: Registering Objects
17:46:41 8232MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8232MB INFO:
Enabling Virtual Device for GPU
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8232MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8232MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:46:41 8232MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:41 8232MB DEBUG:
Context: Locked:IPR +
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8232MB DEBUG:
Status: Updating Lights
17:46:41 8232MB DEBUG:
Status: Updating Environment
17:46:41 8232MB DEBUG:
Status: Updating Materials
17:46:41 8232MB DEBUG:
Status: Extracting Geometry
17:46:41 8232MB DEBUG:
Status: Updating Objects
17:46:41 8232MB DEBUG:
Status: Updating Transforms
17:46:41 8232MB DEBUG:
Status: Updating Geometry
17:46:41 8232MB DEBUG:
Status: Preparing for Rendering
17:46:41 8232MB DEBUG:
Status: Registering Objects
17:46:41 8232MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8232MB INFO:
Enabling Virtual Device for GPU
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8232MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8232MB DEBUG:
Summary: Profile: Update:00:00.022 (00:00.012/00:00.000/00:00.009/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.022
17:46:41 8232MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:41 8232MB DEBUG:
Context: Locked:IPR +
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8232MB DEBUG:
Status: Updating Lights
17:46:41 8232MB DEBUG:
Status: Updating Environment
17:46:41 8232MB DEBUG:
Status: Updating Materials
17:46:41 8232MB DEBUG:
Status: Extracting Geometry
17:46:41 8232MB DEBUG:
Status: Updating Objects
17:46:41 8232MB DEBUG:
Status: Updating Transforms
17:46:41 8232MB DEBUG:
Status: Updating Geometry
17:46:41 8232MB DEBUG:
Status: Preparing for Rendering
17:46:41 8232MB DEBUG:
Status: Registering Objects
17:46:41 8232MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8232MB INFO:
Enabling Virtual Device for GPU
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8232MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8232MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:46:41 8232MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:41 8232MB DEBUG:
Context: Locked:IPR +
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8232MB DEBUG:
Status: Updating Lights
17:46:41 8232MB DEBUG:
Status: Updating Environment
17:46:41 8232MB DEBUG:
Status: Updating Materials
17:46:41 8232MB DEBUG:
Status: Extracting Geometry
17:46:41 8232MB DEBUG:
Status: Updating Objects
17:46:41 8232MB DEBUG:
Status: Updating Transforms
17:46:41 8232MB DEBUG:
Status: Updating Geometry
17:46:41 8232MB DEBUG:
Status: Preparing for Rendering
17:46:41 8232MB DEBUG:
Status: Registering Objects
17:46:41 8232MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8232MB INFO:
Enabling Virtual Device for GPU
17:46:41 8232MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8232MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8232MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.012/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:46:41 8233MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:41 8233MB DEBUG:
Context: Locked:IPR +
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8233MB DEBUG:
Status: Updating Lights
17:46:41 8233MB DEBUG:
Status: Updating Environment
17:46:41 8233MB DEBUG:
Status: Updating Materials
17:46:41 8233MB DEBUG:
Status: Extracting Geometry
17:46:41 8233MB DEBUG:
Status: Updating Objects
17:46:41 8233MB DEBUG:
Status: Updating Transforms
17:46:41 8233MB DEBUG:
Status: Updating Geometry
17:46:41 8233MB DEBUG:
Status: Preparing for Rendering
17:46:41 8233MB DEBUG:
Status: Registering Objects
17:46:41 8233MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8233MB INFO:
Enabling Virtual Device for GPU
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8233MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8233MB DEBUG:
Summary: Profile: Update:00:00.020 (00:00.011/00:00.000/00:00.008/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.020
17:46:41 8233MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[] Scan:[] Res:[ Camera] PLvl:0 Lvl:1
17:46:41 8233MB DEBUG:
Context: Locked:IPR +
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8233MB INFO:
Enabling Virtual Device for GPU
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8233MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8233MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.001/00:00.000/00:00.005/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.006
17:46:41 8233MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:41 8233MB DEBUG:
Context: Locked:IPR +
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8233MB DEBUG:
Status: Updating Lights
17:46:41 8233MB DEBUG:
Status: Updating Environment
17:46:41 8233MB DEBUG:
Status: Updating Materials
17:46:41 8233MB DEBUG:
Status: Extracting Geometry
17:46:41 8233MB DEBUG:
Status: Updating Objects
17:46:41 8233MB DEBUG:
Status: Updating Transforms
17:46:41 8233MB DEBUG:
Status: Updating Geometry
17:46:41 8233MB DEBUG:
Status: Preparing for Rendering
17:46:41 8233MB DEBUG:
Status: Registering Objects
17:46:41 8233MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8233MB INFO:
Enabling Virtual Device for GPU
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8233MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:41 8233MB INFO:
=================================================================================================
17:46:41 8233MB INFO:
Rendering frame 0...
17:46:41 8233MB INFO:
Fast scene preprocessing enabled
17:46:41 8233MB INFO:
AMM enabled
17:46:41 8233MB INFO:
Fast VRAM updates enabled
17:46:41 8233MB INFO:
=================================================================================================
17:46:41 8233MB DEBUG:
0ms
17:46:41 8233MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:41 8233MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:41 8233MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:41 8233MB DEBUG:
Time to process 0 meshes: 0ms
17:46:41 8233MB DEBUG:
Preparing materials and shaders
17:46:41 8233MB DEBUG:
Time between RS_Renderer_Render() and now: 9.058792ms
17:46:41 8233MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:41 8233MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.012) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:41 8233MB DEBUG:
Num passes rendered: 1
17:46:41 8233MB DEBUG:
Total progressive rendering 57ms
17:46:41 8233MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8233MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:00.067 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.081
17:46:41 8233MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.000/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:41 8233MB DEBUG:
Context: Locked:IPR +
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8233MB DEBUG:
Context: Unlocked:IPR +
17:46:41 8233MB DEBUG:
Summary: Profile: Update:00:00.011 (00:00.011/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.011
17:46:41 8233MB DEBUG:
MiniRender: Prepared: Time:00:00.010(00:00.000/00:00.009) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:41 8233MB DEBUG:
Context: Locked:IPR +
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Start
17:46:41 8233MB DEBUG:
Status: Updating Lights
17:46:41 8233MB DEBUG:
Status: Updating Environment
17:46:41 8233MB DEBUG:
Status: Updating Materials
17:46:41 8233MB DEBUG:
Status: Extracting Geometry
17:46:41 8233MB DEBUG:
Status: Updating Objects
17:46:41 8233MB DEBUG:
Status: Updating Transforms
17:46:41 8233MB DEBUG:
Status: Updating Geometry
17:46:41 8233MB DEBUG:
Status: Preparing for Rendering
17:46:41 8233MB DEBUG:
Status: Registering Objects
17:46:41 8233MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:41 8233MB INFO:
Enabling Virtual Device for GPU
17:46:41 8233MB DEBUG:
Status: Frame 0: Update Completed
17:46:41 8233MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:41 8233MB INFO:
=================================================================================================
17:46:41 8233MB INFO:
Rendering frame 0...
17:46:41 8233MB INFO:
Fast scene preprocessing enabled
17:46:41 8233MB INFO:
AMM enabled
17:46:41 8233MB INFO:
Fast VRAM updates enabled
17:46:41 8233MB INFO:
=================================================================================================
17:46:41 8233MB DEBUG:
0ms
17:46:41 8233MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:41 8233MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:41 8233MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:41 8233MB DEBUG:
Time to process 0 meshes: 0ms
17:46:41 8233MB DEBUG:
Preparing materials and shaders
17:46:41 8233MB DEBUG:
Time between RS_Renderer_Render() and now: 5.882084ms
17:46:41 8233MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:44 8232MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:46:44 8232MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:46:44 8232MB DEBUG:
Num passes rendered: 29
17:46:44 8232MB DEBUG:
Total progressive rendering 3.1s
17:46:44 8232MB DEBUG:
Context: Unlocked:IPR +
17:46:44 8232MB DEBUG:
Summary: Profile: Update:00:00.019 (00:00.010/00:00.000/00:00.008/00:00.000) Render:00:03.128 (00:00.121/00:00.000) Output:00:00.000 Total:00:03.147
17:46:44 8232MB DEBUG:
Context: Locked:Preview +
17:46:44 8232MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:44 8232MB DEBUG:
Status: Frame 0: Update Start
17:46:44 8232MB DEBUG:
Status: Updating Lights
17:46:44 8232MB DEBUG:
Status: Updating Environment
17:46:44 8232MB DEBUG:
Status: Updating Materials
17:46:44 8232MB DEBUG:
Status: Extracting Geometry
17:46:44 8232MB DEBUG:
Status: Updating Objects
17:46:44 8232MB DEBUG:
Status: Updating Transforms
17:46:44 8232MB DEBUG:
Status: Updating Geometry
17:46:44 8232MB DEBUG:
Status: Preparing for Rendering
17:46:44 8232MB DEBUG:
Status: Registering Objects
17:46:44 8232MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:44 8232MB INFO:
Enabling Virtual Device for GPU
17:46:44 8232MB DEBUG:
Status: Frame 0: Update Completed
17:46:44 8232MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:44 8232MB DEBUG:
0ms
17:46:44 8232MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:44 8232MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:44 8232MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:44 8232MB DEBUG:
Time to process 0 meshes: 0ms
17:46:44 8232MB DEBUG:
Preparing materials and shaders
17:46:44 8232MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:0 Lvl:1
17:46:44 8237MB DEBUG:
Time to process all materials and shaders: 0.081526 seconds
17:46:44 8237MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:46:44 8237MB DEBUG:
Geo: 0 MB, Tex: 0 MB, Rays: 21657 MB, NRPR: 4836352
17:46:44 8237MB DEBUG:
Block 1/1 (0,0) rendered by GPU 0 in 63ms
17:46:44 8237MB DEBUG:
Processing blocks...
17:46:44 8237MB DEBUG:
Time to render 1 blocks: 66ms
17:46:44 8237MB INFO:
Rendering time: 0.2s (2 GPU(s) used)
17:46:44 8237MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.159 (00:00.157/00:00.001) Output:00:00.000 Total:00:00.165
17:46:44 8237MB DEBUG:
Context: Unlocked:Preview +
17:46:44 8237MB DEBUG:
Context: Locked:IPR +
17:46:44 8237MB DEBUG:
Status: Frame 0: Update Start
17:46:44 8237MB INFO:
Enabling Virtual Device for GPU
17:46:44 8237MB DEBUG:
Status: Frame 0: Update Completed
17:46:44 8237MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:44 8237MB INFO:
=================================================================================================
17:46:44 8237MB INFO:
Rendering frame 0...
17:46:44 8237MB INFO:
Fast scene preprocessing enabled
17:46:44 8237MB INFO:
AMM enabled
17:46:44 8237MB INFO:
Fast VRAM updates enabled
17:46:44 8237MB INFO:
=================================================================================================
17:46:44 8237MB DEBUG:
0ms
17:46:44 8237MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:44 8237MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:44 8237MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:44 8237MB DEBUG:
Time to process 0 meshes: 0ms
17:46:44 8237MB DEBUG:
Preparing materials and shaders
17:46:44 8242MB DEBUG:
Time to process all materials and shaders: 0.079649 seconds
17:46:44 8242MB DEBUG:
Time between RS_Renderer_Render() and now: 203.872833ms
17:46:44 8242MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:46 8242MB DEBUG:
MiniRender: Prepared: Time:00:00.013(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:46 8242MB DEBUG:
Num passes rendered: 43
17:46:46 8242MB DEBUG:
Total progressive rendering 1.5s
17:46:46 8242MB DEBUG:
Context: Unlocked:IPR +
17:46:46 8242MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.013/00:00.000/00:00.000/00:00.000) Render:00:01.679 (00:00.000/00:00.000) Output:00:00.000 Total:00:01.692
17:46:46 8243MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.000/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:46 8243MB DEBUG:
Context: Locked:IPR +
17:46:46 8243MB DEBUG:
Status: Frame 0: Update Start
17:46:46 8243MB DEBUG:
Status: Updating Lights
17:46:46 8243MB DEBUG:
Status: Updating Environment
17:46:46 8243MB DEBUG:
Status: Updating Materials
17:46:46 8243MB DEBUG:
Status: Extracting Geometry
17:46:46 8243MB DEBUG:
Status: Updating Objects
17:46:46 8243MB DEBUG:
Status: Updating Transforms
17:46:46 8243MB DEBUG:
Status: Updating Geometry
17:46:46 8243MB DEBUG:
Status: Preparing for Rendering
17:46:46 8243MB DEBUG:
Status: Registering Objects
17:46:46 8243MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:46 8243MB INFO:
Enabling Virtual Device for GPU
17:46:46 8243MB DEBUG:
Status: Frame 0: Update Completed
17:46:46 8243MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:46 8243MB INFO:
=================================================================================================
17:46:46 8243MB INFO:
Rendering frame 0...
17:46:46 8243MB INFO:
Fast scene preprocessing enabled
17:46:46 8243MB INFO:
AMM enabled
17:46:46 8243MB INFO:
Fast VRAM updates enabled
17:46:46 8243MB INFO:
=================================================================================================
17:46:46 8243MB DEBUG:
0ms
17:46:46 8243MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:46 8243MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:46 8243MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:46 8243MB DEBUG:
Time to process 0 meshes: 0ms
17:46:46 8243MB DEBUG:
Preparing materials and shaders
17:46:46 8243MB DEBUG:
Time between RS_Renderer_Render() and now: 100.711044ms
17:46:46 8243MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:49 8243MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[MatC] Scan:[ Mat] Res:[ Scan Full] PLvl:1 Lvl:3
17:46:49 8243MB DEBUG:
Num passes rendered: 25
17:46:49 8243MB DEBUG:
Total progressive rendering 2.7s
17:46:49 8243MB DEBUG:
Context: Unlocked:IPR +
17:46:49 8243MB DEBUG:
Summary: Profile: Update:00:00.013 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:02.795 (00:00.000/00:00.000) Output:00:00.000 Total:00:02.808
17:46:49 8243MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:49 8243MB DEBUG:
Context: Locked:IPR +
17:46:49 8243MB DEBUG:
Status: Frame 0: Update Start
17:46:49 8243MB DEBUG:
Status: Updating Lights
17:46:49 8243MB DEBUG:
Status: Updating Environment
17:46:49 8243MB DEBUG:
Status: Updating Materials
17:46:49 8243MB DEBUG:
Status: Extracting Geometry
17:46:49 8243MB DEBUG:
Status: Updating Objects
17:46:49 8243MB DEBUG:
Status: Updating Transforms
17:46:49 8243MB DEBUG:
Status: Updating Geometry
17:46:49 8243MB DEBUG:
Status: Preparing for Rendering
17:46:49 8243MB DEBUG:
Status: Registering Objects
17:46:49 8243MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:49 8243MB INFO:
Enabling Virtual Device for GPU
17:46:49 8243MB DEBUG:
Status: Frame 0: Update Completed
17:46:49 8243MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:49 8243MB INFO:
=================================================================================================
17:46:49 8243MB INFO:
Rendering frame 0...
17:46:49 8243MB INFO:
Fast scene preprocessing enabled
17:46:49 8243MB INFO:
AMM enabled
17:46:49 8243MB INFO:
Fast VRAM updates enabled
17:46:49 8243MB INFO:
=================================================================================================
17:46:49 8243MB DEBUG:
0ms
17:46:49 8243MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:49 8243MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:49 8243MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:49 8243MB DEBUG:
Time to process 0 meshes: 0ms
17:46:49 8243MB DEBUG:
Preparing materials and shaders
17:46:49 8243MB DEBUG:
Time between RS_Renderer_Render() and now: 82.101250ms
17:46:49 8243MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:52 8243MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:46:52 8243MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:46:52 8243MB DEBUG:
Num passes rendered: 29
17:46:52 8243MB DEBUG:
Total progressive rendering 3.2s
17:46:52 8243MB DEBUG:
Context: Unlocked:IPR +
17:46:52 8243MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:03.235 (00:00.205/00:00.000) Output:00:00.000 Total:00:03.237
17:46:52 8243MB DEBUG:
Context: Locked:Preview +
17:46:52 8243MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Full] PLvl:0 Lvl:3
17:46:52 8243MB DEBUG:
Status: Frame 0: Update Start
17:46:52 8243MB DEBUG:
Status: Updating Lights
17:46:52 8243MB DEBUG:
Status: Updating Environment
17:46:52 8243MB DEBUG:
Status: Updating Materials
17:46:52 8243MB DEBUG:
Status: Extracting Geometry
17:46:52 8243MB DEBUG:
Status: Updating Objects
17:46:52 8243MB DEBUG:
Status: Updating Transforms
17:46:52 8243MB DEBUG:
Status: Updating Geometry
17:46:52 8243MB DEBUG:
Status: Preparing for Rendering
17:46:52 8243MB DEBUG:
Status: Registering Objects
17:46:52 8243MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:52 8243MB INFO:
Enabling Virtual Device for GPU
17:46:52 8243MB DEBUG:
Status: Frame 0: Update Completed
17:46:52 8243MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:52 8243MB DEBUG:
0ms
17:46:52 8243MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:52 8243MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:52 8243MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:52 8243MB DEBUG:
Time to process 0 meshes: 0ms
17:46:52 8243MB DEBUG:
Preparing materials and shaders
17:46:52 8245MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:46:52 8248MB DEBUG:
Time to process all materials and shaders: 0.079272 seconds
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
PreviewScheduler: Shader Render Aborted
17:46:52 8248MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.160 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.166
17:46:52 8248MB DEBUG:
Context: Unlocked:Preview +
17:46:52 8248MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.009) QScan:[MatC] Scan:[ Mat] Res:[ Scan Camera Full] PLvl:1 Lvl:3
17:46:52 8248MB DEBUG:
MiniRender: Prepared: Time:00:00.012(00:00.001/00:00.011) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:52 8248MB DEBUG:
Context: Locked:IPR +
17:46:52 8248MB DEBUG:
Status: Frame 0: Update Start
17:46:52 8248MB DEBUG:
Context: Unlocked:IPR +
17:46:52 8248MB DEBUG:
Summary: Profile: Update:00:00.012 (00:00.012/00:00.000/00:00.000/00:00.000) Render:00:00.000 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.012
17:46:52 8248MB DEBUG:
MiniRender: Prepared: Time:00:00.011(00:00.001/00:00.010) QScan:[] Scan:[] Res:[ Scan Camera XForm Full] PLvl:3 Lvl:3
17:46:52 8248MB DEBUG:
Context: Locked:IPR +
17:46:52 8248MB DEBUG:
Status: Frame 0: Update Start
17:46:52 8248MB DEBUG:
Status: Updating Lights
17:46:52 8248MB DEBUG:
Status: Updating Environment
17:46:52 8248MB DEBUG:
Status: Updating Materials
17:46:52 8248MB DEBUG:
Status: Extracting Geometry
17:46:52 8248MB DEBUG:
Status: Updating Objects
17:46:52 8248MB DEBUG:
Status: Updating Transforms
17:46:52 8248MB DEBUG:
Status: Updating Geometry
17:46:52 8248MB DEBUG:
Status: Preparing for Rendering
17:46:52 8248MB DEBUG:
Status: Registering Objects
17:46:52 8248MB INFO:
Summary: Lights:1 Meshes:900 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:52 8248MB INFO:
Enabling Virtual Device for GPU
17:46:52 8248MB DEBUG:
Status: Frame 0: Update Completed
17:46:52 8248MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:52 8248MB INFO:
=================================================================================================
17:46:52 8248MB INFO:
Rendering frame 0...
17:46:52 8248MB INFO:
Fast scene preprocessing enabled
17:46:52 8248MB INFO:
AMM enabled
17:46:52 8248MB INFO:
Fast VRAM updates enabled
17:46:52 8248MB INFO:
=================================================================================================
17:46:52 8248MB DEBUG:
0ms
17:46:52 8248MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:52 8248MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:52 8248MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:52 8248MB DEBUG:
Time to process 0 meshes: 0ms
17:46:52 8248MB DEBUG:
Preparing materials and shaders
17:46:52 8253MB DEBUG:
Time to process all materials and shaders: 0.081474 seconds
17:46:52 8253MB DEBUG:
Time between RS_Renderer_Render() and now: 87.368416ms
17:46:52 8253MB DEBUG:
Progressive rendering... (resolution: 1280x720, passes: 1024)
17:46:56 8253MB DEBUG:
PreviewScheduler: 1 Preview Scenes
17:46:56 8253MB DEBUG:
PreviewScheduler: Rendering batch of 2
17:46:56 8253MB DEBUG:
Num passes rendered: 29
17:46:56 8253MB DEBUG:
Total progressive rendering 3.2s
17:46:56 8253MB DEBUG:
Context: Unlocked:IPR +
17:46:56 8253MB DEBUG:
Summary: Profile: Update:00:00.001 (00:00.001/00:00.000/00:00.000/00:00.000) Render:00:03.242 (00:00.000/00:00.000) Output:00:00.000 Total:00:03.243
17:46:56 8253MB DEBUG:
Context: Locked:Preview +
17:46:56 8253MB DEBUG:
MiniRender: Prepared: Time:00:00.000(00:00.000/00:00.000) QScan:[MatC Doc] Scan:[Content] Res:[ Scan Camera Full] PLvl:0 Lvl:3
17:46:56 8253MB DEBUG:
Status: Frame 0: Update Start
17:46:56 8253MB DEBUG:
Status: Updating Lights
17:46:56 8253MB DEBUG:
Status: Updating Environment
17:46:56 8253MB DEBUG:
Status: Updating Materials
17:46:56 8253MB DEBUG:
Status: Extracting Geometry
17:46:56 8253MB DEBUG:
Status: Updating Objects
17:46:56 8253MB DEBUG:
Status: Updating Transforms
17:46:56 8253MB DEBUG:
Status: Updating Geometry
17:46:56 8253MB DEBUG:
Status: Preparing for Rendering
17:46:56 8253MB DEBUG:
Status: Registering Objects
17:46:56 8253MB INFO:
Summary: Lights:3 Meshes:2 Instances:0 PointClouds:0 MatOverrides:0 Proxies:0 ProxyInstances:0 Volumes:0 TraceSets:0
17:46:56 8253MB INFO:
Enabling Virtual Device for GPU
17:46:56 8253MB DEBUG:
Status: Frame 0: Update Completed
17:46:56 8253MB INFO:
License for net.maxon.license.app.bundle_maxonone~trial 2024.000-2024.99999 valid until Mar 13 2024
17:46:56 8253MB DEBUG:
0ms
17:46:56 8253MB INFO:
Device 0 (Apple M3 Max) uses Metal RT for ray tracing
17:46:56 8253MB INFO:
Device 1 (Apple M3 Max) uses Metal RT for ray tracing
17:46:56 8253MB DEBUG:
Preparing ray tracing hierarchy for meshes
17:46:56 8253MB DEBUG:
Time to process 0 meshes: 0ms
17:46:56 8253MB DEBUG:
Preparing materials and shaders
17:46:56 8255MB DEBUG:
MiniRender: Prepared: Time:00:00.001(00:00.001/00:00.000) QScan:[] Scan:[] Res:[ Camera] [Resume] PLvl:1 Lvl:1
17:46:56 8258MB DEBUG:
Time to process all materials and shaders: 0.080739 seconds
17:46:56 8258MB DEBUG:
Initializing Metal RT
17:46:56 8258MB DEBUG:
Will do a top-level fast rebuild
17:46:56 8258MB DEBUG:
Metal RT initialized on device 0 (appears to use 0 MB)
17:46:56 8258MB DEBUG:
Metal RT initialized on device 1 (appears to use 0 MB)
17:46:56 8258MB DEBUG:
Time: 7ms
17:46:56 8258MB DEBUG:
Rendering blocks... (resolution: 150x150, block size: 512, unified minmax: [4,4])
17:46:56 8258MB ERROR:
======================================================================================================
ASSERT FAILED
File /Users/redshift/Desktop/builds/KxPEC8M-p/0/maxondev/dev/redshift/core/redshiftcore/SourceCode/Renderer/GPUComputing_VMP.cpp
Line 573
VirtualMemPointer already allocated!
======================================================================================================
17:46:56 8258MB DEBUG:
Call stack from /Users/redshift/Desktop/builds/KxPEC8M-p/0/maxondev/dev/redshift/core/redshiftcore/SourceCode/Renderer/GPUComputing_VMP.cpp:573:
17:46:56 8258MB DEBUG:
1 libredshift-core.dylib 0x0000000314286ad0 _ZN10CGCManager15GetActiveDeviceEj + 32924
17:46:56 8258MB DEBUG:
2 libredshift-core.dylib 0x000000031404dc50 _Z15RS_Metrics_InitRK8RSStringS1_ + 539320
17:46:56 8258MB DEBUG:
3 libredshift-core.dylib 0x00000003142b6ea4 _Z38RS_Renderer_DisableCUDAShutdownAssertsv + 109224
17:46:56 8258MB DEBUG:
4 libredshift-core.dylib 0x00000003142b0020 _Z38RS_Renderer_DisableCUDAShutdownAssertsv + 80932
17:46:56 8258MB DEBUG:
5 libredshift-core.dylib 0x0000000313d68f3c _Z18RS_Renderer_RenderP8RSCameraP7RSScenebbP14RSAbortCheckerP18RSProgressReporter + 92
17:46:56 8258MB DEBUG:
6 redshift4c4d.xlib 0x00000002fe3a78e0 redshift4c4d.xlib + 3586272
17:46:56 8258MB DEBUG:
7 redshift4c4d.xlib 0x00000002fe30e898 redshift4c4d.xlib + 2959512
17:46:56 8258MB DEBUG:
8 redshift4c4d.xlib 0x00000002fe30df9c redshift4c4d.xlib + 2957212
17:46:56 8258MB DEBUG:
9 redshift4c4d.xlib 0x00000002fe311cfc redshift4c4d.xlib + 2972924
17:46:56 8258MB DEBUG:
10 redshift4c4d.xlib 0x00000002fe3122c0 redshift4c4d.xlib + 2974400
17:46:56 8258MB DEBUG:
11 redshift4c4d.xlib 0x00000002fe2c57e8 redshift4c4d.xlib + 2660328
17:46:56 8258MB DEBUG:
12 redshift4c4d.xlib 0x00000002fe2cb15c redshift4c4d.xlib + 2683228
17:46:56 8258MB DEBUG:
13 redshift4c4d.xlib 0x00000002fe2c9d74 redshift4c4d.xlib + 2678132
17:46:56 8258MB DEBUG:
14 c4d_base.xlib 0x000000016336d478 c4d_base.xlib + 5362808
17:46:56 8258MB DEBUG:
15 Cinema 4D 0x0000000104b9e994 Cinema 4D + 1943956
17:46:56 8258MB DEBUG:
16 Cinema 4D 0x0000000104d39cb4 Cinema 4D + 3628212
17:46:56 8258MB DEBUG:
17 Cinema 4D 0x0000000104d3a274 Cinema 4D + 3629684
17:46:56 8258MB DEBUG:
18 Cinema 4D 0x0000000104c926bc Cinema 4D + 2942652
17:46:56 8258MB DEBUG:
19 libsystem_pthread.dylib 0x0000000186e42034 _pthread_start + 136
17:46:56 8258MB DEBUG:
20 libsystem_pthread.dylib 0x0000000186e3ce3c thread_start + 8
17:46:56 8258MB DEBUG:
Critical Error Detected
Redshift encountered an unrecoverable error and has been disabled.
Cinema 4D may be in an unstable state.
We recommend you save your work and restart Cinema 4D.
17:46:56 8258MB ERROR:
Critical Error Detected
Redshift encountered an unrecoverable error and has been disabled.
Cinema 4D may be in an unstable state.
We recommend you save your work and restart Cinema 4D.
17:46:56 8258MB DEBUG:
Summary: Profile: Update:00:00.006 (00:00.000/00:00.000/00:00.005/00:00.000) Render:00:00.174 (00:00.000/00:00.000) Output:00:00.000 Total:00:00.180
17:46:56 8258MB DEBUG:
Context: Unlocked:Preview +
17:46:56 8258MB DEBUG:
Context: Deferring cleanup
17:54:29 8290MB INFO:
Enabling Virtual Device for GPU
17:54:29 8310MB INFO:
Enabling Virtual Device for GPU
17:54:31 8321MB INFO:
Enabling Virtual Device for GPU
17:54:32 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU
17:54:33 8321MB INFO:
Enabling Virtual Device for GPU